Search found 1482 matches
- Wed Oct 02, 2019 2:13 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27329
Re: Assistants and Maint Access
So removing the only thing assistants can do (exploring maint) except for greytide is somehow supposed to reduce greytide? Removing the only reason asisstant mains are drawn to the role (free maint access and nobody to ask who you are or where you are) certainly makes the role less attractive and n...
- Mon Sep 30, 2019 10:06 pm
- Forum: Ideas
- Topic: Modular Computer Apps
- Replies: 11
- Views: 3626
Re: Modular Computer Apps
Just making the power monitor useable on a tablet would be fucking great.
- Sat Sep 28, 2019 1:17 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
I seem to recall charcoal also working in pill form, and syptic/SS working as pills/injections as well for healing over time instead of the instant patch heal. You recall wrong for syptic and silver sulfide. pills and injections would cause toxin damage and would disgust the patient. Charcoal was a...
- Sat Sep 28, 2019 3:06 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
I seem to recall charcoal also working in pill form, and syptic/SS working as pills/injections as well for healing over time instead of the instant patch heal. You recall wrong for syptic and silver sulfide. pills and injections would cause toxin damage and would disgust the patient. Charcoal was a...
- Thu Sep 26, 2019 6:09 pm
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 22822
Re: Enforce higher expectations for heads of staff and security roles
I think changing rev to have security and the captain as targets instead of the heads of staff would be a good way to encourage players to play heads of staff over regular crewmembers. Why would I want to play a head when I have to deal with assholes AND have a target on my back in 10% of rounds. Se...
- Thu Sep 26, 2019 6:05 pm
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9438
Re: Radiation is a terrible mechanic
We really need some kind of inverse square law on radiation and make it so that irradiated objects can't have more than a fraction of a nearby radiation source's rads (1/ for 1 tiles away, 1/4 for 2 tiles and so forth). It is getting very tiresome from dumbass engineers walking into medbay, up to t...
- Wed Sep 25, 2019 6:31 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 9725
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
just use your exclusive mining points to buy some now 8) On that note the revert back to mining points was actually a big nerf to ashwalkers since they can't buy as much from the vendors. I had one round where, for some reason the cmo was in the mining base on his own. I killed him and took his bud...
- Wed Sep 25, 2019 11:16 am
- Forum: Ideas
- Topic: Removing most "kill symptoms" from virology
- Replies: 13
- Views: 3005
Re: Removing most "kill symptoms" from virology
Most other jobs that can do that require a bit more interaction to cause the death than viro, with the possible exception of toxins. Also other methods are more obvious.deedubya wrote:Every other department has a method of causing massive destruction and body counts, so why wouldn't virology?
- Wed Sep 25, 2019 11:15 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
I just want something that is useful for when you have about 0-20 damage that is easy to use and make. i have decided to retroactively implement your suggestion through irony magic: you can now quickly heal small amounts of health via eating warm donkpockets with omnizine, healthy foods with vitami...
- Tue Sep 24, 2019 1:58 am
- Forum: Closed Policy Discussion
- Topic: Re: Movement Speed
- Replies: 15
- Views: 3557
Re: Re: Movement Speed
Quite the opposite. The new movespeed is still too fast. A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste hal...
- Tue Sep 24, 2019 1:57 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
After the buff to cobbychems, people need to chill out because the main brute healing chemical is stronger than bicardine ever was. You only need 7 units to heal someone from critical condition to full health if it was only from brute damage and it causes only 10.2 liver damage which is basically n...
- Tue Sep 24, 2019 1:55 am
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 9725
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
One of my favorite things to do is sneak on and become a janitor. Remember, they do the jobs humans don't want to do! I am totally stealing this gimmick. Ive gone stationside with what few eggs are left after the nest is destroyed before acting as a refugee but stealing jobs is much more hilarious.
- Mon Sep 23, 2019 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 9725
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Its better to just take over the mining station and maybe occasionally raid the station for stuff, like stealing the ORM and then taunting the humans about it. Make the sacrifices come to you.
- Mon Sep 23, 2019 2:17 pm
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9438
Re: Radiation is a terrible mechanic
Medbay could use a couple of radsuits as well. considering they have to deal with irradiated patients.
- Sun Sep 22, 2019 8:21 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
Buise packs and ointment need to fucking go if anything is going to change.
- Sun Sep 22, 2019 8:19 pm
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31871
Re: Non-existent RP
You 100% cannot effect the change you want with a bunch of forum posts or essays or whatever. You have to be the change you want to see, full stop. It’s sucks, it’s hard, and you’ll wind up on the losing side of a given situation waaaaaay more than you’ll come out okay. Given enough time this MIGHT...
- Sun Sep 22, 2019 8:14 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17382
Re: Fixing server culture with policy
E S C A L A T I O N. Why bother enforcing your authority when that asshole will spend the rest of the round trying to fucking kill you for it. Why try to keep people out of your department when any attempt to do so gives them a reason to beat you to death. Minor IC crime being normalized has lead to...
- Fri Sep 20, 2019 6:59 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723510
Re: SS13 Related Art / Hand Drawn Art
I always knew medbay was full of bimbos but that is ridiculous.
- Fri Sep 20, 2019 6:30 pm
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9438
Re: Radiation is a terrible mechanic
Chernokov radiation is just a particular kind of effect. Plus we arent talking realism here, this is purely cartoony for gameplay readability. Also can showers just instantly remove all contamination or at least very rapidly remove it? It would make dealing with radiation actually possible, fuck re...
- Fri Sep 20, 2019 6:27 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43905
Re: Serial tiders
I don't know if it has been suggested before but... how about force assistants to be race-restricted to non-human races? Basically the opposite of what happens with heads of staff. If your character is human you're changed into a random roundstart non-human race, otherwise you join normally. It's a...
- Fri Sep 20, 2019 9:46 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9438
Re: Radiation is a terrible mechanic
Chernokov radiation is just a particular kind of effect. Plus we arent talking realism here, this is purely cartoony for gameplay readability. Also can showers just instantly remove all contamination or at least very rapidly remove it? It would make dealing with radiation actually possible, fuck rea...
- Thu Sep 19, 2019 5:04 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
Well the goal of cobbymed is to make effective healing require someone else treat you instead of being able to self treat. Trophazole and Rhigoxane still suffer from this issue. They are fun to use however. Trophazole's baseline brute healing should probably be baked in fully to the peptides, so it ...
- Thu Sep 19, 2019 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Ignoring/looting dead people in medbay
- Replies: 50
- Views: 12120
Re: Ignoring/looting dead people in medbay
ic issue medical can shoot vultures with lethals or idk there is a sec officer assigned to medical maybe he can do uhhh stuff instead of going into maint and die? Good excuse for chem to make weird poisons or chloral. Shoot vultures with chloral and drag them to sec. No sec. Asshole medicine thieve...
- Wed Sep 18, 2019 3:59 pm
- Forum: Closed Policy Discussion
- Topic: Ignoring/looting dead people in medbay
- Replies: 50
- Views: 12120
Re: Ignoring/looting dead people in medbay
As a doctor I really wish we had more security officers to stop people from coming in and jacking peoples stuff. I cant risk throwing people out myself as I dont have the equipment and doing so just gives them an excuse to make my life even more hell.
- Tue Sep 17, 2019 12:02 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43905
Re: Serial tiders
Make assistants "passengers" one of the hrp servers "removed assistant" then made an otherwise identical jobless role called "visitor" and tiding went down overnight I dunno if that was just 'cause of the shock of "hey asshole, assistants don't exist here" re...
- Mon Sep 16, 2019 9:25 am
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10849
Re: Re-Enable Drones
would switching drone laws to /tg/ mommi laws be a good idea? For those who dont know, the laws are as follows. 1. Do not willingly interact with another being, even after their death, besides those beings also in KEEPER mode. 2. Do not impair any other non-KEEPER being's activities. 3. You must mai...
- Sun Sep 15, 2019 7:42 pm
- Forum: General Chat
- Topic: Reasonable brig sentences
- Replies: 17
- Views: 3836
Re: Reasonable brig sentences
I think mandatory pacification surgery should be used in the case of all violent crime, but its sadly hard to do. Security surgical suite when?
- Sat Sep 14, 2019 10:23 pm
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 22822
Re: Enforce higher expectations for heads of staff and security roles
Maybe we should add something similar to security that says you can't escalate against a superior if they're within their right to do such and that action is "valid"? IE you shouldn't be able to escalate if you get demoted so long as their demote reason was justified. I feel like that sho...
- Sat Sep 14, 2019 7:36 pm
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 22822
Re: Enforce higher expectations for heads of staff and security roles
Authority is somewhat decentivised by a combination of our ruleset and our game modes. It is actually slightly a power game move both to not be sec or command. The humble greyshirt is truly the most advantageous member of the crew. Nobody expects the maint rat to do all the heavy lifting in the bac...
- Sat Sep 14, 2019 7:31 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
After https://github.com/tgstation/tgstation/pull/46512 I will be replacing failure with longer time to perform surgeries. This is the single best change you could ever make for medical. Actually being able to do field surgery reliably, even if it takes forever, will be fucking amazing. any chance ...
- Fri Sep 13, 2019 4:55 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43905
Re: Serial tiders
If you have 1k+ hours and you're flagged to assistant or assistant+(curator, janitor, etc) chaplains are way worse than any of the other service roles you listed janitors are usually chill what are you on about Chaplains at least occasionally have a fun roleplay gimmick. Sure they are usually usele...
- Fri Sep 13, 2019 4:53 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
Thats where your wrong kiddo. It used to not have one, it just purged from your system very fast.Sandshark808 wrote: Styptic has always had an overdose threshold.
- Fri Sep 13, 2019 1:39 am
- Forum: Closed Policy Discussion
- Topic: Kill and Clone
- Replies: 28
- Views: 6126
Re: Kill and Clone
Better would be to just have the cloner print catatonic bodies that you can use to swap the brain of the dead guy into. This is more a discussion about code than it is about policy. l-l-like empty cloning? Yep, but ONLY empty cloning. Possibly a way to just print the organs themselves using it as w...
- Fri Sep 13, 2019 12:54 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 619440
Re: Pet Peeves Thread - Little things that REALLY annoy you
They literally have to do that on asimov or they get banned. Blame silicon policy.Reyn wrote:Doorknob mindset borgs/ai letting people in places they have no good fucking reason to be allowed into.
- Fri Sep 13, 2019 12:44 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43905
Re: Serial tiders
like honestly holy shit deedubs you're a dent head and yet you've managed to hit this one perfectly. who would want to be a command staff or sec with current tg players, it'd be fucking hell, they're all way mor experienced and therefore robust you can't stop them, so they greytide and make life li...
- Fri Sep 13, 2019 12:36 am
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 22822
Re: Enforce higher expectations for heads of staff and security roles
Well one of the disadvantages of a head role is that you have an entire game mode where you have a giant fucking target on your back. I would play CMO, RD, and CE more often if it didnt feel like 9 times out of 10 its a rev round and I get wordlessly murdered before I even know whats going on. The e...
- Thu Sep 12, 2019 9:57 am
- Forum: Closed Policy Discussion
- Topic: Kill and Clone
- Replies: 28
- Views: 6126
Re: Kill and Clone
Better would be to just have the cloner print catatonic bodies that you can use to swap the brain of the dead guy into. This is more a discussion about code than it is about policy.
- Thu Sep 12, 2019 2:17 am
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 13935
Re: Escalation against security falsely arresting you
Honestly freekills should only be made when you have proof (not someone over radio, etc) that they're an antag or otherwise deserving of lethals. Escalation as a whole really put a damper on actually having to proof before you get your valids. Why bother getting proof they are an antag when you can...
- Wed Sep 11, 2019 8:08 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
Not the baseline ones.Sandshark808 wrote: You need technology from the R&D techweb to make surgery tools.
- Tue Sep 10, 2019 5:34 pm
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10849
Re: Re-Enable Drones
Drones and roles that are specifically not supposed to interact with the crew are anti-SS13 Then let drones be a part of the round. Remove the drone manufacturer, make drones only obtainable via robotics or cargo and let drones have more freedom to repair or interact. Drones would basically be trea...
- Tue Sep 10, 2019 1:17 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
Right now Omnizine plants are the go-to easy healing. Easy fix would be to make omnizine craftable by chem but require a botany precursor similar to how rezadone is made. Having it take one other chem that only chemistry can easily make would be enough, like copper, or using plasma as a catalyst.
- Tue Sep 10, 2019 1:09 am
- Forum: General Chat
- Topic: Makin' some deathtraps
- Replies: 20
- Views: 3890
Re: Makin' some deathtraps
Just link disposals to the sm pussy It is stupidly easy to do on Deltastation, I have yet to be able to do it well on Meta or Box. Do you just put the output inside the SM airlock? I feel like that would grab everyone's attention and get disassembled in a hot minute. you don't need to put an output...
- Tue Sep 10, 2019 1:06 am
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 13935
Re: Escalation against security falsely arresting you
Prisoners dilemma makes this a race to the bottom in favor of powergamers. People will not suddenly start RPing arrests if it means a consistently higher rate of round removal, because getting round removed during an arrest is almost never a compelling experience. Only way to make this stop would b...
- Mon Sep 09, 2019 6:44 pm
- Forum: General Chat
- Topic: Makin' some deathtraps
- Replies: 20
- Views: 3890
Re: Makin' some deathtraps
It is stupidly easy to do on Deltastation, I have yet to be able to do it well on Meta or Box.wesoda25 wrote:Just link disposals to the sm pussy
- Thu Sep 05, 2019 4:30 pm
- Forum: Closed Policy Discussion
- Topic: War Ops 2, electric boogaloo.
- Replies: 31
- Views: 8225
Re: War Ops 2, electric boogaloo.
It would be better to rework nuke ops entirely. When I said goon ops is best ops I mean it. Goon already solved the issue of nuke ops being too focused on the captain by making the ops actually have to defend the nuke. This leads to some interesting gameplay.
- Wed Sep 04, 2019 7:05 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
I don't think eliminating everything is a good idea. On any game, there should be multiple ways to deal with a problem as imperative and important as health, from multiple departments (Specially on low-pop, there won't always be a doctor, so an alternative has to exist) I understand you want to mak...
- Wed Sep 04, 2019 3:34 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80709
Re: Cobbychem: A Separate Thread
I wonder when the last of the useful medicines are going to be removed. The current non-cobby medicines probably need tiny nerfs TBH. Trop could have its passive healing removed and have its only method of healing being the peptides. This would put it more in line with a virology healing virus in t...
- Wed Sep 04, 2019 9:42 am
- Forum: General Chat
- Topic: ITT: We post exploitable character weaknesses
- Replies: 46
- Views: 10871
Re: ITT: We post exploitable character weaknesses
I rarely carry a weapon, and occasionally run pacifism, so typically I will just stun and run than actually murder you. If I am the RD, CE or CMO and it is a revolution you can literally ask me to head to lavaland and I will, I aint paid enough to deal with revs. If you try to convert me into cult I...
- Tue Sep 03, 2019 7:35 am
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
- Replies: 21
- Views: 5419
Re: Syndicate Lavaland Comms Base Flavor And RP Nuances
I feel like there is a pretty simple fix to the problem and that's removing the GPS tracker in the comms agent's mask. That way, actually finding the base isn't an easy task except on pure accident, and it means confrontations between the station and the base will be significantly lower. Doing so p...
- Sun Sep 01, 2019 2:00 pm
- Forum: Ideas
- Topic: Blitz ops, turning a nothing round into something meaningful.
- Replies: 10
- Views: 2616
Re: Blitz ops, turning a nothing round into something meaningful.
Goon Ops is the best Ops.