Search found 710 matches
- Thu May 26, 2016 11:07 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24005
Re: Armour Wars: Episode 3, Revenge of the Balance
poll's pretty shitty bro. If I vote No it could mean that I want it to be stronger, or it could mean I want armor to be even weaker.
- Thu May 26, 2016 11:03 am
- Forum: Coding Feedback
- Topic: BLOB THE *SUICIDE ROUND
- Replies: 63
- Views: 17924
BLOB THE *SUICIDE ROUND
Holy shit is blob not fun. When people are suiciding in the tens as soon as they hear LEVEL 5 BIOHAZARD it's time to make some drastic changes before we end up just binning something that still has some potential in it. Biggest issue is that it's just a goddamn slog. BUT LETS SEE WHY: War of Attriti...
- Thu May 26, 2016 10:08 am
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5470
Re: Unfuck Codebase, Decide on direction
lmao this whole thread
- Thu May 26, 2016 8:32 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124074
Re: Lavaland
>variants I was thinking of a couple different ways to do this. Maybe just have random alpha variants that are recolours with a special power or two, or just mutatations that can make individuals faster or whatever. Are you talking something like, "this round instead of tentacles all goliaths ...
- Wed May 25, 2016 6:39 pm
- Forum: Coding Feedback
- Topic: Zombies on Lavaland
- Replies: 19
- Views: 3856
Re: Zombies on Lavaland
This isn't just zombies though, it applies to a ton of things on lavaland now. The most important thing people can learn is to NOT BE A PUSSY AND KITE SHIT. NO YOUR ASHWALKER FRIENDS AREN'T GOING TO HELP YOU KILL THAT ASH DRAKE. YOU WILL DIE, THEY WILL DIE, AND THE WALKER TENDRIL WILL BE A DRAKE SNA...
- Wed May 25, 2016 6:33 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27413
Re: manual crafting removal
the crafting system is finished and fully functional though
- Wed May 25, 2016 1:53 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45080
Re: Peacekeeper Borgs
swarmers can't valid people
- Wed May 25, 2016 12:03 am
- Forum: Closed Policy Discussion
- Topic: Trial the removal of the Inaction clause for two weeks
- Replies: 31
- Views: 7321
Re: Trial the removal of the Inaction clause for two weeks
objection malk just wants to be able to kill people as sec easier
- Mon May 23, 2016 11:30 pm
- Forum: Closed Complaints
- Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
- Replies: 28
- Views: 6909
Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas
yeah this Talos guy is a known griefer, i don't think he'll be around for long now that this has come to light
- Mon May 23, 2016 11:15 pm
- Forum: Coding Feedback
- Topic: Overabundance Of Conversion Gamemodes
- Replies: 55
- Views: 12869
Re: Overabundance Of Conversion Gamemodes
don't be stupid nobody here plays tabletop
- Mon May 23, 2016 6:47 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22401
Re: The slow deterioration of round length
ausops this concept that rounds are getting shorter because there's not enough content kind of falls on its face because rounds used to be longer in the past but in the past there was less content
soooooo....
soooooo....
- Mon May 23, 2016 5:51 pm
- Forum: Coding Feedback
- Topic: Overabundance Of Conversion Gamemodes
- Replies: 55
- Views: 12869
Re: Overabundance Of Conversion Gamemodes
Actually this changed nothing, since from what Cheri told me this simply just did some fuckery with Blob and extended but did not touch anything else. Actually, it does seem like Rev/Gang/Cult got lowered a notch too, since Nuke is proportionally higher. Guide to roundtype probs: When you look at t...
- Mon May 23, 2016 7:20 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45080
Re: Peacekeeper Borgs
hurr you realize that it doesn't count as a separate item if you say "flash and do X" and "flash and do Y", right. hitting a borg to death doesn't work since they can just move away at full speed unlike a human who will be slow and possibly knocked down. you have to realize that...
- Mon May 23, 2016 5:43 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45080
Re: Peacekeeper Borgs
add a cooldown for the dumb cookie thing please
- Mon May 23, 2016 3:06 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43674
Re: Security's representation on Github.
allura you're like 12 there's no fucking way you played back then
- Sun May 22, 2016 12:55 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43674
Re: Security's representation on Github.
How strong was sec supposed to be originally? no armory at all, no warden, no sechuds, no riot shields, HoS had standard armor, brig had fewer cells and was much less secure with very limited visibility. eguns did like 30 damage on pistolwhips though and you could cheese people with thermals, so th...
- Sat May 21, 2016 6:09 pm
- Forum: Coding Feedback
- Topic: Overabundance Of Conversion Gamemodes
- Replies: 55
- Views: 12869
Re: Overabundance Of Conversion Gamemodes
Xhuis' plan for Shadowling as a mode is for Ratvar to replace it entirely, so it'll be an even trade instead of +1 conversion modes. Except it'll also be +1 Cult modes so we should probably lower the odds of normal Cult while we're at it. The worst part about Rev to me is the effect it has on every ...
- Thu May 19, 2016 9:48 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
oh god you'll have to spend a whole month suffering from a purely cosmetic thing you don't like!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Thu May 19, 2016 9:44 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
hey moron you realize that the reason i closed steelpoint's PR is because a system to allow the HoS to choose the round's uniform is being made, right?
https://github.com/tgstation/-tg-station/pull/17756
https://github.com/tgstation/-tg-station/pull/17756
- Thu May 19, 2016 9:37 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
the best part about closing steelpoint prs is seeing your butthurt on the forums immediately afterwards
- Tue May 17, 2016 2:34 pm
- Forum: Ideas
- Topic: Lavaland Ashwalker and General Suggestions
- Replies: 34
- Views: 8862
Re: Lavaland Ashwalker and General Suggestions
J can you stop posting that picture everywhere, you're coming across as that kid who likes to burn ants with a magnifying glass.
also hurrI think egg spawns should be restricted to 1 egg per 2 bodies.
- Tue May 17, 2016 12:20 am
- Forum: Coding Feedback
- Topic: Fight Against the Fascists
- Replies: 33
- Views: 7661
Re: Fight Against the Fascists
ugh ok fine you can add the nazis but you have to rename them all "the vorestation gestapo" and if they kill you they eat you whole
- Mon May 16, 2016 11:11 pm
- Forum: Coding Feedback
- Topic: Fight Against the Fascists
- Replies: 33
- Views: 7661
Re: Fight Against the Fascists
if vorestation has nazis they're now super double ultra banned forever sorry
- Wed May 11, 2016 2:26 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43674
Re: Security's representation on Github.
How does it make you feel? Is it a warm nostalgia for days gone by, or is it more like... another year of Thanksgiving and seeing Great Great Aunt May talking to her teddy bear and trying to feed it mashed potatoes?Steelpoint wrote:I'm sorry I thought I was back in 2015 reading Paprika going insane all over again.
- Thu May 05, 2016 4:59 pm
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 9918
Re: We need a process for resolving PR's
Shouldn't the standard always just be "If they're not related, atomize them" not "I don't like some of these changes, atomize them"? ...That's exactly the reason why we ask that PRs be atomic, though. If your PR has 5 changes and they're all good and everyone likes them then nob...
- Thu May 05, 2016 1:24 am
- Forum: Coding Feedback
- Topic: defib pls
- Replies: 27
- Views: 5605
Re: defib pls
Lets make cloning take less than 10 minutes then. I think I mentioned this before in coderbus, but I think what would be best is if we made defibs better again, by removing the brute damage limits and raising the time limit. And then just nix cloning.* Then you have a system that punishes murderbon...
- Thu May 05, 2016 12:49 am
- Forum: Coding Feedback
- Topic: defib pls
- Replies: 27
- Views: 5605
Re: defib pls
Good. Death shouldn't be inconsequential. You can still pretty consistently defib people that died accidentally, which is the most important. >die >ok i'll just be an ashwalker now So much consequence. The argument doesn't really hold weight anymore. I'd rather station crew come back as station cre...
- Thu May 05, 2016 12:40 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43674
Re: Security's representation on Github.
That's the entire problem with Security, Oldman. Every single addition to Sec is a nerf to antags. It's the antag fighting job. It shouldn't come as a surprise that people can buff the Janitor or Chef or whatever, because changes to those jobs don't have anywhere near the impact on balance. The big ...
- Thu May 05, 2016 12:21 am
- Forum: Off Topic
- Topic: 2k16 /pol/
- Replies: 1531
- Views: 309573
Re: 2k16 /pol/
>hillary begging for shekels
it's afraid
it's afraid
- Wed May 04, 2016 6:29 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43674
Re: Security's representation on Github.
Delusional. All Sec does in Gang is go full martial law fun police as soon as someone see graffiti and disrupt what is supposed to be an Antag vs Antag mode.Steelpoint wrote:Without a security force many game modes fall apart when the antagonists face minimal resistance, look to gang
- Wed May 04, 2016 4:09 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
Incomptenence is a circlejerk of one. Which just makes him a jerk.oranges wrote:woah man don't disrupt the forum circle jerk with your facts and realities.
- Wed May 04, 2016 4:03 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
- Wed May 04, 2016 3:00 am
- Forum: Closed Policy Discussion
- Topic: Gluttony syringe morphs
- Replies: 35
- Views: 9688
Re: Gluttony syringe morphs
Admins hate him! Become a morph in just 5 minutes using this one weird trick.
- Wed May 04, 2016 2:51 am
- Forum: Coding Feedback
- Topic: Tesla grill and instant deff
- Replies: 35
- Views: 7568
Re: Tesla grill and instant deff
You're right. Slicing down a reinforced metal wall using only basic hand tools would absolutely leave jagged, sharp edges that would injure you as you tried to cross, possibly shredding worn items into uselessness. I'll look into adding this so that grilles and walls and more equivalent again.
- Wed May 04, 2016 1:17 am
- Forum: Video Games
- Topic: Dawn of War 3
- Replies: 19
- Views: 4250
Re: Dawn of War 3
IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY RAINBOWS
- Wed May 04, 2016 12:31 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
its ok pk, goofball is on the task with a solution https://github.com/tgstation/-tg-statio ... -216684888PKPenguin321 wrote:PKPenguin321 wrote: Just kidding you were right it was closed for being """"kneejerk"""" I guess we really can't revert anything after all
- Wed May 04, 2016 12:27 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
Re: Security uniforms have been ruined once again.
How many people are on Github PR's versus the more visible, and easier to keep track of, forums? I just want to say how completely wrong you are if you think that it's easier going to a separate website to look through forums to find a thread that can have multiple pages to read through, or may not...
- Tue May 03, 2016 5:56 pm
- Forum: Coding Feedback
- Topic: Tesla grill and instant deff
- Replies: 35
- Views: 7568
Re: Tesla grill and instant deff
FEAR THE GRILLE
- Mon May 02, 2016 6:56 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54883
- Sat Apr 30, 2016 3:27 am
- Forum: Ideas
- Topic: Deadly Combat
- Replies: 39
- Views: 5545
Re: Deadly Combat
Oh right, another thing. The rate that melee weapons stun/KO is directly related to the damage they do! So your clever plan to reduce reliance on stuns ends up increasing the amount of stuns. And of course if EVERYONE is running around with deadly melee weapons, if I want to beat them, what am I goi...
- Sat Apr 30, 2016 2:56 am
- Forum: Ideas
- Topic: Deadly Combat
- Replies: 39
- Views: 5545
Re: Deadly Combat
You can't somehow nerf stuns by increasing damage.
Because then I just stun you and kill you even faster than I did before.
Because then I just stun you and kill you even faster than I did before.
Re: TONGUES
(1:32:51 PM) Cheridan: http://i.imgur.com/rhQICzR.png are these gross enough
(1:33:19 PM) Antur: ew
(1:33:55 PM) Cheridan: yay
(1:33:19 PM) Antur: ew
(1:33:55 PM) Cheridan: yay
- Fri Apr 08, 2016 2:08 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 120
- Views: 73622
Re: New Hire Log
don't be rude
- Fri Apr 08, 2016 1:51 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 120
- Views: 73622
Re: New Hire Log
Aranclanos has been fired from maintainer for inactivity #rekt
- Wed Apr 06, 2016 10:55 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124074
Re: Lavaland
denying really good sprites because they don't match with the rest of the sprites because they're all ugly is a dubious philosophy
- Wed Apr 06, 2016 12:16 am
- Forum: General Chat
- Topic: Fun things (are fun)
- Replies: 26
- Views: 6823
Re: Fun things (are fun)
reeeeeeeeeShaps wrote:Rod of Dog
- Mon Apr 04, 2016 4:23 am
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15001
Re: Memememememememe
It's been two days! People have been Baneposting for FOUR YEARS!Miauw wrote: also cheridan memes have an expiration date as an experienced memer you should know this
- Sun Apr 03, 2016 5:01 am
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15001
Re: Memememememememe
It's a syllable, guys. Are you really so petty that "me me me" is different than "wuh wuh wuh" or "nyuk nyuk" or any other sound?
@bryce get triggered more please
@bryce get triggered more please
- Sun Apr 03, 2016 4:05 am
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15001
Re: Memememememememe
Vote on audio cue for speech: http://strawpoll.me/7265250
- Sun Apr 03, 2016 1:41 am
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15001
Re: Memememememememe
I was thinking more like SNES Starfox when I did it.Super Aggro Crag wrote:animal crossing voices, or banjo kazooie voices?