I'm gonna update this map soon.
If there's stuff you want added/modified/removed, speak now or forever hold your peace.
Search found 184 matches
- Thu Mar 08, 2018 10:08 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52774
- Thu Mar 08, 2018 10:44 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51994
Re: Moodlets
My vote is to disable them on everyone except the mime. Also triple the effect on the mime.
- Sun Nov 05, 2017 1:40 pm
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4900
Re: bring back ragin' mages
I want wizard battle mode
there are 5 wizards
their mission is to kill or exile each other
they fight on the station
there are 5 wizards
their mission is to kill or exile each other
they fight on the station
- Wed Oct 18, 2017 8:33 am
- Forum: Coding Feedback
- Topic: Bluespace Pipes
- Replies: 21
- Views: 5503
Re: Bluespace Pipes
The goal was to get atmos techs actually building stuff instead of just clicking pre-built pumps and setting them to max. I haven't been online much to spectate, but if people are actually using them and putting effort into their atmos rounds then I'll consider them a success. Of the suggestions thu...
- Mon Oct 02, 2017 9:55 pm
- Forum: Ideas
- Topic: Randomized Weapon in the Armory
- Replies: 33
- Views: 6617
Re: Randomized Weapon in the Armory
what a weak, poorly-thought out rationaleThe general goal is to add weapons that aren't used elsewhere in the game/used rarely
guess it fits the pattern of gun ideas though
- Sat Sep 30, 2017 4:57 am
- Forum: Coding
- Topic: [BUG] ayys "arent trained" to use science tools
- Replies: 17
- Views: 4819
Re: [BUG] ayys "arent trained" to use science tools
How were you made an ayy? Roundstart? Event?
- Sun Sep 24, 2017 8:46 pm
- Forum: Coding
- Topic: You can now link your github account
- Replies: 28
- Views: 7967
Re: You can now link your github account (Coder rank GET)
good idea but redundant with rarely plays
- Sun Sep 24, 2017 9:30 am
- Forum: Off Topic
- Topic: MSO has a secret son
- Replies: 27
- Views: 5998
Re: MSO has a secret son
https://i.imgur.com/a9aM4YV.png The quiet artistic thinker of the family. He has the intelligence of his father, but prefers books on philosophy and culture rather than computers. https://i.imgur.com/kh4OwOj.png The sassy, happy-go-lucky muscle mom of the family. When she's not home cookin or out a...
Re: blob
How would you guys feel if blob was turned into a survival mode rather than a fair fight?
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
- Sat Sep 16, 2017 6:43 am
- Forum: Thinking Cap
- Topic: To surprise of absolutely no one...
- Replies: 191
- Views: 37216
Re: To surprise of absolutely no one...
yeah i totally kept spawning a total of one blobs you did it twice in another round tho 07/round-74383/game.txt [09:47:55]ADMIN: Armhulenn/(Maddison Burris) has triggered an event. (Blob) [09:48:02]ADMIN: Armhulenn/(Maddison Burris) has triggered an event. (Blob) [09:48:35]ACCESS: Mob Login: Armhul...
- Fri Sep 15, 2017 7:45 pm
- Forum: Ideas
- Topic: Halloween is coming up and we're pretty not-spooky
- Replies: 27
- Views: 6543
Re: Halloween is coming up and we're pretty not-spooky
ghostbusters
replace the emergency shuttle with a haunted house
random skeleton simple animals hidden inside random lockers
radiant fog machines
a round where everyone's a nightmare and the antag is a guy with flashlight eyes
replace the emergency shuttle with a haunted house
random skeleton simple animals hidden inside random lockers
radiant fog machines
a round where everyone's a nightmare and the antag is a guy with flashlight eyes
- Mon Sep 11, 2017 3:57 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12815
Re: What do you do as AI
You can already play chess on the holodeck.
Not that you'd want to, but you can.
Not that you'd want to, but you can.
- Sat Sep 02, 2017 2:02 am
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 37500
Re: Station Map
This is such a minor point, but having disposals connect to a well-lit hallway diminishes its mystique. Maybe connect it to a maint tunnel instead.
It's been fun watching your progress.
It's been fun watching your progress.
- Fri Sep 01, 2017 11:53 am
- Forum: Closed Policy Discussion
- Topic: Responsibility in escalation
- Replies: 70
- Views: 17494
Re: Responsibility in escalation
The chef doesn't have a way to remove people from his kitchen other than by attacking them with his knife. The problem is that the other players take knifey stabby to mean lethal escalation, and respond of course by fighting back. And if they get crit, they now have their valids to get revenge on th...
- Thu Aug 31, 2017 11:09 pm
- Forum: Off Topic
- Topic: MSO has a secret son
- Replies: 27
- Views: 5998
Re: MSO has a secret son
oh look its MrStonedSon
great guy but sometimes he's incoherent
great guy but sometimes he's incoherent
Re: BYOND RNG
My first paragraph was in response to you, but the rest were in response to the thread in general.
Re: BYOND RNG
Here's some C# code where I've (attempted) to implement byond's rand() using GCC's constants for an LCG http://rextester.com/AGRFG97976 Using floats makes this wrong, wrong, wrong, wrong. You need to use unsigned integers with the correct bit count. Random sequences are always going to have strings...
- Sun Aug 27, 2017 7:48 am
- Forum: Ideas
- Topic: so i made this for no reason at all
- Replies: 27
- Views: 5214
Re: so i made this for no reason at all
The sprites need a ton of work. The directionals aren't even consistent.
- Sat Aug 26, 2017 11:17 am
- Forum: Coding Feedback
- Topic: coder credits
- Replies: 71
- Views: 17421
Re: coder credits
it should only play after a restart vote succeeds preferably with the curb your enthusiasm theme playing in the background
- Fri Aug 25, 2017 10:44 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 37500
Re: Station Map
How are ladders going to work? If they activate when you step on them it might be awkward to have them right in front of the RnD door.
Also, don't forget the R-walls.
Also, don't forget the R-walls.
- Thu Aug 24, 2017 9:59 am
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 14232
Re: Headadmins have no influence on the code repo
It's probably the reverse.oranges wrote:grant it more weight than a normal player.
People who the maintainers respect are likely to become headmins.
You're not gonna start merging every Goof PR just because he wears a headmin cap.
- Wed Aug 16, 2017 5:02 am
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 37500
- Wed Aug 16, 2017 2:03 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13323
Re: New APC sprites.
It's on github but I'm not too hopeful it will get mergedPKPenguin321 wrote:is this PRed yet
https://github.com/tgstation/tgstation/pull/29922
They currently look like this:
- Tue Aug 15, 2017 3:52 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 37500
Re: Station Map
The downside of an isolated bridge is that there's less reason to be in there. Less activity in the bridge means less firefights. It's a problem my map has too. Speaking of isolation, be cognizant that dead-end rooms see less traffic than through-rooms, so it's likely that the office on the left wil...
- Tue Aug 15, 2017 3:04 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13323
- Tue Aug 15, 2017 1:35 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13323
- Mon Aug 14, 2017 2:50 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905778
Re: Screenshots General
Two videos from last year
I don't think I've ever posted them here.
I don't think I've ever posted them here.
- Mon Aug 14, 2017 1:01 am
- Forum: Resolved Appeals
- Topic: [dorsidwarf] scionreaver - non antag "murder"
- Replies: 10
- Views: 2413
Re: [dorsidwarf] scionreaver - non antag "murder"
Daily reminder that PAIs are not Asimov and have no loyalty to anyone but their master. They have two rules: Your primary directive defaults to "Serve your master". Secondary directives are decided by whoever is carrying you. Cutting the safety of a PAI mulebot is a directive to run people...
- Thu Aug 10, 2017 5:59 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 839517
Re: Stories of rage, tears and regret
Asimov AI is supposed to call the shuttle.
If you don't like it, change the laws.
If you don't like it, change the laws.
- Tue Aug 08, 2017 5:25 pm
- Forum: Town Hall
- Topic: Trialmin Review: Gouty
- Replies: 27
- Views: 6573
Re: Trialmin Review: Gouty
Worth keeping.
- Mon Aug 07, 2017 11:26 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 50880
Re: Anything you miss?
I miss Saegrimr.
- Mon Aug 07, 2017 4:46 am
- Forum: Closed Complaints
- Topic: [feemjmeem][kevinz000] muting for calling out/immaturity
- Replies: 41
- Views: 10952
Re: [feemjmeem][kevinz000] muting for calling out/immaturity
Meanwhile, lag issues were developing independently in the MC in both the garbage and the NPC subsystems. [...] However, almost all of the lag issues experienced in the round were wholly unrelated to any sounds which were played. Is this confirmation that the lag was CPU bound? I assumed it was jus...
- Mon Aug 07, 2017 4:06 am
- Forum: Closed Complaints
- Topic: [feemjmeem][kevinz000] muting for calling out/immaturity
- Replies: 41
- Views: 10952
- Sun Aug 06, 2017 6:18 am
- Forum: Closed Policy Discussion
- Topic: Notes are automatically deleted after X time
- Replies: 30
- Views: 5565
Re: Notes are automatically deleted after X time
Ban history would have to be deleted too. The example in the appeal thread was based on ban history, not a note.
- Sat Aug 05, 2017 10:01 pm
- Forum: Resolved Appeals
- Topic: [Thunder1345] RussellTalbott - Note Appeal
- Replies: 64
- Views: 17557
Re: [Thunder1345] RussellTalbott - Note Appeal
You literally just called the clown a griefer without hearing his side of the story.Kor wrote:Guilty until proven innocent is backwards.
- Thu Aug 03, 2017 5:22 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 31953
Re: Omega Station
Tiny fans are banned from station maps. Use cyclelinkeddir instead.
- Tue Aug 01, 2017 9:37 pm
- Forum: Closed Complaints
- Topic: [Gouty] - Rebooted my heart
- Replies: 5
- Views: 1635
Re: [Gouty] - Rebooted my heart
Thanks. I forgive you.
I'm having trouble finding the Centcomm report in the public log though. Maybe those aren't logged there?
I'm having trouble finding the Centcomm report in the public log though. Maybe those aren't logged there?
- Tue Aug 01, 2017 5:20 pm
- Forum: Closed Complaints
- Topic: [Gouty] - Rebooted my heart
- Replies: 5
- Views: 1635
[Gouty] - Rebooted my heart
Asshole: Gouty Round: 74133 Detailed summary: A machine called the "TG/Station 13 Bagil Experimental Unidentified Platform LXVII Master Controller" was spawned in the exp. lab with no announcement accompanying it. Nobody knew that it was there. A few minutes later a player (the RD?) found...
- Sat Jul 29, 2017 8:29 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52774
Re: PubbyStation
Thanks Panzer. I appreciate you saying that. It's been real frustrating for me trying to receive good feedback. People shit on the map all the time but they never explain why. I think a lot of it is just unfamiliarity, but what can I do about that? I can't do anything and I hate it. I wish I would r...
- Sat Jul 29, 2017 12:15 am
- Forum: Coding Feedback
- Topic: Let's talk about gamemode odds of happening
- Replies: 32
- Views: 6790
Re: Let's talk about gamemode odds of happening
We have two servers, so why not set the odds different on each? Enable conversion modes on one server and disable them on the other. You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren...
- Sat Jul 22, 2017 1:10 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52774
Re: PubbyStation
I've been wondering if I should do more work on this. The map has not been too popular, but it appears to get played a couple times per week.
- Sun Feb 26, 2017 1:25 am
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41249
- Sun Feb 26, 2017 1:23 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56675
Re: The Female Body
It wasn't clear: Is this a pre-compile script, or something that runs every time the server starts up?
- Fri Feb 24, 2017 11:34 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56675
Re: The Female Body
Why does it need to be "all" clothing sprites? Why not just "some"?
IMO a good starting point would be female versions of the basic jumpsuits. Other clothes can wait.
IMO a good starting point would be female versions of the basic jumpsuits. Other clothes can wait.
- Thu Feb 23, 2017 7:13 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56675
Re: The Female Body
I figured sprites could have alpha transparency around the edges to achieve AA.danno wrote:We can't have AA like that because people aren't just against a blue-grey background all the time
- Thu Feb 23, 2017 6:21 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56675
Re: The Female Body
Use Iatots' then. The point of my edit was to add contrast and AA to his sprite.
- Thu Feb 23, 2017 5:30 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56675
- Wed Dec 21, 2016 1:06 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15541
- Sat Dec 10, 2016 4:37 am
- Forum: General Chat
- Topic: Harmless prank ideas
- Replies: 37
- Views: 12309
Re: Harmless prank ideas
>walk into the brig >exclaim I've got books for the prisoners >hand warden a book >warden clicks on the book and realizes the inside has been cut out >there's a piece of paper inside >warden clicks on the paper >"While you were reading this, the clown has broken into the armory" >get beate...
- Thu Dec 08, 2016 9:32 am
- Forum: Resolved Appeals
- Topic: [Thelongbowman] Gumner - banned for no reason
- Replies: 36
- Views: 13134
Re: [Thelongbowman] Gumner - banned for no reason
[08:04:02]SAY: Lorenzo Werner/Gumner : 983 omega [08:04:34]SAY: Lorenzo Werner/Gumner : WHAT YOU GUYS PREFER,N2O OR PLASMA/ [08:28:29]OOC: Gumner/Gumner : 27 days to be cyborg [09:02:26]SAY: Lorenzo Werner/Gumner : 5 [09:06:06]SAY: Lorenzo Werner/Gumner : Its 97% [09:07:03]SAY: Lorenzo Werner/Gumner...