Search found 69 matches
- Thu May 07, 2015 6:28 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12632
Crew members should have goals!!
Hello, I have recently joined the forums and have been reading a lot about the game, specifically feedback. I believe I have an idea that will solve so many problems and make the game a lot more fun and seem like there are goals. My idea is that crew members should get objectives! A few examples are...
- Thu May 07, 2015 6:04 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19719
Re: PlazaStation development thread - with pictures!
This map is starting to look freaking awesome!
- Thu May 07, 2015 6:00 am
- Forum: Spriting and Mapping
- Topic: TechnoAlchemist's Sprites
- Replies: 5
- Views: 1998
Re: TechnoAlchemist's Sprites
Pretty good on the sprites, if I may make a suggestion the Chief Medical Officer suit should have a red cross. This makes people immediately think about heals and distinguishes it more from the captains suit.
- Thu May 07, 2015 5:56 am
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28161
Re: Efficiency Station 3 Feedback Thread
the walls can be like that if i want them to be. theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful. I'm sorry I'm not sure what you mean by the walls are indented. If you are referring to my picture, that is one that I modifie...
- Thu May 07, 2015 5:50 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
One of the most common themes I see is the "we can fix this!" crowd not understanding the sheer extent of the damage. Like, it's easy to say "oh, that's nothing" when the singularity seemed to wander away from the station from your perspective; in reality, all of science is gone...
- Thu May 07, 2015 5:40 am
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12981
Re: Carnivorous changelings: Electric Boogaloo
Chemicals have always been the most limiting factor in Ling's power. You can give me unlimited evolution points but I'm still going to limit myself to using the 6-7 abilities that make Ling robust. Lings will see a small spike in power as they get the next 2-4 evolution points and then it plateaus ...
- Thu May 07, 2015 4:19 am
- Forum: Coding Feedback
- Topic: New fire mob sprites look fucking awful
- Replies: 15
- Views: 4377
Re: New fire mob sprites look fucking awful
Oh okay cool, if I knew more about SS13 code I would definitely give it a go. I hope someone else is able to add this, although probably have to wait until after the freeze. Also once someone dies, I don't think they should stay on fire with the new fire sprite as I agree when you say it is a little...
- Thu May 07, 2015 4:09 am
- Forum: Coding Feedback
- Topic: New fire mob sprites look fucking awful
- Replies: 15
- Views: 4377
Re: New fire mob sprites look fucking awful
Picture? Old: Flecks of flame http://i.imgur.com/vo4P8Ev.gif New: COVERED IN B E E S FIRE http://i.imgur.com/iKlxRir.gif I gotta agree it's kind of over the top, the change was buried in a pull I didn't pay much attention to, if someone had said "oh lets make the fire sprite look like this&quo...
- Wed May 06, 2015 8:09 pm
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12981
Re: Carnivorous changelings: Electric Boogaloo
The relative harmlessness of changelings is a good point. It's cool that they're designed around a theme of being more subtle and insidious, but the gameplay doesn't back it up. It might be interesting to try focusing their objectives less on collecting lots of genomes and more on the kind of sabot...
- Wed May 06, 2015 5:34 am
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12981
Re: Carnivorous changelings: Electric Boogaloo
I thought you said this was "KO'd for a little while". Either way I'll just leave with this as it has a lot of good feedback: https://github.com/tgstation/-tg-station/pull/9306
- Mon May 04, 2015 9:13 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19719
Re: PlazaStation development thread - with pictures!
I found something very minor that I might call your attention to. In the overall station progress picture right below arrivals the two doors should be airlocks, as those are shutters that go directly to space if I'm not mistaken.
- Mon May 04, 2015 9:06 am
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28161
Re: Efficiency Station 3 Feedback Thread
This map looks pretty awesome, definitely going to try it out! One thing that bugs me though is the SE chem walls, it's driving me insane walls should not be like that! I made a mockup of a potential fix, this was actually done in an image editor because I'm not a mapper. I didn't move the tables ca...
- Sat May 02, 2015 10:56 pm
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
It's dangerous to even potentially put the station in a situation where it can't call the shuttle at all for hopefully obvious reasons. Oldling had this problem fairly frequently for example. This wouldn't put the station in a situation where it couldn't call the shuttle. It would just make it hard...
- Sat May 02, 2015 7:48 pm
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
I am most definitely open to other solutions the main goal I'm trying to achieve here is people rather than calling the shuttle, work together more to get shit done. I'm just tired of short rounds really for no reason, ex: me being a virologist and finally creating this amazing healing virus and not...
- Sat May 02, 2015 7:34 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
C'mon guys read my replies please.Tokiko2 wrote:How would you call the shuttle in lowpop then?
- Sat May 02, 2015 7:10 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
We have to look at the big picture here, if you read a previous post I propose a solution to the multiple id's. There are solutions and checks that can be put in the code to solve the small issues like low pop. For example: scalable id requirements!
- Sat May 02, 2015 7:00 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
How often does that actually happen, perhaps the captain's id and spare may have the right to create, give or modify current id's for "shuttle access". This is what I can come up with, I would like to hear more thoughts on this idea. Edit: If all id's were to be lost period, you would be f...
- Sat May 02, 2015 6:52 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
Re: It's currently to easy to call the shuttle.
That is part of what I am trying to solve, people just calling the shuttle because it's to easy, this should most definitely not be the case. One way to solve the creating more id's problem, is that the coder's could make a list of original id's and any fake or created id's that are not on this list...
- Sat May 02, 2015 6:23 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14216
It's currently to easy to call the shuttle.
Hello, currently I believe the shuttle is to easy to call. It seems most rounds end a lot earlier than they really need to. This might be because something bad happened like an explosion and then people freak out and call the shuttle, or it could be that the clown has all access and hes decided to c...