Search found 996 matches

by Cik
Thu Nov 03, 2016 9:27 am
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22492

Re: Rogue Medborgs are Retarded

>these localized melee-only deathchems carried by extremely vulnerable easily-hard-countered cyborgs are too powerful >please bring back trivial-to-make throwable ranged AOE instant death gear-destroying polyacid carried by people who are often nigh-invincible due to combinations of stun-reducing/da...
by Cik
Wed Nov 02, 2016 3:29 am
Forum: General Chat
Topic: hit and miss
Replies: 22
Views: 5486

Re: hit and miss

peacekeepers were a "compromise" IE "we'll throw you a bone that doesn't really do anything to make fun of you" it's a totally pointless module. the engiborg is actually better at preventing harm and fulfilling your law 1 imperative. at least you can wall people away from each ot...
by Cik
Tue Nov 01, 2016 7:11 pm
Forum: General Chat
Topic: hit and miss
Replies: 22
Views: 5486

Re: hit and miss

why would you actually play peacekeeper though

it's suffering
by Cik
Sat Oct 29, 2016 12:21 am
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17651

Re: First Law of Asimov

you should ahelp it slig because that's actually against the rules

like literally 100% totally without greyscale against the rules
by Cik
Fri Oct 28, 2016 7:06 pm
Forum: General Chat
Topic: borers = RAPE
Replies: 21
Views: 6301

Re: borers = RAPE

is it a sign of mental damage that i read all of that
by Cik
Fri Oct 28, 2016 4:08 pm
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 20802

Re: AI suiciding to prevent subversion.

this is in no way against the word or spirit of the rules the only case it would be is if the antagonist has not been proven to be harmful; in that case, you cannot assume they are going to kill people (as per sillicon policy) but yeah if they've ever hurt anyone feel free to self-terminate. it is f...
by Cik
Thu Oct 27, 2016 7:39 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22492

Re: Rogue Medborgs are Retarded

there are tons of antags that can ggnore you in very short amount of time considering that your average AI is going to have like one mediborg and as soon as it's discovered it's going to be AI v. whole crew (including several traitors that can ggnore it in 10 seconds or less) this is literally zero ...
by Cik
Thu Oct 27, 2016 12:14 am
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22492

Re: Rogue Medborgs are Retarded

don't be alone
know if the borgs are rogue
you're fine

what is problem

mediborg is the only dangerous borg when subverted git gud
by Cik
Wed Oct 26, 2016 11:05 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22492

Re: Rogue Medborgs are Retarded

nothing in the mediborg's kit kills you that fast

you're exaggerating

by the way the deadliest chem is probably the heart attack drug and just epi yourself and lolnodamage
by Cik
Tue Oct 11, 2016 12:16 am
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17651

Re: First Law of Asimov

you're barking up the wrong tree anyway slig if a sillicon isn't following policy just ahelp it changing law 1 to prevent sillicons from following the policy they are literally required to follow doesn't follow; if you want to change policy i'm all for it considering it's over-restrictive now that s...
by Cik
Sun Oct 09, 2016 10:52 pm
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17651

Re: First Law of Asimov

but when AIs actually ignore law two it's because sillicon policy literally requires them to in most cases
by Cik
Sun Oct 09, 2016 10:33 pm
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17651

Re: First Law of Asimov

in regards to the upload / armory, the laws don't mean anything anyway. if you want to change silicon policy (which does matter) i'm all for considering your argument. but wiping out the inaction clause has already been tried, was a total disaster that everyone hated and won't even solve the problem...
by Cik
Sun Oct 02, 2016 7:10 am
Forum: Coding Feedback
Topic: tesla gets stuck too easily
Replies: 9
Views: 2792

Re: tesla gets stuck too easily

yes please god buff AI by making the tesla not instantly kill me every round thank you based mso :c4:
by Cik
Sun Oct 02, 2016 7:01 am
Forum: Former Admins
Topic: [No Longer Admin] Dorsidwarf
Replies: 37
Views: 12588

Re: Dorsidwarf

Zilenan91 wrote:Noticed that I changed my lizard scale color 10/10
>zilenan "sillicons are uncounterable" 91'

>plays lizards

now it all makes sense
by Cik
Sun Oct 02, 2016 6:51 am
Forum: Ideas
Topic: Hide the chemicals in the Cryotube's Beaker
Replies: 11
Views: 1410

Re: Hide the chemicals in the Cryotube's Beaker

you shouldn't really be able to tell what's in a glass or beaker by sight either

also there shouldn't be fixed chems in sleepers, there should be buffers with a chem ID that's then replicated, so you can poison people.
by Cik
Wed Sep 28, 2016 5:49 am
Forum: General Chat
Topic: Stop removing modes from rotation ya nerds
Replies: 29
Views: 7858

Re: Stop removing modes from rotation ya nerds

meteor is dumb because there's nothing to do it creates no conflict because there's no actual chance of survival engineering has no ability to turn the tide at all, there's no incentive to fortify anything, the only thing that does anything are the force fields and they can't really be manufactured ...
by Cik
Tue Sep 27, 2016 9:20 pm
Forum: Coding Feedback
Topic: Engines
Replies: 18
Views: 4199

Re: Engines

the only reason any of this is even true is because engineering fucking sucks and is no fun at all

there's no engineers, or if they are they aren't even IN engineering for more than 2 fucking minutes because there's NOTHING TO DO

FIX ENGINEERING FIX THE ENGINE REEEEE
by Cik
Mon Sep 26, 2016 8:29 am
Forum: Coding Feedback
Topic: sillicons
Replies: 29
Views: 5834

Re: sillicons

oranges wrote:silicons will never be good in combat again. Know your place as a glorified toolbox
thanks for that well-reasoned defense of your position

:^)
by Cik
Sun Sep 25, 2016 3:06 am
Forum: Coding Feedback
Topic: sillicons
Replies: 29
Views: 5834

Re: sillicons

i'm not sure it was the admins i guess, just the zeitgeist shifted before the great nerfening, sillicons were able and expected to hold the shitcurity in check (being the most powerful force on the station next to security itself) and to go to bat for the downtrodden masses against them if they deci...
by Cik
Sun Sep 25, 2016 3:01 am
Forum: Coding Feedback
Topic: tesla gets stuck too easily
Replies: 9
Views: 2792

Re: tesla gets stuck too easily

it should move towards sources of D/C power

REEEE FUCK OFF EDISON
by Cik
Sun Sep 25, 2016 12:05 am
Forum: Coding Feedback
Topic: sillicons
Replies: 29
Views: 5834

Re: sillicons

The knowingly aiding antags clause or something? I forget how that one goes? You need IC reasons for doing so (which I assume laws would aid but not cover completely)? to a sillicon, antags don't exist. humans exist. and you must always protect them. that means that if a lizard sec officer attacks ...
by Cik
Sat Sep 24, 2016 10:18 pm
Forum: Ideas
Topic: Holographic devoy - traitor item
Replies: 9
Views: 1595

Re: Holographic devoy - traitor item

vindicare bundle when
sniper rifle with one shot
chameleon cloak
penetrator round
cool armor

FUND

IT
by Cik
Sat Sep 24, 2016 7:31 am
Forum: Ideas
Topic: Quality of Life Improvements
Replies: 24
Views: 6618

Re: power creep Improvements

yes those engineers fixing hull breaches what a plague that is

engineers don't fix hull breaches because it's a pain in the ass, there's no point and space isn't really that dangerous anyway

not because they can't stack metal tbh
by Cik
Sat Sep 24, 2016 6:09 am
Forum: Site, Forums, And Wiki
Topic: Spamverts
Replies: 25
Views: 5267

Re: Spamverts

i feel like we are not far off from the day when spamscripts begin to reliably pass turing tests
by Cik
Sat Sep 24, 2016 12:57 am
Forum: Coding Feedback
Topic: sillicons
Replies: 29
Views: 5834

Re: sillicons

No you're wrong silicons dunked me as traitor so now I want then gone from the game and all the players banned for breaking silicon policy I just made up yus pls remove ultimate canca Seriously though I've only heard of this fabled opposing security to save antags regaled to me by a scant few from ...
by Cik
Thu Sep 22, 2016 8:56 pm
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30550

Re: The Being, or "Another Goddamn Xhuis Gamemode"

it seems cool

to be honest i always liked most of your game modes, and i'll probably like this one too
good luck with it
by Cik
Thu Sep 22, 2016 7:46 pm
Forum: Coding Feedback
Topic: sillicons
Replies: 29
Views: 5834

sillicons

herein i complain about the current state of sillicons, especially focus on the slew of changes before the secborg removal intended to counter secborgs that remain completely in place as of this day that absolutely fuck over without any recourse any sillicon ever, and also to use as a copypaste when...
by Cik
Fri Sep 16, 2016 4:26 pm
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11708

Re: ITT we brainstorm uses for BZ

in high doses make it a truth serum

"you feel an irresistible urge to tell the truth!"

nothing can cause more chaos than honest spacemen.
by Cik
Fri Sep 16, 2016 12:44 am
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

they ask you to do things you do them BRAUPOGNPOWUINPQOUINRPFOGUIENPOINP$O:NIFGP:EN AI YOU ARE TOO GOOD AT HELPING ME DO THINGS WHY DIDN'T YOU LOOK AFTER MY SAFETY they ask you to do things you refuse SPGUIONPUIOWGUIONPEHNPWINPOINPWNPGENPWRINP AI ROGUE STORM THE CORE BLOW THE BORGS unwinnable scenar...
by Cik
Thu Sep 15, 2016 11:20 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

there are a dozen changeling abilities and a dozen non changeling tools that would have gotten him out of that fucking room you moron, i listed them all and there are more besides. being murderboned by a fucking changeling is not that fun, and you removed the only fucking thing in the game that was ...
by Cik
Thu Sep 15, 2016 10:38 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

yes changeling just doesn't understand the fucking rules, which as pretty typical for these sorts of complaints AI did nothing wrong who cares if the problem was that the AI let him inside there is no problem if the problem was that the AI is too powerful that isn't fucking true because the HOP had ...
by Cik
Thu Sep 15, 2016 12:46 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

also he's the HOP so he has a FUCKING DOOR REMOTE

HE CAN JUST UNBOLT THE DOORS

HE COULD HAVE LEFT AT ANY TIME REEEEEEEE
by Cik
Thu Sep 15, 2016 12:23 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

or you know he could have dragged the body outside the camera range smashed the camera in one hit EMPed the room disguised as someone else monkeyed to ventcrawl took you hostage to force the AI to open the doors pulsed the bolt wire deconned the walls got another chang e ling to help killed the AI l...
by Cik
Thu Sep 15, 2016 3:48 am
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11708

Re: ITT we brainstorm uses for BZ

plasma input required for most medical machines when btw

nerf sleepers and make engineering useful wowee
by Cik
Wed Sep 14, 2016 11:28 pm
Forum: Coding Feedback
Topic: Combat
Replies: 15
Views: 4539

Re: Combat

i really wish that actual uses for weapons beyond kill people was a thing tbh

unfortunately robust combat means that stopping to attempt communication ends in your death 99% of the time so nobody tries

that and no fear of death
by Cik
Wed Sep 14, 2016 8:04 pm
Forum: Video Games
Topic: BattleTech - MegaMek (MekWars Campaign)
Replies: 28
Views: 8948

Re: BattleTech - MegaMek (MekWars Campaign)

that's how omnimechs work at least

but you know, i wouldn't know because i'm not dezgra filth like you two

it's probably the same, though.

you can load them in before you start, FYI by going to configure on the infantry and then load in or whatever. or at least, you should be able to.
by Cik
Wed Sep 14, 2016 4:54 pm
Forum: Coding Feedback
Topic: Plasma leaks
Replies: 12
Views: 3131

Re: Plasma leaks

agree. engineering as a department + associated mechanics needs work

for an atmos simulator this game makes it 2trivial imo
by Cik
Wed Sep 14, 2016 1:04 pm
Forum: Coding Feedback
Topic: Plasma leaks
Replies: 12
Views: 3131

Re: Plasma leaks

even after all the atmos changes fire is still impossible to fight there is nothing in the arsenal of the station that can actually prevent plasma from burning once lit, so even bothering is a waste of time the real problem i think is that the only thing that can burn is plasma, which is airborne by...
by Cik
Wed Sep 14, 2016 2:03 am
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

those damn borgs following sillicon policy what a horror
by Cik
Tue Sep 13, 2016 10:28 pm
Forum: Coding Feedback
Topic: Plasma leaks
Replies: 12
Views: 3131

Re: Plasma leaks

plasma isn't deadly enough, probably because it's visible. the hardcounter is present in everyone's packs. as a tool to spread fire it's alright i guess, but i think it's too easy to release and doesn't do enough actual damage. it feels like fire, superpressure/depressurization don't do enough damag...
by Cik
Tue Sep 13, 2016 7:01 pm
Forum: Coding Feedback
Topic: Talk Wheel PR feedback.
Replies: 13
Views: 3898

Re: Talk Wheel PR feedback.

beyond all the memes i don't think it's a bad idea, though i'd have to see it in play to make up my mind one way or the other.
by Cik
Tue Sep 13, 2016 2:06 pm
Forum: Coding Feedback
Topic: Talk Wheel PR feedback.
Replies: 13
Views: 3898

Re: Talk Wheel PR feedback.

HATE WHEEL
by Cik
Mon Sep 12, 2016 2:38 am
Forum: Ideas
Topic: Remove meteors and blob from rotation again
Replies: 18
Views: 4093

Re: Remove meteors and blob from rotation again

meteor is really dumb because the damage is entirely random, unpreventable, inevitable and impossible to do anything about. you could end the round in the first 10 seconds by just dropping 1000000 meteors into the station in the first few seconds and the effect would be the same. there's no drama be...
by Cik
Sat Sep 10, 2016 8:13 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

>tfw you can buy enough EMP to literally black out the whole fucking station for 2tc >including an implant that is a fullscreen anti-borg stun/mute/deafen that lasts 15 seconds and drains their battery and damages them >there is no cooldown to this implant which means you can spamclick to literally ...
by Cik
Sat Sep 10, 2016 6:17 pm
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

borgs are uncounterable fam
by Cik
Sat Sep 10, 2016 12:23 pm
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 22008

Re: Security and antag-hunting

if you don't want to get the harmbaton don't be a criminal
by Cik
Sat Sep 10, 2016 9:22 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 620504

Re: Pet Peeves Thread - Little things that REALLY annoy you

> It's "I've been antimoved, but I didn't notice it for half an hour, because antimov and asimov look the same if you don't actually read into them" round ah jesus, this has happened to me like twice. i was a borg and i was undoing my AI's plasmaflood. unfortunately he was a bad AI, and i...
by Cik
Sat Sep 10, 2016 9:09 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 22008

Re: Security and antag-hunting

security's validhunting is a rational response to the willingness and ability of antags to fucking kill everyone with no admin-side repercussions it's unfair to hobble security while giving the antags a blank check to senselessly murder. validhunting in a lowkey traitor round is a little scummy, but...
by Cik
Sat Sep 10, 2016 5:34 am
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11179

Re: Cyborg stuns

only reason this is even a problem is secborg removal tbh i don't really care about flashes, honestly if you changed it so it was batons/prods it would be just as bad. they can still say "borg stand still law 2" then come up and kill you. as long as you have an ambush advantage borg is lit...
by Cik
Fri Sep 09, 2016 7:03 pm
Forum: Video Games
Topic: BattleTech - MegaMek (MekWars Campaign)
Replies: 28
Views: 8948

Re: BattleTech - MegaMek (MekWars Campaign)

best way to deal with tanks is artillery, air strikes, long range missile / cluster attacks (LB-X works) or fire. lots of fire. mission killing them is often enough; get them early and they'll never be able to move into range and thus are worthless. unless it's a gauss alacorn, then you should resor...