Search found 188 matches
- Thu Mar 12, 2020 11:11 pm
- Forum: Closed Policy Discussion
- Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
- Replies: 13
- Views: 3708
Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
Considering the AI of round 132064 was actually played by TheMidnightRose, a game admin, who had been the AI to order the HOSs pacification. I would consider force pax to be entirely within policy. Especially considering he was killing people with lethals when he really didn't have to. Honestly I t...
- Thu Mar 12, 2020 1:09 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
I actually have a working theory that this has nothing at all to do with race, and the n-word is a complete red herring, but I don't think the thread is ready for that truth bomb yet. I said that outright, it's not about the race itself, it's about the people who either think it's ok to be racist o...
- Thu Mar 12, 2020 1:01 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
This entire thread has been censorship proponents accusing their opponents of being bad-faith edgy racists. I really don't think you want to take the ad hominem angle. I don't care what your motivations are, I care what you're doing. And what you're doing is treating minorities as lesser than you w...
- Thu Mar 12, 2020 11:56 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16476
Re: Note on power and engines
Getting the heat necessary to run the turbines at anything approaching the level required to run the station should be dangerous, and require constant management of the heat and inputs of the engine. So is the idea that the engine won't be able to be left alone, and that it'll always require people...
- Thu Mar 12, 2020 11:41 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
I don't hang out with retards who determines a person worth by if they adhere to American liberal etiquette. This is an extremely petty note but please don't call left-wing progressives "Liberals", they have far more in common with actual unironic crypto-fascists A liberal used to be some...
- Thu Mar 12, 2020 11:14 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Whoops, missed this one. That's like saying that police arresting thieves implies that the victims couldn't defend themselves. They could, but shouldn't need to, and the thief is the one at fault there. To add to the metaphor, if you let the thief go unpunished he's gonna go around thieving other pe...
- Thu Mar 12, 2020 10:49 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
This entire thread has been censorship proponents accusing their opponents of being bad-faith edgy racists. I really don't think you want to take the ad hominem angle. I don't care what your motivations are, I care what you're doing. And what you're doing is treating minorities as lesser than you wh...
- Thu Mar 12, 2020 9:59 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Saying a slur would probably get you fired at work. If your friends are decent people, they'd probably call you out for it. More deflection. This policy is not rooted in human decency, it's rooted in prejudice. There's no discussion to be had about the morality of racism - we all know it's not righ...
- Thu Mar 12, 2020 9:07 am
- Forum: Coding Feedback
- Topic: Minor rulings and misc stuff
- Replies: 7
- Views: 2405
Re: Announcement on lavaland and off station content.
So, wait, how does this connect with the robotics changes? Reworking Robotics leads to Reworking Mining leads to Reworking Lavaland, surely? Or is this more specifically targeted at "I made ten new megafaunas" typed changes?
- Thu Mar 12, 2020 9:03 am
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9398
Re: Note on mechs and hardsuits
Finally, content Vorestation can get behindoranges wrote:1) ashlizards, yes they are now ten foot tall super lizards who can go toe to toe with a mech
Snark aside, I genuinely like the idea of going full Tony Stark, if that's where this is going (weaponry concerns aside obv.)
- Thu Mar 12, 2020 8:34 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Personally it's not so much to protect specific minorities, it's more that the kind of person that uses slurs casually and dismisses any concern about their effect with 'sticks and stones' tends to lack empathy, which i think is one of the main, fundamental qualities that makes a community good and...
- Thu Mar 12, 2020 7:48 am
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19360
Re: Note on economy
For what it's worth the only practical uses for economy I've seen are as a trivial rarity gate and for minor roleplaying purposes. The only sadness I'd feel would be from having gotten used to it, and I imagine that would pass quickly. It's probably a miserable system to balance so I imagine from a ...
- Thu Mar 12, 2020 7:34 am
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19360
Re: Note on economy
Curious - any plans for how this will affect the insuls and multitools from the tool vendor?
- Wed Mar 11, 2020 5:17 pm
- Forum: Coding Feedback
- Topic: Doctor is a Less Shit Job Now: The State of Medbay
- Replies: 51
- Views: 10847
Re: Doctor is a Less Shit Job Now: The State of Medbay
Or I could just make some pentetic and let the surgeons deal with brute and burn
yeah I think I'll do that instead
yeah I think I'll do that instead
- Wed Mar 11, 2020 5:07 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
There are people arguing that having the word said near them constitutes harassmentElectronics wrote:This here I think is the real argument.Flatulent wrote:If no people are harassed by it, what is the problem?
- Wed Mar 11, 2020 4:24 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
You know, there's something that's been bugging me about this whole debate, and I think I've figured out what it is. None of the people pushing against this give a shit about minorities. It's all about censorship and authoritarianism. But the people pushing for it seem deeply concerned for the wellb...
- Wed Mar 11, 2020 3:46 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
The most oppressed people in the world; the gamer . You can easily choose not to spew slurs, meanwhile someone cannot choose to stop being black. So on top of making blind assumptions about the core of my objections in spite of me stating the sources of my beliefs plainly, you've also decided that ...
- Wed Mar 11, 2020 3:21 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
we can draw a line and stick to it Even if I believed you could, I certainly don't believe that you will. Why not? Because the kinds of groups who push for censorship do not have a fantastic history of being easily satisfied with initial results. The other SS13 servers who banned slurs seem to be r...
- Wed Mar 11, 2020 2:26 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Because the kinds of groups who push for censorship do not have a fantastic history of being easily satisfied with initial results.XDTM wrote:Why not?CDranzer wrote:Even if I believed you could, I certainly don't believe that you will.XDTM wrote:we can draw a line and stick to it
- Wed Mar 11, 2020 2:17 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Even if I believed you could, I certainly don't believe that you will.XDTM wrote:we can draw a line and stick to it
- Wed Mar 11, 2020 1:43 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
Alright, that's at least an attempt at an argument, let's see what we can do here. 1) Creates a hostile environment for folks who are targeted with such words. We have a fair few trans people who play here and I know for a fact they get sick of people using tr*nnie as a pejorative for things they do...
- Wed Mar 11, 2020 12:24 pm
- Forum: Coding Feedback
- Topic: Doctor is a Less Shit Job Now: The State of Medbay
- Replies: 51
- Views: 10847
Re: Doctor is a Less Shit Job Now: The State of Medbay
I will concede that multiver only requires one cook because you can just cook oil and salt and you end up turning the oil to ash and heating the ash/salt mix in one go It's still the single worst chem in the cobbychem arsenal Say what you want about overpowered goofchem, if your content is so shit t...
- Wed Mar 11, 2020 5:10 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
I also question the legitimacy of the claimed intent of these changes. I don't believe there's a long line of minorities clamoring about hurt words, I don't believe the language drives away a significant portion of interested parties, I don't believe the quality of interactions are significantly les...
- Tue Mar 10, 2020 5:12 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23190
Re: We Should Ban Epic Gamer Words
I do not like the precedent it would set
I have no reason to believe that language policing would stop with a handful of slurs
I'm not concerned about gamer words, I'm concerned about being banned for admin disrespect 2 years down the line
The slippery slope is real
I have no reason to believe that language policing would stop with a handful of slurs
I'm not concerned about gamer words, I'm concerned about being banned for admin disrespect 2 years down the line
The slippery slope is real
- Mon Mar 09, 2020 10:01 am
- Forum: Closed Policy Discussion
- Topic: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
- Replies: 34
- Views: 7462
Re: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
Just recently, a paramedic player was given a week ban from medbay. Every round, he would go get the hand teleporter from the teleporter room, after asking permission from AI and/or command staff, and would use it to recover bodies that had teleporter beacons in them. Wait, Rats got banned for thei...
- Thu Mar 05, 2020 12:34 am
- Forum: Ideas
- Topic: Portable Contraband Scanner
- Replies: 11
- Views: 2011
Portable Contraband Scanner
Device as I picture it: Handheld device, same size as any kind of analyzer, comes out of Security Lockers/Protolathes/Vendors Walk up to a person, use scanner on them, and after, say, three seconds of both parties holding still, you get a window showing their entire inventory contents - Clothing, po...
- Mon Mar 02, 2020 10:25 am
- Forum: Coding Feedback
- Topic: Limb Grower, should it be round start?
- Replies: 19
- Views: 4537
Re: Limb Grower, should it be round start?
Just what are you trying to say about Kat GreenCobby wrote:if you don't want to risk losing out on "good" organs consider that in your decision tree.
Also can prosthetics of the non-borg variety be printed? I know there's a box of them but I'm never sure if they can be made manually
- Sun Mar 01, 2020 11:30 pm
- Forum: Ideas
- Topic: What techwebs was supposed to be
- Replies: 19
- Views: 3727
Re: What techwebs was supposed to be
The closest thing science has to a "job" is upgrading borgs and pulling off a good toxin bomb, the latter being trivial if you know what you're doing, and the former being trivial even if you don't.
Everything else is Fuckabout territory.
Everything else is Fuckabout territory.
- Fri Feb 28, 2020 5:24 pm
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5225
Re: Announcement on lavaland and off station content.
Wasn't there that one station that was literally partially built into an asteroid? Maybe all stations need to be like that, just embed them in resource rich asteroids and massively rework the mining game
- Thu Feb 27, 2020 5:58 am
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5225
Re: Announcement on lavaland and off station content.
So do we know where we are going or is it just going to be a blanket ban on offstation stuff on the hopes that somehow we'll get good content
Like I don't even disagree but this seems kind of aimless
Like I don't even disagree but this seems kind of aimless
- Wed Feb 26, 2020 2:09 pm
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8309
Re: Do people feel genetics moving to science was a good move?
Imagine being so disconnected from the game that you unironically think that chemistry should be in science I've said it before and I'll say it again: Chemicals should be moved into tiers, with tier 1 being the base elements, tier 2 being "component" chems made from mixing base elements, ...
- Wed Feb 26, 2020 1:00 pm
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9320
Re: are multi-z stations actually a good thing?
I've thought about this before, but my biggest concern is repairs. Let's say an explosion punches a hole in the station. Does it blow a hole in the ceiling? How do you repair that hole? Do you have to climb onto the roof to patch it? Is there some weird interface for building a ceiling from the floo...
- Sun Feb 23, 2020 9:19 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10600
Re: Shuttle call gates
Everybody's dancing around the bigger issue: What, exactly, should a round of SS13 look like? What's the progression? How should it start and end? What does "the shuttle being called too early" even mean? Too early for what? Is a panicked escape a bad thing? Is a reset button a bad thing? ...
- Sat Feb 22, 2020 11:51 am
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16210
Re: remove boxstation from the map rotation
Meta == Delta > Box == Kilo > Pubby > The Derelict > A Mining Shelter Pod in the Void > The Asteroid Escape Shuttle > Donut
- Sat Feb 22, 2020 11:31 am
- Forum: Coding Feedback
- Topic: What the fuck
- Replies: 4
- Views: 1385
Re: What the fuck
haha just a prank bro
- Tue Feb 18, 2020 1:35 am
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8309
Re: Do people feel genetics moving to science was a good move?
All Meme Toy Departments belong in science and they always have
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
- Sat Feb 15, 2020 8:58 pm
- Forum: Ideas
- Topic: Atmos additions
- Replies: 5
- Views: 1305
Re: Atmos additions
Decent enough ideas, but I'm curious as to what your use cases are
- Fri Feb 14, 2020 10:47 pm
- Forum: Ideas
- Topic: Everybody should have greentext
- Replies: 11
- Views: 2500
Re: Everybody should have greentext
Correct, but insubstantial.oranges wrote:if everyone gets greentext, the value of greentext is devalued
- Thu Feb 13, 2020 6:25 pm
- Forum: Ideas
- Topic: Everybody should have greentext
- Replies: 11
- Views: 2500
Everybody should have greentext
Every single job on the station should have some kind of random semi-trivial job-specific greentext they can aim for like obtaining some basic item from their workplace or completing some task specific to their job Maybe a handful of different objectives with the more difficult ones requiring cross-...
- Thu Feb 13, 2020 6:03 pm
- Forum: Coding Feedback
- Topic: Phobia Feedback
- Replies: 21
- Views: 4246
Re: Phobia Feedback
I have heavily weighted towards unbalanced in negative terms because otherwise people will add combat focused stuff and complain when they get nerfed. Have you considered a zero-sum system wherein essentially every perk is zero points but is a part of a direct isolated tradeoff? Also since when do ...
- Thu Feb 13, 2020 6:30 am
- Forum: Coding Feedback
- Topic: Doctor is a Less Shit Job Now: The State of Medbay
- Replies: 51
- Views: 10847
Re: Doctor is a Less Shit Job Now: The State of Medbay
i hate cobby chems cuz they take too many steps to make so instead i just make chlorine trifluoride and label it "burn patch" and stock the fridge See there's your problem, a 40u trifluoride patch will only do like 60 burn damage, and it'll do it really fast, so they'll immediately be abl...
- Wed Feb 12, 2020 5:36 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6353
Re: Goon Code 2020: Brought to you by Cirrial
Once everything gets ported to unitystation/SS14 this problem will solve itself anyway
- Wed Feb 12, 2020 5:17 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6353
Re: Goon Code 2020: Brought to you by Cirrial
Perhaps the same could be said of all codebasesoranges wrote:nobody cares, it's the same spaghetti mess of shit it was in 2016
- Tue Feb 11, 2020 7:43 pm
- Forum: General Chat
- Topic: The Joy of MRP
- Replies: 30
- Views: 7844
Re: The Joy of MRP
I must admit it's nice to be able to play through an entire round without some astronomical fuckass running around lopping off everybody's heads.
- Mon Feb 10, 2020 6:03 pm
- Forum: Coding Feedback
- Topic: Doctor is a Less Shit Job Now: The State of Medbay
- Replies: 51
- Views: 10847
Doctor is a Less Shit Job Now: The State of Medbay
So I took a break six months ago just before cobbychem hit and I came back like a week ago just after cloning got yeeted, and since then I've spent an entire Three Days playing medbay roles on Manuel. Naturally, this makes me far more qualified to start a discussion about the general state of Medbay...
- Sat Feb 08, 2020 2:21 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 110655
Re: CLONING REMOVAL FEEDBACK
What if you replaced stasis beds with stasis scanners - visually like sleepers but with stasis and without chem injections and maybe with an advanced scanner built in? That way you can't operate on them while they're stasised but you can still put them on ice. Maybe make surgery tables cut decay in ...
- Sat Feb 08, 2020 1:34 am
- Forum: Ideas
- Topic: The Freezer Room
- Replies: 9
- Views: 2537
Re: The Freezer Room
Wait, I thought morgue boxes preserved corpses?
- Sat Feb 08, 2020 1:27 am
- Forum: Coding Feedback
- Topic: Testmerge #49042: 'Adds speech sounds'
- Replies: 39
- Views: 8478
Re: Manuel Testmerge #49042: 'Adds speech sounds'
I heard somebody suggest they should make Don't Starve style instrument noises
- Thu Feb 06, 2020 9:16 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5896
Re: Make Sybil MRP US, Make Manuel MRP EU
I just want more MRP and I don't particularly care how I get it
- Tue Jun 04, 2019 10:51 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26939
Re: Doctor is a shit job
They'd just wait for them to die then throw them in the clonerSuper Aggro Crag wrote:Just have CPTants ckey start missing a leg and bleeding out and suffering brain damage at roundstart so we have something to do.