Search found 137 matches

by Konork
Fri Apr 24, 2015 8:33 pm
Forum: Ideas
Topic: Torture!
Replies: 42
Views: 10163

Re: Torture!

The difference, bandit, is that murder and assassination isn't graphic (byond 'his limbs flew off whoops'). This sort of torture is rather vivid. Also, talking in more real life rather than in-game scenarios here, death can come pretty quickly, and sometimes even accidentally. Torture is naturally ...
by Konork
Fri Apr 24, 2015 2:56 am
Forum: Ideas
Topic: Positronic Brains?
Replies: 21
Views: 7430

Re: Positronic Brains?

Disable them during malf then (or until the AI is murdered and the round mulligans to something else)? Cue science rushing posibrains to hardconfirm malf. Which is why they should be silently disabled. Ghosts would be just plain unable to enter them, and any error that shows up when someone tries u...
by Konork
Tue Apr 21, 2015 6:58 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 613408

Re: Pet Peeves Thread - Little things that REALLY annoy you

People critting others as a method of "non-lethally" subduing targets/threats/shitlers/whatever. The fact that there aren't really any other ways to do so that are commonly available doesn't really help much.
by Konork
Fri Apr 17, 2015 3:39 am
Forum: Video Games
Topic: MORTALKOMBAAAAAAAAAAATXXX
Replies: 15
Views: 4133

Re: MORTALKOMBAAAAAAAAAAATXXX

FYI if you're dumb enough to buy a fighting game on PC, the port of this game is BROKEN. Content is missing everywhere. I'm pretty sure that was only a launch issue. It seems fine now, I'm able to play Story mode and shit. I would play online, but the game's just barely playable for me after turnin...
by Konork
Thu Apr 16, 2015 2:34 am
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1598325

Re: TGSTATION IS CROWD FUNDED

Honestly, I wouldn't give any kind of power at all to people who donate. I don't really want to see people try to game the system in bullshit way to try to gain influence, and I really don't want to see drama stemming from people feeling like their donation was worth nothing because more people who ...
by Konork
Wed Apr 15, 2015 7:08 am
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9279

Re: Character's background and characteristic

There's so many cool things in baycode that could be ported over, why port this? 1. It's not like porting this over means something else won't 2. This is probably relatively simple compared to a lot of other things, so it's probably not going to take as much effort to properly integrate it with out...
by Konork
Wed Apr 15, 2015 1:25 am
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9279

Re: Character's background and characteristic

I'm pretty sure you could just, you know, set it so it transfers with the body, not the spirit, so it would fit for a changeling. And that would help how for nuke ops/traitors/revs/abductors etc? Make backgrounds show up based off of who a person appears to be. Either the background for the person ...
by Konork
Wed Apr 15, 2015 1:24 am
Forum: Ideas
Topic: New Job: Mining Foreman
Replies: 13
Views: 3638

Re: New Job: Mining Foreman

I'm pretty sure most materials are either common enough that you don't need to focus on them or rare enough that you really can't, so it's not like miners can really be directed all that much. I also don't think there's enough demand for individual material types often enough that miners would try t...
by Konork
Mon Apr 13, 2015 12:29 am
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 15730

Re: What would you do if you were our Dictator?

I kind of feel the server's too focused on antags, so I'd probably subtly try to push the server towards more RP involving them. Not anything major, just somehow rewarding antags who actually RP and players that go along with it instead of murdering them, while giving out non-ban punishments of some...
by Konork
Wed Apr 08, 2015 3:05 am
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15038

Re: RnD powercreep

For anyone wanting to gut RnD or gate off the end-game stuff, are the same people also willing to come up with a plethora of new low-level and medium-level items, tech and machinery, along with the gameplay mechanisms that accompany new content? I say this because after nearly half a decade of play...
by Konork
Tue Apr 07, 2015 6:41 am
Forum: Coding
Topic: [Cheridan] ban on github
Replies: 46
Views: 14323

Re: [Cheridan] ban on github

I'm pretty sure the biggest strike against stun gloves is that they're a weapon that goes in one of your equipment slots instead of in your hands. Which means that literally the only way you could add stun gloves in a balanced way would be to not make them gloves, which kind of negates the whole poi...
by Konork
Tue Apr 07, 2015 3:49 am
Forum: Coding
Topic: [Cheridan] ban on github
Replies: 46
Views: 14323

Re: [Cheridan] ban on github

...the entire situation could have been avoided by saying "Sorry, but we removed stungloves for a reason so we're going to deny this PR"... That was exactly what happened. No, what happened from how I comprehend it was it was instantly closed with a vague reasoning basically saying "...
by Konork
Sat Apr 04, 2015 6:15 am
Forum: Ideas
Topic: Remove roundstart asssitant
Replies: 22
Views: 5181

Re: Remove roundstart asssitant

The whole point of assistant was to give a job for newcomers so they could learn the ropes of the game. SS13 doesn't need to get even more obtuse to newcomers, this role is absolutely necessary for people who have never played the game not to get thrown into jobs like geneticist, or engineer. Hones...
by Konork
Sat Mar 28, 2015 7:35 am
Forum: Closed Policy Discussion
Topic: Antags recruiting non-antags
Replies: 20
Views: 4540

Re: Antags recruiting non-antags

... THis made me think of a thought I had as a lizard traitor. Subverting the AI with a modified Antimov lawset to facilitate a Lizard Uprising(SInce lizards AREN'T human, they would'nt automatically be subject to the Harm of Antimov), recruiting all lizards to my cause. But I was thinking this was...
by Konork
Mon Mar 23, 2015 1:08 am
Forum: Resolved Appeals
Topic: [tsaricide] johnnyboyz25 - full ban
Replies: 16
Views: 4481

Re: [tsaricide] johnnyboyz25 - full ban

Fair enough, i'll take it. I do have a little brother, his name is Ben. He'd been watching me for the past few days. Completely understanding the want to ban, but in the future, It's a little overkill to permaban for something like this. Job ban is far more reasonable. And then i wonder why this ga...
by Konork
Thu Mar 19, 2015 5:22 pm
Forum: Ideas
Topic: This must be the work of an enemy stand!
Replies: 23
Views: 7007

Re: This must be the work of an enemy stand!

If something like this gets added, I'd say stands or whatever we end up calling them shouldn't be able to directly harm non-users. It wasn't like that in the original, but then again, even the guy with the biggest murderboner in the original at least knew to stroke it in secret rather than show it o...
by Konork
Sat Mar 14, 2015 3:56 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 393619

Re: Mislabeled Filenames

Image
validhunters.png
by Konork
Tue Jan 20, 2015 2:13 am
Forum: General Chat
Topic: Loyalty Pinned Wizard staffs are possible!
Replies: 18
Views: 5590

Re: Loyalty Pinned Wizard staffs are possible!

obj/item/weapon/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" max_ch...
by Konork
Mon Jan 19, 2015 5:00 am
Forum: Ideas
Topic: Add a pill/patch dispenser between the Chemistry front desks
Replies: 28
Views: 6760

Re: Add a pill/patch dispenser between the Chemistry front d

That's the problem, though, putting a machine that people can just loot shit out of removes the need to yell at the chemists for shit, and consequently removes the need for chemists to pay attention for people yelling at them for shit. That's like, kinda important. Player interaction and all that. ...
by Konork
Mon Jan 05, 2015 4:53 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 393619

Re: Mislabeled Filenames

by Konork
Sun Jan 04, 2015 12:23 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 42673

Re: Add slowdown for dragging bodies

Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Because dragging things existed before the grab intent and, in all the time that the two have existed, no one apparently decided to try merging the two.
by Konork
Fri Dec 26, 2014 8:10 am
Forum: Closed Policy Discussion
Topic: Law-Purged Silicons
Replies: 31
Views: 9955

Re: Law-Purged Silicons

The thing is, the 3 laws were originally made to cause drama because they seem simple and effective at first glance, but are also vague enough to have pretty significant loopholes. And that's why they were chosen in the first place, to cause drama between the crew and the AI in certain situations. T...
by Konork
Wed Dec 10, 2014 7:26 am
Forum: Ideas
Topic: Chemistry - Moving the Smart Storage
Replies: 42
Views: 10144

Re: Chemistry - Moving the Smart Storage

Because a fridge stores stuff, whilst the rest of the station is supposed to ask for chemicals. I like the interaction. No reason to remove it. Right now, there's two ways for chemicals to get out to the rest of the station. One is, as you mentioned, people asking for them. There is no reason why t...
by Konork
Tue Dec 09, 2014 4:03 am
Forum: Ideas
Topic: Implementing Space Ninjas
Replies: 3
Views: 995

Re: Implementing Space Ninjas

I'm pretty sure ninjas are rarely admin-spawned anymore, and they usually spawn through a random event that can only occur after some period of time that I don't care enough to look up right now. I'm also pretty sure that some of the code behind ninjas is pretty shitty, so making them occur more oft...
by Konork
Sun Nov 30, 2014 8:30 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55939

Re: Dont make space slow please

Why do we even need to make normal movement slow? It seems like just another way to ruin peoples fun. It also makes a space escape from the permabrig impossible. Slow space is unrealistic and not needed at all. >Cool I have a whole cake "Thanks I will take that cake!" >GIMME BACK MY CAKE!...
by Konork
Mon Nov 17, 2014 11:43 pm
Forum: General Chat
Topic: Space Station 13 on TV Tropes
Replies: 27
Views: 26251

Re: Space Station 13 on TV Tropes

Violaceus wrote:So, did anyone do something to fix this?
Konork wrote:I don't think anyone besides you really cares. I know I don't.
by Konork
Tue Nov 11, 2014 7:39 pm
Forum: Ideas
Topic: Make food more important.
Replies: 54
Views: 12952

Re: Make food more important.

People don't want to move slow, even though it's one of those things that may be better for the game in the long run.
by Konork
Fri Oct 31, 2014 10:26 pm
Forum: General Chat
Topic: Space Station 13 on TV Tropes
Replies: 27
Views: 26251

Re: Space Station 13 on TV Tropes

Violaceus wrote:
ThanatosRa wrote:It's fine today.

And it's a fucking wiki vio, fix it your god damned self.
Man I already contributed by making this thread.

Someone seriously should do something.
I don't think anyone besides you really cares. I know I don't.
by Konork
Thu Oct 30, 2014 11:56 pm
Forum: General Chat
Topic: Space Station 13 on TV Tropes
Replies: 27
Views: 26251

Re: Space Station 13 on TV Tropes

Apparently TVTropes still exists. Why wouldn't it. Couple years ago the site owner went on a "not on my christian tropes site" purge rant and chased off most of the active contributors. Pretty sure that's because whoever does the ads started having issues with that, and other ad services ...
by Konork
Sat Oct 18, 2014 9:07 pm
Forum: Ideas
Topic: Just a few ideas for security?
Replies: 12
Views: 2065

Re: Just a few ideas for security?

Well, either way they don't make it to security often enough to notice, so why not make standard issue tasers do that? Because 1) Most scientists probably wait for security to ask for them before making them, so we should probably be trying to make security more aware that they're available and wha...
by Konork
Mon Oct 06, 2014 6:00 pm
Forum: Closed Policy Discussion
Topic: Yet another policy thread: Allowable non antag crime
Replies: 25
Views: 5376

Re: Yet another policy thread: Allowable non antag crime

Not true. From the recents events, you can get banned for: Stripping the Captain of his ID, murderboning as a traitor, B&E as an assistant in the bridge to recarpet the area, and many other things that will make you go; "Wait, what ?!" In order, stripping the Captain of his ID close t...
by Konork
Sun Oct 05, 2014 7:17 pm
Forum: Closed Policy Discussion
Topic: Yet another policy thread: Allowable non antag crime
Replies: 25
Views: 5376

Re: Yet another policy thread: Allowable non antag crime

Not true. From the recents events, you can get banned for: Stripping the Captain of his ID, murderboning as a traitor, B&E as an assistant in the bridge to recarpet the area, and many other things that will make you go; "Wait, what ?!" In order, stripping the Captain of his ID close t...
by Konork
Wed Oct 01, 2014 8:23 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17263

Re: I don't like having to pay for Hivemind Chat

I have two quick things to say about how ling should go, with one power suggestion 1. Ling should probably be focused around stealth, but with bursts of robustness to take down targets that have the downside of making it extremely obvious that there's a ling. To that end, maybe lings could get some ...
by Konork
Fri Sep 26, 2014 6:17 pm
Forum: Coding Feedback
Topic: Necessary Changes to Magboots
Replies: 54
Views: 12785

Re: Necessary Changes to Magboots

So you want people in magboots to run slower than everyone else or what? Because that is fucking stupid. I mean, why do we even have gravgen that can be sabotaged if there's no point in sabotaging it? Point of magboots is to allow control in no-grav situations and not get pulled by Mr.singulo. magb...
by Konork
Fri Sep 26, 2014 8:18 am
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 44394

Re: [POLL] Murderbone as antag

Somebody removing everyone else's fun to hoard it to themself (antag or otherwise) is not something to reward. The core anti-murderbone arguement, right here. Murderboning is not fun for anyone except the person boning. Murder itself is usually unfun for the recieving end, and is usually reserved f...
by Konork
Fri Sep 26, 2014 7:35 am
Forum: Coding Feedback
Topic: Brig Time Caps
Replies: 28
Views: 6294

Re: Brig Time Caps

The Book is a fun-hating clusterfuck, and is blank in-character for a reason. Because nobody felt like fixing the urls after the move? Can someone head onto the server and check one of the other books or something, preferably one that's supposed to describe how to do thing like the cyborg one? I'd ...
by Konork
Thu Sep 25, 2014 7:29 pm
Forum: Coding Feedback
Topic: Necessary Changes to Magboots
Replies: 54
Views: 12785

Re: Necessary Changes to Magboots

Lo6a4evskiy wrote:So you want people without magboots run at sanic speeds and people with magboots not run at sanic speeds?

Makes no sense to me.
I'm still not sure how things that are specifically made to keep your feet stuck to the floor make you faster.
by Konork
Thu Sep 25, 2014 9:56 am
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 44394

Re: [POLL] Murderbone as antag

I think murderboning is perfectly fine. I hate dying to people who murderbone, but i dont feel the need to change the antag rules because of it. I think antags should be free to play however they want. The only thing id make bannable is extending the around just so they can murderbone more. The thi...
by Konork
Mon Sep 22, 2014 5:54 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 10912

Re: Traitor Item price Rebalance

So using decimals rather than halving the value of a TC was out of the question because..? More than likely, TCs are integers and it was probably easier to just double all TC values instead of whatever it would take to change them to floats or something else that can handle decimals. Keeping thing ...
by Konork
Sat Sep 13, 2014 2:48 am
Forum: Ideas
Topic: Familiarity System
Replies: 33
Views: 7262

Re: Familiarity System

This is convulated just to baindaid-fix a problem that should be solved with the traitor item itself. I say make a new traitor item that you wear as an exosuit, that allows you completely disquise your skin, hair colour, uniform and hat. Cloaking Device that auto disquises you? It's not a problem w...
by Konork
Fri Sep 12, 2014 4:23 am
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 29942

Re: [POLL] Baycode

Violaceus wrote:It's from baystation.
Ok, do you have any reasons that actually matter or mean anything?
by Konork
Tue Sep 09, 2014 3:09 am
Forum: Coding Feedback
Topic: Staff of healing from summon magic.
Replies: 16
Views: 4446

Re: Staff of healing from summon magic.

Chaos is not "oh my god everyone is dead", chaos is "oh my god what the fuck is happening". Having the staves of healing probably causes more chaos because they both make it harder to keep track of who all is dead or alive and because people are more willing to die (doing dumb sh...
by Konork
Sun Sep 07, 2014 11:12 pm
Forum: Coding Feedback
Topic: Lizard species is the worst new feature to be added to this
Replies: 69
Views: 18912

Re: Lizard species is the worst new feature to be added to t

Remove Lizard, you say it's cosmetic now, but it's one step closer to some bullshit like Vox. Lizards should be as they were, available to people at the discretion of badmins. Janitor preferred. https://yourlogicalfallacyis.com/slippery-slope The slippery slope is not a logical fallacy. Functionali...
by Konork
Wed Aug 27, 2014 10:37 pm
Forum: Closed Policy Discussion
Topic: The Reality of Roleplay and Schizo-Policies
Replies: 125
Views: 31847

Re: The Reality of Roleplay and Schizo-Policies

Then go play on a more RP-focused server. I do not see why the rules, which have worked just fine for us, need to be changed because some people feel that they are not getting their serious roleplay experience. /tg/ has never been serious with its RP, and yet has always punished excessive metagamin...
by Konork
Sun Aug 24, 2014 10:47 pm
Forum: Coding Feedback
Topic: Double Agent: Something's Gotta Give
Replies: 27
Views: 6447

Re: Double Agent: Something's Gotta Give

Nerfing everything sounds like the better option, but it may also just be that Double Agent just won't work well with our playerbase as it is. I don't think most people who go on murderboners do so to be able to easily accomplish their objectives, they do it because they're allowed to, like traitors...
by Konork
Sun Aug 24, 2014 3:05 pm
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 48112

Re: Five Nights at Freddy's

Mat13295 wrote:>People are making Rule34 of the fucking fox

Why

WHY

WHY

WHYY
I'm not entirely sure if you understand what rule 34 actually means.
by Konork
Fri Aug 22, 2014 11:08 pm
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13280

Re: Improvised Weapons and what's so 'improvised' about them

Adding a build time to cable cuffs isn't going to fix anything because people are going to build them in advance. And they're trying to discourage building them in advance in favor of building them on the spot, so it's not a useful idea in this context, either
by Konork
Fri Aug 22, 2014 5:37 am
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 48112

Re: Five Nights at Freddy's

Mastigos wrote:>Implying Golden Freddy/RNG Day 1 Foxy out of fucking nowhere isn't the most goddamn awful thing ever
Someone got fucked up by a level 0 AI Foxy while demonstrating what the different level 20 AIs were like and how to handle them.
by Konork
Fri Aug 22, 2014 2:46 am
Forum: Closed Policy Discussion
Topic: IC in OOC too sensitive
Replies: 36
Views: 9569

Re: IC in OOC too sensitive

Scott wrote:How do you explain the broken monkey game mode then?
If you're talking about why it's in despite being shitty, it's old. I mean like, pre-goon old. Well before SA even "discovered" SS13, in fact. No one's bothered removing it.
by Konork
Tue Aug 19, 2014 8:59 pm
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5316

Re: Allow Aliens to Mine?

One step on the road to making aliums a legit game mode. One step at a time, if monkey can become a gamemode so definately can be one of the more wanted antags. Monkey was a gamemode before Xenos were ever a thing, possibly even before any sort of plans for something like Xenos were a thing. It's h...