Search found 140 matches

by RandomMarine
Fri Jul 21, 2017 9:18 am
Forum: Closed Policy Discussion
Topic: Chaplain accountability
Replies: 148
Views: 27459

Re: Chaplain accountability

I stopped playing at several points because traitor, 50% of our round rolls, was getting seriously fucking tedious. If you're constantly exposed to the same rounds they start getting boring and formulaic, this happens to every round type, and isn't somehow unique to conversion modes. You know what ...
by RandomMarine
Fri Jul 21, 2017 12:17 am
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6350

Re: Adventures in map rendering

Can grilles, lattices, and windows be included or are non-turfs right out?
by RandomMarine
Fri Jul 21, 2017 12:09 am
Forum: Closed Policy Discussion
Topic: Chaplain accountability
Replies: 148
Views: 27459

Re: Chaplain accountability

I've spoken to several people who stopped playing because of conversion modes, and more specifically cult happening what felt like every other round. I took a month break myself because I was sick of those modes popping up seemingly every time I logged in. Jesus Christ this. 99% of rounds I either ...
by RandomMarine
Thu Jul 13, 2017 3:58 am
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 49
Views: 17910

Re: OOC in IC

And even so, if you're banning for a missing article "A" or plurals "S" in a game full of slang you're probably a massive prick and are trying to get a metagrudge ban in. We've had admins stalking players to get banbaiting in before, how it just so happens to be JMad and how an ...
by RandomMarine
Wed Jul 05, 2017 7:27 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673301

Re: Little things you learned that are game changing

Also, does anyone still have that UI block-by-block explaination? Block 1 - Hair color Block 2 - Beard color Block 3 - Skin tone Block 4 - Eye color Block 5 - Gender Block 6 - Beard style Block 7 - Hair style Color blocks are handled in RGB, for example, F00 is red, FF0 is yellow, 963 is brown. The...
by RandomMarine
Sun Jul 02, 2017 1:18 pm
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16596

Re: Restrict Toxins a bit more.

Just nerf tank bombs a little. Keep the devastation range the same, but reduce the medium/light ranges (Make 3/7/14 into 3/5/10) and repairing bomb damage will become more reasonable.

Also fill the drone dispenser more often. And stop red-alert shuttlecalling when the damage is already half-repaired.
by RandomMarine
Sun Jun 25, 2017 5:13 pm
Forum: Ideas
Topic: A different engine for each map
Replies: 99
Views: 24994

Re: A different engine for each map

Imagine if randomized engines becomes a thing.

And there was an extra low chance that the engine is just a cluster of PACMAN generators.
by RandomMarine
Fri Jun 23, 2017 2:53 pm
Forum: Ideas
Topic: Traitor health analyzer should be a delayed reaction.
Replies: 7
Views: 1815

Re: Traitor health analyzer should be a delayed reaction.

Until an assistant disarms you with your PDA out and swipes it.
by RandomMarine
Fri Jun 23, 2017 8:45 am
Forum: Ideas
Topic: Make Sleeping Passively Heal Minor Injuries Slightly
Replies: 30
Views: 7518

Re: Make Sleeping Passively Heal Minor Injuries Slightly

Most non-mining hostile mobs will ignore you if you fall asleep.
Image
by RandomMarine
Thu Jun 22, 2017 3:30 pm
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27412

Re: Drone laws

Is there a formal ruling on drones communicating with non-drones that can speak/understand drone language, such as pAIs and the curator? I recall statements before that it's kosher for a drone to have a pAI buddy as long as they don't mess around with anybody, but this was long ago and I'm unsure if...
by RandomMarine
Sun Jun 18, 2017 2:06 pm
Forum: Closed Policy Discussion
Topic: Revolution odds
Replies: 11
Views: 2924

Re: Revolution odds

Or hold off on rev-ifying people until enough heads latejoin. Then roll some headrevs and give them an uplink code that spawns a single flash.
by RandomMarine
Sun Jun 18, 2017 1:54 pm
Forum: Closed Policy Discussion
Topic: How serious should admins be about their task?
Replies: 29
Views: 6497

Re: How serious should admins be about their task?

The primary goal of an admin should be to make sure things are fun.
Whether that's removing players that make things less fun for others, letting some shenanigans slide because it had a net benefit on fun, or spicing up an otherwise bland round with fun events.
by RandomMarine
Sat Jun 17, 2017 11:43 pm
Forum: General Chat
Topic: Most UP job
Replies: 21
Views: 4536

Re: Most UP job

Chef is stupidly reliant on other jobs to even have basic function or usefulness. If the botanists aren't growing produce, you're stuck with nothing but meat for boring steaks and burgers. If the botanists grind their produce and hand out bottled nutriment, you're irrelevant. If virology makes a wei...
by RandomMarine
Thu Jun 15, 2017 11:43 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673301

Re: Little things you learned that are game changing

I remember once when a malf AI that shunted into an APC gave itself away because of the arrival message

That was a laugh.
by RandomMarine
Thu Jun 15, 2017 8:40 am
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 58129

Re: Things that bring you joy

Having a team of operatives all get killed by the stickman ruin before the station learned of their existence. Essentially causing classic, unannounced extended.

It was actually a good round with the crew running all sorts of fun gimmicks without assistants breaking every window in sight.
by RandomMarine
Sat Jun 10, 2017 3:41 pm
Forum: Closed Policy Discussion
Topic: Unenforced Rule?
Replies: 19
Views: 3811

Re: Unenforced Rule?

What would those statistics look like if suicides weren't counted?
by RandomMarine
Tue Jun 06, 2017 4:06 pm
Forum: Ideas
Topic: Round-end medal report
Replies: 19
Views: 4390

Re: Round-end medal report

I believe there's already no way to get more medals other than the ones that exist in the medal box roundstart, unless some dork has some dotted around in some random ruins. And it would be simple to code it so each medal can only be given out once. So there shouldn't be any clutter issues on the ve...
by RandomMarine
Tue Jun 06, 2017 2:40 am
Forum: Ideas
Topic: Round-end medal report
Replies: 19
Views: 4390

Re: Round-end medal report

Bombadil wrote:So you write the reason with a pen i assume
I was more thinking just a box that pops up when you hit the spaceman with the medal.
by RandomMarine
Tue Jun 06, 2017 1:19 am
Forum: Ideas
Topic: Round-end medal report
Replies: 19
Views: 4390

Round-end medal report

I think it would be kind of cool and add at least a little meaning to the box of medals if when a medal is pinned to somebody, they get an input popup where they can fill in a reason why. Which is added to the medal's description. Then at the end of the round, all medals the (genuine) captain gave o...
by RandomMarine
Thu Jun 01, 2017 3:20 pm
Forum: Closed Policy Discussion
Topic: Lavaland Dwarves
Replies: 31
Views: 6986

Re: Lavaland Dwarves

I want to have the freedom to do fun things like trying to sneak onto the station to steal metastation's nuclear beer keg.
But I don't want to see dwarfs raiding the station to go kill anyone, unless the station's done shit to them to (really) warrant it.
by RandomMarine
Thu Jun 01, 2017 7:50 am
Forum: Ideas
Topic: Budgetstation
Replies: 65
Views: 13395

Re: Budgetstation

Ambitious like what? Maxcapping the station six times within the first twenty minutes?
by RandomMarine
Thu Jun 01, 2017 5:43 am
Forum: Ideas
Topic: Budgetstation
Replies: 65
Views: 13395

Re: Budgetstation

I've always liked the idea of punishments if the goals went uncompleted. Because otherwise (like our current situation), most of the time the station gives no fucks about it because it's meaningless, and I'd like that to change so that the station is pushed to do things other than going through the ...
by RandomMarine
Wed May 31, 2017 7:59 pm
Forum: Ideas
Topic: Budgetstation
Replies: 65
Views: 13395

Re: Budgetstation

The cherry on the top:
Map rotation is locked on budgetstation until a round's station goal is completed.
by RandomMarine
Tue May 30, 2017 7:41 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64303

Re: cave dwarves (lavaland ghost-role)

Hey, I thought that whole clusterfuck was fun.

That's me in the middle, by the way. The one-legged dwarf sleeping on the bed in a pile of his own vomit.
by RandomMarine
Tue May 30, 2017 5:47 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64303

Re: cave dwarves (lavaland ghost-role)

I already forged a shovel head out of synthflesh as a MD.
It heals 34.5 brute and 37.5 burn each hit, unlimited.

I survived rampaging silicons, a station-wide plasmafire, and a blob by just chilling out in space and whacking myself with it.
by RandomMarine
Fri May 12, 2017 8:36 am
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 42835

Re: Shuttle Calls shouldn't be because the game happened

We have multiple game modes where the crew's win condition boils down to that the shuttle arrives at central command before the antagonists complete their objectives. And with many players eschewing roleplay in favor of gameplay, it's no surprise that we have heads taking the option that gives them ...
by RandomMarine
Fri May 12, 2017 7:41 am
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7297

Re: Ashwalker speaking gal-comm

Well to be fair, with it being a broken (I was thinking 80% of the time it's perfect, but 20% of the time it randomly scrambles as if either party didn't have the language) of the language, them only having reading material IS a fair explanation, they're speaking the language with horrible pronunci...
by RandomMarine
Wed May 10, 2017 4:42 pm
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7297

Re: Ashwalker speaking gal-comm

It doesn't make any sense why learning to roughly read a language would teach them how to speak and hear it.

But that can be fixed with giving the ashwalker den a broken VCR with some movies scattered around as fluff objects
by RandomMarine
Thu May 04, 2017 6:25 am
Forum: Closed Policy Discussion
Topic: ICC OOC after Ratvar and Narsie get summoned
Replies: 31
Views: 6163

Re: ICC OOC after Ratvar and Narsie get summoned

I had some pretty good times in the past trying to evade Narsie with a small group of other crewmates. Granted, that was years ago, things have changed. But on the direct topic, no, just because you think it's a pointless formality doesn't mean everyone else does. There's more to the game than attai...
by RandomMarine
Wed Mar 15, 2017 8:19 am
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27412

Re: Drone laws

Ditching the silicon-esque laws and just have the spawn text inform players what they're allowed to do in a non-IC sense is a step in the right direction.

I still have a lot of issues with drones that go beyond rules and policy, but that's out of the scope of this thread.
by RandomMarine
Thu Mar 02, 2017 4:45 am
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27412

Re: Drone laws

To the question at hand, nah, they shouldn't. Drones shouldn't be fucking around with NPCs just as they shouldn't mess with players. But, since a thread on drone-related policy exists, I've got to say some things. First off, interpretation of the drone lawset is all over the place. The wiki suggests...
by RandomMarine
Thu Feb 23, 2017 4:29 am
Forum: Site, Forums, And Wiki
Topic: Supermatter engine has no guide
Replies: 18
Views: 5395

Re: Supermatter engine has no guide

Deltastation supermatter 4 dummies http://i.imgur.com/viBgTrr.png FIRST OFF, WEAR A GODDAMN RADSUIT AND MESONS WHILE IN THE SUPERMATTER ENGINE ROOM 1) See those pumps in the red circles ? Crank them to max (4500 kPa) and turn them on. Three in total. 2) See those filters circled in blue ? Same deal...
by RandomMarine
Sun Feb 12, 2017 9:22 pm
Forum: Coding Feedback
Topic: Jaws of Life
Replies: 22
Views: 7030

Re: Jaws of Life

I originally suggested the whole set of power tools to be an expensive cargo order. But that got shot down in favor of the typical throw-it-in-science approach. Because, you know, it totally makes sense for power tools that are widely available in real life to be high-end R&D items. But, yeah, t...
by RandomMarine
Sun Feb 12, 2017 2:49 pm
Forum: General Chat
Topic: Improving my madman's Tesla.
Replies: 16
Views: 4128

Re: Improving my madman's Tesla.

You are like a little baby.
Watch this.
Image
by RandomMarine
Sat Apr 09, 2016 1:52 am
Forum: Ideas
Topic: Improve cryo cells
Replies: 24
Views: 5257

Re: Improve cryo cells

Reminder that both the cryo cells themselves and the freezer can be upgraded to make things quicker.

Although this is irrelevant for clone damage, since if R&D has the parts they should already have the clone pod itself upgraded.
by RandomMarine
Mon Mar 16, 2015 1:19 pm
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7177

Re: Thoughts on a new idea: Powered Hardsuits

How does aloneness matter? Anybody with access to the room can walk up, grab it out of the SSU, slap it on themselves with a single tap of E, and walk out into space. Not everyone carries a stunprod 24/7 to deal with that. Not to mention having to manage power while out in the asteroid. I'd suggest ...
by RandomMarine
Mon Mar 16, 2015 12:34 pm
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7177

Re: Thoughts on a new idea: Powered Hardsuits

Miners are kind of in an awkward spot due to this. Both because it's part of their job to be engaged in EVA far longer than any other, and goliath plates encourage miners to keep a hold of their own suits. Anybody grabbing your 4/4 upgraded mining suit out of the SSU while it's charging and saxxing ...
by RandomMarine
Tue Feb 10, 2015 1:46 pm
Forum: Closed Policy Discussion
Topic: Level of knowledge
Replies: 36
Views: 7916

Re: Level of knowledge

I believe it's worth noting that any non-antag clown can take a little mutadone or grab a clean SE to remove their clumsiness. Powergaming? Likely. But lack of clumsiness should never be taken as evidence of antag status.
by RandomMarine
Wed Feb 04, 2015 7:48 pm
Forum: General Chat
Topic: Endless Round 2: No crash edition
Replies: 17
Views: 5423

Re: Endless Round 2: No crash edition

>Everett Willey, Cargo tech. >Join minutes after round start. >QM fucks off and gets into drama with the detective. Essentially run cargo for a while. >Captain wants to set up supermatter. >Order excessive amounts of metal and engineering supplies. Get upgrades for the autolathe, print out RCDs and ...
by RandomMarine
Fri Apr 18, 2014 8:57 am
Forum: Ideas
Topic: Clown market
Replies: 12
Views: 3595

Re: Clown market

When not traitor? I can see it now. Shitcuriguy McMeta says, "Show me your PDA with clown market open or it's straight to perma for you."