Search found 3672 matches

by Not-Dorsidarf
Sat Dec 27, 2014 4:44 pm
Forum: Ideas
Topic: Reduce the ease in making a phazon
Replies: 39
Views: 8959

Re: Reduce the ease in making a phazon

Yeah, Phazons should require the stuff from any anomaly core to make
by Not-Dorsidarf
Sat Dec 27, 2014 4:41 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 910799

Re: Screenshots General

Goon is fun in a sort of "Holy fucking shit what is happening!?!?" way, which is why I play it when extended rounds on badger get too much.

Laggy and ugly though.
by Not-Dorsidarf
Sat Dec 27, 2014 3:36 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28029

Re: [poll] efficiency station 3 on badger

I find there aren't enough doors and stuff on this map.

Like, there's only one way into escape, and the chapel next door feels closed off and isolated. Maybe do a glass wall and a door? Same with the library. Huge wall all the way down, prevents library from being a through route
by Not-Dorsidarf
Thu Dec 25, 2014 10:39 pm
Forum: Ideas
Topic: Bring our administration & coderbase into line with policy
Replies: 1
Views: 719

Bring our administration & coderbase into line with policy

Step 1) Go to admins.txt

Step 2) CTRL-F "Hornygranny"

Step 3) Replace with "[Holy/Heavenly/Hellish/Hard-ass/High/Hyper/Hotel/Hippo]granny"

Step 4) Your administration/codebase is now in line with policy.







Help it's late here
by Not-Dorsidarf
Sat Dec 06, 2014 8:31 pm
Forum: Resolved Requests
Topic: Luck-Shitsec
Replies: 4
Views: 1867

Re: Luck-Shitsec

You neglected to mention here ( I was in this round ) That you had been coloring every damn floor in the station. There was a solid carpet of multicolor crayon runes all the way from medbay foyer to mining, despite being told to stop repeatedly, and on one occasion shot by me ( The detective ), drag...
by Not-Dorsidarf
Mon Apr 28, 2014 7:14 am
Forum: Former Admins
Topic: [No longer admin]Bluespace
Replies: 141
Views: 37486

Re: Bluespace

Bluespace is real cool. One of my favorite admins (And quite often the only one I see around)
by Not-Dorsidarf
Sat Apr 26, 2014 9:54 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 947295

Re: Minor Suggestions

That is a shifty awful stupid badbadbad idea psy. Just nonono.

Just because you get your jollies from bucklecuffing prisoners in interrogation and leaving them there doesnt mean that playershoulf be forced to spend forever in a small room with nothing to do.
by Not-Dorsidarf
Tue Apr 22, 2014 10:02 pm
Forum: Resolved Requests
Topic: Ban Request - Gunner Mull/Smallbubba
Replies: 4
Views: 1989

Re: Ban Request - Gunner Mull/Smallbubba

Borg here. He was pushing you around at which point you instantly issued death threats, firing your L6 SAW at random when the HOP threw a teargas grenade at you. Shortly after, he picked up the janitors gun and took a shot or two at you, at which point you beat / shot him to -90 hp, and would have k...
by Not-Dorsidarf
Sun Apr 20, 2014 10:08 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 845114

Re: Stories of rage, tears and regret

And you didn't even claim to be taking them to mining?
by Not-Dorsidarf
Sun Apr 20, 2014 9:50 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 910799

Re: Screenshots General

KingLouisXIV wrote:I decided to log in late at night. Unfortunately, I get this...

http://puu.sh/8c30f


After some shenanigans later, my round turns into this.

http://puu.sh/8c6Rh

And then this.

http://puu.sh/8cayC
Spacing horseheader wizards is my personal hobby.
by Not-Dorsidarf
Sun Apr 20, 2014 9:07 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052318

Re: ITT: We make shitty suggestions and come up with poor id

Make "gud" an item, and the more gud you have in your inventory the less stun time you take and the faster you move.

gud can be extracted from assistants in the gibber - they produce 1 gud for each nonsuicided assistant gibbed.
by Not-Dorsidarf
Sun Apr 20, 2014 8:58 am
Forum: Off Topic
Topic: Have I got news for you
Replies: 13
Views: 4390

Re: Have I got news for you

Beep boop law 1 emotions cause harm.
by Not-Dorsidarf
Sun Apr 20, 2014 8:44 am
Forum: Off Topic
Topic: This is where we HONK
Replies: 68
Views: 49243

Re: This is where we HONK

knoooooooooooooooooooooooooooH
by Not-Dorsidarf
Sat Apr 19, 2014 7:18 pm
Forum: NTStation Coding
Topic: Coding question: Exploding
Replies: 2
Views: 4086

Coding question: Exploding

Looking for some advice here: How exactly would I go about making a mob explode. Not just gib, but actually cause a explosion at its own location. If this is an easy question, I apologise, as I'm fairly new to the SS13 code.
by Not-Dorsidarf
Sat Apr 19, 2014 7:11 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 270711

Re: Sprite Requests

I need someone to code a DANGER: CLOWNS AHEAD sign, like the XENOS sign in mining.
by Not-Dorsidarf
Sat Apr 19, 2014 3:10 pm
Forum: Archived/Deleted
Topic: Bluespace
Replies: 13
Views: 4284

Re: Bluespace

Bluespace is real cool. One of my favorite admins (And quite often the only one I see around)
by Not-Dorsidarf
Sat Apr 19, 2014 8:54 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 845114

Re: Stories of rage, tears and regret

I was an assistant in a cult round ages ago. I spent the whole round running about taking photos of sec beating prisoners or whatever and sending them to the AI.

It turned out it was onehumaned to the Captain.
by Not-Dorsidarf
Sat Apr 19, 2014 8:52 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052318

Re: ITT: We make shitty suggestions and come up with poor id

Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.
by Not-Dorsidarf
Fri Apr 18, 2014 9:24 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 910799

Re: Screenshots General

Image

In case anyone was interested, and to start this thread off, here is Wjohnson's AI core with area overlay.
by Not-Dorsidarf
Fri Apr 18, 2014 8:57 pm
Forum: NTStation Ideas
Topic: Singularity and the Gravity generator
Replies: 4
Views: 2059

Re: Singularity and the Gravity generator

I guess so. Perhaps make it work like NarNars and pick a random person to follow if there are no beacons. Thereby crew trying to work out who it is and making them stick on a suit and dance around the singulo like a monkey to prevent the shuttle from being nommed?
by Not-Dorsidarf
Fri Apr 18, 2014 7:13 pm
Forum: NTStation Ideas
Topic: Singularity and the Gravity generator
Replies: 4
Views: 2059

Singularity and the Gravity generator

This suggestion is somewhat minor, but it would be cool if the singularity treated the gravity gen like a weaker singularity beacon until it was destroyed, ensuring gravity goes down to something other than power in the event of containment failure. This is extra-useful due to the fact that now ever...
by Not-Dorsidarf
Fri Apr 18, 2014 5:19 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 211439

Re: Site ideas

New title banner. Gives a more professional look.


Make it have the Ian with a captain hat somewhere on it because that sprite is so cute.