Search found 2109 matches
- Mon Jun 15, 2020 10:09 am
- Forum: Former Admins
- Topic: [No Longer Admin] bigfatbananacyclops
- Replies: 9
- Views: 3475
Re: bigfatbananacyclops
Was waiting for a thread to be made for this guy, has always consistently been super helpful to me, even going way out of their way sometimes to assist me.
- Mon Jun 15, 2020 8:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1051252
Re: ITT: We make shitty suggestions and come up with poor ideas.
What makes ash walkers being lizards more interesting than moths?
- Sun Jun 14, 2020 11:31 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1051252
Re: ITT: We make shitty suggestions and come up with poor ideas.
2 suggestions. 1. Ice Moffs. Due to popular demand on one round, there should be ash lizards in ice box station....Though instead of lizards, ice moths. FLUFFY ICE moths on Ice box station. Give them pelt armor, instead of bone armor. Balance them how you will. Instead of a tendril give them a big ...
- Thu Aug 16, 2018 3:42 am
- Forum: Ideas
- Topic: Highpop gamemode: visitors
- Replies: 50
- Views: 11685
Re: Highpop gamemode: visitors
Yeah, the thing I'm drawing a blank on is what sort of objectives they might need, like... Their engine is broken, they need help from the station to repair/replace it. They have stuff to sell. Acquire credits. Don't sell their stuff at a loss or let it get stolen. (dunno how best to do this 'cause...
- Tue Aug 14, 2018 6:40 am
- Forum: Ideas
- Topic: Highpop gamemode: visitors
- Replies: 50
- Views: 11685
Re: Highpop gamemode: visitors
One objective could be that tourists are arriving and you must provide them with food,lodging and a tour. They could secretly be traitors wich would make sec paranoid and so on. It could also be space entrepreneurs coming to sell bizare product like a "gold honker™"! Or space refugees Or ...
- Sun Aug 12, 2018 11:58 am
- Forum: Ideas
- Topic: Highpop gamemode: visitors
- Replies: 50
- Views: 11685
Re: Highpop gamemode: visitors
They all have the one, same objective? What are some examples of objectives that are game defining enough to where this would warrant a gamemode?
- Wed Aug 01, 2018 12:51 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 10514
Re: Code bounty: gamemodes!
I would if I had any creativity or if every suggested gamemode on here wasn't just a conversion/cult gamemode.
- Wed Aug 01, 2018 4:27 am
- Forum: TGMC Development
- Topic: Movespeed
- Replies: 5
- Views: 8912
Re: Movespeed
I didn't mean to imply to bring over /tg/ movespeed, I just said that CM is infuriatingly slow.
- Mon Jul 30, 2018 5:09 am
- Forum: Ideas
- Topic: Quirk Ideas
- Replies: 7
- Views: 2260
Quirk Ideas
People in OOC will sometimes just randomly mention ideas for quirks but nobody actually posts them in the forums. Was wondering if making a thread asking for them would bring any ideas over.