Search found 3015 matches
- Sun Jun 05, 2016 2:29 am
- Forum: Resolved Appeals
- Topic: [unknown] Doohm - antag ban appeal
- Replies: 22
- Views: 4227
Re: [unknown] Doohm - antag ban appeal
Also not involved, but I did ahelp him about this. He is taking up job slots others might want, and usually going braindead or suiciding if he's not antag. When he is antag, he just tries getting as high a body count as possible. So yeah, if he's going to just roll for antag, and he can't be antag, ...
- Thu Jun 02, 2016 9:24 pm
- Forum: Ideas
- Topic: Round Role Requirements
- Replies: 13
- Views: 3390
Re: Round Role Requirements
Yeah, it sucks to find out it's gang and then realize that you're the detective and there's just the warden and you.
- Mon May 30, 2016 10:41 pm
- Forum: Ideas
- Topic: Lawset rotation (altrenative to inaction clause removal)
- Replies: 24
- Views: 4996
Re: Lawset rotation (altrenative to inaction clause removal)
Maybe have Asimov, corporate, and paladin in rotation, with Asimov with the greatest chance of appearing, then corporate, then paladin. Or maybe switch out paladin for tyrant, since paladin is used to validhunt.
- Sat May 21, 2016 12:37 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535070
Re: Simple Questions Thread
Is there a way to disarm a nuke on nuke ops? I found the nuke with the disk in, but had no idea how to disarm so I couldn't be the hero the station needed as the clown. if the nuke has the disk in it, all you need is the code. to disarm an armed nuke you need to unlock it, and unlocking it requires...
- Fri May 20, 2016 11:16 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535070
Re: Simple Questions Thread
Is there a way to disarm a nuke on nuke ops? I found the nuke with the disk in, but had no idea how to disarm so I couldn't be the hero the station needed as the clown.
- Wed May 18, 2016 1:16 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8402
Re: Remove Tesla Grilles
Anyone saying "git gud", get out. You have no valuable input to add to this thread. When you feel like you can give a legit reason other than "git gud" for why this should not be removed, come back. I'm all for stopping greytide(the reason this was added, I think), but this can i...
- Mon May 16, 2016 9:32 pm
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8402
Re: Remove Tesla Grilles
It doesn't even make sense that touching the grill gives you a minor shock while throwing something at it shocks everyone within a three tile radius, killing them. I know this is 2D spessmens and we don't strive for realism, but that's ridiculous.
- Sun May 15, 2016 9:46 pm
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8402
Re: Remove Tesla Grilles
It just feels wrong that anyone besides the greytider gets killed for the greytider's actions. Maybe make it only affect the moron who threw it as anonmare said
- Sun May 15, 2016 2:18 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8402
Re: Remove Tesla Grilles
From what I can tell, they're not that popular. I don't know why anyone would want them. Also, never seen someone use them in a robust way besides a nuke op who blew himself up and the limbs hit a grille, shocking the guy who killed him to death.
- Sat May 14, 2016 2:12 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8402
Remove Tesla Grilles
They're annoying and OP. One greytider can kill a bunch of innocent people just by being stupid and throwing something at a shocked grille.
- Sun May 01, 2016 7:58 pm
- Forum: Resolved Appeals
- Topic: [Okand37] BeeSting12 pAI Jobban
- Replies: 7
- Views: 1943
Re: [Okand37] BeeSting12 pAI Jobban
It was a bad ban, but it's only a day, so I don't really have a problem with it. Also, I did warn my master that it wouldn't be a good idea to do as he said on the directive telling me to run people over. I've never seen a pAI not beg to be hacked when put in a MULEbot. MULE pAIs are pretty much use...
- Sun May 01, 2016 12:01 am
- Forum: Resolved Appeals
- Topic: [Okand37] BeeSting12 pAI Jobban
- Replies: 7
- Views: 1943
Re: [Okand37] BeeSting12 pAI Jobban
Thanks for making the ban shorter. Although every pAI I've seen has asked to be hacked, I agree with the ban length. I should've ahelped that before attacking someone, and I'll make sure to do so in the future when I recieve questionable laws.
- Sat Apr 30, 2016 11:47 pm
- Forum: Resolved Appeals
- Topic: [Okand37] BeeSting12 pAI Jobban
- Replies: 7
- Views: 1943
Re: [Okand37] BeeSting12 pAI Jobban
Thanks for making the ban shorter. Although every pAI I've seen has asked to be hacked, I agree with the ban length. I should've ahelped that before attacking someone, and I'll make sure to do so in the future when I recieve questionable laws.
- Sat Apr 30, 2016 9:41 pm
- Forum: Resolved Appeals
- Topic: [Okand37] BeeSting12 pAI Jobban
- Replies: 7
- Views: 1943
[Okand37] BeeSting12 pAI Jobban
Byond account and character name: BeeSting12, SEXY was my pAI name at the time of the ban. Banning admin: Okand37 Ban type (What are you banned from?): pAI jobban Ban reason and length: You have been jobbanned by okand37 from: pAI. The reason is: Had their master take the safety switches off of a mu...
- Sat Apr 16, 2016 1:42 am
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8825
Re: Change Detective. Remove Lawyer
I'm relatively new to ss13, only joined in January. I half support this idea and half don't. I like the part of lawyers being removed, not like any trials ever happen anyway. (The one time I tried having a trial as a captain, the HoS went all loose cannon and lasered the antag because MUH VALIDS!) H...