This wouldn't actually solve the underlying issue since most situations with many uploads involved someone printing an upload board. If they can make one, they can almost certainly make more.
EDIT: The cooldown idea is interesting.
Search found 1475 matches
- Tue May 19, 2020 8:11 pm
- Forum: Ideas
- Topic: Limited Use Upload Boards
- Replies: 14
- Views: 3182
- Fri May 08, 2020 3:06 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11862
Re: Families game mode feedback
For technical reasons, families doesn't work as part of dynamic. Goof is working on integrating it at some point.nianjiilical wrote:i have literally never seen this mode appear on dynamic, i dont know if thats normal or if im just unlucky
- Fri May 08, 2020 3:04 am
- Forum: General Chat
- Topic: What other game modes can be done with SS13?
- Replies: 11
- Views: 2844
Re: What other game modes can be done with SS13?
Red shells when?PKPenguin321 wrote:security chases are unironically so close to this alreadyHelios wrote:You know you can go around the station pretty fast with a wheely chair and a gas tank
What about an SS13 kart racer?
we've even got "throw a banana peel at the guy behind you to slow him down"
- Wed May 06, 2020 6:03 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40373
Re: Box Removal Discussion
This thread has gone wildly off topic and serves no real purpose. If/when icebox is ready, then we can revisit this. Until then, I'm just going to lock the thread.
- Sat Apr 11, 2020 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53654
Re: Ban the N word
Really? You guys are defending my ridiculous example as not harassment? This site obviously deals with the legal definition of harassment in the US, but these two sentences sum harassment up nicely. "Harassment is unwelcome conduct that is based on race, color, religion, sex (including pregnanc...
- Sat Apr 11, 2020 10:14 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53654
Re: Ban the N word
banning it would be work and not banning it would not be work 99% of communities on the internet police slurs just fine. It's as easy to ban for this as IC in OOC, which is to say it's trivial. And no I'm not specifically making an appeal to popularity, I'm simply saying that they do it, therefore ...
- Sun Apr 05, 2020 11:28 pm
- Forum: Closed Policy Discussion
- Topic: An0n3 amendment has become weaponised by the admin team
- Replies: 61
- Views: 18273
Re: An0n3 amendment has become weaponised by the admin team
I never even understood peanut policy. Like, I've spent enough time in the hut to appreciate that threads on bans often descend into chaotic shitposting, but I'm still not sure why such a rule exists in the first place. Like, okay, yes, you may have to do some kind of moderation and arbitration, bu...
- Tue Mar 31, 2020 10:24 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 18886
Re: Possible change to uplinks (for traitors)
The total TC limit feels pointless and entirely arbitrary. Whether or not an item is in the uplink should be because its fun/useful, not because adding/removing it will impact the magic number. I feel it would be better to just decide case by case. We can always raise the number later if we actuall...
- Thu Mar 12, 2020 4:48 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16372
Re: Note on power and engines
Stop worrying about irrelevant stupid shit and focus on the real question at hand:
What about the SOLARS?
What about the SOLARS?
- Thu Mar 12, 2020 2:25 am
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9390
Re: Note on mechs and hardsuits
If I'm piloting a mech down below and it blows up, what should happen to me? Do I die or appear back on the station somewhere? If you only have one life, I would propose that onstation mechs be ridable but unusable. You can get in and out, but you can't move, turn, activate anything, or shoot weapon...
- Thu Feb 20, 2020 12:26 am
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10587
Re: Shuttle call gates
Why would we want to encourage people to sit around waiting? Waiting is boring!Stillplant wrote:Maybe change the way traitor uplink works from "20TC and that's it" to "10TC and 5TC every 20 minutes". Would give traitors an incentive to wait longer before acting.
- Sat Feb 08, 2020 8:18 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10587
Re: Shuttle call gates
If people are calling the shuttle because they're bored, why would you force them to stick around and keep playing? They're bored! Give them something to do.
Shuttle call restrictions are stupid and should never become a thing.
Shuttle call restrictions are stupid and should never become a thing.
- Sat Feb 01, 2020 3:55 am
- Forum: Ideas
- Topic: Genetics Rework
- Replies: 14
- Views: 3116
Re: Genetics Rework
Fighting mobs is mining's schtick. Don't think it's a good idea to double up on that gimmick. I've been mulling over an idea to basically make genetics into TES alchemy with the "ingredients" being fragments you scan from people. This would at least put some degree of decision making into ...
- Wed Jan 29, 2020 6:39 pm
- Forum: Video Games
- Topic: Dwarf Fortress: Travelling Bar Brawler edition
- Replies: 242
- Views: 94646
Re: Dwarf Fortress: Travelling Bar Brawler edition
New version's out, enjoy your bugs.
- Mon Jan 13, 2020 11:41 pm
- Forum: Coding Feedback
- Topic: Radiation sucks
- Replies: 44
- Views: 9800
Re: Radiation sucks
If something radioactive is in a locker, presumably it will radiate the locker eventually, so that's not a pressing issue.
- Fri Jan 10, 2020 6:44 pm
- Forum: Ideas
- Topic: Make clowns have rainbow blood
- Replies: 16
- Views: 3173
Re: Make clowns have rainbow blood
One: If someone does do this, you know what to do to the mime.
Two: It might be better to do this with a new enemy that attacks the station. Like a space unicorn or something.
EDIT: Or maybe a mutantrace?
Two: It might be better to do this with a new enemy that attacks the station. Like a space unicorn or something.
EDIT: Or maybe a mutantrace?
- Wed Jan 01, 2020 12:01 am
- Forum: Ideas
- Topic: bring back stun gloves remove push stunning
- Replies: 20
- Views: 5386
Re: bring back stun gloves remove push stunning
Always wanted to see them back in some form. Thought it was retarded to remove them rather than fix the problems the coders of the day had with them. But I never minded having to stand a tile away from anyone wearing gloves that weren't insulated. Having to stand a tile away from people like that w...
- Thu Dec 26, 2019 9:36 pm
- Forum: Ideas
- Topic: R&D/Research Overhaul - Departmental TechWebs
- Replies: 21
- Views: 8260
Re: R&D/Research Overhaul - Departmental TechWebs
Ok, that clears things up quite a bit. I was actually gonna suggest making it so you couldn't unlock the whole tree in a round but you already wanted to do that apparently. It's MUCH better to do it that way. Frankly I have bad memories of scavenger hunt R&D so I'm very worried that's what winds...
- Wed Dec 25, 2019 3:31 pm
- Forum: Ideas
- Topic: R&D/Research Overhaul - Departmental TechWebs
- Replies: 21
- Views: 8260
Re: R&D/Research Overhaul - Departmental TechWebs
The way machines get upgraded right now is not good. I know it'd be a lot of work to change it, but consider the system malleable. I have a few questions. What purpose does science itself serve if the other departments both generate points and spend them to unlock stuff? Does science exclusively mak...
- Wed Dec 25, 2019 3:55 am
- Forum: Coding
- Topic: Should clown blood bros or traitors still lose their clumsiness?
- Replies: 18
- Views: 4893
Re: Should clown blood bros or traitors stay Clumsy?
Could add a role item to remove clumsy.
- Sun Dec 22, 2019 3:36 am
- Forum: Coding Feedback
- Topic: Cash Inflation
- Replies: 9
- Views: 2607
Re: Cash Inflation
There are no characters from 1984.Super Aggro Crag wrote:isnt emmanuel goldstein a character from 1984cacogen wrote:I bought some insulated gloves off Emmanuel Goldstein for 800 credits
I don't know if that's a sign money finally has leverage or just roleplaying
There have never been characters from 1984.
- Fri Dec 20, 2019 6:21 am
- Forum: Coding Feedback
- Topic: Radiation sucks
- Replies: 44
- Views: 9800
Re: Radiation sucks
-snip- Absolute shitcode all around. Works with components directly, the formula is unintuitive and poorly written, and worst of all, the math actually makes no sense to begin with. It could have just been radiation.strength *= 0.8 and woulda had roughly the same effect and been 100 times easier to...
- Fri Dec 20, 2019 1:07 am
- Forum: Ideas
- Topic: Navigation lines that connect like smart cables
- Replies: 4
- Views: 1449
Re: Navigation lines that connect like smart cables
We should use a special entry airlock or a map-placed marker that would go over the entry airlock. There's many strategies that would work once we have that, such as building an adjacency map, using A*, or taking an angle using simple trig. From there displaying the information to the player is an o...
- Wed Dec 18, 2019 4:13 pm
- Forum: Ideas
- Topic: make wheelchairs faster
- Replies: 14
- Views: 4638
Re: make wheelchairs faster
Pretty much on its last legsoranges wrote:Don't use this piece of content, it sucks, and we won't make it better
- Wed Dec 11, 2019 11:55 pm
- Forum: Ideas
- Topic: Mute Quirk
- Replies: 4
- Views: 1767
Re: Mute Quirk
Powergamers get 2 free quirk points and they don't even have to give anything up?
- Wed Dec 11, 2019 12:27 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21864
Re: How do we extend average round time?
I agree with what you're saying in theory skoglol but you're ignoring how tedious, finicky and boring large scale construction actually is (which it wouldn't be if a lot of people were working on it, but that rarely if ever happens) this is definitely true, the whole slap things together in your ha...
- Sun Dec 08, 2019 3:06 pm
- Forum: Ideas
- Topic: clown shoes waddle balancing
- Replies: 9
- Views: 2732
Re: clown shoes waddle balancing
Most everything about clowns is haha punishment, yeah. Personally I would get rid of the slowdown.Tlaltecuhtli wrote:is there a reason clown shoes need to slow down other than haha punishment role or is it some gotcha to favor rp (slower = rp)
- Sat Dec 07, 2019 11:49 pm
- Forum: General Chat
- Topic: .
- Replies: 21
- Views: 5246
Re: How to not be shit as AI
actually make a minimum effort to roleplay that you are a computer instead of just talking like a regular person This is harder to do than you might think (at least for me), but it's really important. Gotta remember to slow down. It's not like you're in the middle of the action, you can afford to w...
- Sat Dec 07, 2019 11:33 pm
- Forum: Ideas
- Topic: clown shoes waddle balancing
- Replies: 9
- Views: 2732
Re: clown shoes waddle balancing
The powergamer move is to turn the waddling off. Thus the best solution would be to remove the ability to turn the waddling off. What kind of self respecting clown wouldn't waddle?
- Thu Dec 05, 2019 5:01 pm
- Forum: General Chat
- Topic: Give me all your midis
- Replies: 5
- Views: 2274
Re: Give me all your midis
There's a guy by the name of The Hungarian Coverist whose made a bunch of midis
And here's his Patreon, if you're into that sort of thing.
And here's his Patreon, if you're into that sort of thing.
- Thu Dec 05, 2019 1:38 pm
- Forum: Coding
- Topic: ADD PIPBOY TO GAME!!
- Replies: 1
- Views: 1187
Re: ADD PIPBOY TO GAME!!
One thread was more than enough for this idea, thank you.
- Tue Dec 03, 2019 8:12 pm
- Forum: Off Topic
- Topic: Western Cartoons
- Replies: 14
- Views: 7800
- Sun Dec 01, 2019 8:24 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8669
Re: Extending the power simulation.
I agree the solars suck, but I think they have a place in the eventual "ideal" power world as an emergency supply to keep "important" things running like atmospherics and maybe weak lights or something.
- Sat Nov 30, 2019 1:46 am
- Forum: Ideas
- Topic: Replace toolset/surgial armset radial menu with an inventory menu
- Replies: 11
- Views: 2691
Re: Replace toolset/surgial armset radial menu with an inventory menu
Is there some improvement to radials that would make them acceptable? Like hotkeys or something?
- Fri Nov 29, 2019 7:20 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8669
Re: Extending the power simulation.
There isn't much point to optimizing power generation if there isn't something to spend that power on. Similar problem we have with money right now.
- Fri Nov 29, 2019 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11141
Re: Re-evaluate the relation between community and codebase
Personally I've long been in favor of an elected position to serve as community liaison of design to the code project aka Chief Idea Guy. The position would have no actual authority but should hopefully give the community a bit of a say on what they want. Headmins kind of do that right now but they ...
- Fri Nov 29, 2019 2:08 am
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 65034
Re: People you miss that probably left the community
Remrem seems to be doing quiet well for herself these days, which is nice to see. Im sad she's not around here but I think that was probably for the better for her own health. I kind of assumed something like that happened, and quite frankly I don't blame her one bit. You can thank the assholes aro...
- Tue Nov 26, 2019 6:13 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 65034
Re: People you miss that probably left the community
The only people I miss are fellow INTERNAL DISCUSSIONS tower residents: Remie and Cheridan and hg and kor. Oh an exadv1, it was always a good time when he showed up and everyone asked for history lessons. There was an r/ss13 thread a year and a half ago where some server was showing off janky South ...
- Tue Nov 26, 2019 7:34 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 22816
Re: Departmental Gameplay Improvements
Maybe xenobio's isolation is the problem? If we look at other jobs that give stuff out to the crew (Like chemist, bartender, botany and cook), they're all adjacent to the hall so people can walk up to a desk, peak in and ask for stuff directly. If you want stuff from xeno you need to message the gu...
- Thu Nov 21, 2019 10:28 am
- Forum: Ideas
- Topic: Cult rework design thread
- Replies: 10
- Views: 2800
Re: Cult rework design thread
So basically it's gangs
- Wed Nov 20, 2019 8:32 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042046
Re: ITT: We make shitty suggestions and come up with poor ideas.
I was kidding about the fucking hot dog stand idea! It's a shitty, unfunny suggestion, please just leave it as a meme.
- Sat Nov 16, 2019 3:31 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18535
Re: On felinids
-snip- The moral of this story is referendums are bad. So why are we having another one? the issue was never settled the first time, too close to call, the hope was that after 1 year everyone would have settled the fuck down and we could have a sensible outcome Settling this via referendum is impos...
- Wed Nov 13, 2019 10:40 pm
- Forum: Ideas
- Topic: ADD TRACKSUITS
- Replies: 4
- Views: 1606
Re: ADD TRACKSUITS
Tracksuits require much thread to make comrade.Reyn wrote:You didn't need a whole thread for this.GeeseMother wrote:Just make them jumpsuits with little lines going down the side or something. I just want to cosplay as Bruce Lee...
- Wed Nov 13, 2019 9:37 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18535
Re: On felinids
The moral of this story is referendums are bad. So why are we having another one?oranges wrote:-snip-
- Mon Nov 11, 2019 10:19 pm
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9709
Re: TGMC Hotkeys Port Feedback
There's a big difference between knowing that there will be issues and knowing what those issues actually are. Obviously yeah if there were any outstanding issues they would have been fixed.
- Sat Nov 09, 2019 3:57 am
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4507
Re: The absolute state of mapvotes (unironic)
24/7 de_dust just as jesus intended amen We could apply a penalty to the map previously played so it's slightly less likely. Hell make it a scaling penalty for each consecutive round on the same map if you really want to break things up. Ultimately though you're gonna have to convince people to chan...
- Thu Nov 07, 2019 7:58 pm
- Forum: Closed Policy Discussion
- Topic: What counts as bug abuse and what doesnt?
- Replies: 26
- Views: 5759
Re: What counts as bug abuse and what doesnt?
I don't see how something being a bug vs an intended mechanic changes the math of allowing or banning that activity. Like the warden randomly killing people with a gun is obviously not abusing a bug, but it's banned anyway. Therefore if you abuse a bug to kill people, you're gonna get banned because...
- Mon Nov 04, 2019 7:07 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79955
Re: Cobbychem: A Separate Thread
The idea is to move away from chemical healing, not add even more chemicals.
- Mon Oct 28, 2019 8:51 pm
- Forum: Coding
- Topic: Code bounty: Winterland mining area
- Replies: 40
- Views: 14233
Re: Code bounty: Winterland mining area
What exactly are you trying to do with lighting?
- Mon Oct 28, 2019 12:32 am
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 5989
Re: Name ideas for tgui-next
it's ya gui here with another javascript jumble I get irrationally angry whenever I hear someone call them a "gooey". It's doubly stupid because not only is gui not, you know, a word, but also nobody says "yooey" or "ooh" when reffering to a UI, they just say "you...