Search found 140 matches
- Fri Jul 21, 2017 9:18 am
- Forum: Closed Policy Discussion
- Topic: Chaplain accountability
- Replies: 148
- Views: 27459
Re: Chaplain accountability
I stopped playing at several points because traitor, 50% of our round rolls, was getting seriously fucking tedious. If you're constantly exposed to the same rounds they start getting boring and formulaic, this happens to every round type, and isn't somehow unique to conversion modes. You know what ...
- Fri Jul 21, 2017 12:17 am
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6350
Re: Adventures in map rendering
Can grilles, lattices, and windows be included or are non-turfs right out?
- Fri Jul 21, 2017 12:09 am
- Forum: Closed Policy Discussion
- Topic: Chaplain accountability
- Replies: 148
- Views: 27459
Re: Chaplain accountability
I've spoken to several people who stopped playing because of conversion modes, and more specifically cult happening what felt like every other round. I took a month break myself because I was sick of those modes popping up seemingly every time I logged in. Jesus Christ this. 99% of rounds I either ...
- Thu Jul 13, 2017 3:58 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 17910
Re: OOC in IC
And even so, if you're banning for a missing article "A" or plurals "S" in a game full of slang you're probably a massive prick and are trying to get a metagrudge ban in. We've had admins stalking players to get banbaiting in before, how it just so happens to be JMad and how an ...
- Wed Jul 05, 2017 7:27 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673301
Re: Little things you learned that are game changing
Also, does anyone still have that UI block-by-block explaination? Block 1 - Hair color Block 2 - Beard color Block 3 - Skin tone Block 4 - Eye color Block 5 - Gender Block 6 - Beard style Block 7 - Hair style Color blocks are handled in RGB, for example, F00 is red, FF0 is yellow, 963 is brown. The...
- Sun Jul 02, 2017 1:18 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16596
Re: Restrict Toxins a bit more.
Just nerf tank bombs a little. Keep the devastation range the same, but reduce the medium/light ranges (Make 3/7/14 into 3/5/10) and repairing bomb damage will become more reasonable.
Also fill the drone dispenser more often. And stop red-alert shuttlecalling when the damage is already half-repaired.
Also fill the drone dispenser more often. And stop red-alert shuttlecalling when the damage is already half-repaired.
- Sun Jun 25, 2017 5:13 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24994
Re: A different engine for each map
Imagine if randomized engines becomes a thing.
And there was an extra low chance that the engine is just a cluster of PACMAN generators.
And there was an extra low chance that the engine is just a cluster of PACMAN generators.
- Fri Jun 23, 2017 2:53 pm
- Forum: Ideas
- Topic: Traitor health analyzer should be a delayed reaction.
- Replies: 7
- Views: 1815
Re: Traitor health analyzer should be a delayed reaction.
Until an assistant disarms you with your PDA out and swipes it.
- Fri Jun 23, 2017 8:45 am
- Forum: Ideas
- Topic: Make Sleeping Passively Heal Minor Injuries Slightly
- Replies: 30
- Views: 7518
- Thu Jun 22, 2017 3:30 pm
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27412
Re: Drone laws
Is there a formal ruling on drones communicating with non-drones that can speak/understand drone language, such as pAIs and the curator? I recall statements before that it's kosher for a drone to have a pAI buddy as long as they don't mess around with anybody, but this was long ago and I'm unsure if...
- Sun Jun 18, 2017 2:06 pm
- Forum: Closed Policy Discussion
- Topic: Revolution odds
- Replies: 11
- Views: 2924
Re: Revolution odds
Or hold off on rev-ifying people until enough heads latejoin. Then roll some headrevs and give them an uplink code that spawns a single flash.
- Sun Jun 18, 2017 1:54 pm
- Forum: Closed Policy Discussion
- Topic: How serious should admins be about their task?
- Replies: 29
- Views: 6497
Re: How serious should admins be about their task?
The primary goal of an admin should be to make sure things are fun.
Whether that's removing players that make things less fun for others, letting some shenanigans slide because it had a net benefit on fun, or spicing up an otherwise bland round with fun events.
Whether that's removing players that make things less fun for others, letting some shenanigans slide because it had a net benefit on fun, or spicing up an otherwise bland round with fun events.
- Sat Jun 17, 2017 11:43 pm
- Forum: General Chat
- Topic: Most UP job
- Replies: 21
- Views: 4536
Re: Most UP job
Chef is stupidly reliant on other jobs to even have basic function or usefulness. If the botanists aren't growing produce, you're stuck with nothing but meat for boring steaks and burgers. If the botanists grind their produce and hand out bottled nutriment, you're irrelevant. If virology makes a wei...
- Thu Jun 15, 2017 11:43 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673301
Re: Little things you learned that are game changing
I remember once when a malf AI that shunted into an APC gave itself away because of the arrival message
That was a laugh.
That was a laugh.
- Thu Jun 15, 2017 8:40 am
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 58129
Re: Things that bring you joy
Having a team of operatives all get killed by the stickman ruin before the station learned of their existence. Essentially causing classic, unannounced extended.
It was actually a good round with the crew running all sorts of fun gimmicks without assistants breaking every window in sight.
It was actually a good round with the crew running all sorts of fun gimmicks without assistants breaking every window in sight.
- Sat Jun 10, 2017 3:41 pm
- Forum: Closed Policy Discussion
- Topic: Unenforced Rule?
- Replies: 19
- Views: 3811
Re: Unenforced Rule?
What would those statistics look like if suicides weren't counted?
- Tue Jun 06, 2017 4:06 pm
- Forum: Ideas
- Topic: Round-end medal report
- Replies: 19
- Views: 4390
Re: Round-end medal report
I believe there's already no way to get more medals other than the ones that exist in the medal box roundstart, unless some dork has some dotted around in some random ruins. And it would be simple to code it so each medal can only be given out once. So there shouldn't be any clutter issues on the ve...
- Tue Jun 06, 2017 2:40 am
- Forum: Ideas
- Topic: Round-end medal report
- Replies: 19
- Views: 4390
Re: Round-end medal report
I was more thinking just a box that pops up when you hit the spaceman with the medal.Bombadil wrote:So you write the reason with a pen i assume
- Tue Jun 06, 2017 1:19 am
- Forum: Ideas
- Topic: Round-end medal report
- Replies: 19
- Views: 4390
Round-end medal report
I think it would be kind of cool and add at least a little meaning to the box of medals if when a medal is pinned to somebody, they get an input popup where they can fill in a reason why. Which is added to the medal's description. Then at the end of the round, all medals the (genuine) captain gave o...
- Thu Jun 01, 2017 3:20 pm
- Forum: Closed Policy Discussion
- Topic: Lavaland Dwarves
- Replies: 31
- Views: 6986
Re: Lavaland Dwarves
I want to have the freedom to do fun things like trying to sneak onto the station to steal metastation's nuclear beer keg.
But I don't want to see dwarfs raiding the station to go kill anyone, unless the station's done shit to them to (really) warrant it.
But I don't want to see dwarfs raiding the station to go kill anyone, unless the station's done shit to them to (really) warrant it.
- Thu Jun 01, 2017 7:50 am
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 13395
Re: Budgetstation
Ambitious like what? Maxcapping the station six times within the first twenty minutes?
- Thu Jun 01, 2017 5:43 am
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 13395
Re: Budgetstation
I've always liked the idea of punishments if the goals went uncompleted. Because otherwise (like our current situation), most of the time the station gives no fucks about it because it's meaningless, and I'd like that to change so that the station is pushed to do things other than going through the ...
- Wed May 31, 2017 7:59 pm
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 13395
Re: Budgetstation
The cherry on the top:
Map rotation is locked on budgetstation until a round's station goal is completed.
Map rotation is locked on budgetstation until a round's station goal is completed.
- Tue May 30, 2017 7:41 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64303
Re: cave dwarves (lavaland ghost-role)
Hey, I thought that whole clusterfuck was fun.
That's me in the middle, by the way. The one-legged dwarf sleeping on the bed in a pile of his own vomit.
That's me in the middle, by the way. The one-legged dwarf sleeping on the bed in a pile of his own vomit.
- Tue May 30, 2017 5:47 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64303
Re: cave dwarves (lavaland ghost-role)
I already forged a shovel head out of synthflesh as a MD.
It heals 34.5 brute and 37.5 burn each hit, unlimited.
I survived rampaging silicons, a station-wide plasmafire, and a blob by just chilling out in space and whacking myself with it.
It heals 34.5 brute and 37.5 burn each hit, unlimited.
I survived rampaging silicons, a station-wide plasmafire, and a blob by just chilling out in space and whacking myself with it.
- Fri May 12, 2017 8:36 am
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 42835
Re: Shuttle Calls shouldn't be because the game happened
We have multiple game modes where the crew's win condition boils down to that the shuttle arrives at central command before the antagonists complete their objectives. And with many players eschewing roleplay in favor of gameplay, it's no surprise that we have heads taking the option that gives them ...
- Fri May 12, 2017 7:41 am
- Forum: Coding Feedback
- Topic: Ashwalker speaking gal-comm
- Replies: 37
- Views: 7297
Re: Ashwalker speaking gal-comm
Well to be fair, with it being a broken (I was thinking 80% of the time it's perfect, but 20% of the time it randomly scrambles as if either party didn't have the language) of the language, them only having reading material IS a fair explanation, they're speaking the language with horrible pronunci...
- Wed May 10, 2017 4:42 pm
- Forum: Coding Feedback
- Topic: Ashwalker speaking gal-comm
- Replies: 37
- Views: 7297
Re: Ashwalker speaking gal-comm
It doesn't make any sense why learning to roughly read a language would teach them how to speak and hear it.
But that can be fixed with giving the ashwalker den a broken VCR with some movies scattered around as fluff objects
But that can be fixed with giving the ashwalker den a broken VCR with some movies scattered around as fluff objects
- Thu May 04, 2017 6:25 am
- Forum: Closed Policy Discussion
- Topic: ICC OOC after Ratvar and Narsie get summoned
- Replies: 31
- Views: 6163
Re: ICC OOC after Ratvar and Narsie get summoned
I had some pretty good times in the past trying to evade Narsie with a small group of other crewmates. Granted, that was years ago, things have changed. But on the direct topic, no, just because you think it's a pointless formality doesn't mean everyone else does. There's more to the game than attai...
- Wed Mar 15, 2017 8:19 am
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27412
Re: Drone laws
Ditching the silicon-esque laws and just have the spawn text inform players what they're allowed to do in a non-IC sense is a step in the right direction.
I still have a lot of issues with drones that go beyond rules and policy, but that's out of the scope of this thread.
I still have a lot of issues with drones that go beyond rules and policy, but that's out of the scope of this thread.
- Thu Mar 02, 2017 4:45 am
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27412
Re: Drone laws
To the question at hand, nah, they shouldn't. Drones shouldn't be fucking around with NPCs just as they shouldn't mess with players. But, since a thread on drone-related policy exists, I've got to say some things. First off, interpretation of the drone lawset is all over the place. The wiki suggests...
- Thu Feb 23, 2017 4:29 am
- Forum: Site, Forums, And Wiki
- Topic: Supermatter engine has no guide
- Replies: 18
- Views: 5395
Re: Supermatter engine has no guide
Deltastation supermatter 4 dummies http://i.imgur.com/viBgTrr.png FIRST OFF, WEAR A GODDAMN RADSUIT AND MESONS WHILE IN THE SUPERMATTER ENGINE ROOM 1) See those pumps in the red circles ? Crank them to max (4500 kPa) and turn them on. Three in total. 2) See those filters circled in blue ? Same deal...
- Sun Feb 12, 2017 9:22 pm
- Forum: Coding Feedback
- Topic: Jaws of Life
- Replies: 22
- Views: 7030
Re: Jaws of Life
I originally suggested the whole set of power tools to be an expensive cargo order. But that got shot down in favor of the typical throw-it-in-science approach. Because, you know, it totally makes sense for power tools that are widely available in real life to be high-end R&D items. But, yeah, t...
- Sun Feb 12, 2017 2:49 pm
- Forum: General Chat
- Topic: Improving my madman's Tesla.
- Replies: 16
- Views: 4128
- Sat Apr 09, 2016 1:52 am
- Forum: Ideas
- Topic: Improve cryo cells
- Replies: 24
- Views: 5257
Re: Improve cryo cells
Reminder that both the cryo cells themselves and the freezer can be upgraded to make things quicker.
Although this is irrelevant for clone damage, since if R&D has the parts they should already have the clone pod itself upgraded.
Although this is irrelevant for clone damage, since if R&D has the parts they should already have the clone pod itself upgraded.
- Mon Mar 16, 2015 1:19 pm
- Forum: Coding
- Topic: Thoughts on a new idea: Powered Hardsuits
- Replies: 28
- Views: 7177
Re: Thoughts on a new idea: Powered Hardsuits
How does aloneness matter? Anybody with access to the room can walk up, grab it out of the SSU, slap it on themselves with a single tap of E, and walk out into space. Not everyone carries a stunprod 24/7 to deal with that. Not to mention having to manage power while out in the asteroid. I'd suggest ...
- Mon Mar 16, 2015 12:34 pm
- Forum: Coding
- Topic: Thoughts on a new idea: Powered Hardsuits
- Replies: 28
- Views: 7177
Re: Thoughts on a new idea: Powered Hardsuits
Miners are kind of in an awkward spot due to this. Both because it's part of their job to be engaged in EVA far longer than any other, and goliath plates encourage miners to keep a hold of their own suits. Anybody grabbing your 4/4 upgraded mining suit out of the SSU while it's charging and saxxing ...
- Tue Feb 10, 2015 1:46 pm
- Forum: Closed Policy Discussion
- Topic: Level of knowledge
- Replies: 36
- Views: 7916
Re: Level of knowledge
I believe it's worth noting that any non-antag clown can take a little mutadone or grab a clean SE to remove their clumsiness. Powergaming? Likely. But lack of clumsiness should never be taken as evidence of antag status.
- Wed Feb 04, 2015 7:48 pm
- Forum: General Chat
- Topic: Endless Round 2: No crash edition
- Replies: 17
- Views: 5423
Re: Endless Round 2: No crash edition
>Everett Willey, Cargo tech. >Join minutes after round start. >QM fucks off and gets into drama with the detective. Essentially run cargo for a while. >Captain wants to set up supermatter. >Order excessive amounts of metal and engineering supplies. Get upgrades for the autolathe, print out RCDs and ...
- Fri Apr 18, 2014 8:57 am
- Forum: Ideas
- Topic: Clown market
- Replies: 12
- Views: 3595
Re: Clown market
When not traitor? I can see it now. Shitcuriguy McMeta says, "Show me your PDA with clown market open or it's straight to perma for you."