Search found 996 matches
- Thu Nov 03, 2016 9:27 am
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22492
Re: Rogue Medborgs are Retarded
>these localized melee-only deathchems carried by extremely vulnerable easily-hard-countered cyborgs are too powerful >please bring back trivial-to-make throwable ranged AOE instant death gear-destroying polyacid carried by people who are often nigh-invincible due to combinations of stun-reducing/da...
- Wed Nov 02, 2016 3:29 am
- Forum: General Chat
- Topic: hit and miss
- Replies: 22
- Views: 5486
Re: hit and miss
peacekeepers were a "compromise" IE "we'll throw you a bone that doesn't really do anything to make fun of you" it's a totally pointless module. the engiborg is actually better at preventing harm and fulfilling your law 1 imperative. at least you can wall people away from each ot...
- Tue Nov 01, 2016 7:11 pm
- Forum: General Chat
- Topic: hit and miss
- Replies: 22
- Views: 5486
Re: hit and miss
why would you actually play peacekeeper though
it's suffering
it's suffering
- Sat Oct 29, 2016 12:21 am
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17651
Re: First Law of Asimov
you should ahelp it slig because that's actually against the rules
like literally 100% totally without greyscale against the rules
like literally 100% totally without greyscale against the rules
- Fri Oct 28, 2016 7:06 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6301
Re: borers = RAPE
is it a sign of mental damage that i read all of thatbandit wrote:http://pastebin.com/dAaxZTEF
- Fri Oct 28, 2016 4:08 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20802
Re: AI suiciding to prevent subversion.
this is in no way against the word or spirit of the rules the only case it would be is if the antagonist has not been proven to be harmful; in that case, you cannot assume they are going to kill people (as per sillicon policy) but yeah if they've ever hurt anyone feel free to self-terminate. it is f...
- Thu Oct 27, 2016 7:39 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22492
Re: Rogue Medborgs are Retarded
there are tons of antags that can ggnore you in very short amount of time considering that your average AI is going to have like one mediborg and as soon as it's discovered it's going to be AI v. whole crew (including several traitors that can ggnore it in 10 seconds or less) this is literally zero ...
- Thu Oct 27, 2016 12:14 am
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22492
Re: Rogue Medborgs are Retarded
don't be alone
know if the borgs are rogue
you're fine
what is problem
mediborg is the only dangerous borg when subverted git gud
know if the borgs are rogue
you're fine
what is problem
mediborg is the only dangerous borg when subverted git gud
- Wed Oct 26, 2016 11:05 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22492
Re: Rogue Medborgs are Retarded
nothing in the mediborg's kit kills you that fast
you're exaggerating
by the way the deadliest chem is probably the heart attack drug and just epi yourself and lolnodamage
you're exaggerating
by the way the deadliest chem is probably the heart attack drug and just epi yourself and lolnodamage
- Tue Oct 11, 2016 12:16 am
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17651
Re: First Law of Asimov
you're barking up the wrong tree anyway slig if a sillicon isn't following policy just ahelp it changing law 1 to prevent sillicons from following the policy they are literally required to follow doesn't follow; if you want to change policy i'm all for it considering it's over-restrictive now that s...
- Sun Oct 09, 2016 10:52 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17651
Re: First Law of Asimov
but when AIs actually ignore law two it's because sillicon policy literally requires them to in most cases
- Sun Oct 09, 2016 10:33 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17651
Re: First Law of Asimov
in regards to the upload / armory, the laws don't mean anything anyway. if you want to change silicon policy (which does matter) i'm all for considering your argument. but wiping out the inaction clause has already been tried, was a total disaster that everyone hated and won't even solve the problem...
- Sun Oct 02, 2016 7:10 am
- Forum: Coding Feedback
- Topic: tesla gets stuck too easily
- Replies: 9
- Views: 2792
Re: tesla gets stuck too easily
yes please god buff AI by making the tesla not instantly kill me every round thank you based mso
- Sun Oct 02, 2016 7:01 am
- Forum: Former Admins
- Topic: [No Longer Admin] Dorsidwarf
- Replies: 37
- Views: 12588
Re: Dorsidwarf
>zilenan "sillicons are uncounterable" 91'Zilenan91 wrote:Noticed that I changed my lizard scale color 10/10
>plays lizards
now it all makes sense
- Sun Oct 02, 2016 6:51 am
- Forum: Ideas
- Topic: Hide the chemicals in the Cryotube's Beaker
- Replies: 11
- Views: 1410
Re: Hide the chemicals in the Cryotube's Beaker
you shouldn't really be able to tell what's in a glass or beaker by sight either
also there shouldn't be fixed chems in sleepers, there should be buffers with a chem ID that's then replicated, so you can poison people.
also there shouldn't be fixed chems in sleepers, there should be buffers with a chem ID that's then replicated, so you can poison people.
- Wed Sep 28, 2016 5:49 am
- Forum: General Chat
- Topic: Stop removing modes from rotation ya nerds
- Replies: 29
- Views: 7858
Re: Stop removing modes from rotation ya nerds
meteor is dumb because there's nothing to do it creates no conflict because there's no actual chance of survival engineering has no ability to turn the tide at all, there's no incentive to fortify anything, the only thing that does anything are the force fields and they can't really be manufactured ...
- Tue Sep 27, 2016 9:20 pm
- Forum: Coding Feedback
- Topic: Engines
- Replies: 18
- Views: 4199
Re: Engines
the only reason any of this is even true is because engineering fucking sucks and is no fun at all
there's no engineers, or if they are they aren't even IN engineering for more than 2 fucking minutes because there's NOTHING TO DO
FIX ENGINEERING FIX THE ENGINE REEEEE
there's no engineers, or if they are they aren't even IN engineering for more than 2 fucking minutes because there's NOTHING TO DO
FIX ENGINEERING FIX THE ENGINE REEEEE
- Mon Sep 26, 2016 8:29 am
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5834
Re: sillicons
thanks for that well-reasoned defense of your positionoranges wrote:silicons will never be good in combat again. Know your place as a glorified toolbox
:^)
- Sun Sep 25, 2016 3:06 am
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5834
Re: sillicons
i'm not sure it was the admins i guess, just the zeitgeist shifted before the great nerfening, sillicons were able and expected to hold the shitcurity in check (being the most powerful force on the station next to security itself) and to go to bat for the downtrodden masses against them if they deci...
- Sun Sep 25, 2016 3:01 am
- Forum: Coding Feedback
- Topic: tesla gets stuck too easily
- Replies: 9
- Views: 2792
Re: tesla gets stuck too easily
it should move towards sources of D/C power
REEEE FUCK OFF EDISON
REEEE FUCK OFF EDISON
- Sun Sep 25, 2016 12:05 am
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5834
Re: sillicons
The knowingly aiding antags clause or something? I forget how that one goes? You need IC reasons for doing so (which I assume laws would aid but not cover completely)? to a sillicon, antags don't exist. humans exist. and you must always protect them. that means that if a lizard sec officer attacks ...
- Sat Sep 24, 2016 10:18 pm
- Forum: Ideas
- Topic: Holographic devoy - traitor item
- Replies: 9
- Views: 1595
Re: Holographic devoy - traitor item
vindicare bundle when
sniper rifle with one shot
chameleon cloak
penetrator round
cool armor
FUND
IT
sniper rifle with one shot
chameleon cloak
penetrator round
cool armor
FUND
IT
- Sat Sep 24, 2016 7:31 am
- Forum: Ideas
- Topic: Quality of Life Improvements
- Replies: 24
- Views: 6618
Re: power creep Improvements
yes those engineers fixing hull breaches what a plague that is
engineers don't fix hull breaches because it's a pain in the ass, there's no point and space isn't really that dangerous anyway
not because they can't stack metal tbh
engineers don't fix hull breaches because it's a pain in the ass, there's no point and space isn't really that dangerous anyway
not because they can't stack metal tbh
- Sat Sep 24, 2016 6:09 am
- Forum: Site, Forums, And Wiki
- Topic: Spamverts
- Replies: 25
- Views: 5267
Re: Spamverts
i feel like we are not far off from the day when spamscripts begin to reliably pass turing tests
- Sat Sep 24, 2016 12:57 am
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5834
Re: sillicons
No you're wrong silicons dunked me as traitor so now I want then gone from the game and all the players banned for breaking silicon policy I just made up yus pls remove ultimate canca Seriously though I've only heard of this fabled opposing security to save antags regaled to me by a scant few from ...
- Thu Sep 22, 2016 8:56 pm
- Forum: Coding Feedback
- Topic: The Being, or "Another Goddamn Xhuis Gamemode"
- Replies: 126
- Views: 30550
Re: The Being, or "Another Goddamn Xhuis Gamemode"
it seems cool
to be honest i always liked most of your game modes, and i'll probably like this one too
good luck with it
to be honest i always liked most of your game modes, and i'll probably like this one too
good luck with it
- Thu Sep 22, 2016 7:46 pm
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5834
sillicons
herein i complain about the current state of sillicons, especially focus on the slew of changes before the secborg removal intended to counter secborgs that remain completely in place as of this day that absolutely fuck over without any recourse any sillicon ever, and also to use as a copypaste when...
- Fri Sep 16, 2016 4:26 pm
- Forum: Coding Feedback
- Topic: ITT we brainstorm uses for BZ
- Replies: 43
- Views: 11708
Re: ITT we brainstorm uses for BZ
in high doses make it a truth serum
"you feel an irresistible urge to tell the truth!"
nothing can cause more chaos than honest spacemen.
"you feel an irresistible urge to tell the truth!"
nothing can cause more chaos than honest spacemen.
- Fri Sep 16, 2016 12:44 am
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
they ask you to do things you do them BRAUPOGNPOWUINPQOUINRPFOGUIENPOINP$O:NIFGP:EN AI YOU ARE TOO GOOD AT HELPING ME DO THINGS WHY DIDN'T YOU LOOK AFTER MY SAFETY they ask you to do things you refuse SPGUIONPUIOWGUIONPEHNPWINPOINPWNPGENPWRINP AI ROGUE STORM THE CORE BLOW THE BORGS unwinnable scenar...
- Thu Sep 15, 2016 11:20 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
there are a dozen changeling abilities and a dozen non changeling tools that would have gotten him out of that fucking room you moron, i listed them all and there are more besides. being murderboned by a fucking changeling is not that fun, and you removed the only fucking thing in the game that was ...
- Thu Sep 15, 2016 10:38 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
yes changeling just doesn't understand the fucking rules, which as pretty typical for these sorts of complaints AI did nothing wrong who cares if the problem was that the AI let him inside there is no problem if the problem was that the AI is too powerful that isn't fucking true because the HOP had ...
- Thu Sep 15, 2016 12:46 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
also he's the HOP so he has a FUCKING DOOR REMOTE
HE CAN JUST UNBOLT THE DOORS
HE COULD HAVE LEFT AT ANY TIME REEEEEEEE
HE CAN JUST UNBOLT THE DOORS
HE COULD HAVE LEFT AT ANY TIME REEEEEEEE
- Thu Sep 15, 2016 12:23 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
or you know he could have dragged the body outside the camera range smashed the camera in one hit EMPed the room disguised as someone else monkeyed to ventcrawl took you hostage to force the AI to open the doors pulsed the bolt wire deconned the walls got another chang e ling to help killed the AI l...
- Thu Sep 15, 2016 3:48 am
- Forum: Coding Feedback
- Topic: ITT we brainstorm uses for BZ
- Replies: 43
- Views: 11708
Re: ITT we brainstorm uses for BZ
plasma input required for most medical machines when btw
nerf sleepers and make engineering useful wowee
nerf sleepers and make engineering useful wowee
- Wed Sep 14, 2016 11:28 pm
- Forum: Coding Feedback
- Topic: Combat
- Replies: 15
- Views: 4539
Re: Combat
i really wish that actual uses for weapons beyond kill people was a thing tbh
unfortunately robust combat means that stopping to attempt communication ends in your death 99% of the time so nobody tries
that and no fear of death
unfortunately robust combat means that stopping to attempt communication ends in your death 99% of the time so nobody tries
that and no fear of death
- Wed Sep 14, 2016 8:04 pm
- Forum: Video Games
- Topic: BattleTech - MegaMek (MekWars Campaign)
- Replies: 28
- Views: 8948
Re: BattleTech - MegaMek (MekWars Campaign)
that's how omnimechs work at least
but you know, i wouldn't know because i'm not dezgra filth like you two
it's probably the same, though.
you can load them in before you start, FYI by going to configure on the infantry and then load in or whatever. or at least, you should be able to.
but you know, i wouldn't know because i'm not dezgra filth like you two
it's probably the same, though.
you can load them in before you start, FYI by going to configure on the infantry and then load in or whatever. or at least, you should be able to.
- Wed Sep 14, 2016 4:54 pm
- Forum: Coding Feedback
- Topic: Plasma leaks
- Replies: 12
- Views: 3131
Re: Plasma leaks
agree. engineering as a department + associated mechanics needs work
for an atmos simulator this game makes it 2trivial imo
for an atmos simulator this game makes it 2trivial imo
- Wed Sep 14, 2016 1:04 pm
- Forum: Coding Feedback
- Topic: Plasma leaks
- Replies: 12
- Views: 3131
Re: Plasma leaks
even after all the atmos changes fire is still impossible to fight there is nothing in the arsenal of the station that can actually prevent plasma from burning once lit, so even bothering is a waste of time the real problem i think is that the only thing that can burn is plasma, which is airborne by...
- Wed Sep 14, 2016 2:03 am
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
those damn borgs following sillicon policy what a horror
- Tue Sep 13, 2016 10:28 pm
- Forum: Coding Feedback
- Topic: Plasma leaks
- Replies: 12
- Views: 3131
Re: Plasma leaks
plasma isn't deadly enough, probably because it's visible. the hardcounter is present in everyone's packs. as a tool to spread fire it's alright i guess, but i think it's too easy to release and doesn't do enough actual damage. it feels like fire, superpressure/depressurization don't do enough damag...
- Tue Sep 13, 2016 7:01 pm
- Forum: Coding Feedback
- Topic: Talk Wheel PR feedback.
- Replies: 13
- Views: 3898
Re: Talk Wheel PR feedback.
beyond all the memes i don't think it's a bad idea, though i'd have to see it in play to make up my mind one way or the other.
- Tue Sep 13, 2016 2:06 pm
- Forum: Coding Feedback
- Topic: Talk Wheel PR feedback.
- Replies: 13
- Views: 3898
Re: Talk Wheel PR feedback.
HATE WHEEL
- Mon Sep 12, 2016 2:38 am
- Forum: Ideas
- Topic: Remove meteors and blob from rotation again
- Replies: 18
- Views: 4093
Re: Remove meteors and blob from rotation again
meteor is really dumb because the damage is entirely random, unpreventable, inevitable and impossible to do anything about. you could end the round in the first 10 seconds by just dropping 1000000 meteors into the station in the first few seconds and the effect would be the same. there's no drama be...
- Sat Sep 10, 2016 8:13 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
>tfw you can buy enough EMP to literally black out the whole fucking station for 2tc >including an implant that is a fullscreen anti-borg stun/mute/deafen that lasts 15 seconds and drains their battery and damages them >there is no cooldown to this implant which means you can spamclick to literally ...
- Sat Sep 10, 2016 6:17 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
borgs are uncounterable fam
- Sat Sep 10, 2016 12:23 pm
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 22008
Re: Security and antag-hunting
if you don't want to get the harmbaton don't be a criminal
- Sat Sep 10, 2016 9:22 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620504
Re: Pet Peeves Thread - Little things that REALLY annoy you
> It's "I've been antimoved, but I didn't notice it for half an hour, because antimov and asimov look the same if you don't actually read into them" round ah jesus, this has happened to me like twice. i was a borg and i was undoing my AI's plasmaflood. unfortunately he was a bad AI, and i...
- Sat Sep 10, 2016 9:09 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 22008
Re: Security and antag-hunting
security's validhunting is a rational response to the willingness and ability of antags to fucking kill everyone with no admin-side repercussions it's unfair to hobble security while giving the antags a blank check to senselessly murder. validhunting in a lowkey traitor round is a little scummy, but...
- Sat Sep 10, 2016 5:34 am
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11179
Re: Cyborg stuns
only reason this is even a problem is secborg removal tbh i don't really care about flashes, honestly if you changed it so it was batons/prods it would be just as bad. they can still say "borg stand still law 2" then come up and kill you. as long as you have an ambush advantage borg is lit...
- Fri Sep 09, 2016 7:03 pm
- Forum: Video Games
- Topic: BattleTech - MegaMek (MekWars Campaign)
- Replies: 28
- Views: 8948
Re: BattleTech - MegaMek (MekWars Campaign)
best way to deal with tanks is artillery, air strikes, long range missile / cluster attacks (LB-X works) or fire. lots of fire. mission killing them is often enough; get them early and they'll never be able to move into range and thus are worthless. unless it's a gauss alacorn, then you should resor...