Search found 4121 matches
- Wed Dec 12, 2018 10:56 pm
- Forum: Resolved Appeals
- Topic: [Nervere] cacogen - banned for shooting sentient cayenne
- Replies: 16
- Views: 2954
Re: [Nervere] cacogen - banned for shooting sentient cayenne
I wasn't aware of any of that, nor did I intend that. I did however partake in the new nuke OP spawn where that had no effect until you banned me though. Your brain is shit.
- Wed Dec 12, 2018 10:30 pm
- Forum: Resolved Appeals
- Topic: [Nervere] cacogen - banned for shooting sentient cayenne
- Replies: 16
- Views: 2954
[Nervere] cacogen - banned for shooting sentient cayenne
Byond account and character name: cacogen Cock Operative #9 Banning admin: Nervere Ban type (What are you banned from?): The server Ban reason and length: As the nuclear operatives leader, shot a sentient Cayenne with a macrobomb implant inside of it, killing Cayenne, himself, and his teammates, as...
- Wed Dec 12, 2018 1:56 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33152
Re: Removal of auto cloning and pre scanning
nerfing cloning as a means to reinforce the fragility of lives on the station has always been shit razharas' machine deconstruction pull intentionally/unintentionally made cloning take even longer than it already did which lead to huge queues in cloning when there was a murderbonerer about which lea...
- Wed Dec 12, 2018 1:53 pm
- Forum: Ideas
- Topic: Add halal and kosher food preference traits
- Replies: 9
- Views: 2015
- Tue Oct 09, 2018 10:08 am
- Forum: Town Hall
- Topic: AI Multicam Feedback
- Replies: 14
- Views: 4790
Re: AI Multicam Feedback
i was excited to try it but actually it's just clunky to the point of being unusable
i only tried it once, but it's hard to tell it where the multicam zone should be centred and then it just expands how it wants instead of letting you draw a box around the area you want to watch
i only tried it once, but it's hard to tell it where the multicam zone should be centred and then it just expands how it wants instead of letting you draw a box around the area you want to watch
- Wed Aug 29, 2018 3:31 am
- Forum: Ideas
- Topic: spawn another wizard if the last one dies early
- Replies: 5
- Views: 1382
quotes
your title says spawn another wiz but your poll looks like it's asking for extended after? extended is terrible. you've been around forever - so has the problem of dead wizards screwing over people who dare do their jobs. getting to play wizard is pretty rare, so this would give more people the cha...
- Sun Aug 26, 2018 4:41 am
- Forum: Ideas
- Topic: spawn another wizard if the last one dies early
- Replies: 5
- Views: 1382
spawn another wizard if the last one dies early
spawning wizard is pretty rare. when a wizard dies less than 20 minutes in, players are forced to restart their jobs without having had a fair chance to complete them.with rounds that don't end on antagonist death, the shuttle can't physically dock at centcom until about 30 minutes in. so why not ju...
- Sun Aug 26, 2018 12:17 am
- Forum: Off Topic
- Topic: NEW NVIDIA GPU'S HYPE HYPE
- Replies: 99
- Views: 36256
Re: NEW NVIDIA GPU'S HYPE HYPE
i don't have a professional computer job so i can't afford such things
however i am happy with my 1070 which i never take advantage of aside from playing gta v three times a year which still has jaggies even with antialiasing all the way up
however i am happy with my 1070 which i never take advantage of aside from playing gta v three times a year which still has jaggies even with antialiasing all the way up
- Tue Jul 17, 2018 4:42 am
- Forum: Ideas
- Topic: Hull breach repair droid
- Replies: 12
- Views: 3517
Re: Hull breach repair droid
two hands and a slot for a duffelbag of toolsSaegrimr wrote:drones
they don't have to worry about oxygen, pressure, temperature or hunger and are faster than humans but the process for rebuilding is just as tedious and the lack of knowledge of the layout of the piping/electrical grid still remains an issue
- Tue Jul 17, 2018 4:35 am
- Forum: Ideas
- Topic: add stuns to simple mobs that resemble humies
- Replies: 0
- Views: 681
- Mon Jul 16, 2018 10:01 pm
- Forum: Ideas
- Topic: Hull breach repair droid
- Replies: 12
- Views: 3517
Hull breach repair droid
rememble this https://i.imgur.com/xyvd3ry.png it's never been realistic oranges suggested a while back a more effective way of repairing hull breaches, which is something I've always wanted. It's too easy to trigger a shuttle call with a bomb. The problem is not so much replacing the hull and atmosp...
- Sun Jul 15, 2018 3:29 am
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35442
Re: Statement from the Headmin Team 30/06
hipaprika wrote:2d spaceman game
- Sun Jul 15, 2018 3:20 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 31749
Re: im going to make an updated uterus station
is this engine bullshit really the dilemma the notoriously melodramatic beardbeard implies it is? oranges is just one maintainer. someone else could pull the map. and it doesn't make any sense that every station should use the same engine. especially if it's a throwback map like uterus. also oranges...
- Sun Jul 15, 2018 2:51 am
- Forum: Ideas
- Topic: Comms agent font, verb and high volume changeability
- Replies: 7
- Views: 1964
Comms agent font, verb and high volume changeability
Do you think comms agents and syndicates with voice changers should be able to change the font of their voice, the verbs they speak with and toggle high volume so they can impersonate the crew more convincingly? It's currently obvious when they are impersonating a silicon, head, or non-human because...
- Tue Jul 10, 2018 6:55 pm
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 31749
Re: im going to make an updated uterus station
oranges has informed me that he wont ever accept this station because it doesnt use the supermatter. this being the case i might have to instead just make a new map in the spirit of uterus but without being uterus, and use the sm That's a shame. The SM is awful. I really like Uterus' engineering too.
- Sat Jun 30, 2018 6:05 am
- Forum: Ideas
- Topic: Too easy to get bored? Ideas?
- Replies: 8
- Views: 3047
Re: Too easy to get bored? Ideas?
I believe we had a whole thread about civilian objectives years ago. My idea was to have job specific stuff: chef makes X unique meals, janitor keeps % of the station clean etc. and then rewarding success with cosmetic effects for subsequent rounds, similar to space beards we had a for a moment. Th...
- Wed Jun 27, 2018 8:49 pm
- Forum: Thinking Cap
- Topic: Iamgoofball General
- Replies: 394
- Views: 83581
Re: Repukan's appeal
acting like other peoples threads should be moved to the hut is the argument of a 5 year old lift the level of your discourse please If it quacks like a duck and looks like a duck then it's most likely a... Also any thread that started with "sawrge cronies" and progressed to "headmin...
- Wed Jun 27, 2018 12:44 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 31749
Re: im going to make an updated uterus station
I've always wanted to see this brought back. I hope it's good. Updating the paths must've been unimaginably tedious.
I think areas have a var you can set so they don't require the generator to have gravity.mysteryman sideburns wrote:i dont like the gravity generator does anyone know what happens if you just dont put it in
- Tue Jun 26, 2018 9:48 pm
- Forum: Ideas
- Topic: arrival shuttle spawn protection
- Replies: 9
- Views: 1985
arrival shuttle spawn protection
spawning and immediately dying has always sucked my suggestions a) 1. make it indestructible (including bag of holding shittery) 2. make it unable to be entered from the station (i.e. one way exit) 3. delete projectiles inside of it (e.g. those fired through its windows from the station, summon guns...
- Tue Jun 19, 2018 7:24 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10730
- Sat Jun 16, 2018 3:00 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 512539
Re: 2k18 /pol/
gross