Search found 1292 matches
- Thu Oct 30, 2014 12:45 am
- Forum: Ideas
- Topic: [Poll] Remove Double Agent, replace with Nuke Ops
- Replies: 11
- Views: 2706
Re: [Poll] Remove Double Agent, replace with Nuke Ops
remove every other gamemode and replace it with wizard, problem solved.
- Wed Oct 29, 2014 11:41 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942310
Re: Minor Suggestions
A *holdbreath verb so those who have to run through plasma/N2O without internals aren't instantly boned.
- Tue Oct 28, 2014 3:25 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 908657
- Mon Oct 27, 2014 6:57 pm
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 29910
Re: Dermal Armour Patch: Good night sweet prince
While I'm not a big fan of the "I code and you don't so deal with it" ideal, the concept of having an invisible hardware on the same status as a riot helm seems awfully stupid. Maybe if the dermal patch had a more visible effect on the sprite (any), then it wouldn't be nearly that much of ...
- Sat Oct 25, 2014 6:21 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27689
Re: Mining stim pens.
can we just spawn each miner with a russian revolver so they can shoot themselves and get it over with? that seems like the best course of action with the current nerfs being done.
- Sat Oct 25, 2014 6:18 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17123
Re: Blobbernauts: What the fuck is this shit
I was one of the deathsquad members, we were given pulse rifles and right as we got off the ship, a scientist greeted us with lockboxes for xray laser guns. Things were going great until the blob sent 2 blobbernauts. We still managed to kill both of them, but they got 1 hit on the 3 that were breach...
- Fri Oct 24, 2014 1:05 am
- Forum: Ideas
- Topic: Fuck lawyers, lets' change them.
- Replies: 27
- Views: 7500
Re: Fuck lawyers, lets' change them.
Only if they get a segway.
- Thu Oct 23, 2014 7:41 pm
- Forum: Roleplaying
- Topic: How do we make ss13 more immersive?
- Replies: 38
- Views: 11229
Re: How do we make ss13 more immersive?
Bay has this real nice yellow lighting that comes off plasma fires, really bright. Makes stuff like hall fires or burn chambers look a lot cooler and makes sense, seeing how plasma can burn hot enough in a chamber to might as well be compressed sun-in-a-can.
- Wed Oct 22, 2014 10:53 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
- Replies: 61
- Views: 15942
Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Completely fine with murderboning as long as its creative. Things like murdermules running down unsuspecting crewmembers in the dark tunnels of maint, only to leave blood tracks in its destructive wake. The hooded unknown that picks off the crew 1 by 1, using maint as their hide-away, only to see th...
- Wed Oct 22, 2014 9:55 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 16461
Re: AI defense is getting ridiculous
How to rain on any MALF/subverted ai's parade: Learn telescience Make bomb Teleport bomb to core *beep* *beep* PROFIT Only takes 4-8 minutes to get the equipment ready and usable. How to rain on any MALF/subverted ai's parade: Learn telescience Make bomb Teleport bomb to core *beep* *beep* PROFIT I...
- Wed Oct 22, 2014 8:40 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 16461
Re: AI defense is getting ridiculous
How to rain on any MALF/subverted ai's parade:
Learn telescience
Make bomb
Teleport bomb to core
*beep* *beep*
PROFIT
Learn telescience
Make bomb
Teleport bomb to core
*beep* *beep*
PROFIT
- Sun Oct 19, 2014 7:19 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33678
Re: New Silicon Policy, /Silicons Policy General/
I haven't seen this question asked before, nor have I ever seen it actually used in-game. What is an AI/cyborg suppose to do when a law such as "Law priorities are now reversed" is uploaded? Like, if we're dealing with ASIMOV, would the order of importance would stay the same, or would the...
- Sat Oct 18, 2014 7:01 am
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 11857
- Fri Oct 17, 2014 2:50 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 440241
- Fri Oct 17, 2014 2:11 am
- Forum: Resolved Appeals
- Topic: [Blessedheretic] MMMiracles - Banned from head positions
- Replies: 1
- Views: 624
[Blessedheretic] MMMiracles - Banned from head positions
Byond account and character name: MMMiracles (Jim Joffee) Banning admin : blessedheretic Ban reason and length: Went braindead as a head of staff with no warning. Appeal on forums please. (assuming perma) Time ban was placed (including time zone): oct 16th, around 9ish am EST (i think, dunno) Your ...
- Thu Oct 16, 2014 1:42 pm
- Forum: Ideas
- Topic: Turning bodies to ash with enough heat/time
- Replies: 27
- Views: 5997
Re: Turning bodies to ash with enough heat/time
Using burn-damage to calculate it would lead to people being spaced turned to ash, so don't shortcut that. (I know someone was thinking it) Which is not a bad idea. Body frozen by space would crumble at slightest touch I think. I think the bigger issue is how convient space is already for corpse di...
- Thu Oct 16, 2014 1:34 pm
- Forum: Coding Feedback
- Topic: Braindamage Chat Filter
- Replies: 50
- Views: 13518
Re: Braindamage Chat Filter
I don't understand how this has become an issue after how long its been in the game. I don't even understand why some people are getting so bitchy over stupid shit like 'ayy lmao'. Leave it as it is, its suppose to be making fun of people who use netspeak IRL anyhow. So wouldn't stuff like, "S...
- Thu Oct 16, 2014 12:29 pm
- Forum: Coding Feedback
- Topic: Braindamage Chat Filter
- Replies: 50
- Views: 13518
Re: Braindamage Chat Filter
I don't understand how this has become an issue after how long its been in the game. I don't even understand why some people are getting so bitchy over stupid shit like 'ayy lmao'. Leave it as it is, its suppose to be making fun of people who use netspeak IRL anyhow.
- Mon Oct 13, 2014 10:46 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46141
Re: Assistant Maint Access Poll
Its perfect, though. The change forces the more shitty players to surface into a more broad view. They keep it up, Ahelp, and they get punished. If its a repeat offense, we can hope the administration kicks them out for being shit, while the decent players stay. At least, thats how I'm seeing this c...
- Mon Oct 13, 2014 10:17 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942310
Re: Minor Suggestions
Oven mitts. But we don't have ovens. Change the name of microwaves to microwave oven. The difference of those two things is actually quite big. My autism is tingling. EDIT : Also it would be awesome to have server-to-server away-missions, as in from Sybil to Basil and vice versa.[ /quote] That woul...
- Sat Oct 11, 2014 10:02 pm
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9531
Re: What do we need for an economy?
Gives an incentive to have more player interaction (cargo making you pay up for a crate you ordered), same with nerfing vending machines so people will actually eat the chef's food.
Also because not enough people heist the station vault for all that paper dosh.
Also because not enough people heist the station vault for all that paper dosh.
- Sat Oct 11, 2014 7:07 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46141
Re: Assistant Maint Access Poll
Assistant is a job for gimmicks or new players. If you want gimmicks, ask the HoP for access change. I honestly never understood why a job with no responsibility whatso-ever got access to maint tunnels, even when security doesn't.
- Sat Oct 11, 2014 4:11 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1046584
Re: ITT: We make shitty suggestions and come up with poor id
Using the disarm intent on a borg has a chance to tip it over, forcing the borg to wiggle around on the ground to try and prop itself back up. Help intent on a tipped borg helps it up.
- Mon Oct 06, 2014 10:11 am
- Forum: Ideas
- Topic: Double Agent replacement: The Hunt
- Replies: 17
- Views: 3478
Re: Double Agent replacement: The Hunt
Everyone except heads and security are antags? So what, like revolution, but absolutely hopeless for heads? Nothing like rev, considering the hunters are only allowed to kill their target and whoevers hunting them. Heads and Security act as the on-ship guards that you don't want to get caught by. M...
- Mon Oct 06, 2014 3:39 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 647881
Re: Stories of Awesome (Or something close to it.)
>you are the assistant >decide to infiltrate security because 'why not' >break into arrival checkpoint, snag a uniform, boots, and backpack, leave my grayshirt items behind >go to hop, tell him ID got stolen. >he believes it, gives me an ID >i go gear up, never got implanted >basically snoop around ...
- Sun Oct 05, 2014 4:55 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1046584
Re: ITT: We make shitty suggestions and come up with poor id
Injecting a fat person with enough lube should make them sweat lube, causing the occasional floor tile under them to become lubed. Non-fat people just have the random chance to slip.
- Fri Oct 03, 2014 5:58 pm
- Forum: Closed Policy Discussion
- Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
- Replies: 149
- Views: 32786
Re: Breaking into rooms, stirring discontent, both NOW BANNA
So saying the word 'riot' just took control over the other player's poor little minds and made them do evil stuff like PUTTING CARPETS ON THE FLOOR!?!?!?! The difference between 'riot' and: [17:58:13]SAY: Oldman Robustin/ForcefulCJS : RIOT [17:58:13]SAY: Oldman Robustin/ForcefulCJS : RIOT [17:58:20...
- Fri Oct 03, 2014 2:14 am
- Forum: Closed Policy Discussion
- Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
- Replies: 149
- Views: 32786
Re: Breaking into rooms, stirring discontent, both NOW BANNA
I was one of the few observing that round this happened, and from what I saw: Round started with the 'RIOT" thing, a few started prying up tiles randomly in the storage. It migrated into breaking into the side room above the HoP office, still prying tiles. Even after the first warning with the ...
- Tue Sep 30, 2014 6:38 pm
- Forum: Ideas
- Topic: Disease: Space IBS
- Replies: 3
- Views: 1361
Re: Disease: Space IBS
>implying plasma farts aren't the best ideabandit wrote:http://tgstation13.org/phpBB/viewtopic.php?f=9&t=32
- Fri Sep 26, 2014 9:45 pm
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12797
Re: Necessary Changes to Magboots
Then yeah, it's zero gravity issue, not magboots issue. I thought that this was a feature of zerogravity. The thing is, there will be no point is sabotaging gravgen for anyone but AI anymore. Make it so magboots are slower then sonic speeds (regular run speed), but allow regular control. While ever...
- Fri Sep 26, 2014 5:57 pm
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12797
Re: Necessary Changes to Magboots
So you want people in magboots to run slower than everyone else or what? Because that is fucking stupid. I mean, why do we even have gravgen that can be sabotaged if there's no point in sabotaging it? Point of magboots is to allow control in no-grav situations and not get pulled by Mr.singulo. magb...
- Sat Sep 20, 2014 5:54 am
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 22748
Re: Drones and Silicons
So lets say that there is plasma in a hallway and there's a guy trying to start a fire, but there's a drone following him with an extinguisher instantly stopping the flames before the entire hallway bursts out. Is the drone breaking his laws? The drone is not touching in any way the person, he's ju...
- Wed Sep 17, 2014 10:48 am
- Forum: Ideas
- Topic: Expanded PDA function
- Replies: 26
- Views: 6834
Re: Expanded PDA function
Make it rely on telecomms being active and/or have EMPs disable it, just like headsets. Abusing it just means whoever uses it will get ignored next time they actually use it for a real emergency.
- Sat Sep 13, 2014 10:25 pm
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 14392
Re: Traitor needs an overhaul
Not hard, but most traitors don't even bother glancing at their code words. Those who attempt to actually use them usually get ignored.bandit wrote:It just seems incredibly hand-holdy. How hard is it to pay attention to chat?
- Sat Sep 13, 2014 5:33 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 669997
Re: Little things you learned that are game changing
Blast doors can be pried open via crowbar when de-powered.
Alt-clicking on a tile works as an AI.
Alt-clicking on a tile works as an AI.
- Thu Sep 11, 2014 12:56 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30021
Re: [POLL] Baycode
10/10 feedback, perfect reasoning.Violaceus wrote:It's from baystation.
- Wed Sep 10, 2014 8:18 pm
- Forum: General Chat
- Topic: [OLD POLL]Config Poll: Enforce Human Authority
- Replies: 81
- Views: 18798
Re: [POLL]Config Poll: Enforce Human Authority
All non-humans get law 1 protection until they prove themselves harmful to humans. Technically, non-humaning laws shouldn't be all that effective until the ai sees them harming a confirmed human.
- Tue Sep 09, 2014 1:21 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 647881
Re: Stories of Awesome (Or something close to it.)
Remembering Team Charlie (or how to stop caring about meta and have fun) **this all happened on colonial marines** >all 3 of us spawn in, ICly agree to join charlie >one goes engineering, one goes medic, one goes grunt, other guy goes leader >commander tells us to secure engineering and get power go...
- Fri Sep 05, 2014 9:54 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36444
Re: Should large Syndicate bombs be restricted to nuke ops?
- There is no system, IC or OOC, to enforce the chain of command, so even if the CE ordered his engineers to fix shit, there's no reason for them to listen, and as a result nothing gets fixed. Dereliction of Duty/Insubordination exists in space law to act as a deterrent against this, and really sho...
- Fri Sep 05, 2014 12:47 am
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 18945
Re: Lizard species is the worst new feature to be added to t
I'm perfectly fine with the 'space racism' that comes with being a lizardman, and even in some cases, its fun to arrpee with (as long as they don't go overboard with it). My main problem is as of right now, theres some people going around attacking lizards just because. If they fight back, it usuall...
- Tue Sep 02, 2014 3:16 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 908657
- Mon Sep 01, 2014 11:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942310
Re: Minor Suggestions
Captain needs to spawn with some sort of self-defense weapon. Remove the chain of command from his office and have him spawn with it. Its rather odd that the highest ranking crew member (and probably most high-value) late-joins with literally 0 actual offense. An assistant with a bit of RNG luck on ...