Search found 1548 matches
- Sun Jul 31, 2016 2:56 am
- Forum: Closed Policy Discussion
- Topic: Can you attack the HOS for mutilating crew w/o explanation?
- Replies: 50
- Views: 12039
Re: Can you attack the HOS for mutilating crew w/o explanati
"Hey, HoS, why did you kill that guy in the hall?" [Silence] "Security, why'd your boss kill that guy?" "I'unno... let me check. Hey, boss, why'd you kill that guHURK" "Yep, HoS rogue, get the stunprods." If you care enough to want to kill the HoS, you care en...
- Sat Jul 30, 2016 7:47 pm
- Forum: Former Admins
- Topic: [No longer an admin] ForcefulCJS
- Replies: 54
- Views: 14666
Re: ForcefulCJS
It is not the rod that moves. It is only yourself.
- Sat Jul 30, 2016 1:37 pm
- Forum: Closed Policy Discussion
- Topic: Can you attack the HOS for mutilating crew w/o explanation?
- Replies: 50
- Views: 12039
Re: Can you attack the HOS for mutilating crew w/o explanati
Before you mess with Security, make sure you know as much as you can about the situation first. Understand that, although you don't have all the information, they probably know more than you about why they're doing something. It's okay to ask "Hey, why are you doing {unusual act}?".
- Fri Jul 29, 2016 11:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048262
Re: ITT: We make shitty suggestions and come up with poor id
Wrong thread, beholders are awesome.
- Fri Jul 29, 2016 11:22 pm
- Forum: Successful Complaints
- Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
- Replies: 38
- Views: 11949
Re: [HotelBravoLima] Repukan - Personally Biased ERT.
* Kill anyone who gets on the shuttle 50+ people, no matter how much gear you got you can't take on that many people without being swarmed over This was on Basil. There were about twenty people online, of which it's a safe estimate to say that about a third were braindead, ghosts or sucicides, leav...
- Fri Jul 29, 2016 10:45 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230298
Re: Minor Feedback
It seems like disablers are really, really weak now. As in, I'll unload an entire egun of disabler beams into someone (and hit), move to cuff them, and then they stand up and run off before I've finished. What happened?
- Fri Jul 29, 2016 10:35 pm
- Forum: Successful Complaints
- Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
- Replies: 38
- Views: 11949
Re: [HotelBravoLima] Repukan - Personally Biased ERT.
The ERT wasn't armed with pulse weaponry, and they fired on you because you waved a meathook in their face. There's a difference between trying to hijack the shuttle and trying to maximise your K/D ratio; if you try and kill a bunch of people (especially on lowpop), you have to expect resistance. If...
- Fri Jul 29, 2016 4:28 pm
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5737
Re: make wizards not be able to use guns
Wizards should be able to use guns from Summon Guns, absolutely. They're magic guns. But if you jaunt into the Armory, loot all the weapons and start tase-and-lasing people, are you a Wizard, or are you some nerd with Armory gear who just happens to have magic?
- Fri Jul 29, 2016 3:21 am
- Forum: Ideas
- Topic: Titanium Lavaboats
- Replies: 11
- Views: 2799
Re: Titanium Lavaboats
Emergent gameplay.
- Fri Jul 29, 2016 2:59 am
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5737
Re: make wizards not be able to use guns
Wizards should only be able to use guns if the gun has a magic firing pin installed (they already exist, wands and staves have them - Summon Guns and Lesser Summon Guns weapons should also have these!). They should also be able to buy magic firing pins... at the cost of one spell point each.
- Wed Jul 27, 2016 5:42 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 616914
Re: Pet Peeves Thread - Little things that REALLY annoy you
Pet peeve: people starting arguments in threads when they really don't need to. Chill.
- Wed Jul 27, 2016 2:33 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 616914
Re: Pet Peeves Thread - Little things that REALLY annoy you
There is almost NEVER a context in which removing a headset from a prisoner makes you anything other than a terrible, terrible member of security. If you do that willy-nilly, you should remove all security roles from your preferences forever. If I'm sending someone to perma, I'll take their headset...
- Wed Jul 27, 2016 2:32 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78526
Re: So, secborgs re-enabled anytime soon?
Okay, but you shouldn't be able to spam disarm and stand a good chance of winning fights either. Yes, you can disarm deathsquad pulse rifles easily. That's not a good thing.
- Tue Jul 26, 2016 10:06 pm
- Forum: Coding Feedback
- Topic: Space ruins are too hard to find
- Replies: 17
- Views: 4431
Re: Space ruins are too hard to find
I know the ruin with the green creatures has a GPS in it, but I don't think the rest do. What if they all did?
But then we get GPS bloat. That's a thing now... alright. GPSes need to be able to filter between lavaland/space ruin GPS signals, and GPS signals from actual people.
But then we get GPS bloat. That's a thing now... alright. GPSes need to be able to filter between lavaland/space ruin GPS signals, and GPS signals from actual people.
- Tue Jul 26, 2016 12:59 pm
- Forum: Ideas
- Topic: give borgs more weaknesses
- Replies: 20
- Views: 5569
Re: give borgs more weaknesses
- Make borgs take slowdown from damage This sounds good. - Make borgs get their modules disabled from damage earlier Nooooo. Disabling modules is already brutal. - Give disarm a chance to disable the borgs modules for a second or two That's what flashes are for. - Add a way to restrain borgs withou...
- Tue Jul 26, 2016 12:51 pm
- Forum: Ideas
- Topic: Let me murder people who loot corpses then
- Replies: 11
- Views: 3058
Re: Let me murder people who loot corpses then
[Security Officer] "Hey, doc, have you seen my ID and gun?" [Medical Doctor] "Urist McGriffon took them. I'll let you know if I see them." The Officer runs off to deliver some justice to Urist with the pointy end of his stunbaton. Meanwhile, the MD chuckles to herself as she uses...
- Tue Jul 26, 2016 12:49 am
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21369
Re: Remove space wind.
In the past two days, I've seen five separate incidents of people breaking a window, then being chainstunned and killed in seconds by space wind pulling them into the electrified grille. It's hilarious.
- Tue Jul 26, 2016 12:24 am
- Forum: Closed Policy Discussion
- Topic: On heads randomly calling Emergency Shuttles
- Replies: 14
- Views: 3061
Re: On heads randomly calling Emergency Shuttles
Anyone recalling the shuttle in a real emergency without the intent on calling red alert gets executed in my books. Real emergency meaning basically 60% of the station is dead, or singuloose. PSA: Recalling for red alert is only a good idea when the shuttle will take eight minutes or more . If it's...
- Mon Jul 25, 2016 11:54 am
- Forum: Ideas
- Topic: Tarajans, or the equivalent
- Replies: 51
- Views: 12754
Re: Tarajans, or the equivalent
The idea of "this thing is always valid, kill them" kind of conflicts with the "chill, you don't have to kill everything" theme we have going on. Add Tajaran without the always-valid clause.
- Mon Jul 25, 2016 2:11 am
- Forum: Ideas
- Topic: Teacher system
- Replies: 5
- Views: 1059
Re: Teacher system
The wiki button doesn't tell you everything. Remember, people learn differently - some like to read things, some like to watch other people do things, some like to be told how to do things, some like to try it themselves.
- Sun Jul 24, 2016 8:04 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9139
Re: Space Ship 13
Open source?
- Fri Jul 22, 2016 1:26 am
- Forum: Closed Policy Discussion
- Topic: Purposely trying to end rounds earlier because deadchat/slow
- Replies: 47
- Views: 15295
Re: Purposely trying to end rounds earlier because deadchat/
You can create fun without conflict.
- Fri Jul 22, 2016 1:25 am
- Forum: Coding Feedback
- Topic: add extra slots to mining
- Replies: 20
- Views: 4383
Re: add extra slots to mining
Including the suits?imblyings wrote:There are three extra lockers at mining with the essentials.
- Thu Jul 21, 2016 11:59 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648445
Re: Stories of Awesome (Or something close to it.)
How do you use potassium and water to blast through rocks? The first time I tried it, the explosion just knocked me down. The second, it gibbed me and destroyed half the seed vault.
- Thu Jul 21, 2016 11:55 pm
- Forum: Successful Complaints
- Topic: [Jud1c470r] Griefing Players w/ Rods n Meteors
- Replies: 23
- Views: 7622
Re: [Jud1c470r] Griefing Players w/ Rods n Meteors
You know those rounds where memey things happen? This is one of those rounds. Literally the worst part of it was Pascal losing his beard, and that's arguably not even a bad thing.
- Thu Jul 21, 2016 12:02 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49629
Re: Should people be allowed to suicide at roundstart
i have the right to decide not to play the game and you can't take it from me Nobody's saying you can't decide not to play the game. We're saying that if you decide not to play the game after you've already started playing the game, you won't be able to play some of the game in future. It's like an...
- Wed Jul 20, 2016 2:28 am
- Forum: Closed Policy Discussion
- Topic: Lavaland roles and their rules.
- Replies: 24
- Views: 5109
Re: Lavaland roles and their rules.
Personally I hold prisoners to the ash walker standard. They're escaped convicts that were being held by the same company that all the crew are employed by. I get a lot more rustled when I see a prisoner show up wearing guard gear ripped off a corpse and security's just like "welcome aboard!&q...
- Mon Jul 18, 2016 1:05 am
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49629
Re: Should people be allowed to suicide at roundstart
Observe at roundstart, wait three minutes, check the orbit list for anyone who's dead; if they're a suicide, note. Second time, antagban.
"But then they'll go braindead!"
Ban those ones too. Ban everyone until they get the message.
"But then they'll go braindead!"
Ban those ones too. Ban everyone until they get the message.
- Sat Jul 16, 2016 2:27 pm
- Forum: Closed Policy Discussion
- Topic: Basil rule enforcement and High RP Enforcement.
- Replies: 59
- Views: 14006
Re: Basil rule enforcement and High RP Enforcement.
Wizards - and any antags - are supposed to make the round interesting. They don't have to kill a bunch of people to achieve that, but they do have to do something . Friendly wizards as in "hey, I'm a wizard, can I sign up as chef" are bad; friendly wizards as in "hey, I'm a wizard, le...
- Wed Jul 13, 2016 12:42 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49629
Re: Should people be allowed to suicide at roundstart
Antagban them without telling them. They can keep joining and suiciding and being disappointed, forever.
- Tue Jul 05, 2016 2:20 pm
- Forum: Successful Complaints
- Topic: [Hornygranny] Silently deadminned
- Replies: 64
- Views: 19699
Re: [Hornygranny] Silently deadminned
This whole thread is a farce; it reads like an unironic illuminaughty conspiracy with the headmins as the evil tentacle aliens from space. It doesn't sound like this is really about bandit being in IRC, but rather "quick, we need to nail them for something, let's go with this". You know ho...
- Mon Jul 04, 2016 8:03 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 616914
Re: Pet Peeves Thread - Little things that REALLY annoy you
I think the point was that letting someone tamper with the AI in a harmless way can easily end up with the AI also being subverted. You could've onehumaned the AI (but you didn't).
- Fri Jul 01, 2016 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10628
Re: Multiple antag types and conversions within the same rou
Doesn't "escape alone" allow for other antags to be on the shuttle with you anyway?
- Thu Jun 30, 2016 8:10 pm
- Forum: General Chat
- Topic: Which would you rather be 2: Antag Boogaloo.
- Replies: 41
- Views: 12017
Re: Which would you rather be 2: Antag Boogaloo.
Lich wizard with a staff of healing and wands of death. I'd help out in medicine, and also assassinate Donald Trump.
E: Damn it.
E: Damn it.
- Wed Jun 29, 2016 10:54 pm
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10628
Re: Multiple antag types and conversions within the same rou
I'd say the team antag should always come first, except when the solo antag specifically overrides it. You shouldn't kill the CE if they're a cultist and you need to steal their blueprints, but similarly, they should give you the blueprints, because you're on the same team. If your objective is &quo...
- Wed Jun 29, 2016 4:10 pm
- Forum: Off Topic
- Topic: YOU PC BRO? CHECK YOUR PRIVILEGE CIS WHITE MALE
- Replies: 41
- Views: 9631
- Wed Jun 29, 2016 12:41 pm
- Forum: Closed Complaints
- Topic: [Isratosh]Antag Favoritism, Badminery
- Replies: 28
- Views: 6454
Re: [Isratosh]Antag Favoritism, Badminery
If they're both antags simultaneously, they should have to follow the rules of both simultaneously:
* You can't backstab your team
* ... unless your solo antag objectives tell you to (e.g. "absorb the headrev")
* You can't backstab your team
* ... unless your solo antag objectives tell you to (e.g. "absorb the headrev")
- Sun Jun 26, 2016 12:56 pm
- Forum: Closed Policy Discussion
- Topic: Disallow murder sprees on Basil.
- Replies: 92
- Views: 20381
Re: Disallow murder sprees on Basil.
The Basil community used to be all for it, but since this thread was made (back in February), it's changed a lot. I don't even care any more, someone necro'd it when the last post was in March.
- Sat Jun 25, 2016 12:36 pm
- Forum: Closed Policy Discussion
- Topic: Disallow murder sprees on Basil.
- Replies: 92
- Views: 20381
Re: Disallow murder sprees on Basil.
"The entire crew"... so that's three assistants, an MD, a dead Security Officer and HoP, and a braindead Engineer?Sligneris wrote:Just let antags have their antag freedom, without them being paranoid about staff interventions while the entire crew is already against them
- Thu Jun 23, 2016 11:53 pm
- Forum: Closed Policy Discussion
- Topic: Station damage FNR
- Replies: 83
- Views: 19827
Re: Station damage FNR
Make atmos and engineering high risk areas so breaking into them makes you valid salad. Feel free to chop up shitters who break into atmos with your axe They disarm you, take your axe and decapitate you. It's valid/"IC issue". They take your hardsuit, ID, gloves and toolbelt, then go into...
- Thu Jun 23, 2016 12:15 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048262
Re: ITT: We make shitty suggestions and come up with poor id
Wrong thread, I never knew we needed those so much.
- Tue Jun 21, 2016 3:56 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
... good point. Okay, long story short, armour durability and resistance, armour falls apart when hit too much, but the resistance is much higher than it is now. Armour is, in general, better if you're going into one fight, but if you get into multiple fights, you should repair it in between.
- Tue Jun 21, 2016 1:50 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
Something along these lines: Armour has x melee durability value, y bullet durability value and z energy durability value. Every attack that hits the wearer transfers {resistance}% of the damage from the attack, into the durability; the rest goes to the target as usual. When one of the values hits 0...
- Tue Jun 21, 2016 12:58 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048262
Re: ITT: We make shitty suggestions and come up with poor id
Dumping large quantities of water on a tile should make it spread to neighbouring tiles, mopping only wets the targeted tile if the puddle reaches a bare cable or shocked machine it should shock everyone standing in it unless they're wearing galoshes (specifically galoshes, not noslips, noslips are...
- Mon Jun 20, 2016 9:36 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
No, no, no. Code it, but then give the code to someone who isn't vocal about Sec being underpowered, and have them PR it.
- Mon Jun 20, 2016 5:12 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
Durability on its own would just be a nerf to armour; you'd need to increase its protective values significantly to make up for it. (But if you do that, the PR doesn't get merged, because "THEY BUFF THEY OWN JOB" memes.)
- Mon Jun 20, 2016 1:02 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
I think the suggestion was instead of a percentage resistance, not as well as; so DR 5 means a 25-brute bullet does 20 instead, but a revolver.... wait, this still means the. 357 can 2HKO anyone.
- Mon Jun 20, 2016 10:19 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4613
Re: [Shadowlight213] Blocking Captain Slot pregame
If another player rolls Captain and you don't, are they violating your rights?
- Mon Jun 20, 2016 7:42 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24003
Re: Armour Wars: Episode 3, Revenge of the Balance
Snip. ^Do this. 1 DR for minor armour (hardsuits, etc), 5 DR for Security/black-and-red, 7 for the Captain/HoS/Ops, 10 for riot/bulletproof/ablative/ERT, 15 for deathsquad. Badabing badaboom, dedicated melee weapons are still powerful, and armour actually protects against stuff. Buckshot is for una...
- Sun Jun 19, 2016 12:40 pm
- Forum: Closed Policy Discussion
- Topic: Disallow murder sprees on Basil.
- Replies: 92
- Views: 20381
Re: Disallow murder sprees on Basil.
paprika wrote:>it's a sybil players/forum warriors trying to decide basil policy for basil players episode
yeah nah