Search found 371 matches
- Tue Dec 02, 2014 4:03 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13762
Re: Goon Chemistry & The Codebase Drug Ban
Any feature can work, it just needs to be thoroughly tested. Sadly that's the problem, many a new feature or change or not extensively tested. That's not to entirely fault the person who did the addition, there's only so much one person can do. One of the perks of NT Station was that it offered a g...
- Tue Dec 02, 2014 4:00 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29243
Re: So now explosions destroy all the things
Uh... no they haven't. The only explosion before this that could destroy items was a PDA bomb... or being flatout gibbed in an explosion.iyaerP wrote:Kudzu is a random event. Also, explosions have always done this.
- Tue Dec 02, 2014 3:57 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29243
Re: So now explosions destroy all the things
Who the hell thought this was a good idea.
- Tue Dec 02, 2014 4:29 am
- Forum: General Chat
- Topic: BYOND webclient
- Replies: 13
- Views: 3552
Re: BYOND webclient
It doesn't work with every server, they have to enable it in the code somehow.
- Mon Dec 01, 2014 2:27 pm
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8763
Re: Very specific question
There is a difference in having in game relationships and in game sex relationships. It's kind of annoying when I need acid for the machines in Robotics, and I go to chemistry and wait an hour only to find out that the chemist and an assistant decided to go fuck in the dorms. Again, this is a game ...
- Mon Dec 01, 2014 1:58 pm
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8763
Re: Very specific question
There is a difference in having in game relationships and in game sex relationships. It's kind of annoying when I need acid for the machines in Robotics, and I go to chemistry and wait an hour only to find out that the chemist and an assistant decided to go fuck in the dorms. Again, this is a game a...
- Mon Dec 01, 2014 12:41 pm
- Forum: Ideas
- Topic: Simple consequences to damaged limbs
- Replies: 25
- Views: 4565
Re: Simple consequences to damaged limbs
Or we can just add decapitation/ bone breaking and the appropriate surgeries and call it a day.
Spoiler:
- Mon Dec 01, 2014 6:36 am
- Forum: Ideas
- Topic: Tasers/Lasers/Eguns/Stun Batons with power cells
- Replies: 17
- Views: 6526
Re: Tasers/Lasers/Eguns/Stun Batons with power cells
The reason Paradise and a few other small servers have it and it works well is because of the way taser shots work there. It runs on a pain meter, so to speak (Essentially holodeck pain. If you've played on a baycode server you should know what I'm talking about.). So it takes multiple shots to down...
- Sun Nov 30, 2014 6:55 pm
- Forum: Closed Policy Discussion
- Topic: Security ignoring the Law.
- Replies: 29
- Views: 8390
Re: Security ignoring the Law.
Once had a mime that broke into high security areas to get a telescopic baton, a cyborg tried to stop her, so they attempted (and failed) to space the cyborg. They are later brought into the brig. I add up the total crimes via space law (Sabotage, major trespass, theft, and possession of a weapon.),...
- Sun Nov 30, 2014 6:43 pm
- Forum: Closed Policy Discussion
- Topic: Discussion of 'La Mayo' Policy
- Replies: 119
- Views: 28030
Re: Discussion of 'La Mayo' Policy
Works better than admins having to ban players every other round for spouting memes, however.Saegrimr wrote:If you've ever posted on 4chan for longer than a week, you'll know exactly why wordfilters are stupid.
- Sun Nov 30, 2014 6:42 pm
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8763
Re: Very specific question
That's what DeathSquads are for.BlessedHeretic wrote:I concur. Although depending on their lewdness they might find this overly stimulating.Antonkr wrote:Making one of the people ling and telling them to eat the other person is 10/10 hilarity.
- Sun Nov 30, 2014 6:39 pm
- Forum: Closed Policy Discussion
- Topic: Arming up without reason. - And other things
- Replies: 45
- Views: 12976
Re: Arming up without reason. - And other things
Also ultimately sec can brig you and confiscate your shit, as it's illegal as fuck. And then you get to deal with the BUT SPACELAW IS OPTIONAL WHY YOU TAKE MY PROD OMG SHITCURITY bullshit. You can probably take a stun prod even if you aren't following space law... it's just one of those common sens...
- Sun Nov 30, 2014 6:50 am
- Forum: Closed Policy Discussion
- Topic: Arming up without reason. - And other things
- Replies: 45
- Views: 12976
Re: Arming up without reason. - And other things
If you prefer you could go play on bay. There you'll get in trouble for knowing how to use a gun without being security. You get in trouble for not having it as a selected skill that your character would know (There is a button in the menu where you can set what skills your character knows.) and th...
- Sat Nov 29, 2014 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Discussion of 'La Mayo' Policy
- Replies: 119
- Views: 28030
Re: Discussion of 'La Mayo' Policy
Probably wouldn't take that long to put a word filter in too, honestly.
- Sat Nov 29, 2014 2:01 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15473
Re: Expensive Armor from Protolathe
Make it so you only take one step per minute.
- Sat Nov 29, 2014 1:25 pm
- Forum: Closed Policy Discussion
- Topic: Security ignoring the Law.
- Replies: 29
- Views: 8390
Re: Security ignoring the Law.
An example of this which I have seen many times is when just decides to kill clowns or give them harsher sentences for being clowns or just killing or peram reading criminals who deserve 5 minute brig times at most. I also understand that space law is to be interpreted but I feel these are just a b...
- Sat Nov 29, 2014 1:09 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 647893
Re: Stories of Awesome (Or something close to it.)
>AI. >No, wait, Malfunctioning AI. >Ok let's start hacking APC's. >Have an idea of pretending to leave for the rest of the game. >Fucking Head of Personnel gave themself all access and ran into my core while I was directing my borgs, noticed I wasn't actually SSD (Braindead.). >They notice I forgot ...
- Sat Nov 29, 2014 12:27 pm
- Forum: Closed Policy Discussion
- Topic: Security ignoring the Law.
- Replies: 29
- Views: 8390
Re: Security ignoring the Law.
I tend to make a lot of players mad by actually following Space Law. Kind of funny, really, that players will suicide/ ghost over three minute crimes here. It's not like the hilarious amount of time you can be serving in the brig on Baystation/ Paradise (probably the best example because the behavio...
- Sat Nov 29, 2014 12:14 pm
- Forum: Video Games
- Topic: Sonic Boom (Worst platform ever?)
- Replies: 18
- Views: 3242
Re: Sonic Boom (Worst platform ever?)
I don't like games that play themselves, I guess you can say. The game was just too easy for me.ColonicAcid wrote:Generations was really good tho.
It's just personal preference.
- Sat Nov 29, 2014 12:13 pm
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8763
Re: Very specific question
People who pay this much attention to ERP are just jealous they can't get anyone to do it with them. As long as they aren't a head of staff or other important role literally screwing off and fucking the round up, it's 100% harmless. The biggest problem with ERP, the biggest impact it has on rounds,...
- Sat Nov 29, 2014 2:54 am
- Forum: Video Games
- Topic: Sonic Boom (Worst platform ever?)
- Replies: 18
- Views: 3242
Re: Sonic Boom (Worst platform ever?)
Only played Sonic 3 properly. Not really my type of game, but it wasn't horrible.
Played Generations for about a half hour and fuck that shit is horrible.
Decided to Google and see just how bad these games are getting. God damn.
Played Generations for about a half hour and fuck that shit is horrible.
Decided to Google and see just how bad these games are getting. God damn.
- Fri Nov 28, 2014 4:34 am
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8763
Re: Very specific question
There are these two tajaran in a relationship couple on Paradise that constantly detract from the game to the point where I want to take a flamethrower to them. If ERP was allowed there, they'd be doing it. Constantly. Nearly got shredded the other day asking for some things for Robotics. And what w...
- Thu Nov 27, 2014 1:06 am
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27064
Re: MY FIRST BAN
My first ban was for having fun.
- Wed Nov 26, 2014 10:49 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15473
Re: Expensive Armor from Protolathe
Power armor? We have mechs fuck that, now a Bio Armor like goon has is worth it. No speed reduction and protects against chems with the standard defense of a regular sec armor. But turned on power armor on paradise cant be replaced ( the clown cant loot ye/ the xenos scrath their heads, trying to t...
- Wed Nov 26, 2014 7:38 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49642
Re: Security Cyborgs, Silicons, and ASIMOV
Scott wrote:I still don't understand why secborgs are bad. All I have seen so far is "i ded pls nerf".
- Wed Nov 26, 2014 5:03 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49642
Re: Security Cyborgs, Silicons, and ASIMOV
The laser pointer or Research itself?Steelpoint wrote:Except it has to be upgraded to be reliable.
Not that hard to do enough research to get the laser pointer.
- Wed Nov 26, 2014 4:46 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49642
Re: Security Cyborgs, Silicons, and ASIMOV
Most other SS13 servers removed the Security Cyborg from their selection, and for good reasons. Uh... only Goonstation has, as far as I know. 95% of the crew have no way to defend themselves against a Sec Borg, and the weapons that can stop a Sec Borg are either melee based (and extremely hard to a...
- Wed Nov 26, 2014 4:38 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49642
Re: Security Cyborgs, Silicons, and ASIMOV
Most other SS13 servers removed the Security Cyborg from their selection, and for good reasons. Uh... only Goonstation has, as far as I know. 95% of the crew have no way to defend themselves against a Sec Borg, and the weapons that can stop a Sec Borg are either melee based (and extremely hard to a...
- Tue Nov 25, 2014 11:40 pm
- Forum: Closed Policy Discussion
- Topic: Banned for ghosting as an antag
- Replies: 34
- Views: 7735
Re: Banned for ghosting as an antag
Holy water deconverts cultists.Intigracy wrote:That actually is relevant to discussion.
If it's something like being caught trying to kill someone as traitor, that's one thing.
If it's ghosting to prevent from helping sec during rev, that's complete bullshit.
You can't deconvert cultists.
- Tue Nov 25, 2014 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Banned for ghosting as an antag
- Replies: 34
- Views: 7735
Re: Banned for ghosting as an antag
While it's annoying when they do it, this shouldn't be bannable.
- Tue Nov 25, 2014 3:24 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4400
Re: Inspection Day
This would be great on a Medium- high RP server. Here, however, the inspectors will be dead within twenty seconds and the crew will just go back to smashing each others heads open.
- Mon Nov 24, 2014 8:12 pm
- Forum: Off Topic
- Topic: Yo, Everyone
- Replies: 4
- Views: 1270
Re: Yo, Everyone
Hello.
- Mon Nov 24, 2014 1:48 pm
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 8905
Re: POLL: Keep Asteroidstation on Badger?
I like Asteroid Station a lot. It's got a lot of potential.
- Sat Nov 22, 2014 7:58 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15473
Re: Expensive Armor from Protolathe
Paracode actually has this. It's called 'Power Armour', and it gives you a HUGE speed boost, on top of space protection. I can't remember what it did in terms of defense. It requires a cell battery that you charge/ replace occasionally. If it comes in a lockbox, this shouldn't be too much of a prob...
- Sat Nov 22, 2014 7:52 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15473
Re: Expensive Armor from Protolathe
Alright, it's bothered me for some time that the late-game scientist's uniform is always the welding gas mask, NVG/NV-MedHud, a bag of holding, and a labcoat. While the labcoat is distinctive, I've always sort of wanted something that would be expensive to make and probably sub-par in the face of o...
- Thu Nov 20, 2014 2:56 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51358
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Maybe put in a sec mini-office/entry desk in place of one of the cells adjacent to the entryway to brig, kindof like how sybil has it. I've never really seen the point behind that room but if it's wanted it'd be easy to add. The entry desk is actually pretty damn useful. I think we need to add a se...
- Thu Nov 20, 2014 2:51 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49642
Re: Security Cyborgs, Silicons, and ASIMOV
I want to groan when people say Secborgs are too powerful or need nerf. (Mostly because they usually base these claims on incorrect facts) They ALREADY Have recharging tazers, not infinite shots. And using the stun part of their baton or the tazer drains a ton of power. Laser even more so. Raven776...
- Thu Nov 20, 2014 12:13 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 647893
Re: Stories of Awesome (Or something close to it.)
Chief Medical Officer during a rev round, if I had to be a head. Medbay is Rev Central aside from the bar and hallways, man. That place is never secure. Make polyacid syringes, chloral syringes, and sleep toxin syringes. Then run like hell. Fill your hypospray with some, or get a syringe gun. Resea...
- Wed Nov 19, 2014 3:36 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36758
Re: Population Issues
New Job Idea Customs Officer Spawns at Centcomm All new arrivals will have to go through the process of getting checked and searched by customs before they are allowed to come to the main station. New arrivals have a chance to spawn with illegal contraband. New Job Idea Immigration Officer Spawns a...
- Wed Nov 19, 2014 1:43 am
- Forum: Closed Policy Discussion
- Topic: Code delta
- Replies: 15
- Views: 3208
Re: Code delta
Yes, but being able to outright kill them over it won't solve anything, that'll just start riots and greytide.cedarbridge wrote:You know. What they're supposed to be doing in the first place.Spacemanspark wrote: so everyone DOES have to obey them.
- Wed Nov 19, 2014 1:40 am
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 32728
Re: Mutantrace Discussion
Vox is already something Baystation came up with.Cipher3 wrote:How about an oversized bird, in honor of Tokiko?Steelpoint wrote:Why not come up with a unique alien race that is not a oversized cat.
http://nanotrasen.se/wiki/index.php/Vox
Otherwise, yes.
Spoiler:
- Tue Nov 18, 2014 11:26 pm
- Forum: Closed Policy Discussion
- Topic: Code delta
- Replies: 15
- Views: 3208
Re: Code delta
Shouldn't stuff like "don't disobey your superiors or else DEATH" be Code Red policy, instead of Delta? As far as I know, Delta is only used for Nuke emergencies. You shouldn't really care about people obeying you when the nuke is about to go off, just worry about getting yourself and you...
- Tue Nov 18, 2014 10:04 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Update SS13 lore to account for Lizardmen?
- Replies: 85
- Views: 16669
Re: [POLL] Update SS13 lore to account for Lizardmen?
Which is bad, because they don't get any advantages for this validity even though they're humans Trusting admins to ban silicons when they murder lizards unfairly is such a complete waste of time when they can be just declared human according to the lore. Hulks can be incredibly destructive and imp...
- Tue Nov 18, 2014 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 32728
Re: Mutantrace Discussion
No please.Intigracy wrote:Catbeasts when?
- Tue Nov 18, 2014 8:24 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 48399
Re: Five Nights at Freddy's
Spawn in some practice laser guns renamed to Laser Gun, so the crew will feel a small bit of security until one of them empties the gun into a mob and still dies.
- Tue Nov 18, 2014 2:51 pm
- Forum: Off Topic
- Topic: NEW HERE, JUST WANTED TO SAY HI
- Replies: 28
- Views: 7056
Re: NEW HERE, JUST WANTED TO SAY HI
Run while you still can.
Again.
Again.
- Tue Nov 18, 2014 2:46 pm
- Forum: Spriting and Mapping
- Topic: It finally happened.
- Replies: 13
- Views: 4223
Re: It finally happened.
Oh, alright.WJohnston wrote:Nah I made these because I was horribly bored and this thing had been sitting on my to-do list for years now.
- Tue Nov 18, 2014 2:03 pm
- Forum: Spriting and Mapping
- Topic: It finally happened.
- Replies: 13
- Views: 4223
Re: It finally happened.
Did Baystation make this, I vaguely remember them doing something along these lines a few weeks ago.
- Tue Nov 18, 2014 1:59 pm
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3552
Re: Monkeys and muh valids
FNR Policy discussion is where it would go. https://tgstation13.org/phpBB/viewforum.php?f=33 Going out of your way to hunt down lizards/monkeys is shit, and would be dealt with if ahelped. If there's the legitimate known threat that there are changelings on the station, being a monkey makes you a p...
- Tue Nov 18, 2014 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Code delta
- Replies: 15
- Views: 3208
Re: Code delta
Green alert: Everything is fine, resume normal work. Round starts with this. Blue alert: Suspicious activities detected, be on guard. This switches on automatically for most, if not all round types here. Red alert: Confirmed hostile activity detected, remain in your department or seek shelter, depen...