Search found 356 matches

by ExplosiveCrate
Sun Oct 26, 2014 9:23 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27785

Re: Mining stim pens.

How about I remove the lexorin entirely and just up the price to like 200 or something, a typical quick yield is like 1k points, and 10u of hyperzine isn't really as bad as the 30u pills + coffee used to be.
That... would actually be a fair compromise. I'm fine with that.
by ExplosiveCrate
Sun Oct 26, 2014 8:34 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17171

Re: Blobbernauts: What the fuck is this shit

I believe it's "acid" that uses the fire sprite.
by ExplosiveCrate
Sun Oct 26, 2014 5:35 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27785

Re: Mining stim pens.

I don't see how making an item less useful and actively harmful to miners made their lives easier. If anything, it just makes me less likely to play a non-silicon miner, knowing that I'm going to take damage for a very brief speed boost. I'd rather move around faster for a longer period of time than...
by ExplosiveCrate
Sun Oct 26, 2014 6:54 am
Forum: Coding Feedback
Topic: Dermal Armour Patch: Good night sweet prince
Replies: 125
Views: 30061

Re: Dermal Armour Patch: Good night sweet prince

"It's black so it must be for edgy shitlords"

If the jumpsuit had a different name and description you'd never even know it was an allusion to Deus Ex.
by ExplosiveCrate
Sun Oct 26, 2014 5:04 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 846524

Re: Stories of rage, tears and regret

It's actually very easy to make stun revolvers if you know what to deconstruct.With the HoS' help, you could probably mass-produce them about 5 minutes into the round.
by ExplosiveCrate
Sun Oct 26, 2014 4:58 am
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17171

Re: Blobbernauts: What the fuck is this shit

Still, limiting the reagents to a very small number (or, you know, just setting them on fire without any of this reagent bullshit) would probably be the best way to handle this. Otherwise it doesn't seem like it would matter how many stacks you had as long as that reagent was in your system. And app...
by ExplosiveCrate
Sat Oct 25, 2014 10:35 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1055812

Re: ITT: We make shitty suggestions and come up with poor id

Mining is too easy. Remove kinetic accelerators from the starting voucher options for miners and make them irradiate the user for every shot. What, can't handle mining without MUH GUNS? You should be glad that accelerators still exist, I can't fucking believe how entitled miners are especially when ...
by ExplosiveCrate
Sat Oct 25, 2014 9:17 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27785

Re: Mining stim pens.

Speedballing all of the pills so late-game mining could become bearable was the entire fucking point of the pills. Mining was actually fun when you didn't have to spend ten fucking minutes getting from the station to the dig site after delivering your first batch of minerals.
by ExplosiveCrate
Sat Oct 25, 2014 7:46 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17171

Re: Blobbernauts: What the fuck is this shit

How long SHOULD it last, though? Even a couple of seconds is enough to drop someone to half health, and that's not even counting the damage from the melee attacks.

The blobs shouldn't even set people on fire. Having a big moving wall that deals a shitload of damage is enough.
by ExplosiveCrate
Sat Oct 25, 2014 6:02 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17171

Blobbernauts: What the fuck is this shit

Right, so the blob can spawn blobbernauts by sacrificing factory nodes. Sure, it might seem like a good trade-off. A continuous stream of minions for one very powerful minion. I support the idea, even. The problem is the blobbernaut's special ability. That is, if you get hit by one and you aren't we...
by ExplosiveCrate
Thu Oct 23, 2014 3:39 pm
Forum: Coding Feedback
Topic: Asimov Law 1 needs to allow inaction
Replies: 24
Views: 4246

Re: Asimov Law 1 needs to allow inaction

Except that without the inaction cause the AI turns into an even bigger passive aggressive dick, especially since it doesn't have to do anything except follow any human orders without considering the consequences.
by ExplosiveCrate
Wed Oct 22, 2014 9:28 am
Forum: Coding Feedback
Topic: AI defense is getting ridiculous
Replies: 73
Views: 16544

Re: AI defense is getting ridiculous

Yep. You'd need two people to carry the chunks over to the satellite, and you can't throw anything to change directions is space since gibtonite takes up both slots. If you don't take out the two turrets you're going to need even more to avoid getting chainstunned.
by ExplosiveCrate
Sun Oct 19, 2014 10:45 pm
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 33860

Re: New Silicon Policy, /Silicons Policy General/

Would a hacked law stating "The following laws are to be followed in reverse order." work?
by ExplosiveCrate
Sun Oct 19, 2014 5:45 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 950122

Re: Minor Suggestions

Give borgs their stunning flashes back.
by ExplosiveCrate
Sun Oct 19, 2014 5:39 pm
Forum: Resolved Requests
Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
Replies: 28
Views: 9070

Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist

. Had that mob just come to my window and said in a startling majority "we want to go home," I would have had no problem just letting the timer run down and ending the round. The problem with that is that from what I can gather nobody even knew you were the one recalling the shuttle until...
by ExplosiveCrate
Fri Oct 17, 2014 8:59 am
Forum: Resolved Requests
Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
Replies: 28
Views: 9070

Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist

I was the only cyborg that round and while I was busy most of the round running around the asteroid (and later maint, trying to find who was recalling the shuttle) trying to be as helpful as a mining borg can be, I did end up running into the HoP once with Alie in the cargo bay. They had bolted the ...
by ExplosiveCrate
Fri Oct 17, 2014 12:04 am
Forum: Ideas
Topic: Turning bodies to ash with enough heat/time
Replies: 27
Views: 6006

Re: Turning bodies to ash with enough heat/time

I'm not sure about it, but probably people who died while being on fire as well. Toxins bursts into flames, scientist is deleted from the round ggnore Fire melts the floor and dies down because space is cold. Scientist is still dead, but able to come back into the round. Unless he reinforces the en...
by ExplosiveCrate
Thu Oct 16, 2014 11:57 pm
Forum: Video Games
Topic: Sawrge the Video Game
Replies: 99
Views: 27704

Re: Sawrge the Video Game

I really hope this flies under the media radar so the devs can't cash in on the controversy dollars.
by ExplosiveCrate
Thu Oct 16, 2014 9:08 pm
Forum: Ideas
Topic: Turning bodies to ash with enough heat/time
Replies: 27
Views: 6006

Re: Turning bodies to ash with enough heat/time

That's only assuming that burn damage is used instead of atmospheric temperature. And even then, IIRC burn damage stops being applied after death unless you actively hit the limbs with lasers/welders.
by ExplosiveCrate
Thu Oct 16, 2014 7:11 pm
Forum: General Chat
Topic: [POLL] Arrow keys or WASD?
Replies: 47
Views: 10971

Re: [POLL] Arrow keys or WASD?

I can't use WASD with my laptop without putting my arms in uncomfortable positions.

But hey, at least I have a numpad so it's not so bad.
by ExplosiveCrate
Thu Oct 16, 2014 7:09 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 846524

Re: Stories of rage, tears and regret

At least he was understanding and didn't get butthurt about it.

RIP Donk Demolitions Operative #1, you were a true inspiration.
by ExplosiveCrate
Tue Oct 14, 2014 10:53 pm
Forum: General Chat
Topic: Problem with carp meat
Replies: 10
Views: 3064

Re: Problem with carp meat

You could also ask botany for one of their trays and a pack of soy seeds so you can produce am infinite amount of carpotoxin. There's even an incredibly useful medicine that you can make out of it, so the CMO shouldn't get on your ass for having koi beans.
by ExplosiveCrate
Wed Oct 08, 2014 10:04 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673782

Re: Little things you learned that are game changing

To elaborate on that, kudzu is a mutation of common weeds, and kudzu itself has many, many mutations. Some eat plasma, some actually strangle people, some act like impassable walls.
by ExplosiveCrate
Wed Oct 08, 2014 5:50 am
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 21763

Re: remove tableclimbing

Yes, I'm asking if doing that could potentially get you banned or not.
by ExplosiveCrate
Wed Oct 08, 2014 1:19 am
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 21763

Re: remove tableclimbing

Did we ever even get an answer on whether chefs/bartenders can kill/seriously injure people who tablehop/try to tablehop into their workplaces?
by ExplosiveCrate
Wed Oct 08, 2014 1:04 am
Forum: Ideas
Topic: Making the UI Better
Replies: 16
Views: 2886

Re: Making the UI Better

A lot of people can't use hotkeys because they're using a laptop/keyboard without a numpad.
by ExplosiveCrate
Tue Oct 07, 2014 8:44 am
Forum: Ideas
Topic: [POLL] Beepsky 2OP4me
Replies: 28
Views: 5440

Re: [POLL] Beepsky 2OP4me

Aside from making projectiles actually hit Beepsky without having to click on his tiny-ass moving sprite, I'm all for replacing Beepsky's metal cuffs with biodegradable zipties, if only to prevent Assistants from gaining free cuffs. But yeah, Beepsky's not really overpowered. Could use some tweaks, ...
by ExplosiveCrate
Mon Oct 06, 2014 8:36 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 10996

Re: Traitor Item price Rebalance

Splitting the emag into two items is an interesting idea.. Remove the emag's ability to open doors and introduce a new item that lets you do one of two things: instantly open a door, breaking it in the process (like the current emag), or take some time to hack the door and take full control of it (t...
by ExplosiveCrate
Sun Oct 05, 2014 10:23 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673782

Re: Little things you learned that are game changing

Becoming a slime person (not an actual slime) draws from your alien color preference. Thus, you can become a spoopy ghost by setting it to white.
by ExplosiveCrate
Fri Oct 03, 2014 9:03 pm
Forum: Coding Feedback
Topic: Prayers for changeling playtesting
Replies: 17
Views: 3656

Re: Prayers for changeling playtesting

The problem with stealthy antags without robust weapons is that they're incredibly boring for everyone except maybe the antag. If they do their job, nothing changes within the round. If they fail, they're left defenseless against security, get gibbed, and change nothing within the round.
by ExplosiveCrate
Thu Oct 02, 2014 9:24 pm
Forum: General Chat
Topic: Asimov is Borked
Replies: 94
Views: 20772

Re: Asimov is Borked

didn't allow silicons to straight up kill most antagonists. 1. Safeguard: Protect your assigned space station to the best of your ability. 3. Protect: Protect the crew of your assigned space station to the best of your abilities, Adjust order to taste. Those two laws obligate the AI to kill any non...
by ExplosiveCrate
Thu Oct 02, 2014 8:23 pm
Forum: General Chat
Topic: Asimov is Borked
Replies: 94
Views: 20772

Re: Asimov is Borked

I honestly never saw a suggestion on that thread that didn't allow silicons to straight up kill most antagonists. Which is, you know, one if the reasons Asimov is used right now.
by ExplosiveCrate
Wed Oct 01, 2014 6:03 pm
Forum: General Chat
Topic: Asimov is Borked
Replies: 94
Views: 20772

Re: Asimov is Borked

Asimov is shit, but it's the only lawset that has the AI be a completely neutral force. As far as I know, nobody's made a good alternative that didn't tilt the AI in favor of the crew/station.

And you'd be an idiot to not expect the same number of specific policies if the default lawset was changed.
by ExplosiveCrate
Tue Sep 30, 2014 3:25 am
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 22899

Re: remove assistant

What would removing assistants even accomplish? Limiting the amount of total characters (note, characters, not players) on a server? Shifting all of the regular assistant players to a different job without actually changing the way they play?
by ExplosiveCrate
Mon Sep 29, 2014 4:18 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 38907

Re: Heads of Staff and Security: They're a fucking joke

>instant delivery of neurotoxin to grayshirts is useless
by ExplosiveCrate
Thu Sep 25, 2014 5:45 pm
Forum: Ideas
Topic: Let mining borgs use the ore redemption machine.
Replies: 10
Views: 2139

Re: Let mining borgs use the ore redemption machine.

They can use the old smelter at the mining outpost, it just won't generate points. Not like borgs can use points anyways.
by ExplosiveCrate
Thu Sep 11, 2014 3:19 am
Forum: Ideas
Topic: Let Ninja pAIs Control the Suit
Replies: 3
Views: 898

Re: Let Ninja pAIs Control the Suit

To be fair, you are putting your life in the hands of another player, who could easily screw you over and pass it off as lag.
by ExplosiveCrate
Mon Sep 08, 2014 5:37 am
Forum: Coding Feedback
Topic: [POLL] Has Mining update been successful?
Replies: 120
Views: 35530

Re: [POLL] Has Mining update been successful?

You can keep the bot from moving by using a mining scanner on it, which sets it to attack mode, and hitting it with a satchel dumps everything in its inventory. It's more useful as a mining crate that can shoot stuff.

But yeah, mining isn't really a problem after the buffs to mineral spawn rates.
by ExplosiveCrate
Fri Aug 08, 2014 2:56 am
Forum: Ideas
Topic: Revolution changes
Replies: 61
Views: 14041

Re: Revolution changes

It's surprisingly easy to be stealthy on goon, with all the hidden nooks and crannies, plants that you can hide in, and the ability to switch outfits instantly.
by ExplosiveCrate
Sat Aug 02, 2014 12:40 am
Forum: NTStation Feedback
Topic: Why do Xenomorphs have a free stun ability again?
Replies: 18
Views: 8302

Re: Why do Xenomorphs have a free stun ability again?

Because ripleys are the embodiment of suck.
by ExplosiveCrate
Fri Aug 01, 2014 8:34 am
Forum: Ideas
Topic: Construction Idea - Bomb Collar
Replies: 16
Views: 3636

Re: Construction Idea - Bomb Collar

Cipher4 wrote: Is the toxins bomb suit really bomb-proof,
No, but it'll keep the body from gibbing at the very least!
by ExplosiveCrate
Wed Jul 30, 2014 3:25 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 71043

Re: [POLL]Should the Assistant role have reduced Antag statu

Yeah, outright eliminating assistant antag is a horrible idea that would just validate valid seeking vigilantes. Reducing it to around half is the best way to go about this.
by ExplosiveCrate
Wed Jul 30, 2014 11:48 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 912167

Re: Screenshots General

I remember admins mentioning that it isn't valid to sniff out the cult with the bugged construct mechanics.
by ExplosiveCrate
Wed Jul 30, 2014 9:11 am
Forum: Ideas
Topic: Nerf the HoS's armor
Replies: 33
Views: 8248

Re: Nerf the HoS's armor

Isn't Araneus just a resprited space bat though
by ExplosiveCrate
Tue Jul 29, 2014 11:32 am
Forum: Coding Feedback
Topic: Mining droprates general
Replies: 25
Views: 6005

Re: Mining droprates general

Can it actually get out of the explosion radius of gibtonite now?
by ExplosiveCrate
Sat Jul 26, 2014 12:46 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673782

Re: Little things you learned that are game changing

But that takes way more time than just clicking once on a beaker with another beaker. The point here is that you have an almost-instant and easily-spammable method of creating smoke without sacrificing the clown for a Smoke spell book.
by ExplosiveCrate
Sat Jul 26, 2014 12:41 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 620494

Re: Pet Peeves Thread - Little things that REALLY annoy you

Using the medbelt to store first aid equipment is a waste of valuable space. You're better off keeping everything in the medkit and filling your belt with pills and beakers of tricord/DD.
by ExplosiveCrate
Sat Jul 26, 2014 12:49 am
Forum: Coding Feedback
Topic: [POLL] Has Mining update been successful?
Replies: 120
Views: 35530

Re: [POLL] Has Mining update been successful?

But their presence did encourage miners to actually do their jobs, even if there is no RnD staff. If you removed the point system and moved everything to the protolathe miners would have no reason to do anything if nobody in researching, even if there's a ton of other jobs that occasionally need the...
by ExplosiveCrate
Sat Jul 26, 2014 12:43 am
Forum: NTStation Feedback
Topic: Why do Xenomorphs have a free stun ability again?
Replies: 18
Views: 8302

Re: Why do Xenomorphs have a free stun ability again?

Because that's really their only offensive ability. Without it it'd be impossible for drones or hunters to grab humans, specially now that there's a whole bunch of facehugger-proof masks and helmets.

I mean, they are supposed to be a button that admins press when the round gets stale.