Search found 356 matches
- Wed Jun 28, 2023 5:50 pm
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 8967
Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Chameleon Holster being able to hold 1 las-gun would be a pretty neat buff to a largely unused item
- Mon Jun 26, 2023 3:36 am
- Forum: Player's Club
- Topic: Player Status Check
- Replies: 29
- Views: 2828
Re: Player Status Check
wtf do people even mean when they say they wish silicons acted like silicons MF have u read sci-fi every text depicts silicons differently there is no consensus on how robots should/shouldn't act Yeah there is no consensus on how a silicon should act, it makes it very open to interpretation which i...
- Sun Jun 25, 2023 5:31 am
- Forum: Player's Club
- Topic: Player Status Check
- Replies: 29
- Views: 2828
Re: Player Status Check
Over the past year-and-a-bit I've shifted from playing like 6 rounds a day to aiming for at least 3 rounds a week and it's really changed my view on the game, in a way I can't really articulate. I still enjoy the game, but I feel like it's in an entirely different way than how I used to enjoy it. I ...
- Mon Jun 19, 2023 1:45 am
- Forum: Coding Feedback
- Topic: Current state of Heretics
- Replies: 12
- Views: 3918
Re: Current state of Heretics
- I'm thinking at this point the brain trauma from sacrificing should be replaced. A replacement I thought of involved some dark portal opening in the victim's chest that yeeted all the organs out of their chest and replaced it with shadow organs, which each would have a negative effect correspondin...
- Sat Jun 17, 2023 6:55 pm
- Forum: Player's Club
- Topic: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
- Replies: 32
- Views: 3538
Re: Local Admin Gets Teleported To Space, Changes Pistols To Hide Deleting Dragnets
tfw I move the spin to right click from use because it's just a funny cosmetic thing and not even a month later someone makes it not a cosmetic thing and thus it becomes sensible to move it back to use
I wish I could spin them without having to right-click but I imagine that's a balance thing.
- Tue Jun 13, 2023 5:55 am
- Forum: Player's Club
- Topic: armhulen BANS player for being gay during PRIDEMONTH, KILLS innocent peanut thread
- Replies: 45
- Views: 3304
- Wed May 31, 2023 5:06 am
- Forum: Player's Club
- Topic: I farted then i pooped thread: morally right or wrong?
- Replies: 45
- Views: 5586
Re: I farted then i pooped thread: morally right or wrong?
I was the toolbox tourney champ. Do you know I was the toolbox tourney champ? I was a former toolbox tourney champion. I once won the toolbox tourney. I'm a toolbox tourney champion. I'm a veteran toolbox tourney winner. Did you know I'm a previous toolbox tourney winner? This is no way to treat a f...
- Wed May 17, 2023 10:14 pm
- Forum: Closed Policy Discussion
- Topic: Increase default lobby time by like 30-60 seconds
- Replies: 16
- Views: 2558
Re: Increase default lobby time by like 30-60 seconds
Is 120 seconds + the 30-60s initialisations time really not enough to get started? No, if I click on the join link from the website like right after it restarts it still ends up taking me like 2 minutes to connect even though I have premium. Gives me no time when I'm actually in Even if I'm already...
- Wed May 17, 2023 10:06 pm
- Forum: Player's Club
- Topic: Why do you admin?
- Replies: 41
- Views: 8886
Re: Why do you admin?
I played a whole lot during the lockdown and eventually they asked me "wanna admin" so I said sure. I never adminned on anything else before, but I was already hanging on the servers for most of the day, so I thought "why not help keep the servers clean, might be fun?" Then sunk ...
- Wed May 17, 2023 9:41 pm
- Forum: Closed Policy Discussion
- Topic: Increase default lobby time by like 30-60 seconds
- Replies: 16
- Views: 2558
Increase default lobby time by like 30-60 seconds
I feel like we have more stuff than ever to do in pre-game - we've got new votes, new jobs, new antags, a ton of new character preferences, and on top of that, TGUI chat breaks every other round and I have to refresh it. I end up missing or barely can ready up in time for roundstart if I'm joining d...
- Fri May 12, 2023 8:15 am
- Forum: Player's Club
- Topic: beep boop? beep boop. peanut
- Replies: 35
- Views: 3333
Re: beep boop? beep boop. peanut
How do you guys wake up and find it possible to care about a ban like this
- Fri May 12, 2023 7:51 am
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13498
- Fri May 12, 2023 6:21 am
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13498
- Fri May 12, 2023 4:32 am
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13498
Re: Detective gets noted for killing subverted borgs peanut
If a note is a punishment a verbal warning is a punishment, they serve the same purpose ("stop doing this behavior")Timberpoes wrote: ↑Thu May 11, 2023 9:49 am
If you want an example of a not-punishment, that would be a verbal warning instead of a note.
- Sun May 07, 2023 5:37 am
- Forum: Player's Club
- Topic: Adam Klein or puppies love thread
- Replies: 3
- Views: 343
Re: Adam Klein or puppies love thread
Gotta admit, while I prefer cats over dogs I think puppies win over kittens.
Puppies are just dogs without half of the downsides.
Puppies are just dogs without half of the downsides.
- Tue May 02, 2023 8:22 pm
- Forum: Player's Club
- Topic: Captain coerces AI into having sex with the crew peanut
- Replies: 38
- Views: 3690
Re: Captain coerces AI into having sex with the crew peanut
No but I would be concerned about encouraging people like this without knowing them very wellsinfulbliss wrote: ↑Tue May 02, 2023 7:39 pm Is he not welcome here because he violated rule 8 one time a year ago?
- Tue May 02, 2023 7:37 pm
- Forum: Player's Club
- Topic: Captain coerces AI into having sex with the crew peanut
- Replies: 38
- Views: 3690
Re: Captain coerces AI into having sex with the crew peanut
Uh ohpeople had been encourging me to appeal on TG, which made me feel like im welcome here once more
- Mon May 01, 2023 12:06 am
- Forum: General Chat
- Topic: The emergency shuttle fundamentally makes no sense
- Replies: 9
- Views: 2841
Re: The emergency shuttle fundamentally makes no sense
The clear solution is to rename it to "Shuttle"
- Wed Apr 19, 2023 6:14 pm
- Forum: Player's Club
- Topic: UI TIER LIST 2023 [CLICK HERE] [UNBIASED]
- Replies: 34
- Views: 2326
Re: UI TIER LIST 2023 [CLICK HERE] [UNBIASED]
Glass B is unjust, you just hate minimalism
- Mon Apr 17, 2023 4:34 pm
- Forum: Player's Club
- Topic: Poopy pants nut.
- Replies: 116
- Views: 107994
Re: Poopy pants nut.
I mean, if you guys have biodegradable notes that go away after a time, that seems to be the best solution for this one. Not a stain on his permanent record for a non-offense but just a means to see if he were to do it again within a certain timeframe. Unsure if you're aware but all notes will &quo...
- Thu Apr 13, 2023 4:37 am
- Forum: Player's Club
- Topic: Poopy pants nut.
- Replies: 116
- Views: 107994
Re: Poopy pants nut.
you gotta be shitting mesinfulbliss wrote: ↑Thu Apr 13, 2023 4:24 am
THOSE WHO support this ban — nay, those who SILENTLY ACQUIESCE to this sort of conduct… have LOST SIGHT of the purpose of spaceman
- Thu Apr 13, 2023 2:03 am
- Forum: Player's Club
- Topic: Poopy pants nut.
- Replies: 116
- Views: 107994
Re: Poopy pants nut.
The appeal is funnier than the gimmick
Here I was thinking no one would defend "*me clenches his cheeks." in the peanut yet here we are
Here I was thinking no one would defend "*me clenches his cheeks." in the peanut yet here we are
- Thu Apr 13, 2023 1:45 am
- Forum: Player's Club
- Topic: Poopy pants nut.
- Replies: 116
- Views: 107994
Re: Poopy pants nut.
they're not even banneddirk_mcblade wrote: ↑Wed Apr 12, 2023 3:07 pm I'm stepping off the fence. Free my man mr poopy pants. He did nothing wrong
- Tue Apr 11, 2023 6:04 pm
- Forum: Player's Club
- Topic: In this thread we come up with ways to end racism
- Replies: 284
- Views: 30350
Re: In this thread we come up with ways to end racism
This forum has gone 0 days without a slur discussion
- Fri Apr 07, 2023 7:08 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 91296
Re: Vekter
There is not a single admin which gets more stuff done than this guy, incredible commendable work
- Fri Apr 07, 2023 7:01 pm
- Forum: Player's Club
- Topic: Favourite closed Armhulen feature pr
- Replies: 33
- Views: 2770
Re: Favourite closed Armhulen feature pr
This one's kind of cheating since it wasn't intended to be merged https://github.com/tgstation/tgstation/pull/58941 This one was killed unjustly https://github.com/tgstation/tgstation/pull/58404 This one I re-opened myself it was so good https://github.com/tgstation/tgstation/pull/53939 This one, wa...
- Fri Apr 07, 2023 3:05 am
- Forum: Player's Club
- Topic: Vekter realizes that the Stoned Man is king
- Replies: 119
- Views: 12454
- Fri Apr 07, 2023 2:56 am
- Forum: Player's Club
- Topic: Vekter realizes that the Stoned Man is king
- Replies: 119
- Views: 12454
Re: Vekter realizes that the Stoned Man is king
Too based for their own good. Fikou's next
- Tue Mar 28, 2023 6:07 am
- Forum: Player's Club
- Topic: Portal To The Past I
- Replies: 13
- Views: 779
Re: Portal To The Past I
that feel when years ago byond wasn't any good and replacing it actually would have meant something now >nolag >interface gets better by the week >graphics sprite based but lolwhocares >constant updates, new gamemodes, new content, new bugs (some of which are pretty funny) ss13 is one of the best g...
- Sat Mar 25, 2023 4:57 am
- Forum: Coding Feedback
- Topic: new soup does not work
- Replies: 32
- Views: 8962
Re: new soup does not work
Well you always had to do that.
I can however tweak the numbers to make it less obvious. The botanists must have REALLY messed with those tomatos if you got that result.
I can however tweak the numbers to make it less obvious. The botanists must have REALLY messed with those tomatos if you got that result.
- Sat Mar 25, 2023 2:41 am
- Forum: Coding Feedback
- Topic: new soup does not work
- Replies: 32
- Views: 8962
Re: new soup does not work
Botany might've poisoned your Tomatos, that recipe shouldn't have resulted in Tear Juice under normal circumstances.
- Sat Mar 25, 2023 1:54 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 288138
- Sat Mar 25, 2023 1:53 am
- Forum: Coding Feedback
- Topic: new soup does not work
- Replies: 32
- Views: 8962
Re: new soup does not work
Did your soup boil over? It only spits out foam if you fill the pot all the way. What did you put in your tomato soup?
- Fri Mar 24, 2023 8:41 pm
- Forum: Ideas
- Topic: Conversion antags should offer up ghost control
- Replies: 19
- Views: 2484
Re: Conversion antags should offer up ghost control
Sorry but is this bait? This is a horrible idea. That was un-necessarily rude of me. I don't think this is a good idea.
Conversions removing you from playing the game is negative fun and would fast track to conversion modes being removed.
Conversions removing you from playing the game is negative fun and would fast track to conversion modes being removed.
- Fri Mar 24, 2023 8:36 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 288138
- Fri Mar 17, 2023 6:19 am
- Forum: Player's Club
- Topic: Reider 1984'ing a clown that just wanted to pursue his blade smithing career.
- Replies: 105
- Views: 8938
Re: Reider 1984'ing a clown that just wanted to pursue his blade smithing career.
Well I'm just being future-proofing my comment don't worry
- Fri Mar 17, 2023 4:24 am
- Forum: Player's Club
- Topic: Reider 1984'ing a clown that just wanted to pursue his blade smithing career.
- Replies: 105
- Views: 8938
Re: Reider 1984'ing a clown that just wanted to pursue his blade smithing career.
Maybe if you bought this guy lunch instead of banning them they'll reform?i bought him lunch the next day
- Mon Mar 13, 2023 2:11 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 288138
- Sun Mar 12, 2023 7:51 pm
- Forum: Player's Club
- Topic: i want a headmin review because the explosion wasn't my fault nut
- Replies: 80
- Views: 7622
Re: i want a headmin review because the explosion wasn't my fault nut
If I was EORG prepping my maxcaps I'd remove one of the two tanks and keep it in my backpack, then just slap them together at 0:03. Like it's not that hard
- Sun Mar 12, 2023 7:48 pm
- Forum: Closed Policy Discussion
- Topic: Is healing people by monkifying them and then using mutadone an exploit?
- Replies: 28
- Views: 3158
Re: Is healing people by monkifying them and then using mutadone an exploit?
This is not trivial when the new species doesn't have the same organs. Well there's already code to transfer organ damage over. In fact if it's not working that's straight up a bug. As for bodyparts, that's trivially easy. Arm to arm, leg to leg. There's just nothing for that. I think this arose as...
- Sun Mar 12, 2023 6:19 pm
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3927
Re: You shouldn't slide when slipping on ice with magboots on.
EVA has anti-ice-slip boots in it as well, they're not miner only - anyone can get a pair.
In any case yeah I think magboots should protect against ice slips
- Sun Mar 12, 2023 6:11 pm
- Forum: Player's Club
- Topic: i want a headmin review because the explosion wasn't my fault nut
- Replies: 80
- Views: 7622
Re: i want a headmin review because the explosion wasn't my fault nut
What was he meant to do? Oh I dunno, maybe "don't bring maxcaps onto the shuttle"kieth4 wrote: I've got a simple and quick view. The bombs were secured, it's not his fault. An unrelated shitter broke the locker took apart the bomb and then blew it up. What was he meant to do? Kill the gygax?
- Sun Mar 12, 2023 5:54 pm
- Forum: Closed Policy Discussion
- Topic: Is healing people by monkifying them and then using mutadone an exploit?
- Replies: 28
- Views: 3158
Re: Is healing people by monkifying them and then using mutadone an exploit?
Fairly certain this is a side effect from the fact that we re-create every limb when species changes, sending all damage to the void, which is definitely an oversight
- Tue Feb 28, 2023 7:39 am
- Forum: Coding
- Topic: [Bounty] Better Admin tools for manipulating AI laws
- Replies: 1
- Views: 1914
Re: [Bounty] Better Admin tools for manipulating AI laws
I'll give a peek at this, I've been wanted to make a tool for this for ages anyways.
- Fri Jan 27, 2023 9:50 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 3284
Re: Heretics shouldn't need a focus
Anyone's free to add more intermittent spells, just ping me over it and we can talk. I have some ideas of my own around. Re: "easier earlygame and harder lategame pls", also not opposed to this - if someone wants to go through and make the earlier nodes cheaper and later notes more expensi...
- Fri Jan 27, 2023 8:34 pm
- Forum: Spriting and Mapping
- Topic: No more single-z maps to be added into rotation, more stacked map design.
- Replies: 11
- Views: 3732
Re: No more single-z maps to be added into rotation, more stacked map design.
I don't entirely agree on making maps compact and stacked. While you ARE adding vertical interaction, you don't get to see any of it within the department. Tram for example - Medbay is still 1z. Engineering is still 1z. Those departments would function identically if they were placed on a 1z map tha...
- Mon Dec 05, 2022 7:39 pm
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3297
Re: Codify the Instantgib rifle as a license to kill
What if all of them deleted upon drop rather then just a few of them Drop your I win gun and the threat is gone At that point you're either A. Suggesting a code change (One I don't necessarily agree with, why would we "balance" something over the Christmas tree. Also this is policy discus...
- Mon Dec 05, 2022 9:23 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3297
Re: Codify the Instantgib rifle as a license to kill
Double-posting to share my own opinion: Dumb idea. Will just massively derail the round even more than it already does. Doesn't let anyone else enjoy their presents and results in everyone rushing down one guy for free antag.
- Mon Dec 05, 2022 9:16 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3297
Re: Codify the Instantgib rifle as a license to kill
Multiple people in the past have gotten banned for mass murder (>3 kills) with an instagib rifle on Christmas.Striders13 wrote: ↑Sun Dec 04, 2022 6:17 am rule 0 already exists and I've seen it used on non-antag instagib rifle murderbones twice. I don't think anyone actually got a ban for it.
- Sun Oct 30, 2022 6:30 pm
- Forum: Coding Feedback
- Topic: Reduce Midround Traitor
- Replies: 14
- Views: 1666
Re: Reduce Midround Traitor
We had that, it was called "thieves", a lot of people disliked it and called it a waste of threatPandarsenic wrote: ↑Sun Oct 30, 2022 1:43 am Bring back Swarmers and spawn Swarmers instead
Nah but for real a different low-threat sink would be really nice instead of infinite Traitors.