>Congratulation coders, you've ruined the game again.
I think I'm starting to realize why headcoders don't listen to players.
Search found 242 matches
- Wed Jun 21, 2017 6:09 pm
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4770
- Tue Jun 20, 2017 7:14 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667477
Re: Little things you learned that are game changing
I tried this and accidentally just wet the tile underneath me and diedLimski wrote:You can cross the 2 tile gulag lava lake by taking a water bottle from the vendor then spilling it at yourself after you cross the lake.
- Tue Jun 20, 2017 6:30 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24901
Re: A different engine for each map
Armhulen wrote:You know, the Chief Engineer should decide which engine to bluespace onto the station roundstart. And if there's no CE, then it could either be random or just singuloth/SM
- Tue Jun 20, 2017 4:51 pm
- Forum: Ideas
- Topic: Random Events Workshop
- Replies: 9
- Views: 2592
Re: Random Events Workshop
we also already have the flu one
- Tue Jun 20, 2017 4:29 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
- Tue Jun 20, 2017 4:08 pm
- Forum: Coding
- Topic: Things I would like coded during the freeze
- Replies: 21
- Views: 6448
Re: Things I would like coded during the freeze
Most of the API is already done, it's the coming up with the mechanics of what happens during the event that is the tricky part oh, sweet, that's what i was hoping for i'll have to come up with some ideas well pretty much every event is coded differently when it comes to anything other than the api...
- Mon Jun 19, 2017 11:11 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24901
Re: A different engine for each map
at least it would require effort, and be more dangerous than the default.DemonFiren wrote:Until such point as an optimised setup is put on the wiki.
- Mon Jun 19, 2017 9:24 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24901
Re: A different engine for each map
What is the point of a complex and in depth SM engine when the wiki guide set up is not only quick to do but it produces far more power than you'll ever need? this is how you make engi infinitely more fun: make the engines generate way less power. Think about it. The basic setup should power 1/3 of...
- Mon Jun 19, 2017 9:16 pm
- Forum: Coding
- Topic: Things I would like coded during the freeze
- Replies: 21
- Views: 6448
Re: Things I would like coded during the freeze
Most of the API is already done, it's the coming up with the mechanics of what happens during the event that is the tricky part oh, sweet, that's what i was hoping for i'll have to come up with some ideas well pretty much every event is coded differently when it comes to anything other than the api...
- Mon Jun 19, 2017 9:13 pm
- Forum: Ideas
- Topic: Random Events Workshop
- Replies: 9
- Views: 2592
Random Events Workshop
This thread is for players to post their ideas of what would be good new random events to code, and how high their probablilties should be.
- Mon Jun 19, 2017 3:04 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
- Mon Jun 19, 2017 2:53 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667477
Re: Little things you learned that are game changing
unused epipens count as beakers. This means you can put them into machines like blenders, chem dispensers and more. You can use them with a chem dispenser to fill them with some chemical other than epinepherine. Once they're used, they can no longer be inserted, though.
- Sat Jun 17, 2017 8:57 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 613096
Re: Pet Peeves Thread - Little things that REALLY annoy you
When medbay says they made a vaccine for a deadly disease going around the station, they give you the supposed vaccine, but it doesnt fucking work and nobody cares that there's a deadly disease. bonus points if its during a round where the station REALLY NEEDS TO WORK TOGETHER like on a nuke ops ro...
- Sat Jun 17, 2017 8:57 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 613096
Re: Pet Peeves Thread - Little things that REALLY annoy you
Arlanhe Darkweaver
- Fri Jun 16, 2017 8:02 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645450
Re: Stories of Awesome (Or something close to it.)
>latejoin assistant >"MONKEYTIDE" >"RUN" >my time is now >go into tool storage and make a spear >stab a monkey >FUCK there's a lot of them >go back to make an IED >get pissed off at the dumb new crafting because I'm used to tablecrafting >figure it out (I was using cuffs and not...
- Fri Jun 16, 2017 7:48 am
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61735
- Fri Jun 16, 2017 7:48 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
- Thu Jun 15, 2017 7:25 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61735
Re: Armhulennnn
The only problem I have is the fact he accepted player oggs and didn't check them, causing taco lizard's ear rape ogg to play that almost caused physical damage to players headsets. Twice. Please make sure to check them, I personally have admin sounds disabled but a lot of players don't. This is th...
- Thu Jun 15, 2017 7:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
- Wed Jun 14, 2017 6:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531624
Re: Simple Questions Thread
how the fuck do you get more flashes for borgs. Neither the exosuit fabricator, protolathe nor autolathe have flashes.
- Wed Jun 14, 2017 2:42 am
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 56873
Re: Things that bring you joy
reducing the perp's sentence for *not being a whiny sack of shit
FTFY
FTFY
- Tue Jun 13, 2017 5:13 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531624
Re: Simple Questions Thread
What's the point of finding a good sm setup when the beginner setup easily provides enough power for the station what's the point of doing anything but hiding in a locker until the shuttle arrives and then getting onto an escape pod whats the point of life What's the point Definition of point 1 a (...
- Tue Jun 13, 2017 2:57 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531624
Re: Simple Questions Thread
whats the point of lifeQbopper wrote:what's the point of doing anything but hiding in a locker until the shuttle arrives and then getting onto an escape podtacolizard wrote:What's the point of finding a good sm setup when the beginner setup easily provides enough power for the station
- Mon Jun 12, 2017 9:18 pm
- Forum: Ideas
- Topic: Can someone port this?
- Replies: 12
- Views: 2389
Re: Can someone port this?
I played on goon recently and this was one of the most annoying things. Just keep this stuff in examine, it's not that hard to shift-click something. I'm curious to know how exactly it irritated you. The tooltips only appear when hovering over items in your hand, so you shouldn't see them unless yo...
- Mon Jun 12, 2017 8:53 pm
- Forum: Ideas
- Topic: Can someone port this?
- Replies: 12
- Views: 2389
Can someone port this?
http://www.byond.com/developer/Wirewraith/Tooltips?tab=index It's a tooltip system to show item info when you hover over things. It's made by Wirewraith, who codes for Goonstation and it's currently implemented there. With time, I might be able to port it but I'm posting this to see if anyone better...
- Mon Jun 12, 2017 8:39 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531624
Re: Simple Questions Thread
What's the point of finding a good sm setup when the beginner setup easily provides enough power for the station
- Mon Jun 12, 2017 8:36 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61735
Re: Armhulennnn
Has done some cool memes with me. Him and IcePacks are on at the same time a lot so I don't know which one it is but they do press buttons a little too much. It seems to have been toned down more recently though.
- Mon Jun 12, 2017 8:32 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645450
Re: Stories of Awesome (Or something close to it.)
>find an otamatone cover of All Star in the discord >ogg it >https://file.house/5diz.ogg (it's fucking hilarious) >get Arm to play it >next round i roll tator >trade all my tc to get Arm to turn me into a frog with 200 health >he sets my attack sound to the entire 2 minute ogg >????? >profit I was ...
- Mon Jun 12, 2017 8:30 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645450
Re: Stories of Awesome (Or something close to it.)
>find an otamatone cover of All Star in the discord >ogg it >https://file.house/5diz.ogg (it's fucking hilarious) >get Arm to play it >next round i roll tator >trade all my tc to get Arm to turn me into a frog with 200 health >he sets my attack sound to the entire 2 minute ogg >????? >profit I was ...
- Mon Jun 12, 2017 8:28 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
Re: Screenshots General
If that's true I genuinely apologize. I just followed some youtube earrape tutorial. I didn't mean to make it loud enough to break a headset.Armhulen wrote:The right bit of my headset doesn't work anymore
- Mon Jun 12, 2017 6:40 pm
- Forum: General Chat
- Topic: The problem with SS13
- Replies: 37
- Views: 9484
Re: The problem with SS13
if you niggas use that disgusting meaningless buzzword one more time I swear Look on the other hand there was this lovely tator yesterday or the day before who opened up a nice shop with tator items in escape. No one broke in, no one valided them as far as I remember, and people just came over to c...
- Mon Jun 12, 2017 6:32 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645450
Re: Stories of Awesome (Or something close to it.)
>find an otamatone cover of All Star in the discord >ogg it >https://file.house/5diz.ogg (it's fucking hilarious) >get Arm to play it >next round i roll tator >trade all my tc to get Arm to turn me into a frog with 200 health >he sets my attack sound to the entire 2 minute ogg >????? >profit
- Mon Jun 12, 2017 6:30 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645450
Re: Stories of Awesome (Or something close to it.)
This is kind of old but it was funny: >roll tator >see arm is online >onlytrialmintiem4griff.jpg >ask him to cut off both my legs in exchange for 2 tc >being the dumb frog he is, he agrees >buy a syndicate bomb >spend like 10 minutes using chairs to grab supplies >make a scooter >plant bomb in arriv...
- Mon Jun 12, 2017 6:22 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905297
Re: Screenshots General
I sent Armpit and earrape ogg to play on the server (it's insane earrape, if you've only listened to earrape on youtube or 4chan this blows all that out of the water) and he said that his ear hurt and his headset was making crackling noises for 15 seconds. He then asked for an unearraped version of ...
- Mon Jun 12, 2017 6:19 pm
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7850
Re: Departures shuttle.
https://github.com/tgstation/tgstation/issues/27937 This is very recent, and a bug. It will be fixed. Well that issue is most likely caused by #23818 and it seems like a fairly large issue that could be a flaw in BYOND. I don't think it's going to be fixed relatively soon, and even if it is there's...
- Mon Jun 12, 2017 6:17 pm
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7850
Re: Departures shuttle.
Not hard to just run a test server with the explicit intention of seeing how long a round can go, sans interference, before the station and/or system starts breaking down, is it? If it's just you on the server, and you're just letting it run for a while, you might not notice things breaking down. A...
- Sat Jun 10, 2017 10:41 pm
- Forum: General Chat
- Topic: Best Medal Commendations
- Replies: 4
- Views: 835
- Sat Jun 10, 2017 10:22 pm
- Forum: General Chat
- Topic: Best Medal Commendations
- Replies: 4
- Views: 835
Best Medal Commendations
Making this thread because I'm an egotist who needs you guys to tell me how good this feature is.
Commendations can be seen either at the end of a round or on https://atlantaned.space/newSS13tools/round.php
Commendations can be seen either at the end of a round or on https://atlantaned.space/newSS13tools/round.php
- Sat Jun 10, 2017 4:39 am
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7850
- Thu Jun 08, 2017 9:24 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667477
Re: Little things you learned that are game changing
if/when goonchat gets merged, there's a feature that allows you to highlight up to five phrases in a color of your choice. You can use this to highlight whenever someone says your name, or you can make it highlight the traitor secret codewords.
- Thu Jun 08, 2017 8:17 pm
- Forum: Coding
- Topic: Admin Logging Requests
- Replies: 17
- Views: 3869
Re: Admin Logging Requests
We have the UNITY subforum, which both Admins and Maintainers can read and post in. It contains both: A. A Coder -> Admin suggestion thread and B. An Admin -> Coder suggestion thread http://i.imgur.com/H1eiUwF.png Can you open reading publicly? I want to be able to see that. Or just open it to me i...
- Thu Jun 08, 2017 6:40 pm
- Forum: Coding
- Topic: Admin Logging Requests
- Replies: 17
- Views: 3869
Re: Admin Logging Requests
what
is it an actual sekrit forum or can you link me to it so i can claim my goodboy points for making simple prs
is it an actual sekrit forum or can you link me to it so i can claim my goodboy points for making simple prs
- Thu Jun 08, 2017 6:37 pm
- Forum: Ideas
- Topic: Departures shuttle.
- Replies: 37
- Views: 7850
Re: Departures shuttle.
Regardless of gameplay reasons not to have 2 hour rounds, there's also the fact that the longer a round goes on, the more the code decays and things break. This effect can be noticed by players around 1:30 to 2 hours into the game, and it gets progressively worse. The game's core code is literally n...
- Thu Jun 08, 2017 6:31 pm
- Forum: Coding
- Topic: Admin Logging Requests
- Replies: 17
- Views: 3869
Admin Logging Requests
Coders can't possibly know everything that would be useful to log for Admins, so I thought it would be a good idea to open this thread. Post here what you want logged, or if you want logging on something to be improved.
- Wed Jun 07, 2017 11:54 pm
- Forum: Ideas
- Topic: Modular drones
- Replies: 23
- Views: 4358
Re: Modular drones
I didn't think of that, but yeah it sounds pretty hacky. Especially considering it's kevcode so it's already hacky in the first place.Anonmare wrote:Couldn't you just build upon the AI shell code?
- Wed Jun 07, 2017 8:02 pm
- Forum: Ideas
- Topic: Modular drones
- Replies: 23
- Views: 4358
Re: Modular drones
I really want to implement the RC drone idea, especially for engi. I might not be the best coder in the world, but it seems to me that making an RC bot would be pretty complex though.
- Wed Jun 07, 2017 6:28 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938093
Re: Minor Suggestions
Let us spike some heads Use a decapitated head on either a metal rod or a spear then click it in hand to set it up on the square you're standing on Got this idea from someone in chat last night. This idea was born out of a round when we executed literally the worst shitter I've ever encountered. He...
- Wed Jun 07, 2017 6:25 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 613096
Re: Pet Peeves Thread - Little things that REALLY annoy you
When I play sec, I will arrest you for ANY crime you commit. Unless processing you is going to take an extra long time, is impossible, or I am under an immediate threat or see someone else being harmed, I will arrest you. I don't care what antags are out there.
- Wed Jun 07, 2017 3:25 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667477
Re: Little things you learned that are game changing
The turbine isn't a bad engine, it's just mapped wrong. There's some pretty comprehensive setups and info commented into the turbine's code that tells how you're supposed to set it up. The turbine we have was actually mapped in as a method of illicit bomb creation, so it's pretty bad as a generator.
- Tue Jun 06, 2017 5:19 pm
- Forum: Ideas
- Topic: Improvements to existing features
- Replies: 9
- Views: 1407
Improvements to existing features
Because of our current movement away from new features and antag equipment, with the semi-freeze coming up, I thought it would be a good idea to make this thread so players can suggest features to be improved upon. I was going to do the thing they have on bay-based codebases where people have wounds...