Search found 1094 matches
- Thu May 26, 2016 11:28 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 23947
Re: Armour Wars: Episode 3, Revenge of the Balance
I think the basic vest is lacking. I think most security stuff is pretty sad against projectiles (its like 15? resist for the hardsuit) I think ops can get their resists too high in some cases. I (obviously) don't think drastic changes are needed. Remove armor altogether, not like it matters with r...
- Thu May 26, 2016 10:36 am
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
Why are they exclusive? Okay lets pretend you get home from a long day of work/school, you sign, and within 10 minutes you get killed by something or other. Are you going to sit and stare at the game angrily for 2 hours/the rest of your evening waiting to play again? Or are you going to give up and...
- Thu May 26, 2016 10:17 am
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
I'm torn on this being a good idea or not. Generally speaking targeting a specific demo is a superior marketing strategy than trying to appeal to everyone by being a jack-of-all-trades. This leads to more player enjoyment and possibly even more players. On the other hand, what we have now works and...
- Thu May 26, 2016 10:07 am
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
Why are they exclusive?
To be honest I think they're both connected issues, people rush and do thinks with no care in the world because they know even if i die early as an antag I can go ashwalker and still kill people.
To be honest I think they're both connected issues, people rush and do thinks with no care in the world because they know even if i die early as an antag I can go ashwalker and still kill people.
- Wed May 25, 2016 11:35 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2660#p61410 on a serious note if you can't corroborate your assertions that it's the code making people play that way i'm just going to close this now https://www.tgstation13.org/phpBB/viewtopic.php?f=33&t=6722 This thread is an expansion o...
- Wed May 25, 2016 10:54 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading tornadium platitudes for the billionth time and won't be checking back in this thread. I'm not really fo...
- Wed May 25, 2016 10:05 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
Oh wonderful another thread complaining about a nonexistant problem they have no idea how to fix I wouldn't say it's such a non-existant problem. Especially if you have been playing recently, seems to be a big disjoint over what experience the server should offer. The round length thread is a prett...
- Wed May 25, 2016 9:36 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Re: Unfuck Codebase, Decide on direction
There is no singular correct answer or path to take, there are too many people who enjoy the game in too many different ways, and that's fine. If everyone played the game the same way, it'd be terrible and boring, trying to declare that one way of playing the game is the correct and supported way w...
- Wed May 25, 2016 9:28 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5452
Unfuck Codebase, Decide on direction
Going off some shit in another thread, the development direction for TG is incredibly disjointed and shit kinda just gets added for the hell of it rather than to improve the round experience. Some people feel that we have wayyyy too many antagonist types, others want more. Some feel we have wayyyy t...
- Wed May 25, 2016 8:14 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
Pretty sure that was just a tc trade + mulligan.Shaps wrote:If admins are spamming dumb shit everywhere it's probably safe to call the shuttle
- Wed May 25, 2016 7:45 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
>The people who itch for the shuttle are do-nothings anyway On the contrary, the people who control the shuttle (security) are in the highest stress positions. Has been a problem F O R E V E R. Lots of really good but HARD to implement solutions. There is however a really easy one that just isn't d...
- Wed May 25, 2016 5:32 pm
- Forum: Resolved Appeals
- Topic: [HBL] Comrade Que - Perma Head Ban for being meta'd
- Replies: 23
- Views: 5593
Re: [HBL] Comrade Que - Perma Head Ban for being meta'd
You just going to ignore me pointing out you are lying or?
- Wed May 25, 2016 9:50 am
- Forum: Resolved Appeals
- Topic: [HBL] Comrade Que - Perma Head Ban for being meta'd
- Replies: 23
- Views: 5593
Re: [HBL] Comrade Que - Perma Head Ban for being meta'd
I've been playing Head positions for 5 years. I have 4 Head bans, only two of which are actually for conduct. How does that equal being a terrible head. You're more of a terrrible Admin than I am head. I've done my job TOO THE T as HoS/Captain countless times, countering the threats to the station ...
- Tue May 24, 2016 11:24 pm
- Forum: Resolved Appeals
- Topic: [HBL] Comrade Que - Perma Head Ban for being meta'd
- Replies: 23
- Views: 5593
Re: [HBL] Comrade Que - Perma Head Ban for being meta'd
Thanks for bringing that up. Good to know there is some solid ground here. I'd also like to point out some other officer called you out for being shit and resigned before I did, I just followed suit. What I did was less of a grudge per say, more that I just didn't want to have to try to play securit...
- Tue May 24, 2016 9:42 pm
- Forum: Resolved Appeals
- Topic: [HBL] Comrade Que - Perma Head Ban for being meta'd
- Replies: 23
- Views: 5593
Re: [HBL] Comrade Que - Perma Head Ban for being meta'd
Also Thunder told me you got a note and a warning for that bullshit as Captain a few weeks ago.
Why did you lie Thunder?
Why did you lie Thunder?
- Tue May 24, 2016 9:38 pm
- Forum: Resolved Appeals
- Topic: [HBL] Comrade Que - Perma Head Ban for being meta'd
- Replies: 23
- Views: 5593
Re: [HBL] Comrade Que - Perma Head Ban for being meta'd
Since I'm involved in this. Playing rounds with you as security is literally unfuckingbearable. Damn right I fucking quit than having my time wasted by you letting CJAJ and whatever other shithead metabuddies break into the brig and then detaining security members for doing their job and defending t...
- Mon May 23, 2016 11:38 pm
- Forum: Closed Complaints
- Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
- Replies: 28
- Views: 6898
Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas
Holy shit not even I am this stupid.
- Mon May 23, 2016 11:31 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
The cycle of "I'm bored antags aren't doing anything" followed by "antags are killing too many people this isn't fun" continues forever. I don't think that's it at all. We've been adding more and more bullshit ways of forcing antagonist action but its just making the problem wor...
- Mon May 23, 2016 9:46 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
A part of why people do that as antag is because the rounds are so short they have a pretty good chance of rolling again pretty quick. If I recall correctly like way back in 2012 (maybe even earlier) traitors tended to be extremely fucking cautious outside of stealth murderboning, usually because ro...
- Mon May 23, 2016 9:38 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
I have to agree, Traitors have been literally shoved full of muderbone as fast as possible gear that is for the most part overpowered as fuck. This is going to lead to incredibly quick rounds where traitors do a lot of damage in a very short space of time, killing enough of the crew or causing enoug...
- Mon May 23, 2016 3:45 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
Just because nothing is happening for you, doesn't meant nothing is happening for others. Something is happening and it's more likely something will build up to it. Just because "lol nothing happening" doesn't mean you should immediately fuck with the round, or make something happen. That...
- Mon May 23, 2016 3:15 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
Even in a lot of 40 minute rounds fucking nothing happened.
It also doesn't help that the first 10 minutes of each round tends to be the same clusterfuck of assistants fucking with everything.
It also doesn't help that the first 10 minutes of each round tends to be the same clusterfuck of assistants fucking with everything.
- Mon May 23, 2016 2:53 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22321
Re: The slow deterioration of round length
I'm guilty of this when the round is a complete clusterfuck. Example, that stupid waldo gimmick wizard tound that basically amounted to a 45 minute game of hide and seek. I had to mutiny and detain the captain and hos to force that shit to end. Long SS13 rounds need to have an interesting player nar...
- Sat May 21, 2016 12:58 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
I thought it was already pushed through?
I mean we've had random sec uniforms for a little bit now?
I mean we've had random sec uniforms for a little bit now?
- Fri May 20, 2016 1:06 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Let's dispel this notion once and for all that sec exists to protect the crew. It does not. It exists to hunt antags Yeah but you really expect Sec to not hunt antags that you know are going to become a threat once they reach critical mass? Sure that gang isn't causing any harm by recruiting people...
- Thu May 19, 2016 2:18 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Yeah because it's really moving the goal posts by asking someone to get opinions when half of the 17 people on the server aren't braindead or to gather opinions when the discussion about this change was actually relevant.DemonFiren wrote:No moving the goalposts, retardium.
- Thu May 19, 2016 2:14 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Well I decided to pull a Tornadium and talk to the REAL PLAYERS so I could make a completely ironclad and reliable anecdote about what they think and... asking OOC didn't even fish up anyone that liked it let alone anyone putting forth reasons to keep grey uniforms. Try doing it when there is more ...
- Thu May 19, 2016 11:32 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
As for reasons for keeping greycurity from what I've personally heard and witnessed being discussed on the server (you know where relevant opinions are expressed by people that actually play the game) Hey screw you, only reason I'm not playing atm the moment is because I don't want to get banned fo...
- Thu May 19, 2016 10:07 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Beyond that there really isn't much reasoning beyond people simply preferring the new scheme. So what this boils down to is personal preference on both sides. Not a single argument holds up outside of individual preference. Which is why this should be down to a community vote after a testing period...
- Thu May 19, 2016 9:29 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
This is the second (or third) attempt/push that has resulted in a big shit fest over changing the security sprites from their iconic color scheme and appearance over to a compleatly different one. Not to mention NO other SS13 server has a different color scheme to security, even servers like Coloni...
- Thu May 19, 2016 8:56 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Lets change the appearance, external or otherwise, of the Millennium Falcon/Tardis/Battlestar Galactica/Darth Vadar/etc to keep things fresh. Change for the sake of it is not enough. There is a difference between giving something a face lift, that we ALREADY did with Ausops more detailed sprites ba...
- Thu May 19, 2016 8:39 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
This is the second (or third) attempt/push that has resulted in a big shit fest over changing the security sprites from their iconic color scheme and appearance over to a compleatly different one. Not to mention NO other SS13 server has a different color scheme to security, even servers like Coloni...
- Thu May 19, 2016 8:29 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
I've yet to hear a solid reason for forcing this revert through other than a few members of one clique wanting to piss the other clique that made the change off even further.
- Tue May 17, 2016 7:37 am
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6177
Re: Security improvements and power creep changes
Can we do something about lube, every single gang/rev round without fail in the last week or so that i've played the brig corridor and all maint access points have been lubed from pretty much the first 5 minutes of the round.
Such mass area denial is fucking insane.
Such mass area denial is fucking insane.
- Sun May 15, 2016 12:19 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16133
Re: Wizard Combat & Friendly Fire
It's not an indeterminate amount of time, it's "is this truly the last resort, or is it more like literally the first resort"? That's the point though, why does it have to be the last resort if it's literally the only effective method of dealing with it? Should I try stunning people with ...
- Sun May 15, 2016 11:25 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16133
Re: Wizard Combat & Friendly Fire
I would prefer it be enforced a bit like blob is, i.e. dependent on how long shit has gone on: - Wizard literally just got there and you're just itching to use bombs right away? Nope, ban he. - Wizard has been wizarding around for a while, none of your current measures are using? Sure, bombs are fi...
- Sun May 15, 2016 6:34 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16133
Re: Wizard Combat & Friendly Fire
Wizard rounds need to go the way of Rev/Gang and just be complete hands off for admins unless it's a case of blatant grief. Random sec member bombing the entire security force in the brig FNR is grief, having someone try to kill a nigh unkillable threat using an explosive device is not grief. Intent...
- Tue May 10, 2016 3:31 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3162
Re: Making Gang Great Again?!
This implies security won't just mass implant people regardless.
- Tue May 10, 2016 3:29 pm
- Forum: Coding Feedback
- Topic: Perf+Neuro Funtime Mix
- Replies: 13
- Views: 2449
Re: Perf+Neuro Funtime Mix
There is a reason I haven't supported that PR.
It doesn't do shit to address the core issues surrounding slipping.
It doesn't do shit to address the core issues surrounding slipping.
- Tue May 10, 2016 9:42 am
- Forum: Coding Feedback
- Topic: Perf+Neuro Funtime Mix
- Replies: 13
- Views: 2449
Re: Perf+Neuro Funtime Mix
Don't nerf anything until slipping gets nerfed.
Thanks.
Thanks.
- Mon May 09, 2016 11:21 pm
- Forum: Video Games
- Topic: Counter Strike: Globaly Offensive Players
- Replies: 70
- Views: 17696
Re: Counter Strike: Globaly Offensive Players
If you want some coaching or boosts give me a heads up, I play in ESEA Europe Main.
- Mon May 09, 2016 7:11 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7266
Re: Gangs, Security & Loyalty implants
And turn it into another standard-issue crew-vs-antag TDM? No thanks. Security should maybe stop trying to shut down antags that don't murder the crew. So your choices as sec are - Do something early before the gang hits critical mass and you're suddenly fighting 20 people who up until that point d...
- Sat May 07, 2016 4:48 pm
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13730
Re: Dismemberment feedback
>Get Abducted into a dark corner of maint
>Get strapped to a table by my captor.
>Proceeds to cover my apparent transgressions and sins
>Slowly cuts me to pieces.
10/10 would play "Dexter : Victim Simulator" again.
>Get strapped to a table by my captor.
>Proceeds to cover my apparent transgressions and sins
>Slowly cuts me to pieces.
10/10 would play "Dexter : Victim Simulator" again.
- Wed May 04, 2016 10:53 pm
- Forum: Video Games
- Topic: Counter Strike: Globaly Offensive Players
- Replies: 70
- Views: 17696
Re: Counter Strike: Globaly Offensive Players
EU SMFC/GE.
If you want to play or want boosted up just let me know.
If you want to play or want boosted up just let me know.
- Wed May 04, 2016 4:04 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
General player consensus on the server has been very positive over the last few days since it was introduced.Luke Cox wrote:General consensus is that this change is garbage, and the PR got closed. What now?
Seen a lot of people say they prefer the new change.
So i would hardly call it garbage.
- Wed May 04, 2016 12:21 am
- Forum: Video Games
- Topic: Planetside 2: Zerg Simulator
- Replies: 279
- Views: 54711
Re: Planetside 2: Zerg Simulator
Reinstalled and played for two hours.
Saw less than 10 people total in two hours play time.
gg
Saw less than 10 people total in two hours play time.
gg
- Tue May 03, 2016 5:49 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
snip I've yet to see a single PR Discussion thread on the forums where the same group of people don't bitch at each other about it. They're sometimes on different sides of the issue but it's the exact same people fighting, it doesn't even matter what the PR Is. Just kinda seems like you bitch at ea...
- Tue May 03, 2016 5:19 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
I think that this thread is kinda proof that there is a negative response. However, overall I've seen the response on the server to be rather pleasant. I will have a server poll put up after all the initial kneejerk anger dies down and take it from there. I've yet to see a single PR Discussion thre...
- Tue May 03, 2016 4:59 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54774
Re: Security uniforms have been ruined once again.
Over the last two days most security players seem to really like the new change.
I've yet to see a negative response.
I've yet to see a negative response.
- Tue May 03, 2016 4:19 pm
- Forum: Ideas
- Topic: Noslips should give you immunity to space lube
- Replies: 14
- Views: 2207
Re: Noslips should give you immunity to space lube
On a similar vein can we fucking nerf slip stun time.