This isn't a bad idea though? This is an excellent idea.
Search found 222 matches
- Mon Dec 14, 2015 4:51 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042672
- Mon Dec 14, 2015 12:35 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88109
Re: MetaStation Thread (v41I 01/11/2015)
They actually can, as the shutter isn't on the core APC, it's on the APC in the foyer with turrets.MMMiracles wrote:They do, but shutters can only be crowbarred if its depowered, same with blast doors.
So, no, they still can't get in.
- Mon Dec 07, 2015 5:01 am
- Forum: Ideas
- Topic: "New" gamemode: Shitstorm
- Replies: 16
- Views: 3527
Re: "New" gamemode: Shitstorm
whenever this is ran via adminbuse, cult is OP it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult mo...
- Fri Nov 27, 2015 10:16 pm
- Forum: Spriting and Mapping
- Topic: Giving the Away Missions Some Love
- Replies: 25
- Views: 6078
Re: Giving the Away Missions Some Love
Main problem with caves right now is the inconsistent cave theme, but that's a really easy fix because all it needs is sprites and implementing those sprites, and the sprites are done.
Otherwise, it's a pretty damn good mission, not too hard, good loot if you look around, nice theme.
Otherwise, it's a pretty damn good mission, not too hard, good loot if you look around, nice theme.
- Mon Nov 23, 2015 3:16 pm
- Forum: Coding Feedback
- Topic: wizards can buy supermatter swords
- Replies: 17
- Views: 3463
Re: wizards can buy supermatter swords
They're fine. Consider the following: They cost 8 spell points. Combine that with lich, and that's all you have. No escapes, no nothing. Disarmed? You're fucked, and lich won't save you. Tone down the radiation a bit and it'll be fine. Wizards ARE memes after all. They cost 6, and even if they cost...
- Mon Nov 23, 2015 4:37 am
- Forum: Coding Feedback
- Topic: wizards can buy supermatter swords
- Replies: 17
- Views: 3463
Re: wizards can buy supermatter swords
I'm so sorry for everything related to this but this is why you don't trust korcode
- Sun Nov 15, 2015 4:56 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
- Fri Nov 13, 2015 3:22 am
- Forum: Coding Feedback
- Topic: Hand of God
- Replies: 52
- Views: 9453
Re: Hand of God
Fun fact, claymores do like 10 damage on throw.lumipharon wrote:Dual claymore is super fucking robust blocking.
Also you can run around with 5 claymores at once and throw them at people.
- Wed Nov 11, 2015 12:52 am
- Forum: Coding Feedback
- Topic: make timestop sprite match its area
- Replies: 7
- Views: 1557
Re: make timestop sprite match its area
The timestop sprite actually DOES cover its entire area, the timestop is 5x5.
It's also really buggy and will stop people who run out of it, making it appear larger than it actually is.
It's also really buggy and will stop people who run out of it, making it appear larger than it actually is.
- Mon Nov 09, 2015 4:39 pm
- Forum: Coding Feedback
- Topic: Hand of God
- Replies: 52
- Views: 9453
Re: Hand of God
It would be a very good idea to give the prophet the ability to send messages to all followers so the communication barrier is less absurd.
As already said it's really shit that you can't tell where your god is and if it's still alive as a normal follower.
As already said it's really shit that you can't tell where your god is and if it's still alive as a normal follower.
- Sun Nov 08, 2015 4:13 am
- Forum: Ideas
- Topic: Virtual Buttons for Admins
- Replies: 4
- Views: 1334
Re: Virtual Buttons for Admins
This is basically the sql query stuff but as buttons, isn't it?
- Fri Nov 06, 2015 4:56 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10649
Re: The big map rotation poll
That sure is a lot of no votes.
- Wed Nov 04, 2015 8:09 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9364
Re: Map Rotation
It should be noted that there are basically no standards on maps. I mean, we've got ministation and it's existed for a year-ish.
- Sun Nov 01, 2015 4:23 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
AI's get this message Motion alarm detected in EVA Storage! (<A HREF=?src=[mob_163];switchcamera=[icon-camera (NORTH)]>EVA Motion Sensor) pls post this in thread for me That'll be fixed next update. Fun mapping fact: this is one of the few times where 'generate from directions' can cause a map erro...
- Sun Nov 01, 2015 3:14 am
- Forum: Coding Feedback
- Topic: Shadowlings
- Replies: 99
- Views: 24149
Re: Shadowlings
Shadowlings need to interact with the crew in a way that's more than "stuncuffradiothrall" and "instantly disappear and leave if you see any danger" Most of the round the shadowling and thralls just sit in maint, doing very little besides grabbing people to sit in maint with them...
- Sat Oct 31, 2015 4:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042672
Re: ITT: We make shitty suggestions and come up with poor id
EGGS APPLY REAGENTS TO TARGETS HIT YOU CAN DO ITSuper Aggro Crag wrote:you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja
- Mon Oct 26, 2015 9:21 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13397
Re: Would removing changeling be any real loss?
Paralings couldn't leap up from stuns and start murdering people with an armblade, and, while dangerous, had TONS OF TROUBLE dealing with multiple people compared to current ling, which has much less trouble and is honestly absurdly powerful.
- Mon Oct 26, 2015 7:19 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13397
Re: Would removing changeling be any real loss?
Lings without any form of progression are either too much of a threat(what we have had recently) or literally extended, but with less admin involvement(which is what they more or less were before the buffs)
So no, removing what we have as ling isn't a bad idea.
So no, removing what we have as ling isn't a bad idea.
- Mon Oct 26, 2015 1:33 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 229264
Re: Minor Feedback
That's really more a TK problem because the TK throw has no click cooldown whatsoever and is thus more dangerous than anything short of a wand of death or energy axe.
- Fri Oct 23, 2015 8:01 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
I don't think any of the power monitoring consoles are working properly. They need a knot under them linked to whatever powernet you want to be monitoring. All of them have knots under them because I know how those work, did you check to see if there are knots because they've got knots in the same ...
- Fri Oct 23, 2015 4:13 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
IMPLYING PEOPLE DO STUFF TO MINING EVERJordie0608 wrote:Everytime there's an error because someone didn't edit Dreamstation's z5 I'm going to frown with regret at you.
- Fri Oct 23, 2015 2:37 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
That's a lazy excuse. It still exists on the mining asteroid, and there's literally no way to get to and from it other than spacewalking. It is actually a feature because I hate the gulag and purposefully removed it from the map because it doesn't get used significantly except, sometimes, as a comp...
- Thu Oct 22, 2015 2:32 am
- Forum: Coding Feedback
- Topic: Vampires (Side Antagonist) & Vampirism
- Replies: 88
- Views: 11285
Re: Vampires (Side Antagonist) & Vampirism
Needs some form of instant heal via blood so that it doesn't get stuck in crit forever. Also, personal feeling is that it needs some sort of superstrength, with restraint breaking(maybe a martial art?) that costs blood and toggleable speed at, again, blood cost. Maybe a brief AoE stun, themed as &qu...
- Wed Oct 21, 2015 7:26 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
Intentional this is a feature this issue can be closed good luck finding space for it anywaytedward1337 wrote:There is no gulag shuttle. This can hinder my antag abilities.
- Sun Oct 18, 2015 7:10 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation [LITERALLY THE MOST READY]
Noticed a few things while playing: Containment cameras appear to be missing or not functional; the monitor just gives an empty list. Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending it by even one tile would h...
- Sun Oct 18, 2015 3:46 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v04 [MERGED, PANIC]
Okay did that is there anything else?francinum wrote:Botany does not have Plant-B-Gone.
Also, the map image has promptly become outdated again.
- Sat Oct 17, 2015 4:33 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53298
Re: DiscStation Thread: Back in Rotation, Baby!
The map is huge Not quite really. image Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes). The main corridor isn't that long, it's like 25% lo...
- Thu Oct 15, 2015 12:33 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v04 [MERGED, PANIC]
As of https://github.com/tgstation/-tg-station/pull/12403 I have addressed the rogue APC, the lack of mop, the lack of syringes, the air alarm placement, and a few other notable bugs and I'll update the map image this week hopefully.
- Sun Oct 11, 2015 6:50 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23518
Re: MAP ROTATION
I think some maps, like dreamstation and metastation, should have a minimum players of like 30-40 or so. Maybe have box have a minimum of 10?
- Sun Oct 11, 2015 6:37 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53298
Re: DiscStation Thread: Beta Testers Wanted!
The AI turret control doesn't work. The areas for shuttles and stuff are super fucking broken, the escape shuttle will actually arrive with a gap between the docking port and the shuttle(and will cut off part of the shuttle), there are pod areas lacking pods, pods lacking pod areas, the arrival shut...
- Sat Oct 10, 2015 6:20 pm
- Forum: Coding Feedback
- Topic: Why even take the wizard hardsuit anymore?
- Replies: 17
- Views: 2465
Re: Why even take the wizard hardsuit anymore?
The hardsuit offers immunity to fire and space, which is pretty good if you want to meme around with plasmen(but if that's all it's getting used for then, uh, why not just make that a spell or something)
- Wed Oct 07, 2015 1:46 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v03 [NEEDS TESTING]
Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
- Tue Oct 06, 2015 6:18 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v03 [NEEDS TESTING]
Dreamstation is merged! This means updates and fixes will, of course, slow down because it means I've gotta go through git, which isn't always that easy, but it also means it'll be on map rotation when map rotation gets merged and it'll be easy to switch to. Also yes I am going to maintain it unles...
- Mon Oct 05, 2015 3:03 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v03 [NEEDS TESTING]
Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
- Sun Oct 04, 2015 6:00 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v03 [NEEDS TESTING]
-snip- The pod is intended to be public if easily accessed by security, yes. I did that already I'm just too fast. The extra AI spots are weaker so that the core setup actually has some weaknesses as it's pretty powerful... And that's not an EMP. Yes, they are hooked up, and yes, you can make it ho...
- Sat Oct 03, 2015 10:42 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
I'll just address the stuff I haven't changed, in order; Science and medbay aren't close because I don't have the time to try and, say, swap engineering and medical and I'm not sure I want to I'm sorry for everything huge-corridor related but I made this map off of a dream and very little mapping ex...
- Thu Oct 01, 2015 2:18 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042672
Re: ITT: We make shitty suggestions and come up with poor id
Isn't this the shitty suggestions thread? Why is there a good idea in the shitty suggestions thread?
SIGNATURE, LOOK AT LING LINK K
SIGNATURE, LOOK AT LING LINK K
- Thu Oct 01, 2015 3:15 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
Dismissing all of my opinions as "screeching" shows that thus far, you've proven to do nothing other than attempt to swoop in and defend all amateur mappers from everything I say, even when it's valid or the mapper themselves acknowledges me as correct. I would rather give feedback to map...
- Tue Sep 29, 2015 4:11 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
Did I really forget the bucket. Shit, I did. Fixed now. Also fixed a bunch of unrelated issues, finally.metacide wrote:The janitor needs a bucket in their office for transferring water and such.
Also if that's really all the bad feedback you found to give then I think I've done well
- Tue Sep 29, 2015 3:04 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30870
Re: Changeling rounds are boring as hell
Parasting wasn't fun to get hit by, but it did cause some stuff that was pretty nice, like the paranoia(I can't remember the last time I saw people scared to enter maint) and how dangerous people thus considered lings.
Get me better changelings
Get me better changelings
- Tue Sep 29, 2015 12:32 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
There is never justification for having science and medbay separate, regardless of how much you want to direct traffic. Look at Cogmap, which has Medbay and Science side by side, and the map still has equal distribution of commodities or departments. The day that the retarded "science and medb...
- Mon Sep 28, 2015 8:47 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
The departments are carefully placed to ensure traffic instead of for efficiency and I guess you don't like that. Maint is pretty restrained, though, it's by and large basically box maint. Just because the layout looks good and efficient on paper, doesn't mean it performs well in practice. I'm... n...
- Mon Sep 28, 2015 7:57 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
The departments are carefully placed to ensure traffic instead of for efficiency and I guess you don't like that. Maint is pretty restrained, though, it's by and large basically box maint. Ah yes, door layering. I'll fix it. I can't fix the bridge colors because there's only one dark and blue color...
- Wed Sep 23, 2015 2:59 am
- Forum: Coding Feedback
- Topic: Hulk Should Not Negate Shadowling Glare
- Replies: 23
- Views: 5516
Re: Hulk Should Not Negate Shadowling Glare
Hulks are not dehulked by stamina damage and not stunned by it, the worst they get is slowed down due to it being "damage"
- Wed Sep 23, 2015 1:29 am
- Forum: Coding Feedback
- Topic: Hulk Should Not Negate Shadowling Glare
- Replies: 23
- Views: 5516
Re: Hulk Should Not Negate Shadowling Glare
Hulks are immune to stamina damage stuns, they don't go down to ANY STUN except for, uh, shuttle movement for some reason
- Mon Sep 21, 2015 2:33 am
- Forum: Ideas
- Topic: Greater Form
- Replies: 14
- Views: 2028
Re: Greater Form
I'd say it could work with the right setup, such as not being able to just sudden murder and then become someone else to throw ALL THE HEAT off. Having a cap on how murdery it can get would also be good.
*cough* *signature* *cough*
*cough* *signature* *cough*
- Mon Sep 21, 2015 2:23 am
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 36897
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Blah blah blah I don't like autorifles because they're lasers, but better in everything but going through windows, and that's not much.
YOU WANTED FEEDBACK HERE IS MY PURE, UNFILTERED OPINIONS
YOU WANTED FEEDBACK HERE IS MY PURE, UNFILTERED OPINIONS
- Sun Sep 20, 2015 2:42 am
- Forum: General Chat
- Topic: What would be your Optimal Loadout?
- Replies: 32
- Views: 8666
Re: What would be your Optimal Loadout?
Ten MINUTES? Assuming we're using the sandbox panel, Five spellbooks, a demon heart, the admin combat jumpsuit, an energy shield, a gemsuit via spellbook, eight combat nanite injectors and oh how about the tk, xray, and coldresist mutation injectors. I then go into bloodcrawl and meme threats to dea...
- Thu Sep 17, 2015 6:00 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
This is only tangentially related to this map in particular but I feel like the big "THIS MAP IS PLAYING BECAUSE THE PLAYERS VOTED FOR IT" announcement is more inflammatory than anything since at any given time the number of players actually in game is significantly lower than the number ...
- Thu Sep 17, 2015 1:55 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41305
Re: Dreamstation v02 [NEEDS TESTING]
Huh, neat. I see a couple of problems from looking at the map though. The atmos room outside of Virology seems to be setup wrong. The maintainance to the east of the HoP's office has blue wires, while the rest of the station has green wires. I'd remove the uranium from the mining shuttle bay. Urani...