Search found 2109 matches

by Mothblocks
Mon Jun 15, 2020 10:09 am
Forum: Former Admins
Topic: [No Longer Admin] bigfatbananacyclops
Replies: 9
Views: 3475

Re: bigfatbananacyclops

Was waiting for a thread to be made for this guy, has always consistently been super helpful to me, even going way out of their way sometimes to assist me.
by Mothblocks
Mon Jun 15, 2020 8:07 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1051252

Re: ITT: We make shitty suggestions and come up with poor ideas.

What makes ash walkers being lizards more interesting than moths?
by Mothblocks
Sun Jun 14, 2020 11:31 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1051252

Re: ITT: We make shitty suggestions and come up with poor ideas.

2 suggestions. 1. Ice Moffs. Due to popular demand on one round, there should be ash lizards in ice box station....Though instead of lizards, ice moths. FLUFFY ICE moths on Ice box station. Give them pelt armor, instead of bone armor. Balance them how you will. Instead of a tendril give them a big ...
by Mothblocks
Thu Aug 16, 2018 3:42 am
Forum: Ideas
Topic: Highpop gamemode: visitors
Replies: 50
Views: 11685

Re: Highpop gamemode: visitors

Yeah, the thing I'm drawing a blank on is what sort of objectives they might need, like... Their engine is broken, they need help from the station to repair/replace it. They have stuff to sell. Acquire credits. Don't sell their stuff at a loss or let it get stolen. (dunno how best to do this 'cause...
by Mothblocks
Tue Aug 14, 2018 6:40 am
Forum: Ideas
Topic: Highpop gamemode: visitors
Replies: 50
Views: 11685

Re: Highpop gamemode: visitors

One objective could be that tourists are arriving and you must provide them with food,lodging and a tour. They could secretly be traitors wich would make sec paranoid and so on. It could also be space entrepreneurs coming to sell bizare product like a "gold honker™"! Or space refugees Or ...
by Mothblocks
Sun Aug 12, 2018 11:58 am
Forum: Ideas
Topic: Highpop gamemode: visitors
Replies: 50
Views: 11685

Re: Highpop gamemode: visitors

They all have the one, same objective? What are some examples of objectives that are game defining enough to where this would warrant a gamemode?
by Mothblocks
Wed Aug 01, 2018 12:51 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10514

Re: Code bounty: gamemodes!

I would if I had any creativity or if every suggested gamemode on here wasn't just a conversion/cult gamemode.
by Mothblocks
Wed Aug 01, 2018 4:27 am
Forum: TGMC Development
Topic: Movespeed
Replies: 5
Views: 8912

Re: Movespeed

I didn't mean to imply to bring over /tg/ movespeed, I just said that CM is infuriatingly slow.
by Mothblocks
Mon Jul 30, 2018 5:09 am
Forum: Ideas
Topic: Quirk Ideas
Replies: 7
Views: 2260

Quirk Ideas

People in OOC will sometimes just randomly mention ideas for quirks but nobody actually posts them in the forums. Was wondering if making a thread asking for them would bring any ideas over.