Search found 433 matches
- Thu Feb 11, 2016 10:04 am
- Forum: Ideas
- Topic: Change uplink purchasing to a stock system
- Replies: 6
- Views: 911
Re: Change uplink purchasing to a stock system
No thanks this would actually serve to worsen what traitors can buy. Oh, you can buy far more lethal stuff! But sorry, the things which were cheap, you are now cucked on.
- Sun Feb 07, 2016 5:19 pm
- Forum: Closed Policy Discussion
- Topic: Antags force changing gender via surgery?
- Replies: 12
- Views: 2872
Antags force changing gender via surgery?
So what exactly is the ruling on Antags force changing peoples gender via surgery? Earlier today people kept talking about it in OOC. Apparently it is bannable for antags to do it, unless they are Abductors, as stated by admins. Personally, if this is the truth, it is a huge hug-box safespace shit w...
- Thu Jan 21, 2016 12:18 am
- Forum: Ideas
- Topic: Make Telekinesis users immune to Handcuffs.
- Replies: 16
- Views: 4272
Re: Make Telekinesis users immune to Handcuffs.
Adding exceptions for TK would be snowflake code. Every time anyone clicked anything they'd have to check for TK. It would also make TK users permavalid if security couldnt restrain them. Wouldn't be much of a buff since they'd stun/kill you instead of stun+cuff. Also TK users have to swing their h...
- Sun Jan 17, 2016 4:12 pm
- Forum: Closed Policy Discussion
- Topic: Abolish the Anon amendment for FNR
- Replies: 43
- Views: 10746
Re: Abolish the Anon amendment for FNR
Personally I don't think its that bad at all when people give their opinion on controversial bans/complaints. We are after all 1 community and certain decisions affect that community, might as well voice your opinion when those issues are relevant. shitposting should of course be removed. We had th...
- Sun Jan 17, 2016 9:56 am
- Forum: Closed Policy Discussion
- Topic: Abolish the Anon amendment for FNR
- Replies: 43
- Views: 10746
Re: Abolish the Anon amendment for FNR
Well hello Joe Shmoe.
- Sat Jan 16, 2016 12:59 pm
- Forum: Closed Policy Discussion
- Topic: Abolish the Anon amendment for FNR
- Replies: 43
- Views: 10746
Abolish the Anon amendment for FNR
I believe the Anon amendment for FNR should be abolished. Now, I myself would probably get banned/warned sometimes, but holy fuck. Currently people are abusing the fuck out of it to shitpost in Ban Appeals/Ban Requests. With some threads it feels like we are back in the peanut gallery days. I highly...
- Sat Jan 16, 2016 12:55 pm
- Forum: Successful Complaints
- Topic: [Lollerderby/Thunder12345] Spawning nukeop during rev
- Replies: 34
- Views: 8335
Re: [Lollerderby/Thunder12345] Spawning nukeop during rev
No Nightingale, it is basically doing nothing what they did by essentially turning it into extended+. I would say the admin was within full rights to do this.
- Sat Jan 16, 2016 8:25 am
- Forum: Successful Complaints
- Topic: [Lollerderby/Thunder12345] Spawning nukeop during rev
- Replies: 34
- Views: 8335
Re: [Lollerderby/Thunder12345] Spawning nukeop during rev
Honestly? This sounds like an incredibly drawn out and dull round. Like extended+. And I can easily see people getting pissy, especially with barely fuckall happening after 40 minutes during a rev round. Heck, even if this was traitor with the traitors doing nothing, nuke with the ops doing nothing,...
- Sat Jan 16, 2016 8:09 am
- Forum: Resolved Appeals
- Topic: [hornygranny] BeardBeard - Why is this ban still in place
- Replies: 3
- Views: 839
Re: [hornygranny] BeardBeard - Why is this ban still in plac
Goofball, please stop shitting up the FNR. This isn't even your own ban appeal, you are just randomly making a ban appeal for someone else. On that note, 2Beard has gotten countless chances, each time throwing it into the gutter and once more being a griefing shitstain.
- Sun Jan 10, 2016 10:22 pm
- Forum: Coding Feedback
- Topic: Lizards as donator only privlege
- Replies: 54
- Views: 12957
Re: Lizards as donator only privlege
Fuck off, actually make a new feature for this instead of trying to block features you personally dislike behind a paywall. There's a reason this was denied before.
- Sat Jan 09, 2016 6:19 pm
- Forum: Video Games
- Topic: Avernum 2: Crystal Souls
- Replies: 2
- Views: 969
Re: Avernum 2: Crystal Souls
Yah, they are. Fun as fuck games.
- Sat Jan 09, 2016 3:45 pm
- Forum: Video Games
- Topic: Avernum 2: Crystal Souls
- Replies: 2
- Views: 969
Avernum 2: Crystal Souls
So, any of you guys played this glorious RPG yet? Or atleast played any game in the Avernum series. Really fun when it is plot/storyline heavy, and text heavy. Though I should probably sum up the Avernum world for you, and the start of Avernum 2. Note though, it is an Isometric game. General Summary...
- Fri Jan 08, 2016 7:04 pm
- Forum: Video Games
- Topic: Any good Isometric RPG's?
- Replies: 34
- Views: 6831
Re: Any good Isometric RPG's?
What? It's not a lie. Their quests sucks, their plot sucks, their characters sucks.
They are as flat as a 10 year olds breasts.
They are as flat as a 10 year olds breasts.
- Fri Jan 08, 2016 9:48 am
- Forum: Video Games
- Topic: Any good Isometric RPG's?
- Replies: 34
- Views: 6831
Re: Any good Isometric RPG's?
Ehhh, not sure if it's something I would call an isometric rpg.
- Fri Jan 08, 2016 8:59 am
- Forum: Video Games
- Topic: Any good Isometric RPG's?
- Replies: 34
- Views: 6831
Re: Any good Isometric RPG's?
Oh, already played it, heh.
- Fri Jan 08, 2016 8:50 am
- Forum: Video Games
- Topic: Any good Isometric RPG's?
- Replies: 34
- Views: 6831
Any good Isometric RPG's?
So guys, got any good Isometric RPG's for me to play? Current ones already played: Avernum Series Geneforge Series Baldur's Gate Series Icewind Dale Series Neverwinter Nights Series Planescape: Torment Avadon Series Nethergate Siege of Avalon Arcanum Divine Divinity Pillars of Eternity (And no, the ...
- Tue Jan 05, 2016 8:30 am
- Forum: Closed Policy Discussion
- Topic: Enforcing Ban appeal and Ban Request rules?
- Replies: 4
- Views: 1254
Enforcing Ban appeal and Ban Request rules?
So, whatever happened to the rules regarding to, say, Ban Appeals, being enforced? For example several people, who I shall merely call them/they, repeatedly clogging up ban appeals, and considering they are the same people, it is quite difficult to see how they were all directly involved in each eve...
- Sun Jan 03, 2016 10:33 am
- Forum: Resolved Appeals
- Topic: [jud1c470r] - Rule zero
- Replies: 82
- Views: 19043
Re: [jud1c470r] - Rule zero
This can get locked until judic responds since he's been shitposting in IRC about all day or headmins/host decide to leave it or overturn it. Enough of this. First of all Nik I only shitposted in IRC for like, half the day. I'm a busy man. As for elaborating on this ban here. It's rule 0. The major...
- Wed Dec 23, 2015 1:46 pm
- Forum: Ideas
- Topic: Wizards can't use guns.
- Replies: 22
- Views: 4358
Re: Wizards can't use guns.
So you know how the Sleeping Carp gang can't use ranged weapons? I propose that neither can wizards of the Space Wizard Federation. They use magic instead. "But why?", you ask. Because MM/Ei Nath is bad enough without them Jaunting into the Armory and tase-and-lasering everyone. From a lo...
- Mon Dec 14, 2015 4:57 pm
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1503
- Views: 656596
Re: Chinese Cartoons
Well, I recently watched Corpse Party. Enjoyed it quite a lot, I would recommend all of you to watch it. >watching that abomination of an OVA instead of playing the game which one did you see anyway? there's like 2 or 3 different versions but I don't think that any of them follow the best ending Co...
- Mon Dec 14, 2015 7:29 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1503
- Views: 656596
Re: Chinese Cartoons
Well, I recently watched Corpse Party. Enjoyed it quite a lot, I would recommend all of you to watch it.
- Mon Dec 14, 2015 7:24 am
- Forum: Coding Feedback
- Topic: add cap for characters in shuttle call
- Replies: 11
- Views: 2753
Re: add cap for characters in shuttle call
Why would we need to ruin legitimate and fun features instead of banning people who abuse it?
- Fri Dec 11, 2015 3:50 pm
- Forum: General Chat
- Topic: sibyl gets a cap of 50-60
- Replies: 26
- Views: 5826
Re: sibyl gets a cap of 50-60
Shroom made the thread. Theres Cap in the title? Get it?? Geeet iiiiiit?????
- Fri Dec 04, 2015 6:58 am
- Forum: Ideas
- Topic: Delete Lizards.
- Replies: 34
- Views: 8186
Re: Delete Lizards.
RACECAR
A........A
C........C
E........E
C........C
A........A
RACECAR
A........A
C........C
E........E
C........C
A........A
RACECAR
- Mon Nov 30, 2015 12:17 pm
- Forum: Resolved Requests
- Topic: Chocolai - Metafriending
- Replies: 25
- Views: 9712
Re: Chocolai - Metafriending
I can testify that Anda was definitely....uhhh, I forgot the English word. Anyway I was in this round, first as a loyalist, and then as a rev. As a loyalist in the brig, I know that Anda was loyalty implanted and deconverted, and she did say Dante was the one who converted her. Later when sec was tr...
- Fri Nov 27, 2015 8:01 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15401
Re: Remove the common channel from headsets
No. The times it was tried on the server, it failed horribly. Every round comms gets disabled, it is bloody horrible. Do you REALLY want to remove an important part of the game just so traitors have a slightly easier time killing someone with less effort? And add atmosphere? I highly doubt it would ...
- Wed Nov 25, 2015 1:20 pm
- Forum: Coding Feedback
- Topic: Why does space dust exist
- Replies: 20
- Views: 2901
Re: Why does space dust exist
Sure, remove space dust from events. Then make it a generic thing which can naturally occur without events, and make it more likely. Since a station definitely wouldn't fair well with wide open windows in space.
- Mon Nov 23, 2015 10:26 am
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 22722
Re: Re-enabling cat people
The fuck, seriously!?MisterPerson wrote:Excuse me the plural of "cyclops" is "cyclopes". You have high school lit to thank for this fun fact.Super Aggro Crag wrote:i want to have space cyclopses.
- Mon Nov 23, 2015 1:14 am
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 22722
Re: Re-enabling cat people
But some Khajit looks like humans with ears and tails!
- Sun Nov 22, 2015 10:42 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 22722
Re-enabling cat people
Well, nothing bad happpened while Cat People were active. So let's vote on whether they should permanently be enabled or not.
- Sun Nov 22, 2015 12:13 pm
- Forum: Ideas
- Topic: brig should have more leg restraints
- Replies: 25
- Views: 4161
Re: brig should have more leg restraints
It also spawns in Birdboats armory. Biardboat wins once more!
- Sun Nov 22, 2015 11:54 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51010
Re: ERP unbanning 3: Oh God It's Still Happening
Void, rule 0, not rule 1.
- Fri Nov 20, 2015 11:12 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12567
Re: People trying to ruin round because of map
Saegrimr, well, I included the suicide thing, because it was annoying when the same 5 or 7 people ran to the HoP line and oxygentank suicided every time it was a map they disliked.
- Fri Nov 20, 2015 10:53 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12567
People trying to ruin round because of map
Can we perhaps get a ruling on people who do one of the following when the map rotation chooses a map they don't like: 1. Call the shuttle as soon as they can and then keep it called. 2. Suicide or ghost. 3. Start round restart votes. 4. Try to fuck up the station or cause chaos to get the shuttle c...
- Tue Nov 17, 2015 7:36 am
- Forum: Closed Policy Discussion
- Topic: 1 easy way to solve any "is X harm?" debate
- Replies: 22
- Views: 4209
Re: 1 easy way to solve any "is X harm?" debate
But Lumi, humanfied monkeys being killed and experimented on doesn't fall under law 1 though.
- Sun Nov 15, 2015 7:27 pm
- Forum: Closed Policy Discussion
- Topic: Sillycone Mindswap Salt
- Replies: 18
- Views: 5979
Re: Sillycone Mindswap Salt
No. You are literally removing someone elses humanity and making yourself human. It should really not be allowed.
- Fri Nov 13, 2015 9:39 am
- Forum: Closed Policy Discussion
- Topic: Sillycone Mindswap Salt
- Replies: 18
- Views: 5979
Re: Sillycone Mindswap Salt
oranges. He means a human having mindswap being SoC's into a borg. Or alternatively, someone with mindswap mindswapping the AI or borg. Which I do agree with the OP with, if they are Asimov, they actually shouldn't be able to mindswap into a human again, since they are removing said humans humanity.
- Wed Nov 11, 2015 11:46 am
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9424
Re: Add traitor mind slave implants
Zile? What. Good is a light RP server. Thus they have way more RP than here. This is apparently a PVP server now.
- Tue Nov 10, 2015 5:05 pm
- Forum: Ideas
- Topic: Disable restart votes
- Replies: 9
- Views: 2411
Re: Disable restart votes
Nightingale, but in the reverse, they can fuck people over. The shuttle wouldve arrived in about 5 minutes. Instead of waiting it out, they decided to do a restart vote and restart the round.
- Tue Nov 10, 2015 4:21 pm
- Forum: Ideas
- Topic: Disable restart votes
- Replies: 9
- Views: 2411
Disable restart votes
I say restart votes should be disabled. If there is really a serious enough problem, we can easily get an admin from either IRC or the other server.
Like just now. Shuttle is already enroute and will arrive soon. Assholes starts a reboot vote and it goes through since no admins were on.
Like just now. Shuttle is already enroute and will arrive soon. Assholes starts a reboot vote and it goes through since no admins were on.
- Tue Nov 10, 2015 9:05 am
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3614
Re: Access-restricted fire alarms
No thanks. Did you know, fire alarms are typically for emergencies, and are purposely made so literally anyone and their grandma can pull them. They aren't made so only people who can deal with said emergency can pull them.
- Tue Nov 10, 2015 9:02 am
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9424
Re: Add traitor mind slave implants
No thanks. There are already to many antag types which can 'mindslave' people. Revs. Gangs. Cults. Hand of God cultists. Shadowlings.
Give traitor something unique instead, not a rehashed version of what other antags already get.
Give traitor something unique instead, not a rehashed version of what other antags already get.
- Fri Nov 06, 2015 3:56 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10649
Re: The big map rotation poll
Helios. Let's put it like this. The map options are Map A and Map B. 90% of people vote for map A. 10% vote for Map B. Currently it is on Map A. There isn't a 100% chance for a map rotation to occur. The longer the round lasts, the longer the chance for a map rotation to occur. Now, even though Map ...
- Fri Nov 06, 2015 3:52 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9361
Re: Map Rotation
The vast majority of players also don't play high responsibility positions where you can't entertain yourself by becoming a maint. hoarder. The vast majority of players also play less than me, so I'm sure some stations still have that "new car smell" for most players. Once the novelty wea...
- Fri Nov 06, 2015 3:35 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10649
Re: The big map rotation poll
Helios. Welcome to randomness. The following is a sequence is random numbers.
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- Thu Nov 05, 2015 1:42 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12842
Re: Lowpop murderboner is getting bad.
Saegrimr. Be the admin we don't deserve, but that we need! Take matters into your own hands and blackmail the headmins for change!
- Thu Nov 05, 2015 1:24 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12842
Re: Lowpop murderboner is getting bad.
Saegrimr, I know it is sarcasm from you. But it is sad once you realise a lot of the players here would say that seriously.
- Thu Nov 05, 2015 1:10 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12842
Re: Lowpop murderboner is getting bad.
Saegrimr, may be, but recently it has been going to far, far enough to actually harm the gameplay a lot every round.
- Thu Nov 05, 2015 1:04 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9361
Re: Map Rotation
Actually, the singularity being in the middle is much better. it is gauranteed to fuck up the station and not to just have a chance to do minor damage and go away.
- Thu Nov 05, 2015 12:54 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12842
Re: Lowpop murderboner is getting bad.
Well, Callan is right. Murderboning is getting a bit outoff hand and extremely detrimental to gameplay. Every lowpop round, someone goes on a murderbone spree to kill everyone. Mediumpop? People will still murderbone. I really don't mind it if mass killing happens during Nuke Ops, Revs, Wizard, and ...