Search found 269 matches
- Tue Jun 24, 2014 1:01 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
So the AI gets a law, "4. Only syndicate operatives are human." from the nuke ops and decides to go "well syndicate operatives is undefined, so I'll just ignore it". Is this bad? If the AI said "Syndicate operative is undefined, so I'll assume everybody's human", then ...
- Sat Jun 21, 2014 4:22 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
to clarify further upon that point, borgs are generally not required to listen to a traitor emerging from maint with bloody clothes and wielding an ebow and esword. If they can't cite law one, they have to obey. If John Murderboner orders the AI to cluck like a chicken, the AI had better cluck like...
- Fri Jun 20, 2014 4:57 am
- Forum: Archived/Deleted
- Topic: Official Silicon Policy Adoption Vote [PASSED 10-6]
- Replies: 27
- Views: 8836
Re: New Official Silicon Policy Adoption Vote
I understand why you put that link there, but I really don't like the attitude you suggest. From an IC standpoint it makes sense, but an AI is a player bound by OOC sensibilities, and I feel that link promotes a style of law abuse that I'm REALLY not sure I want to be supported by policy. This may v...
- Thu Jun 19, 2014 10:50 pm
- Forum: Archived/Deleted
- Topic: Official Silicon Policy Adoption Vote [PASSED 10-6]
- Replies: 27
- Views: 8836
Re: New Official Silicon Policy Adoption Vote
Not the link to the document, the link at the start of the document to http://wiki.lesswrong.com/wiki/Paperclip_maximizer and the behavior it implies to be acceptable. Between 1.1.2, 1.2.1.2, server rule one, and the intent I perceive ion storms to operate on, going on a wall removing spree and kill...
- Thu Jun 19, 2014 10:32 pm
- Forum: Archived/Deleted
- Topic: Official Silicon Policy Adoption Vote [PASSED 10-6]
- Replies: 27
- Views: 8836
Re: New Official Silicon Policy Adoption Vote
Votes against without actual reasons written or PMed will probably be more or less ignored. Votes in favor without actual reasons written or PMed will suffer a similar fate, I assume? That's only logical. I also STRONGLY object to having that link at the top, as it encourages grief-causing actions....
- Thu Jun 19, 2014 6:20 pm
- Forum: Closed Policy Discussion
- Topic: The Official Campaign for Clown Human Rights (honk)
- Replies: 46
- Views: 12500
Re: The Official Campaign for Clown Human Rights (honk)
It doesn't help that some admins tell you explicitly to wait till round end to ahelp. Which admins? So if you ahelp, you risk being banned yourself, which is fucking retarded, people should never be banned for adminhelping instead of their actual actions in the game. Of the last 1500 bans, spanning...
- Thu Jun 19, 2014 4:31 pm
- Forum: Closed Policy Discussion
- Topic: The Official Campaign for Clown Human Rights (honk)
- Replies: 46
- Views: 12500
Re: The Official Campaign for Clown Human Rights (honk)
Anyway, I think that we could use a memo on the servers that says something along the lines of CLOWN IS AN ACTUAL CREWMEMBER, IT'S NOT OK TO GRIEF HIM etc etc. I think that Nox may have caused some confusion in people... Or simply have the admins do their job. Have the clowns themselves know that t...
- Wed Jun 18, 2014 11:09 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69941
Re: Hornygranny
Even should an administrator lose public favor, I do not feel that excuses them from their role as a prominent figure in the community or from being held to a higher standard of behavior. If a new player arrives, hears that EXAMPLE is a terrible admin, and witnesses EXAMPLE cussing out a player in O...
- Mon Jun 16, 2014 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Should antags be obligated to actually antagonize people?
- Replies: 36
- Views: 8787
Should antags be obligated to actually antagonize people?
Forked off from http://tgstation13.org/phpBB/viewtopic.php?f=20&t=699 Point of contention is if a non-team antagonist has some obligation to make use of their antagonist status. Position of pro-obligation side, in brief: If heads of staff, who are less important to round progression than the ant...
- Mon Jun 16, 2014 8:53 am
- Forum: Closed Policy Discussion
- Topic: Succumbing.
- Replies: 72
- Views: 15988
Re: Succumbing.
Policy is not some mysterious holy book penned by God Himself, it's just logical extensions of rules for common situations and formally agreed upon solutions to divisive issues. In this case, policy is directly derived from the facts that succumbing removes information, information on how the aggres...
- Mon Jun 16, 2014 7:29 am
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 53306
Re: Brotemis
I'll get back to you when I can find some reliable feedback. Speaking of Aurx and Cipher, I haven't even had time to get on the server lately with my job. So why either of you posted without a specific instance and instead a broad sweeping statement, even if you think you have good intentions, is a...
- Mon Jun 16, 2014 1:46 am
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 53306
Re: Brotemis
Badly needs to pull his head and ego out of his own ass and come to terms with the fact that being an administrator involves a certain amount of PR and manners.
- Sun Jun 15, 2014 10:15 pm
- Forum: Closed Policy Discussion
- Topic: Succumbing.
- Replies: 72
- Views: 15988
Re: Succumbing.
>Implying we wouldn't be ever harsher on someone for keeping someone alive but in critical to try to force them into succumbing C'mon, guys, you're smarter than that. The issue is that Brotemis is spreading bad information, and people are being facetious to show how terrible what he's saying is. &q...
- Sun Jun 15, 2014 5:45 am
- Forum: Closed Policy Discussion
- Topic: Succumbing.
- Replies: 72
- Views: 15988
Re: Succumbing.
So basically, if you succumb, you have as much right to complain as if they critted you and immediately went for help, then saved you, even if they were actually going to kill you and stuff your body in a locker in maint. Pretty much. If you're removing our information, we have to assume the best. ...
- Sat Jun 14, 2014 6:51 pm
- Forum: Closed Policy Discussion
- Topic: Succumbing.
- Replies: 72
- Views: 15988
Re: Succumbing.
The issue with succumbing is that the actions the other party takes after they have incapacitated you are a VERY large part of deciding what administrative action to take, if any. Case 1: Bob beats John into crit for stealing his multitool. Bob then takes John to medbay and gets a doctor to take him...
- Fri Jun 13, 2014 10:08 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674296
Re: Little things you learned that are game changing
Glowshrooms can be acquired without mutation, and contain radium. 10u radium can mutate plants. DIY mutation, no chemistry needed.
- Thu Jun 12, 2014 6:59 pm
- Forum: Former Admins
- Topic: [No Longer Admin] HotelBravoLima
- Replies: 71
- Views: 22442
Re: HotelBravoLima
Deadchat is hybrid IC/OOC. If it were OOC, you wouldn't be allowed to discuss in-round happenings. If it were IC, you wouldn't be able to just shoot the shit about how you hate ROUNDTYPE or PLAYERNAME or beg ADMINNAME for STUPIDEVENT.Hornygranny wrote:deadchat isn't ic
- Tue Jun 10, 2014 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Cult
- Replies: 30
- Views: 8578
Re: Cult
A dedicated training server, where players could join and have an experienced player walk them through whatever they needed would solve the issues, assuming it didn't get completely ignored.
- Fri Jun 06, 2014 2:02 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620926
Re: Pet Peeves Thread - Little things that REALLY annoy you
When I put somebody at gunpoint with a lethal weapon and they trigger enough shots to kill them, then start bitching about it. Is it REALLY so hard to understand what that glowing crosshair on you means? Is the big red message so hard to read?
- Tue Jun 03, 2014 7:20 pm
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 211937
Re: Site ideas
Polls on the forum are (read: should be) required when making big changes to the game, so: Could it be possible to make polls more visible? Maybe a special icon for a thread containing a poll? Or even a special setting that could notify me with an email about every poll being started on the forums?...
- Mon Jun 02, 2014 7:08 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
Correct. They're core, after all.Pandarsenic wrote:That only laves the question, then, of whether Freeform Core uploads to the Inherent or Supplied list. It sounds like Inherent?
- Sun Jun 01, 2014 4:31 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
The only garbage thing is when purged AIs turn on STUNLASERCOMBOS immediately after purging, because there's no counter to it besides having a really good ping / being really fast, and sometimes you have to purge an AI as an intermediate step to getting rid of bad/hacked laws. There is no possible ...
- Sat May 31, 2014 4:14 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
I've personally killed three entire hives full of xenomorphs with precise plasma floods. No reason my ass.Psyentific wrote:A non-rogue AI has no reason to touch 'Plasma Output' in any given scenario.
- Fri May 30, 2014 7:09 am
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 25119
Re: Hulk Humanity Discussion, Poll
You are playing a game where you are not fully in control of everything. You will be put into situations beyond your control, which will result in some rounds being ruined for you. Man up and deal with it. However, if you are obviously griefed, be sure to report it to administrators by using the ‘a...
- Fri May 30, 2014 6:04 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 912632
Re: Screenshots General
Only around half, and the ones in inaccessible locations like walls. Hank was BUSY that round.WeeYakk wrote:Yeah, but those welding fuel tanks were admin spawned.Aurx wrote:Hank Hill: the Legend
- Thu May 29, 2014 4:46 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 912632
Re: Screenshots General
Hank Hill, propane and propane accessory salesman, the saga: Hank's first venture into the propane business: https://hostr.co/file/3LboNJHe4Ptz/Sybil-Edition-2014-04-12-174142.png He tried again... https://hostr.co/file/XQ8tQ1nvIwNn/Sybil-Waypoint-2014-04-13-224912.png Security arrested the entiret...
- Tue May 27, 2014 3:04 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 912632
- Tue May 27, 2014 2:37 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
Replacing them w/ digital valves (as in remove manual and make digital be able to be made, and work normally) would be acceptable. Only problem is >touching atmos code. Assuming atmos and pipes are decently written OOP code, it should be possible to make the needed changes without looking outside t...
- Mon May 26, 2014 10:45 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620926
Re: Pet Peeves Thread - Little things that REALLY annoy you
All those idiots who wait an hour to ahelp something only at round end because "well he's not a tator". Worse, all those idiots who wait an hour to ahelp something at round end that requires current-round variables to solve so everybody else has to sit and wait while it's sorted out. ATTEN...
- Mon May 26, 2014 9:26 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
I think it's a weird policy, considering that engineers are told to keep their singulo as safe as possible and are free to modify engineering to make it more secure. Locking emitters, locking collectors, lowering shutters is not only allowed, it's even encouraged! Despite all those measures, any id...
- Mon May 26, 2014 5:54 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
Gives atmos techs more latitude for modifications, which will increase the amount of enjoyment they get from not having to worry about breaking the rules or actually getting banned. In particular, this is one of the major causes of the "atmos tech = assistant who starts with tools" attitu...
- Mon May 26, 2014 3:00 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
But a manual valve doesn't prevent gas flooding. The only person it hinders from flooding gas is the AI, so you're specifically metagaming the AI, which you have no reason to suspect as a traitor or malf at round start, is going to flood gas. /thread The only person other than Atmo Techs who flood ...
- Mon May 26, 2014 2:33 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37948
Re: Atmos Modifications
So nobody choosing to sign up for borg that round means the AI's an idiot?Psyentific wrote: If the AI doesn't have an engiborg or a secborg, then either he's an idiot or he got subverted by an idiot.
- Wed May 21, 2014 2:28 am
- Forum: Resolved Requests
- Topic: Ban Request: Dawgas | Admitting to Suiciding after convert
- Replies: 13
- Views: 4137
Re: Ban Request: Dawgas | Admitting to Suiciding after conve
I think it falls under the "don't fuck over your team in a team based game mode" rules. I'll doublecheck, but I'm pretty sure it is against the rules. At the very least it seems like a rule 1 violation, as it's being a dick to the 3 cultists who coordinated to convert you. When I read tho...
- Mon May 19, 2014 5:30 pm
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26201
Re: Engineering competency at an all time low?
It really, REALLY grinds my gears when that one guy i'm guilty of this too for shits and giggles in low pop absolutely insists on not setting up the singularity at all, instead trying to wire the solars first. This almost never works in time for people not to bitch about power issues. The issue wit...
- Sun May 18, 2014 9:05 pm
- Forum: Closed Complaints
- Topic: Brotemis Complaint Thread
- Replies: 15
- Views: 5731
Re: Brotemis Complaint Thread
are you suggesting that timrod is a retard, idiot, liar and has a massive ego? because that would be rude It would also be redundant. And true. Sounds about right. If memory serves, this is the guy who ragequit /vg/station when he learned that using exploits to make a combat mech every round was ag...
- Sun May 18, 2014 4:31 pm
- Forum: Closed Policy Discussion
- Topic: IEDs = Rule 1 Violation Now?
- Replies: 43
- Views: 10655
Re: IEDs = Rule 1 Violation Now?
Greytiding is a formally defined term used in administrative matters. Hugbox is just there to serve as an ad hominem in a single word.Lo6a4evskiy wrote:Aurx wrote:Nice buzzword, by the way.Seriously?Aurx wrote:Greytiding
- Sun May 18, 2014 7:35 am
- Forum: Closed Policy Discussion
- Topic: IEDs = Rule 1 Violation Now?
- Replies: 43
- Views: 10655
Re: IEDs = Rule 1 Violation Now?
http://tgstation13.org/phpBB/viewtopic.php?f=34&t=445 So is this policy now? Seems very hugbox to me. IEDing security five minutes in is supposed to be anything other than dickish? Breaking the brig such that fixing it requires help from engineers who may or may not be willing to help is just a...
- Sun May 18, 2014 6:46 am
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22186
Re: Assistant Overhaul
You could try porting /vg/station's assistant cap. Maximum of three assistants per security officer.
- Sun May 18, 2014 3:11 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47530
Re: Administrative Section "Must be Involved" - How involved
The current system hasn't been in place long enough for me to decisively say it does or does not work. How are you reaching the conclusion that it does?Hornygranny wrote:Once again, people are worried about something that doesn't actually happen. The system works.
- Sat May 17, 2014 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47530
Re: Administrative Section "Must be Involved" - How involved
There's no need for personal opinions, or outright ignorance from players who are not involved. There's no need for personal opinions, or outright ignorance from admins who are not involved. There's no need for personal opinions, or outright ignorance from ANYBODY who is not involved. If an admin i...
- Fri May 16, 2014 3:16 am
- Forum: Resolved Appeals
- Topic: [neerti] banbot2000-permaban appeal
- Replies: 6
- Views: 2540
Re: Idk how long i am banned for
Ban date: 2014-05-15 17:33:34 server time. Original listed ban reason: "Attacked and killed several people on the shuttle. When questioned, said he only did it 'barely'. After pointing out that in fact, it wasn't barely, but three or more people, then said 'i consider on the suddle to be as the...
- Thu May 15, 2014 8:37 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
The biggest issue I have with non-humaning everything is they lose law 2, hulk should lose law 1, but I don't think they should lose law 2. The reason I see hulks as being something that should be treated special is because there is a job with two slots that has a implicit goal of getting hulk, and...
- Thu May 15, 2014 6:17 am
- Forum: Closed Complaints
- Topic: Brotemis Complaint Thread
- Replies: 15
- Views: 5731
Re: Brotemis Complaint Thread
Which is why you use NAMES when adminhelping. Somebody seriously needs to remake the old "how to send a good adminhelp" sticky.Deuryn wrote:The other warden was in fact the lawyer, who had been given the extra access. So, a jump to each of the actual security members would have revealed no gloves.
- Sun May 11, 2014 8:06 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 23921
Re: Appearance/Antag bans on ERP
I dare anyone who supports these bans to draw the said line. Which situations require ban and which do not and why? Those that cause issues require administrative attention. Those that do not, do not. Also, the fundamental nature of SS13 administration is that there CANNOT be a clear line. The vast...
- Sat May 10, 2014 2:48 am
- Forum: Closed Policy Discussion
- Topic: Appearance/Antag bans on ERP
- Replies: 58
- Views: 23921
Re: Appearance/Antag bans on ERP
This really shouldn't have to be asked.Skorvold wrote:If a thing becomes an issue with a player, should they be punished?
- Fri May 09, 2014 4:36 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15770
Re: Why Weak Policies are Bad
Here's a very rough draft of a revision for the policies. I added some things but I believe it will lead to a better server. I know it's 12 pages long, but this adds lots of unspoken policies and expands on rules. THE FOLLOWING BELOW IS ONLY A DRAFT https://docs.google.com/document/d/1jnO3MAkgmH8sb...
- Fri May 09, 2014 2:50 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15770
Re: Why Weak Policies are Bad
9. Ingame administration has the final say in all ingame matters. If problems arise, you can report offending or abusive admins on the forums. If an admin says something was valid, it means it was valid. This is the admin’s way of saying it’s been investigated and found to not breaking any rules; T...
- Thu May 08, 2014 7:02 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86921
Re: "It's silicon policy time!" "No CentCom no!"
So... you're comparing the length of one lawset that has no policy or rulings made for it to the length of the policy for a second lawset that's had a long time to develop policy and rulings?
Are you retarded, or just really bad at logic?
Are you retarded, or just really bad at logic?
- Wed May 07, 2014 4:36 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15770
Re: Why Weak Policies are Bad
Being a jerk out of character happens all the time that I don't know why there is a rule against it, everyone from players to admins acts like a jerk occasionally, same for the ass hole rule. That's what weak policies are. Policies that don't do anything, and just make things worse. The issue there...