Search found 277 matches

by Neerti
Sat May 17, 2014 4:16 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667551

Re: Little things you learned that are game changing

That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.
by Neerti
Sat May 17, 2014 12:45 am
Forum: NTStation Coding
Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
Replies: 28
Views: 13072

Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!

You don't have to call him a moron. It's a pretty crappy/overpriced ability nobody uses anyways.
by Neerti
Fri May 16, 2014 6:40 pm
Forum: NTStation Coding
Topic: Coding in BYOND - How do?
Replies: 5
Views: 5619

Re: Coding in BYOND - How do?

For variables, I'm not exactly sure what you mean, but variables need to be defined somewhere in order to actually use it. Say if I wanted to add a variable called 'foo' to an object. Doesn't matter which object, completely arbitrary. I'd write something like this. /obj/item/weapon/bar name = "...
by Neerti
Fri May 16, 2014 6:26 pm
Forum: Video Games
Topic: Crusader Kings II (Gay son simulator)
Replies: 12
Views: 4668

Re: Crusader Kings II (Gay son simulator)

What happened to your The Fun Ends Here empire?

Also how do you rename your country?
by Neerti
Fri May 16, 2014 6:24 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667551

Re: Little things you learned that are game changing

There is a flag called INFINITE, which just means it's a very, very big number (also you got fun things that do nothing meaningful like SPEED_OF_LIGHT and even a e=mc2 proc) The inf capacity cell doesn't use that. It just never goes down, but I suspect the ninja suit doesn't actually 'use' the cell,...
by Neerti
Fri May 16, 2014 7:52 am
Forum: NTStation Coding
Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
Replies: 28
Views: 13072

Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!

AIs/borgs are already fire-immune.
by Neerti
Thu May 15, 2014 2:58 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

It's already covered in the proposed policy pandar made.
by Neerti
Thu May 15, 2014 2:53 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

We don't need even more complications and clauses.
by Neerti
Thu May 15, 2014 12:11 pm
Forum: Ideas
Topic: Ling Hive Chat, nerf, or change?
Replies: 20
Views: 4909

Re: Ling Hive Chat, nerf, or change?

If you make a power that you need to buy to communicate, nobody would get it since, 1. you waste a power on something that nobody else might buy, 2. lings aren't required to help you anyways, 3. talking is a weakness. For ling-to-absorbee communication, it'd only really work out if the person absorb...
by Neerti
Thu May 15, 2014 12:06 pm
Forum: NTStation Ideas
Topic: One Man Army event - A spin off of ninja
Replies: 30
Views: 11117

Re: One Man Army event - A spin off of ninja

1. Ninjas are made by RNG all the time (maybe you just never see them due to being ninjas). From a player's perspective, you can't tell if an admin did it or not. I rarely see admins actually press the button (fun fact: There's three separate buttons to make a spess ninja). Also, >People still think...
by Neerti
Wed May 14, 2014 10:37 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

>Hulks being human is "good" for game balance
>Hulks counter AIs by being human
>But rogue/malf AIs aren't gonna care about human status?????
by Neerti
Wed May 14, 2014 2:46 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

While that system would be neat, it's unrealistic in terms of having /tg/ adopt them.
by Neerti
Wed May 14, 2014 2:35 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

Most of that part was made with the current meta in mind. It's unrealistic to expect everyone to follow the new rules if they're radically different from the current norms.
by Neerti
Wed May 14, 2014 5:37 am
Forum: Ideas
Topic: Make the Brig Less Secure
Replies: 15
Views: 3763

Re: Make the Brig Less Secure

Three slots (perma) in which players can be kept in a 5-tile area surrounded on either end by unbreakable blast doors with absolutely no oversight or radio communication. If you're in perma, you probably did something to deserve it. If perma was easy to break out, guess what. Sec wouldn't permabrig...
by Neerti
Wed May 14, 2014 5:14 am
Forum: General Chat
Topic: Where does "stenography" come from?
Replies: 7
Views: 3214

Re: Where does "stenography" come from?

Erro named the board on the oldforums stenography. Before it was called the peanut gallery.
by Neerti
Tue May 13, 2014 10:01 am
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29073

Re: Security antag is back (on Sibyl/Basil)

It gives assistants an excuse to grief security.

Additionally, you can't trust your comrades, meaning there's less teamwork.
by Neerti
Tue May 13, 2014 7:44 am
Forum: NTStation Ideas
Topic: Situational traitor items.
Replies: 37
Views: 14528

Re: Situational traitor items.

The first would be ideal, if possible, so that two minutes after the captain eats his nice burger he starts dying and tatorchef can make him into more burgers and repeat the cycle.
by Neerti
Tue May 13, 2014 7:19 am
Forum: NTStation Ideas
Topic: Integrated sec/medical HUD for the AI
Replies: 15
Views: 7079

Re: Integrated sec/medical HUD for the AI

>Mechs in charge of not being snowflake.
by Neerti
Tue May 13, 2014 5:38 am
Forum: NTStation Ideas
Topic: Situational traitor items.
Replies: 37
Views: 14528

Re: Situational traitor items.

Adding a delayed poison would be nice.
by Neerti
Tue May 13, 2014 5:36 am
Forum: NTStation Ideas
Topic: Integrated sec/medical HUD for the AI
Replies: 15
Views: 7079

Re: Integrated sec/medical HUD for the AI

Look at ody med HUDs. There might be a proc for it.
by Neerti
Sun May 11, 2014 10:43 am
Forum: General Chat
Topic: Beepsky = Server Lag
Replies: 17
Views: 5523

Re: Beepsky = Server Lag

That already happens when it sees Pun Pun.
by Neerti
Sun May 11, 2014 7:52 am
Forum: NTStation Ideas
Topic: One Man Army event - A spin off of ninja
Replies: 30
Views: 11117

Re: One Man Army event - A spin off of ninja

It'd be better to make a child of the uplink implant so you don't need to do five emotes to spend all your tc.

-edit- Actually, you could adjust the starting tc dynamically with New().
by Neerti
Sat May 10, 2014 4:04 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

Did you even read the thing?
by Neerti
Fri May 09, 2014 8:10 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

Here's a very rough draft of a revision for the policies. I added some things but I believe it will lead to a better server. I know it's 12 pages long, but this adds lots of unspoken policies and expands on rules. THE FOLLOWING BELOW IS ONLY A DRAFT https://docs.google.com/document/d/1jnO3MAkgmH8sbm...
by Neerti
Fri May 09, 2014 2:31 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

There’s a lot here, but the gist of the rules is roleplay takes priority . Don’t murder just for fun if you’re not antag. Don’t metagame. Don’t play to win. Don’t be a jerk OOCly. If you don’t understand what those words mean or you need more detail, read on! " Everything I've underlined/bolde...
by Neerti
Thu May 08, 2014 9:43 pm
Forum: NTStation Feedback
Topic: *Poll over* Randomized Lawsets at roundstart
Replies: 29
Views: 12238

Re: Randomized Lawsets at roundstart

What if someone doesn't want this change?
by Neerti
Thu May 08, 2014 2:08 am
Forum: Ideas
Topic: Readd test firing teleporter or remove malfunctions
Replies: 22
Views: 6852

Re: Readd test firing teleporter or remove malfunctions

Being a fly gives you tons of tox damage.
by Neerti
Thu May 08, 2014 2:01 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

Rules 0 and 1 have their place, but they're really flawed, and shouldn't be relied upon to remove a problem player.
by Neerti
Wed May 07, 2014 3:57 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

MisterPerson wrote:These are the cases that rules 0 and 1 are designed to cover. Do you, as an admin, feel something is unacceptable? Feel free to disallow the behavior.
I cannot actually do this, without putting myself at great risk.
by Neerti
Wed May 07, 2014 2:14 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Re: Why Weak Policies are Bad

Maybe there needs to be a strong definitive definition of exactly what terms like metagaming, power gaming and similar are? Strong definitive definitions of meta/powergaming aren't possible without something like this , due to the dynamic nature of the game. No two rounds are alike. To be frank, ev...
by Neerti
Wed May 07, 2014 1:33 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15544

Why Weak Policies are Bad

This is copypasted from oldforums. http://www.ss13.eu/phpbb/viewtopic.php?f=28&t=4371 tl;dr : Less policy makes admins' jobs harder for political reasons. I see several admins and players wanting to have a policy, which consists of no other policies besides 'don't be a dick' and maybe rule zero....
by Neerti
Wed May 07, 2014 5:27 am
Forum: Closed Policy Discussion
Topic: Borging and Memory
Replies: 37
Views: 12383

Re: Borging and Memory

Cyborgs are considered 'dead' for objective purposes.
by Neerti
Wed May 07, 2014 5:20 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

Not reading the rules isn't a valid excuse to not follow them.
by Neerti
Wed May 07, 2014 5:11 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21129

Re: Hand of God : A spin-off of Cult

You can follow my progress and even try out the unfinished gamemode by yourself, with github.
by Neerti
Tue May 06, 2014 12:22 am
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 35979

Re: Make Head of Personnel Antagproof

Then you get robusted by him/sec.
by Neerti
Mon May 05, 2014 4:57 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938359

Re: Minor Suggestions

That's because >byond rng.
by Neerti
Sun May 04, 2014 11:23 pm
Forum: Admin Feedback
Topic: Admin Feedback Poll
Replies: 27
Views: 8021

Re: Admin Feedback Poll

but they're getting the axe soon, pandar.
by Neerti
Sun May 04, 2014 9:17 am
Forum: General Chat
Topic: Harmless prank ideas
Replies: 37
Views: 12308

Re: Harmless prank ideas

One time as an AI, the clown PDA'd me asking to announce that there was a fire in the threatre. The clown wrote the word 'FIRE' in crayon on the floor in there.

It was one of the few times a clown actually made me laugh OOC.
by Neerti
Sat May 03, 2014 1:09 am
Forum: Ideas
Topic: Traitor Objective: The Exchange
Replies: 30
Views: 8673

Re: Traitor Objective: The Exchange

Why do people do just that in double agent?
by Neerti
Sat May 03, 2014 12:48 am
Forum: Ideas
Topic: Traitor Objective: The Exchange
Replies: 30
Views: 8673

Re: Traitor Objective: The Exchange

Shitlorde McMeta says [149.5], "URIST MCTRAITOR IS A TATOR HE HAS DOCUMENTS SECURITY"
by Neerti
Fri May 02, 2014 8:45 am
Forum: NTStation Coding
Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
Replies: 28
Views: 13072

Re: [POLL] Hostile Lockdown ability for Malf AIs!

I don't see how something that's easily circumvented and can be done by the AI manually for free deserves to be worth 40 CPU.
by Neerti
Fri May 02, 2014 7:34 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87071

Re: The Eternal 'Port Baymed' Thread

I seem to be short on some straw, can I have some of yours? I've seen you grasping at them for quite awhile now. But in seriousness, a medical rework would be one of the greatest undertakings for the code, since many, many things revolve around how you die. You'd need good plan on how to accomplish ...
by Neerti
Thu May 01, 2014 5:54 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21129

Re: Hand of God : A spin-off of Cult

Image
I've combined the works of Neinhaus's banner and MrSnapwalk's armor for this nice set.
Red stronk.
by Neerti
Thu May 01, 2014 2:41 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

I've made a post on the old forums, but sadly it's gone now, about why few simple rules just don't work.

if you don't want to read the rules, don't play AI, it's that simple.
by Neerti
Thu May 01, 2014 2:17 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

Agreed with the above @Arux, If you wanted the upload inside you can easily hack in and, if you're clever, make it look like it never happened. If you wanted something besides the upload you could ask the AI to open it and not take the upload since the AI would probably watch you to make sure you di...
by Neerti
Wed Apr 30, 2014 1:32 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

This is a proposed silicon policy. Right now you can't harm hulks (which I personally think is bs but w/e)

-edit- dat space ninja.
by Neerti
Wed Apr 30, 2014 12:06 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87071

Re: The Eternal 'Port Baymed' Thread

I have a neat system in my head about how to accomplish this with stuff we already have but I don't think I could get to it in quite a long time due to other projects being in the way.
by Neerti
Wed Apr 30, 2014 11:47 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86282

Re: "It's silicon policy time!" "No CentCom no!"

If they managed to break into the upload it implies they, A. Have the tools needed to hack two airlocks, B. Have access to the upload(Stolen HoP/Capt ID, if you're RD you're SoL here.), or C. Have an emag. All of which can make the APC turn on again. I'm also very against adding a rule one protectio...
by Neerti
Wed Apr 30, 2014 4:02 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21129

Re: Hand of God : A spin-off of Cult

There already is one in my code, and for good reason. To test the god mob.

-edit-

I need ideas for the forge recipes. The actual forge is done and it uses Razharas's crafting system so it's pretty neat.
by Neerti
Tue Apr 29, 2014 8:01 pm
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21129

Re: Hand of God : A spin-off of Cult

I need to finish two (and a half but it's so simple) structures then I'm finished with structures. For abilities I think I just need to add a few checks for nexus/conduit range, maybe experiment with on_click so the deity can do stuff without using some verbs. After this, I need to add roundstart an...