Search found 678 matches
- Mon Dec 18, 2017 10:25 am
- Forum: Closed Policy Discussion
- Topic: Dangerous shuttle purchases as non-antag.
- Replies: 63
- Views: 13559
Re: Dangerous shuttle purchases as non-antag.
tbh smaller shuttles are a bigger issue than dangerous ones
- Fri Dec 15, 2017 10:21 am
- Forum: Closed Policy Discussion
- Topic: Greytide > Gaytide
- Replies: 66
- Views: 14977
Re: Greytide > Gaytide
heh this was my idea and paprika took all the blame for it because he coded it
but actually people should blame oranges, trust me
but actually people should blame oranges, trust me
- Mon Dec 11, 2017 10:53 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
Speaking as somehow who actually talks to girls most of them are uncomfortable with dudes walking into the ladies roon I agree that it would be uncomfortable for other women to have to undress together with a stunning hot bombshell who unravels her monster cock in front of them, it's not the same t...
- Sat Dec 02, 2017 5:30 pm
- Forum: Video Games
- Topic: space engineers: i ded the game
- Replies: 23
- Views: 7077
Re: space engineers: i ded the game
got any cool videos?
- Fri Dec 01, 2017 9:01 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19448
Re: Revolutionaries, A brig lost, a tale of two Factions.
kill everyone always
everyone as in implanted people too, there is a chance their implant will be removed with surgery
everyone as in implanted people too, there is a chance their implant will be removed with surgery
- Fri Nov 17, 2017 2:39 pm
- Forum: Ideas
- Topic: Make Syndicate Operatives Whitelisted
- Replies: 30
- Views: 6002
Re: Make Syndicate Operatives Whitelisted
eh let it die
anytime I suggested that maybe we should quiz people if they know how to turn on their internals before letting them be a nukeop people were like "woah thats just like server XY where you need to suck admin dick to be the hos"
anytime I suggested that maybe we should quiz people if they know how to turn on their internals before letting them be a nukeop people were like "woah thats just like server XY where you need to suck admin dick to be the hos"
- Thu Nov 16, 2017 8:01 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19465
Re: >xrays now only hit one mob
I've heard blob is performing poorly even as a side antag (probably especially due to RND allergy) and the one time I saw it last week just one charger, just armoury lasers and few civilians was enough to take one down. We were being hella sloppy too. Not even sure anti blob RND shit is needed any ...
- Wed Nov 15, 2017 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Disallow admins to make secborgs & remove them from config.
- Replies: 229
- Views: 43796
Re: Disallow admins to make secborgs & remove them from conf
In my experience secborg players considered themselves a central force of the game who make or break rounds.
They did not contribute much to the interesting parts of the game (since the only thing they can do is shut down antags) and the removal has improved gameplay.
They did not contribute much to the interesting parts of the game (since the only thing they can do is shut down antags) and the removal has improved gameplay.
- Sun Oct 29, 2017 1:02 pm
- Forum: Ideas
- Topic: Different bwoink flavours for different needs.
- Replies: 15
- Views: 4130
Re: Different bwoink flavours for different needs.
I've thought about this before, normal adminPM sound should be some kind of soft "beep/beep-beep"sound that 99% messenger programs use, but admins should have a verb to use the current bwoink sound to buzz people if they havent noticed the PM. It's annoying that I cant set the volume of th...
- Thu Oct 26, 2017 8:04 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8685
Re: Of Rev, death and divine intervention
Alright, I've come to terms with my opinion and views being outdated.
- Thu Oct 26, 2017 9:45 am
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8685
Re: Of Rev, death and divine intervention
I'll post something nice on singulo too in a few days, no need to get jealousthot_slayer wrote:you for making this stupid ass post
- Thu Oct 26, 2017 9:23 am
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8685
Of Rev, death and divine intervention
Often we ask ourselves, is rev worth it? Some say it is the worst mode and others say it is the best. There is (or perhaps used to be) a saying among admins: "Rev is a hands off mode." Which I have always disagreed with. The literal interpretation is obviously false. The contextual meaning...
- Wed Oct 25, 2017 6:41 pm
- Forum: Coding Feedback
- Topic: Ling Debuff? Ling Debuff.
- Replies: 29
- Views: 6013
Re: Ling Debuff? Ling Debuff.
solo
side
antag
side
antag
- Sat Oct 21, 2017 6:33 pm
- Forum: Ideas
- Topic: How to make the Syndicate MMI competitive with the emag
- Replies: 8
- Views: 1848
Re: How to make the Syndicate MMI competitive with the emag
This proposal is fine but I dont see why you have to compare it to the emag.
99% of items are inferior to the emag, it's how the game is.
99% of items are inferior to the emag, it's how the game is.
- Sun Oct 08, 2017 6:00 am
- Forum: Ideas
- Topic: just give miners rnd access already
- Replies: 34
- Views: 6908
Re: just give miners rnd access already
We could just add everything from RnD to the mining vendors and replace the lab with some different kind of slimes, maybe little space-bats that you can feed with the fruits from botany and you get bats with different powers.
- Wed Sep 27, 2017 6:58 am
- Forum: Town Hall
- Topic: Trialmin Review: MrAlphonzo
- Replies: 39
- Views: 8612
Re: Trialmin Review: MrAlphonzo
good banter
- Tue Sep 19, 2017 5:10 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36144
Re: Nightmare
I was thinking of having a 5-10% chance for a side antag to spawn roundstart in any mode but I am worried it will just turn into cultists with converted abdcutors or security nightmare slaughtering nuke ops. I guess ~20% or so in traitor might work If you're able to capture and convert a nightmare ...
- Thu Sep 07, 2017 8:51 pm
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 22572
Re: oh boy another drone policy question
I'll be honest, it is hard to rule right regarding drones, right now we are very lenient, which is probably the sane option as opposed to micromanagement. >fixing a light a dude broke while they are still at the scene >interference >fixing 9000 tiles of damage a traitor did through hard work >not in...
- Tue Aug 29, 2017 9:20 am
- Forum: Ideas
- Topic: Station Goals
- Replies: 11
- Views: 2337
Re: Station Goals
I'm not really a fan of this but "Sabotage <station goal>" could be a good traitor objective.
- Sat Aug 26, 2017 12:31 pm
- Forum: Coding Feedback
- Topic: coder credits
- Replies: 71
- Views: 17588
Re: coder credits
1. Was an "intro" for the lobby instead of endround considered?
2. Toggle could be given to byond members
2. Toggle could be given to byond members
- Sat Aug 26, 2017 9:38 am
- Forum: Coding Feedback
- Topic: coder credits
- Replies: 71
- Views: 17588
Re: coder credits
It is kinda slow considering it happens every round, there is entertainment produced for millions of dollars that has credits rolling faster.
- Tue Aug 22, 2017 2:41 pm
- Forum: Closed Policy Discussion
- Topic: " Do not State this Law "Clause
- Replies: 24
- Views: 8154
Re: " Do not State this Law "Clause
What was the law exactly, or what was it about?
- Mon Aug 21, 2017 1:17 pm
- Forum: Spriting and Mapping
- Topic: Donut Station
- Replies: 23
- Views: 5738
Re: Donut Station
Donut StationNabski wrote:I had heard that was a thing, but there's nothing on the forums, wiki, or game files about it.
it is ancient
- Tue Aug 15, 2017 3:46 pm
- Forum: Ideas
- Topic: Preferred Roles Character Preference
- Replies: 7
- Views: 2165
Re: Preferred Roles Character Preference
This would be nice, I had the same idea years ago.
- Sun Aug 13, 2017 6:23 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
who thought its a good idea to march with torches?
- Mon Aug 07, 2017 10:01 pm
- Forum: Coding
- Topic: How to reduce stamina slowdown
- Replies: 3
- Views: 1472
Re: How to reduce stamina slowdown
After you get up from a stun you should recover all your stamina instead of crawling for an hour.
- Tue Aug 01, 2017 10:23 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
>people only complain about <thing> when they have a problem with it
- Sun Jul 30, 2017 12:48 pm
- Forum: Video Games
- Topic: Stasis
- Replies: 0
- Views: 778
- Sun Jul 16, 2017 11:00 am
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 21258
Re: Addressing the stun meta
icepacks already come up with some solution, its in one of the 1000 other threads
- Sat Jul 08, 2017 7:45 pm
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105505
Re: does anyone even roleplay anymore on sybil
But we arent exactly med-rp with characters that are literally called "Meme" and IC memespouting retards shitting up every round.
- Fri Jul 07, 2017 11:10 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
She is draining the life force of the continent.DemonFiren wrote: She somehow managed to become prettier with age.
- Thu Jul 06, 2017 12:40 pm
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105505
Re: does anyone even roleplay anymore on sybil
That is true but it doesnt mean their gameplay has issues.oranges wrote:CM is ethically compromised because they're abusing a loophole in the GPL license
anyway AnonymousNow I thought you left, now gb2bay
- Thu Jul 06, 2017 12:16 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105505
Re: does anyone even roleplay anymore on sybil
But who said CM is bad?
- Mon Jul 03, 2017 9:22 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16660
Re: Restrict Toxins a bit more.
... I dont think there is much meaningful conflict to be had. Sec has no motivation to provide TTVs to anyone, if you mess with them you get gulag'd or lasered for trespassing. MAYBE putting them in the RnD sec outpost in a locker is better but officers would just hide them at roundstart unless you...
- Mon Jul 03, 2017 11:30 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16660
Re: Restrict Toxins a bit more.
The problem with reducing the number of valves is that it sucks for people who actually experiment instead of just using guides.
"Oh that was a minor explosion.. well, time to AFK until next round."
So maybe it's better to put them in the RD office instead.
"Oh that was a minor explosion.. well, time to AFK until next round."
So maybe it's better to put them in the RD office instead.
- Tue Jun 27, 2017 10:17 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
Officer John and Jane can be normal officers. The cyber department (which has a separate budget from the patrol officers) hires Marc who is part of the cyber division and can patrol the internet for hate speech. Oh look, not only have you created more jobs, but now you can do both! Jesus Christ thi...
- Tue Jun 27, 2017 12:40 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840296
Re: 2k17 /pol/
Officer John and Jane can be normal officers. The cyber department (which has a separate budget from the patrol officers) hires Marc who is part of the cyber division and can patrol the internet for hate speech. Oh look, not only have you created more jobs, but now you can do both! Jesus Christ thi...
- Mon Jun 26, 2017 11:23 pm
- Forum: Ideas
- Topic: [AI] One-Click borg lockdown
- Replies: 5
- Views: 1520
Re: [AI] One-Click borg lockdown
This would make disabling the robo control computer a less useful action.
- Sat Jun 24, 2017 2:30 pm
- Forum: Video Games
- Topic: Gwent: Because Shadowverse and Hearthstone suck, idiot.
- Replies: 57
- Views: 12315
Re: Gwent: Because Shadowverse and Hearthstone suck, idiot.
I made it to level 10, ranked set me as rank 4 or something, but didnt play after that. Is the rating there just MMR? Right now I dont feel like playing ranked because I dont have enough cards to make a good deck and I can still reliably win casual with the nilfgaard starter deck (except against wea...
- Fri Jun 23, 2017 11:00 pm
- Forum: Coding Feedback
- Topic: Blobs have been nerfed way too much
- Replies: 33
- Views: 5932
Re: Blobs have been nerfed way too much
Also the announcement happens too soon.CPTANT wrote:Give blob more starting resources.
Half the problem is blobs getting found within 10 seconds of spawning and never even getting the chance to put down even basic upgrades.
There is just not much fun to be had before the blob is established at all.
- Thu Jun 22, 2017 2:54 pm
- Forum: Resolved Appeals
- Topic: [Krusvik] Limski - Assistant jobban
- Replies: 10
- Views: 2229
Re: [Krusvik] Limski - Assistant jobban
Why would sec have to pretend to be ignorant when you are shouting viva?
- Wed Jun 21, 2017 9:53 pm
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4786
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Someone told me ingame it was nerfed because every wizard picked MMtacolizard wrote:literally do you know how to readleibniz wrote:Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
- Wed Jun 21, 2017 8:16 pm
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4786
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
Is this a bug or a nerf?
- Tue Jun 20, 2017 8:56 am
- Forum: Ideas
- Topic: How to fix changeling death squads
- Replies: 43
- Views: 7204
Re: How to fix changeling death squads
Your account seems to be newer than newling, as in, no parasting or extract dna sting changeling.Wyzack wrote:Shadow literally nearly everyone hated it. It was as close to a consensus as we ever get here
- Mon Jun 19, 2017 8:11 pm
- Forum: Ideas
- Topic: How to fix changeling death squads
- Replies: 43
- Views: 7204
Re: How to fix changeling death squads
Stay triggeredRemie Richards wrote:No, not german, ENGLISH.DemonFiren wrote:bring back oldling tbh
- Mon Jun 19, 2017 7:51 pm
- Forum: Ideas
- Topic: How to fix changeling death squads
- Replies: 43
- Views: 7204
Re: How to fix changeling death squads
ShadowDimentio wrote:Do ittttttArmhulen wrote:G O O N L I N G
- Mon Jun 19, 2017 11:42 am
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 23388
Re: Changeling Auto-Revival and Antag-power-creep.
The creator told you that?Remie Richards wrote:No, it wasn't included because /tg/ is a saltmine.
- Mon Jun 19, 2017 10:07 am
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 23388
Re: Changeling Auto-Revival and Antag-power-creep.
I tried goon recently and I couldn't help but laugh when I saw that they actually implemented internal hivemind (people you absorb can talk to you). We had a PR about that like 1-2 years ago, but it didn't get in because it didn't fit with the "incredible" new direction of dna/lsd stinging...
- Sun Jun 18, 2017 11:21 pm
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4771
Re: Fix shadowshrooms
.. Our current version of kudzu is bit too strong, like, it can be round ending. If it gets bad, using a flamethrower is justified. Goat can kill it well too, if its not really mutated. I still think it's less anoying to fight, but maybe it shouldnt block line of sight without a specific mutation. ...
- Sun Jun 18, 2017 10:16 pm
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4771
Re: Fix shadowshrooms
Our current version of kudzu is bit too strong, like, it can be round ending.Armhulen wrote:..
If it gets bad, using a flamethrower is justified. Goat can kill it well too, if its not really mutated.
I still think it's less anoying to fight, but maybe it shouldnt block line of sight without a specific mutation.