Search found 319 matches
- Thu Apr 19, 2018 8:31 pm
- Forum: Off Topic
- Topic: Philosophy problem that genuinely keeps me up at night
- Replies: 79
- Views: 25266
Re: Philosophy problem that genuinely keeps me up at night
[ Do you have a source for this? It sounds like some bullshit tbh. https://en.wikipedia.org/wiki/Wave%E2%80%93particle_duality Systems changing in response to the circumstances under which the observer or future observers measure them. One of the most basic and well-known phenomenon. Surprised I wo...
- Wed Apr 18, 2018 6:13 pm
- Forum: Off Topic
- Topic: Philosophy problem that genuinely keeps me up at night
- Replies: 79
- Views: 25266
Re: Philosophy problem that genuinely keeps me up at night
Experiments in the behavior of light particles and quantum mechanics would suggest that there is a conscious mind or "observer" of ourselves that transcends time. You're neglecting a third possibility, that you could be yourself in two places at the same time. Do you have a source for thi...
- Sun Apr 15, 2018 2:45 am
- Forum: Town Hall
- Topic: Trialmin Review: Jcll
- Replies: 42
- Views: 8884
Re: Trialmin Review: Jcll
Very nice and dedicated to making the servers better. Plesant to work alongside.
Promote!
Promote!
- Fri Apr 13, 2018 2:42 pm
- Forum: Video Games
- Topic: Guild Wars 2
- Replies: 14
- Views: 3821
Re: Guild Wars 2
Nope!dezzmont wrote: Is joining a new server or playing with a guild on another server awful still?
Server only matters for WvW and PvP these days really. You can play with anyone as long as they're in the same region as you (North America vs Europe etc.)
- Wed Apr 11, 2018 10:22 pm
- Forum: Video Games
- Topic: Guild Wars 2
- Replies: 14
- Views: 3821
Re: Guild Wars 2
I used to play that game. Then Heart of Thorns happened. Not falling for Anet's marketing ever again. HoT and the post-expansion content taking more than a year to release made it clear that their development team has severe management problems. What are you referring to specifically? The legendary...
- Wed Apr 11, 2018 10:03 pm
- Forum: Video Games
- Topic: Guild Wars 2
- Replies: 14
- Views: 3821
Re: Guild Wars 2
Sure! I'll make one/join if you want. I have a commander tag etc.
I can teach raids/fractals too if people are interested in that sort of thing ^_^
I can teach raids/fractals too if people are interested in that sort of thing ^_^
- Tue Mar 20, 2018 1:07 pm
- Forum: Town Hall
- Topic: Trialmin Review: Ahammer18
- Replies: 6
- Views: 1589
Re: Trialmin Review: Ahammer18
Seemed nice enough the few times I spoke with them. They don't seem to be very active though so I'd reccomend extending until they have more time to admin.
- Tue Mar 20, 2018 1:01 pm
- Forum: Town Hall
- Topic: Trialmin Review: Nabski
- Replies: 13
- Views: 3252
Re: Trialmin Review: Nabski
Occasionally pushes too many buttons in a round, but overall is an extremely dedicated admin (frequently the only admin online on multiple servers) and plesant to work alongside.
- Fri Mar 16, 2018 4:14 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20974
Re: Chemistry macros
What is the original PR that added chemistry macros btw? I can't seem to find it. It was a mrty PR. As they were banned by github none of their PRs are visible. Hidding merged PR's because the author was banned seems rather.....dumb. edit: wait they were banned by github themself or just from our r...
- Fri Mar 16, 2018 2:00 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20974
Re: Chemistry macros
It was a mrty PR. As they were banned by github none of their PRs are visible.CPTANT wrote:What is the original PR that added chemistry macros btw? I can't seem to find it.
- Fri Mar 02, 2018 2:56 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 42301
Re: Antagonist reputation system
I'm pretty sure it's not enabled at the moment.
- Fri Feb 23, 2018 3:12 pm
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 7912
Re: Crew/Non-antagonist objectives.
Goon has these, you could grab some ideas from there.
As I recall they're stuff like:
Chemist - have X units of (chem) in your bloodstream at the end of the shift.
Bartender - Ensure x people are drunk at the end of the shift.
Janitor - Ensure (department) is spotless at the end of the shift.
As I recall they're stuff like:
Chemist - have X units of (chem) in your bloodstream at the end of the shift.
Bartender - Ensure x people are drunk at the end of the shift.
Janitor - Ensure (department) is spotless at the end of the shift.
- Sun Feb 18, 2018 7:48 am
- Forum: Admin Feedback
- Topic: TribeofBeavers
- Replies: 17
- Views: 6141
Re: TribeofBeavers
I'm just going off what this says. Perhaps something didn't get logged somehow but this is all I saw: [03:34:23]SAY: Colin Thomas/Mikeike545 : fix it (99,147,2) [03:34:24]SAY: Colin Thomas/Mikeike545 : law 2 (99,147,2) [03:34:25]EMOTE: *no key*/(Ian) : <b>Ian</b> yaps. (98,133,2) [03:34:25]SAY: Leor...
- Sun Feb 18, 2018 7:22 am
- Forum: Admin Feedback
- Topic: TribeofBeavers
- Replies: 17
- Views: 6141
Re: TribeofBeavers
I double checked the logs just to be sure. [03:34:23]SAY: Colin Thomas/Mikeike545 : fix it (99,147,2) [03:34:24]SAY: Colin Thomas/Mikeike545 : law 2 (99,147,2) (snipped 21 lines of unrelated chatter) [03:34:38]SAY: Colin Thomas/Mikeike545 : alright do it or ill kill the nearest person (99,147,2) You...
- Sun Feb 18, 2018 6:20 am
- Forum: Admin Feedback
- Topic: TribeofBeavers
- Replies: 17
- Views: 6141
Re: TribeofBeavers
As I recall the situation you asked to be let in, then told the AI you were going to cause human harm if they diedn't open the upload when they didn't respond. I considered that probable cause to refuse you access under Silicon Protections rule 6: Any silicon under Asimov can deny orders to allow ac...
- Sat Feb 17, 2018 4:49 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537183
Re: Simple Questions Thread
It definitely is. I've created multiple room temp canisters full before.halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
By the way, any amount can be 1000kpa if you heat it enough.
- Thu Feb 08, 2018 9:35 pm
- Forum: Video Games
- Topic: Monster Hunter World
- Replies: 231
- Views: 67560
Re: Monster Hunter World
How is the hunting horn in this game?
I liked it in the other ones but am waiting to play world until it comes out on pc.
I liked it in the other ones but am waiting to play world until it comes out on pc.
- Wed Jan 24, 2018 5:54 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23588
Re: bring back singularity as main powersource
The singulo might be easier for antags to release, but at least it doesnt usually blow up 15 minutes into an extended round because the people who set it up made a mistake and didn't notice until it was way too late. The SM on the other hand ... What? The tesla/singulo got released roundstart const...
- Wed Jan 24, 2018 12:23 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23588
Re: bring back singularity as main powersource
I prefer the SM. It takes a bit of effort/knowledge to sabotage, so the round isn't constantly being cut short because someone cut one wire, set the PA to 2, or didn't know how to set it up and turned on the PA before containment. It also creates the neat scenario of trying to find and fix the probl...
- Tue Jan 16, 2018 10:00 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14592
Re: Persistent (cosmetic) unlocks
make it so you have to do something really absurd and long and grindy to get a grey jumpsuit as assistant Preform every unique suicide at least once? :P I'd be in favour of unlockable cosmetic stuff. It'd be good to have some sort of goal to work towards across rounds. They could work like the dete...
- Tue Jan 16, 2018 4:23 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14592
Re: Persistent (cosmetic) unlocks
Basically there were persistant beards that grew for each round you survived, eventually getting special effects like rainbows or flames. If you died or were shaved you had to start over. People quickly started shaving/killing each other them, starting a bunch of dumb arguments, ahelps, and salt. No...
- Mon Jan 15, 2018 2:49 pm
- Forum: General Chat
- Topic: Bugs which turned into features
- Replies: 10
- Views: 3124
Re: Bugs which turned into features
"Touching" the SM using TK would disintegrate you, same as if you touched it normally. Now it melts your head instead.
- Sun Jan 14, 2018 7:21 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13851
Re: Enlarge your round
You could try to add more station goals that are really hard to make/do but make the rewards really OP/fun. It would give people incentive to stay and try for it. Giving random crew members goon-esque objectives to work on for discount greentext. Have less traitors are roundstart but increase the ch...
- Fri Jan 12, 2018 11:26 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11667
Re: Cultist Deconversion?
I usually use braindead assistants for runes that need multiple people. There are always a few around somewhere to convert.
- Wed Jan 10, 2018 11:12 pm
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26014
Re: Chemistry Macros
A lot of the bar ones need drinks from both machines, so that could be tricky. I guess you could do half the recipe in each or something.PKPenguin321 wrote:Somebody should make a list of these but for the bar dispensers
- Wed Jan 10, 2018 1:33 am
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26014
Re: Chemistry Macros
someone please go put all this on the wiki. also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later lets see how fast we get this removed :^) I don't think you can with a standard 100u beaker. You get like 94u of meth from what I ...
- Mon Jan 08, 2018 8:42 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20974
Re: Chemistry macros
I made a bunch of the macros and I found the reason it was so strong is that you can input 1u amounts. It lets you make much smaller versions of most recipies (most importantly you can make minimum 3u oil instead of 15u) which lets you do more in one beaker. If 5u was the minimum it'd be more of a w...
- Mon Jan 08, 2018 8:36 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19599
Re: Turn on the exp job restrictions
Admins can remove the restriction, so if you're not actually new you can just ahelp and they'll probably unlock it for you.
- Mon Jan 08, 2018 8:33 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7831
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). People tend to use it like that, but I think its supposed to mean that something makes it more difficult or impossible for dangerous or deadly things to happen, or removin...
- Mon Jan 08, 2018 8:14 pm
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26014
Re: Chemistry Macros
Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.
So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
- Mon Jan 08, 2018 8:21 am
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26014
Chemistry Macros
I dislike that this feature was added, but I created some of the recipes anyway. So here you go, for all your powergaming needs: Oil (3): welding_fuel=1;carbon=1;hydrogen=1 Phenol(9): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3 Acetone (9): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3 Saltp...
- Thu Jan 04, 2018 10:13 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7831
Re: Toxins Rework
Almost this exact thing was suggested before but nobody ever got around to coding it to see if it'd work out:
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=12928
Also snide remarks are like 90% of the feedback on this forum.
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=12928
Also snide remarks are like 90% of the feedback on this forum.
- Wed Jan 03, 2018 10:00 pm
- Forum: Video Games
- Topic: Paradox Interactive (other than stellaris)
- Replies: 9
- Views: 3176
Re: Paradox Interactive (other than stellaris)
I played a fair amount of CK2, it's quite fun (although I'm really bad at it). You can get a lot of funny/interesting stories from it.
- Wed Jan 03, 2018 6:07 pm
- Forum: Ideas
- Topic: Detective Buff
- Replies: 19
- Views: 4979
Re: Detective Buff
Although more forensic/investigation stuff would be cool, I can't see it being used when you can just clone the person and ask them what happened.
- Sat Dec 30, 2017 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Greytide > Gaytide
- Replies: 66
- Views: 14838
Re: Greytide > Gaytide
I don't understand how cat girls on Sybil would be unfair to terry or whatever I think he means that he's trying to give Terry a stable player base. Cat ears provide a little bit of incentive for some extra people to play on it. If they were enabled on Sybil some of the people who joined for cat ea...
- Fri Dec 29, 2017 2:57 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16547
Re: Medical Doctor and Medbay Ideas
Lowering the OD limit of trek chems by 10 would probably do it. Instead of mashing all the buttons in the sleeper and sending them on their way, major injuries would require a second dose or other chems to be applied. You'd have to put up with people ODing everyone for like a week though Also it wou...
- Sun Dec 24, 2017 8:47 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 23082
Re: Assmos
It was crashing the server, I believe.
- Sun Dec 24, 2017 6:25 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16417
Re: Detoxify dispensers, manifest mutagen
The chem dispenser is literially chemistry's entire job, of course they're going to be upset when someone else feels they're entitled to take it because they're impatient.
- Wed Dec 20, 2017 3:28 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16417
Re: Detoxify dispensers, manifest mutagen
Those aren't scenarios, they're random responses you wrote down then acted like they represent actual statistics. Shockingly, you may need to hold a conversation for more than one sentence to get what you want from someone. 1) PDA them, ask the CMO, if not then get access from the HoP etc. 2) "...
- Wed Dec 20, 2017 2:57 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16417
Re: Detoxify dispensers, manifest mutagen
I don't know why people are so opposed to just asking the chemists to make them something, it's literially their job to make chems for the crew. Too many people jump straight to stealing the dispenser/access. If the chemists seem to be new just tell them the recipe of what you want made.
- Mon Dec 18, 2017 7:54 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12020
Re: Disk in the vault safe
It should probably just be destructable, like most other things on the station. Wacking it with an esword enough/bombing it would break it open and let them grab the disk. Still useful for a bit of extra protection but isn't as annoying as it is right now.
- Mon Dec 18, 2017 7:04 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16547
Re: Medical Doctor and Medbay Ideas
I've played a lot of medbay, and it definitely needs some changes. As it is you can effectively run medbay with only a couple people, or solo if you're the CMO. The issue that doctors have nothing to do except prepare for patients at round start isn't really fixable, as the entire job is reliant on ...
- Wed Dec 13, 2017 10:20 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673558
Re: Little things you learned that are game changing
~ I was bored and did the calculations: For 150 of one damage type: 10 bicaridine/kelotane 1 Atropine 1 Epinephrine 3 Oxandrolone/Salicylic Acid Leaves 30 damage For 75 brute and 75 burn: 4 Kelotane and Bicaridine 1 Epinephrine 4 Atropine 1 Oxandrolone and Salicylic Acid Left about 26 of each type ...
- Wed Dec 13, 2017 5:49 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673558
Re: Little things you learned that are game changing
Most complicated chems can be mixed in a single beaker without much effort. I've written down some recipes: https://tgstation13.org/wiki/Chemical_recipes Instead of just dicking around with drugs, Chemists can patch up multiple patients at once. Load some syringes with tricord plus either atropine ...
- Mon Dec 11, 2017 10:14 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537183
Re: Simple Questions Thread
Ausops, Armhulen, and Kor are the current headmins.geilebeer wrote:who is headmins now
Also Kor is the headcoder.
- Mon Dec 11, 2017 6:18 pm
- Forum: Roleplaying
- Topic: Help I'm DMing Paranoia
- Replies: 18
- Views: 8127
Re: Help I'm DMing Paranoia
Here's a video of people playing it so you can get an idea of the themes, how it works etc.
It's basically Malf AI: the RPG.
Spoiler:
- Fri Dec 08, 2017 2:01 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537183
Re: Simple Questions Thread
Here's a better question. Can we please get rid of cat ears? I know you're saying this in a poor attempt to be funny and/or bait responses, but I'll give you a real answer anyway. Cat eats/tails are not currently enabled on Sybil, so if they bother you that much you can play on that server instead ...
- Thu Dec 07, 2017 9:45 pm
- Forum: Ideas
- Topic: Particle Physics - New Science Dept
- Replies: 9
- Views: 2775
Re: Particle Physics - New Science Dept
I think that how fun/interesting this is would depend on what the possible outcomes are and wether or not the setup affects the outcomes. The outcomes you listed are okay, but probably not enough for an entire extra science department. Making it so setups affect the results would let people experime...
- Thu Dec 07, 2017 9:30 pm
- Forum: Successful Complaints
- Topic: [Sawrge] - Nilons - lol
- Replies: 105
- Views: 37196
Re: [Sawrge] - Nilons - lol
I think some people are confused as to exactly what happened. Here's an album of some of the events being triggered: https://m.imgur.com/a/RxVYj Jud was deadminned for something similar a while back, which I guess could count as precedence, but he also had a history of abusing rods which probably pl...
- Thu Dec 07, 2017 6:15 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48902
Re: Rnd techwebs
Right, but if they have chem acess they can just make their own meds... You can apply unlimited chemistry brute and burn patches though, they don't have an OD threshold unless you're using trek chems (which I never see anyone do anyway). They only upside of the med kit ones is that they're instant t...