Search found 3680 matches
- Wed Mar 20, 2024 10:54 pm
- Forum: Player's Club
- Topic: when the nut is so good it got me hypotized
- Replies: 89
- Views: 3575
Re: when the nut is so good it got me hypotized
I was in one of these "mass objective go build a thing" hypnotisms and, you know, it was in fact kinda fun? Like we got told to "go build a new xenobiology in escape", and a swarm of people with stolen tools and gear showed up and at least chipped in, or helped break down the doo...
- Wed Mar 20, 2024 4:37 pm
- Forum: Player's Club
- Topic: What is YOUR shitty specialized codebase idea
- Replies: 21
- Views: 765
Re: What is YOUR shitty specialized codebase idea
PARANOIA ss13. The AI is always in charge but each head of staff (ULTRAVIOLET) can upload laws but NOT reset them. This can only go well. Crew have colour-coded security clearances. These are mostly random at shift-start and you have to do what a higher-clearance crewman says. The clown can roll any...
- Tue Mar 19, 2024 1:03 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 2047
Re: should slimepeople remain enabled
replace humans with slimepeople for a month. This will greatly enhance roleplay. I have foreseen it.
- Tue Mar 19, 2024 1:00 pm
- Forum: Player's Club
- Topic: local peanutmins show their hatred for jam, opt for jelly instead
- Replies: 67
- Views: 2580
Re: local peanutmins show their hatred for jam, opt for jelly instead
The new headmin team will enforce a codebase style "one in, one out" and remove another roundstart species to make room. I think this should be standard.
- Tue Mar 19, 2024 12:04 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3024
Re: Remove Security Policy regarding Borgs.
Wait what, when the hell was this policy put in? The WHOLE POINT of the silicon faction is to be the 3rd faction between crew and security, and to help create interesting conflicts with security induced by their lawset, this has been a central theme in a million previous silicon policy discussions....
- Sat Mar 16, 2024 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 1124
Re: Virology healing viruses and jellypeople
If the viro releases a disease that kills jellypeople but won't make a vaccine for the jellypeople then he should be valid to jellypeople, seems simple.
- Sat Mar 16, 2024 2:16 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2574
Re: Hypnosis/Brainwashing Guidelines
What kinds of hypnosis commands are we talking about here? Because there's a long precedent even for silicon laws that super unreasonable, time consuming, or obnoxious commands/laws are expected to get ignored/only somewhat followed. (See classics like "AI count all tiles on station before answ...
- Fri Mar 15, 2024 7:13 pm
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2507
Re: Warops changes discussion
I think that *total* stealth ops is kinda shitty because unless you screw up badly, the captain is lurking with a bunch of armed people all the time, or someone happens to bump into you as you're lurking in maint to yell NUKIES!! its a guaranteed win as you jump the captain, strip him/blow him up to...
- Fri Mar 15, 2024 7:03 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1968
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 7:02 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1372
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing ...
- Thu Mar 14, 2024 11:22 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1968
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors ...
- Thu Mar 14, 2024 11:16 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1372
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing t...
- Thu Mar 14, 2024 11:10 pm
- Forum: Player's Club
- Topic: Supernutter Ruined by Singulor Vote
- Replies: 38
- Views: 1605
Re: Supernutter Ruined by Singulor Vote
The note should be amended to clarify that there was a 93% vote for "I was fine with being singuloed that was base", with only 1 upset player while the rest of the crew made a viewing stand and set up concessions like it was a ballgame tbh instead of a vaguely worded "oh ya this guys ...
- Tue Mar 12, 2024 9:10 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1341
Re: Disable space dragon on mrp
it kinda sucks that the space carp and the dragon are just like: incredibly fast, space-capable (and therefore usually making a depressurised area wherever it can constantly) repositioning, deadly, stationwide threat, spawning teleporting adds, and fully allowed to do shit like beelining for apcs an...
- Fri Mar 08, 2024 5:38 pm
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1744
Re: local terrynut upset because fruitmin
2017? Werent all antag tokens able to be redeemed for any antag back then?
- Fri Mar 08, 2024 5:14 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3309
Re: Captain, Security and RSR 4 (and RSR 9)
I don't think it's a healthy call to restrict the captain like that without there being some sort of carrot, support, or safeguard to account for the pressures Constellado brought up - even on captains or acting captains who do not WANT to be involved in security affairs. The captain's not forced t...
- Fri Mar 08, 2024 9:40 am
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 525
Re: How many phone screens have you broken?
2. One my old flip phone, one a smartphone i dropped face down (and it was still usable for months)
- Fri Mar 08, 2024 9:39 am
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1744
Re: local terrynut upset because fruitmin
If a traitor got jumped by zombies instantly in my "secretly its zombies" round and ahelped being upset I might have given them a token for it since yeah I guess thats my fault you ate shit unavoidably, but banning events on metastation because you like playing on it is beyond ridiculous.
- Fri Mar 08, 2024 9:33 am
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3309
Re: Captain, Security and RSR 4 (and RSR 9)
I feel that "beat cop" activity as captain is pretty much in the same area as breaking open the gun case roundstart. I guess you can , but its petty and cringe and people should make more fun of players that do it. Captain should be stepping in for more serious situations, like leading man...
- Wed Mar 06, 2024 8:34 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 630
Re: the grumble thread: disappointed edition
Now i'm DOUBLE GRUMBLE for missing itNecromancerAnne wrote: ↑Wed Mar 06, 2024 7:54 pmYou may not have seen it, but I pixel shifted a fedora onto your head that roundNot-Dorsidarf wrote: ↑Wed Mar 06, 2024 2:54 pm The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
- Wed Mar 06, 2024 2:54 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 630
Re: the grumble thread: disappointed edition
The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
- Wed Mar 06, 2024 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3309
Re: Captain, Security and RSR 4 (and RSR 9)
Also, there are additional factors to consider such as Security clearly being subservient to the Captain even in terms which strictly relate to Security, i.e how Security is supposed to get the Captain's explicit permission to execute. Yes, the captain can overrule security and other departments, b...
- Tue Mar 05, 2024 10:48 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 41
- Views: 5903
Re: Playing Long War 1 Day at a Time
Long war 1! Now this is in for the long haul.
- Tue Mar 05, 2024 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3309
Re: Captain, Security and RSR 4 (and RSR 9)
I really don't know why captain players have such an obsession with needing to kill/hunt antags. Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any unchec...
- Tue Mar 05, 2024 9:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3024
Re: Remove Security Policy regarding Borgs.
Like, you have a flash and flashbang - if the human in question is an existential threat, just kill them while the borg is incapacitated from one of those options. Yeah, if you aren't playing a nonhuman you can just... kill the baddie while its stunned then apologise profusely and promise the silic...
- Tue Mar 05, 2024 9:48 am
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 1109
Re: Implementatiopn of voting bans.
Voting for a new map being enabled at server reload/initialisation always feels silly - there should be a code option to time-lock types of votes or something, so you cant vote on the next round's map until everyone settles into the current one a bit.
.
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- Mon Mar 04, 2024 9:44 pm
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 751
Re: Golem Job Recruitment Discussion
Brainswapping golems into regular humans so they can be fully formed henchmen is stupid. its a golem. it only has a brain because its a code mechanical requirement.
- Mon Mar 04, 2024 6:41 pm
- Forum: Player's Club
- Topic: Mononyms: based or cringe
- Replies: 31
- Views: 1155
Re: Mononyms: based or cringe
I know the lamp jokes are old but honestly I still like them. Wasn't there a trend of moths having car names ages ago or was that a fever dream I had? It sadly never took flight like it should have, but Honda, Toyota & Suzuki are names which you may see on Terry. Subaru's been in a couple of ro...
- Mon Mar 04, 2024 6:39 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4451
- Fri Mar 01, 2024 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3024
Re: Remove Security Policy regarding Borgs.
Like this, this is annoying. You're not "forced" to get involved at all. Silicon players are allowed to have a sense of perspective and restraint. There is nothing in asimov or silicon policy that states you cannot talk it out with the security officer, overlook it as an accident, issue a...
- Fri Mar 01, 2024 2:53 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3466
Re: security officer cannot articulate probable cause nut
I never really struggle with access because I play humans and have the biggest access card in the game to call on, but wallets are fiddly and annoying and I virtually assume anyone I spot using one when the walletstation trait isnt active is up to no good because theyre SO much less convenient than ...
- Fri Mar 01, 2024 2:45 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4451
Re: you must ICly do nothing peanut thread
Unlike real life commanders, the ss13 captain doesnt have anything to do other than 1) Protect his ID and the nuclear auth disk 2) Call the shuttle when it's time to go home 3) stick his nose into other departments lanes because he's bored. We don't give him the best armour on station and a brace of...
- Wed Feb 28, 2024 11:27 pm
- Forum: Player's Club
- Topic: If a peanut is angry enough maybe it will explode like popcorn?
- Replies: 77
- Views: 2975
Re: If a peanut is angry enough maybe it will explode like popcorn?
I think its probbably best to get your head of staff involved if you want to kick an annoying sec officer who wont leave the department out, since he has notably more authority (And can complain directly to the HOS about a shitter officer messing up their department to get said officer yelled at). T...
- Wed Feb 28, 2024 11:25 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3466
Re: security officer cannot articulate probable cause nut
some of you people have never not had access to a multitool and it shows Make tools medium size :3c. And give antags more tools for either breaking doors or opening them... Please unnerf agent IDs. I absolutely loved using it for stealth and slowly accruing AA by stealing it one ID at a time. It's ...
- Wed Feb 28, 2024 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Remove 'Artist' lawset from round start options
- Replies: 6
- Views: 770
Re: Remove 'Artist' lawset from round start options
While I had an amazing round as Artist triple-ai-triumvirate a while back, I do agree that Artist needed to be a non-start lawset or get that extra law.
- Wed Feb 28, 2024 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3024
Re: Remove Security Policy regarding Borgs.
"Dont kill a cyborg for following its laws" is not the same as "Don't kill a cyborg unless its rogue". If you *gotta* kill a cyborg, you gotta. I'm sure we've all been there as seccies where we've mislaid our flashes and our flashbangs and forgot how to tip and the ion rifle is m...
- Mon Feb 26, 2024 11:44 pm
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 1771
Re: Security Metaprotections, Combative Crowds, And You
Ask the HOS for his box of flashbangs if your target is hanging around in a mob and the rest of sec dont wanna help you make the arrest.
- Sun Feb 25, 2024 3:31 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3466
Re: security officer cannot articulate probable cause nut
i thought it was weird nobody was mentioning that. how did I not know theyre different people
- Sun Feb 25, 2024 1:12 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3466
Re: security officer cannot articulate probable cause nut
imagine if theyd just asked the CMO why an assistant was in viro and let him handle this departmental access issue. EZ resolution. except they didnt do that because what they clearly ACTUALLY thought was 100% "I think theyre blood brothers because why else would someone be hanging out where the...
- Fri Feb 23, 2024 8:56 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 2382
Re: Antagonist handholding AKA Heretics
heretics arent fun to play against and sit in the awkward spot of "Just weak enough to get completely ignored if theres any major antag active but just strong enough that theyre hunted with relentless desperate fervour if there isn't." but saying that they're "handholdy" when onl...
- Fri Feb 23, 2024 8:15 pm
- Forum: Player's Headmin Election
- Topic: Tegun - In nineteen ninety...
- Replies: 6
- Views: 1423
Re: Tegun - In nineteen ninety...
What's your sell, in your words, as to why should people who have been happy with the things happening over the last term vote you up instead of the returning headadmin who implemented these things in the first place? Secondly, you're not the only make-no-changes keep-the-lights-on candidate. How do...
- Fri Feb 23, 2024 8:01 pm
- Forum: Player's Headmin Election
- Topic: LUKAS BEEDELL/ KIETH "4" THE PLAYERS.
- Replies: 40
- Views: 4727
Re: LUKAS BEEDELL/ KIETH "4" THE PLAYERS.
Man, toolbox 1v1 to play ban roulette seems like a silly "vote-me!" gimmick and not something that would plausibly be able to happen. Besides, why should people who are better at combat get shorter bans?
- Thu Feb 22, 2024 4:02 pm
- Forum: Player's Club
- Topic: New Unarmed fighting move ideas!
- Replies: 12
- Views: 520
- Wed Feb 21, 2024 7:57 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 5327
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
Seems like a pretty good outcome. Would have been a shame to see dragmeme go over this, theyre good stuff.
- Tue Feb 20, 2024 1:40 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 5327
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
conrad's guarantee is indeed a lot better because hes being serious
- Tue Feb 20, 2024 12:02 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 5327
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
I can guarantee if the HOS had killed the guy for destroying vital station equipment in response to the "event" he'd have eaten a weekban for "interfering with my event".
- Fri Feb 16, 2024 5:05 pm
- Forum: Video Games
- Topic: Dwarf Fortress
- Replies: 130
- Views: 47719
Re: Dwarf Fortress
this thread will be the next home of Necroshoots
- Wed Feb 14, 2024 1:47 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1387
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Wait for real? Holy crap I never knew that.Rageguy505 wrote: ↑Wed Feb 14, 2024 4:01 am you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
- Wed Feb 14, 2024 1:46 pm
- Forum: Player's Club
- Topic: More amazing laws to upload to the ai when you roll captain/hop/rd
- Replies: 10
- Views: 528
Re: More amazing laws to upload to the ai when you roll captain/hop/rd
"Carbons" is not an IC term is it? Its just a code path.
- Mon Feb 12, 2024 11:07 pm
- Forum: Player's Club
- Topic: the fucking Lancer thread
- Replies: 51
- Views: 1739
Re: the fucking Lancer thread
I recommend this if you wanna try out lancer https://compcon.app/#/ and https://retrogrademinis.com if you want a pixel mech that is pretty customizable The paid mode also lets you set theme colours/paintjobs for NPC mechs, so you can instantly make a themed force of villains https://i.imgur.com/03...