Search found 576 matches

by Mickyan
Sat Mar 28, 2020 9:37 pm
Forum: Coding Feedback
Topic: Minor rulings and misc stuff
Replies: 7
Views: 2426

Re: Minor rulings and misc stuff

There's been some confusion if space/lavaland ruins (that don't have ghost role spawners) count as offstation content, can you clarify
by Mickyan
Sat Mar 28, 2020 2:46 pm
Forum: Video Games
Topic: Half life:alyx thread (but we try to avoid story spoilers)
Replies: 42
Views: 9653

Re: Half life:alyx thread (but we try to avoid story spoilers)

Spoiler:
I didn't sign up for a horror game but I loved the jeff chapter, I was smiling all the way through seeing all the clever and original ways they kept coming up with to try and screw you over
by Mickyan
Wed Mar 25, 2020 4:02 am
Forum: Video Games
Topic: Half life:alyx thread (but we try to avoid story spoilers)
Replies: 42
Views: 9653

Re: Half life:alyx thread (but we try to avoid story spoilers)

I did not expect a half life game to be such a consistent challenge, playing on hard despite counting my shots and looting everything I'm always moments away from running out of ammo. Coupled with enemies being very lethal you have to constantly balance between shooting fast and shooting accurately ...
by Mickyan
Tue Mar 24, 2020 2:08 am
Forum: Video Games
Topic: Half life:alyx thread (but we try to avoid story spoilers)
Replies: 42
Views: 9653

Re: Half life:alyx thread (but we try to avoid story spoilers)

My childhood innocence was shattered after I hacked the first combine terminal The combine AI is also remarkably reactive, they try to flank, flush you out with manhacks and they stand their ground if you suppress them. They have a lot of vocal callouts too, reminds me of the replica soldiers from F...
by Mickyan
Mon Mar 23, 2020 10:49 pm
Forum: Video Games
Topic: Half life:alyx thread (but we try to avoid story spoilers)
Replies: 42
Views: 9653

Re: Half life:alyx thread (but we try to avoid story spoilers)

Best marker drawing simulator since Duke Nukem Forever

It's good though, impressive physics as is expected
by Mickyan
Mon Mar 23, 2020 12:07 am
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 10749

Re: Death to PDAs! (Kinda.)

If they were to be the equivalent of PDAs at roundstart they should come pre-installed with job specific programs so you don't have to fumble with extra installations unless you want to
by Mickyan
Sat Mar 21, 2020 3:07 pm
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 10749

Re: Death to PDAs! (Kinda.)

No to smartphones replacing PDAs, the retro aesthetic is cool and flavorful, yes to PDAs getting NTOS interface
by Mickyan
Fri Mar 20, 2020 5:55 pm
Forum: Closed Policy Discussion
Topic: Is the captain's room a high-security area?
Replies: 21
Views: 4866

Re: Is the captain's room a high-security area?

AIs being required to open doors for people without proper access is still ever so dumb because of situations like this
by Mickyan
Fri Mar 20, 2020 5:52 pm
Forum: Coding Feedback
Topic: Chemistry (more specifically Plumbing)
Replies: 29
Views: 8057

Re: Chemistry (more specifically Plumbing)

While we're on the subject there was a discussion about mapping plumbing labs and how they're generally kind of an eyesore due to their size It's sort of inevitable but even while I was mapping the one on delta I asked repeatedly and nobody could give me a straight or even vague answer on what the a...
by Mickyan
Wed Mar 18, 2020 3:07 pm
Forum: Ideas
Topic: Central Plumbing
Replies: 7
Views: 1964

Re: Central Plumbing

For the extra lazy alternative you could honestly just have all existing sinks showers etc. have their own internal water storage to avoid requiring mappers to bring plumbing anyhwere you just want to put a sink that's rarely going to be used. Then you either make a subtype that only works with plum...
by Mickyan
Tue Mar 17, 2020 3:53 pm
Forum: Coding Feedback
Topic: Reworks are terrible and should stop
Replies: 40
Views: 6634

Re: Reworks are terrible and should stop

That seems like conflating gameplay reworks with code refactors
by Mickyan
Tue Mar 17, 2020 2:12 pm
Forum: Coding Feedback
Topic: Reworks are terrible and should stop
Replies: 40
Views: 6634

Re: Reworks are terrible and should stop

This take is so hot it should be banned for being a fire hazard
by Mickyan
Thu Mar 12, 2020 3:53 pm
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19661

Re: Note on economy

The original implementation several months ago had tools sitting at an average value of around 30-15 credits from vending machines, which was designed around export datums for their base values. (Goof feel free to fact check me on this). This is not true, there's never been a link between vending m...
by Mickyan
Thu Mar 12, 2020 4:36 am
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19661

Re: Note on economy

Throwing away everyone's work that went into economy related things and the efforts to make it less irrelevant just because you've decided it's bad and will always be bad with no further elaboration feels like a great way to get people to never want to work on new content or overhauls ever again. I...
by Mickyan
Thu Mar 12, 2020 1:06 am
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19661

Re: Note on economy

Looking forward to the upcoming powercreep dump thanks to all the new things that have been added to vending machine now being completely free
by Mickyan
Thu Mar 05, 2020 11:51 pm
Forum: Spriting and Mapping
Topic: Box 2020 - Feedback & Mapping
Replies: 32
Views: 13296

Re: Box 2020 - Feedback & Mapping

PKPenguin321 wrote: NOOOOO NOT THE MAINTY WAINTY NOT THE LOOTIE WOOTIE YOU CAN'T JUST NOT HAVE A FREE EMP GRENADE NOOOOOOOOO
Very silly to pull this on skoglol of all people

The overabundance of stuff on other maps doesn't make box good
by Mickyan
Sat Feb 29, 2020 6:05 pm
Forum: Coding Feedback
Topic: Limb Grower, should it be round start?
Replies: 19
Views: 4587

Re: Limb Grower, should it be round start?

carshalash wrote: Now, I have seen a bit of an outcry recently of this recently as most of the time people would much rather prefer their organic counterparts to the prosthetic parts.
Why?
by Mickyan
Tue Feb 25, 2020 10:28 pm
Forum: Coding Feedback
Topic: Metastation Medbay Revamp Feedback (Frosty Saviour)
Replies: 8
Views: 2387

Re: Metastation Medbay Revamp Feedback (Frosty Saviour)

Can you replace the lizard plush with a cooler, non-lizard related plush
by Mickyan
Sun Feb 23, 2020 3:09 am
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 6315

Re: Wizard Event Ideas

Inverted inputs for a set duration (left key makes you go right etc)
by Mickyan
Sun Feb 23, 2020 3:01 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 914404

Re: Screenshots General

A session of guess the drawing during a slow shift
Screenshot_8.png
Then a space dragon showed up, got mad because I said it looked like a worm, tried to kill us and set a bunch of paintings on fire
by Mickyan
Thu Feb 20, 2020 7:45 pm
Forum: Closed Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 16377

Re: remove boxstation from the map rotation

Before box broke:
People that don't like box: "I don't like box"
People that like box: "Well why don't you fix it then!"

After box broke:
People that don't like box: "I don't like box and it's broken"
People that like box: "Well why don't you fix it then!"
by Mickyan
Thu Feb 20, 2020 5:50 pm
Forum: Coding Feedback
Topic: Suit sensor nanites
Replies: 3
Views: 1126

Re: Suit sensor nanites

XDTM wrote:I'll look into it
Thanks man, sorry I don't have a lot of details to share but I don't know much about how nanites work
by Mickyan
Thu Feb 20, 2020 2:38 pm
Forum: Coding Feedback
Topic: Suit sensor nanites
Replies: 3
Views: 1126

Suit sensor nanites

Are very frustrating to deal with for medical personnel, you'd assume they'd be a godsend but more often than not I find they cause more problems than they solve Here's an example, the bloated list makes reading the sensor list way harder than it should be: Screenshot_7.png I'm still not quite what'...
by Mickyan
Tue Feb 18, 2020 8:25 pm
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 8564

Re: Testmerge #49042: 'Adds speech sounds'

I miss sounding like a squeaking door, bring it back
by Mickyan
Sun Feb 16, 2020 11:51 am
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 6315

Re: Wizard Event Ideas

I don't agree that diluting the event pool is how you fix this, events like mass position/mind swap and race change are one diceroll away from permanently ruining your round and why would you do anything other than validhunt the wizard or greytide knowing at any point you're going to potentially die...
by Mickyan
Thu Feb 13, 2020 3:42 pm
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 4281

Re: Phobia Feedback

They're not particularly well suited as a quirk if you're doing it for flavor, I'd love if they were reworked a bit though

They're entirely RNG dependent so you end up with silly situations like being slightly jittery for seeing a snake but screaming in terror if someone says boop over the radio
by Mickyan
Wed Feb 12, 2020 3:04 am
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 6409

Re: The Frustration of MRP

Instant executions also known as repeated offender that immediately tries to break out of prison when given a last chance

For some reason you've omitted trying to kill a scientist, I wasn't paying enough attention to what was going on in sec but I expect there's more that you forgot to mention
by Mickyan
Tue Feb 11, 2020 10:24 pm
Forum: Closed Policy Discussion
Topic: Manuel Desperately Needs a Raised Pop Cap
Replies: 25
Views: 5442

Re: Manuel Desperately Needs a Raised Pop Cap

I thought this put into perspective how much we need this

Here's what Manuel at full capacity often looks like, notice how many departments are deserted despite the almost complete lack of assistants
Screenshot_6.png
by Mickyan
Tue Feb 11, 2020 1:09 pm
Forum: Closed Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 7791

Re: Turn off night lighting already

Ghosts have night vision by default. Savage I like night lighting and I dont understand people who say it hurts their eyes like jesus wept its like 2 levels lower than fullbright Changing it to only be the public areas might be a neat thing though This might shock you but people have different sens...
by Mickyan
Mon Feb 10, 2020 7:36 pm
Forum: General Chat
Topic: The Joy of MRP
Replies: 30
Views: 7924

Re: The Joy of MRP

Dunno if you meant just random little things or also stories but here we go Paramedic shift, I do my regular shenanigans with co-workers, the CMO soon starts acting a bit hostile for some reason but I shrug it off and move on. While taking a blood donation from some guy the CMO calls me to his offic...
by Mickyan
Sun Feb 09, 2020 1:30 am
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 8564

Re: Manuel Testmerge #49042: 'Adds speech sounds'

Other than some of the inflections being distracting like already mentioned I don't mind these at all, the range and volume is low enough to not be an annoyance. I think something you could consider making a preference is whether or not you get to hear your own character's chatter, if it's possible....
by Mickyan
Fri Feb 07, 2020 9:48 pm
Forum: Closed Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 7791

Re: Turn off night lighting already

Yes I could do without the constant eye strain
by Mickyan
Thu Feb 06, 2020 6:48 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10688

Re: Shuttle call gates

I would love to see the shuttle's timer being objective based instead of being shortened by red alert, you'd have to manually complete tasks such as refueling, calibrating engines, setting the route etc. to shorten the timer from the 20 minute standard (base number could be increased even). If enoug...
by Mickyan
Thu Feb 06, 2020 11:06 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 914404

Re: Screenshots General

I should double check the door lock before going to sleep
by Mickyan
Tue Feb 04, 2020 3:50 pm
Forum: Closed Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 16097

Re: Prisoner Role Policy Thread

Some people in this thread seem to be blissfully unaware that you can reliably escape and/or make spears in perma in a matter of minutes
by Mickyan
Tue Feb 04, 2020 1:19 am
Forum: Closed Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 16097

Re: Prisoner Role Policy Thread

This was proposed as a chill out/roleplay role and it's already being discussed to be turned into a full antag, which bothers me quite a bit Most of all because it loses any chance of ever becoming more than a tutorial role on what's the most efficient way to break out of perma to earn your free ant...
by Mickyan
Mon Feb 03, 2020 1:11 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112676

Re: CLONING REMOVAL FEEDBACK

Not a bad idea to tie available surgeries to surgical drape types
by Mickyan
Sun Feb 02, 2020 10:42 pm
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 16788

Re: Rework Cult Stun

Cult spells could become less powerful as the number of cultists increase, so that conversion becomes harder as the number of cultists increases and it's not just Revolution+
by Mickyan
Sun Feb 02, 2020 10:11 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112676

Re: CLONING REMOVAL FEEDBACK

Lack of space to treat patients without other doctors and random people crowding around is a big issue, we need patient rooms back and I'd say at least 4 stasis beds linked to surgery computers (since surgery progression is linked to these, they're pretty much required to be effective), two surgery ...
by Mickyan
Fri Jan 31, 2020 3:06 pm
Forum: Coding
Topic: What are you working on?
Replies: 19
Views: 6980

Re: What are you working on?

I am resurrecting this thread with high quality content

[youtube]4JhguPMpPF8[/youtube]
by Mickyan
Thu Jan 30, 2020 7:42 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112676

Re: CLONING REMOVAL FEEDBACK

I was in that round with Mickyan, we didnt save a single person because everyone who died just ghosted or went to play on another server, despite me dehusking and replacing their every organ. He'll back me up on that. It's worth putting into context that the round had been going on for very long ti...
by Mickyan
Thu Jan 30, 2020 4:39 pm
Forum: Closed Policy Discussion
Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Replies: 74
Views: 13063

Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?

So far all of the rage cages I've seen on manuel have been done by 1-2 people that expect people to flock to it and wordlessly kill each other on a roleplay server, unsurprisingly they stay unused and just end up blocking normal passage. Just use the boxing ring if anyone cares to actually fight.
by Mickyan
Thu Jan 30, 2020 3:50 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112676

Re: CLONING REMOVAL FEEDBACK

I would but I am not up to speed with a lot of the recent medbay changes, I've been playing paramedic just so I can't be blamed for not knowing some things since it's technically not my job As a matter of fact I just got back from a round where three of us had to take turns to try and figure out the...
by Mickyan
Wed Jan 29, 2020 10:45 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112676

Re: CLONING REMOVAL FEEDBACK

Some of the defib messages are unclear/misleading, they need to be more direct because nobody likes having to code dive to figure out what each fluff message means exactly. I'd go as far as adding a short sentence suggesting a treatment such as "heart transplant required", "brain surg...
by Mickyan
Mon Jan 20, 2020 12:48 pm
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 12959

Re: Paramedic feedback

Pinpointer was useless before and it's just slightly more useless now unless you have no clue about the station's layout

The only time I wished I had the old one is the rare case you have to recover someone from space and it would have just saved me making a quick lap around the station
by Mickyan
Sun Jan 19, 2020 12:01 am
Forum: Closed Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 16296

Re: Manuel - Naming Policy

Nicknames and honorifics tend to largely be abused by people who just want to seek attention, we can do without John "Deathkiller" Doe the assistant

Act your character, you don't need a nametag that spells out for everyone that "yes, I do indeed kill death"
by Mickyan
Fri Jan 17, 2020 3:47 pm
Forum: Off Topic
Topic: Recruiting to make mah game Demo ver 2.0 - Paid Work Edition
Replies: 11
Views: 5306

Re: Recruiting Retards to make mah game Demo ver 2.0 - Paid Work Edition

Did this ever actually work, asking complete strangers to make your game for basically nothing
by Mickyan
Thu Jan 16, 2020 9:25 pm
Forum: Closed Policy Discussion
Topic: Manuel: Valuing Your Own Life
Replies: 6
Views: 1569

Re: Manuel: Valuing Your Own Life

Pretty much what RaveRadbury said, I don't think it's unfitting either for death to be viewed as not that big of a deal in a world where you can be blown to bits and still be brought back to life with relative ease I think situations where this can be considered an issue are already well covered wit...