Search found 3596 matches

by paprika
Fri Sep 16, 2016 2:43 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

mimes should be gender restricted to girls and clowns should be gender restricted to men, a rivalry only porn authors could properly describe just imagine them fucking, and the mime still makes no sound and the clown just makes bike horn noises, i mean anyone passing by the door would just think the...
by paprika
Wed Sep 14, 2016 7:20 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21974

Re: Security and antag-hunting

Roleplay how I fucking want you to roleplay or I will report you to the admins for FAILRP
by paprika
Tue Sep 13, 2016 3:46 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

hooah
by paprika
Tue Sep 06, 2016 4:32 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

We actually fucking do not
by paprika
Sun Sep 04, 2016 2:57 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

Free donte
by paprika
Fri Sep 02, 2016 9:29 pm
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

My proposed balance change for flashes is that they stun you instead of confusing you, but you keep the things in your hands.They wouldn't be effective as a 100% disarm tool and would simply stun people in place and blind them for a few seconds rather than making them drop to the ground after someon...
by paprika
Fri Sep 02, 2016 10:33 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

ask cheridan or goofball to do it, they hate stuns more than me and can handle the heat better

it is a really simple change though, just have to make the 'on back' sprites
by paprika
Fri Sep 02, 2016 6:18 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

The crew need an easily accessible stun weapon for modes such as cult, clock cult, Rev etc etc the list goes on. >this shitty unbalanced stun melee combat needs to exist because conversion gamemodes Ok if you don't think these gamemodes are complete and utter cancer yet you are beyond saving. It's ...
by paprika
Fri Sep 02, 2016 4:19 am
Forum: Video Games
Topic: Field of Battle 5 - we "World War 1" now.
Replies: 137
Views: 33274

Re: Field of Battle 5 - we "World War 1" now.

Ok germans and british having 1 single white guy as one of the classes is pretty hilarious, even if it's tied into the 'alternate history' campaign it's probably the most hilarious thing about this game, you can put people in stupid arenas and have prototype tanks everywhere but I guess I'm a turbo ...
by paprika
Fri Sep 02, 2016 4:15 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

"PEOPLE WHO DISLIKE STUNPRODS ARE POWERGAMERS ALSO I'M GAY AND RETARDED"

jesus christ shadow I get it man but do you really have to beat yourself up in every post like this??
by paprika
Fri Sep 02, 2016 3:36 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

...BUH.... GOTTA HAVE A STUN MELEE WEAPON LIKE SEC... GUH I'M BAD AT THE GAME... I'M UNROBUST... HOW DO I PLAY... I NEED 1 CLICK KILL.... HHHHH... /TG/ CULTURE...
by paprika
Fri Sep 02, 2016 3:26 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22210

Re: making stunprods for no reason

>Spears >made the same way as stun prods >can't put them in backpacks >can put stun prods in backpacks Why not make stun prods a back item like spears instead of a concealed grief weapon? Allow them to stun if thrown at people like a spear to compensate for this as well, at least you'll be able to r...
by paprika
Sat Aug 27, 2016 7:21 am
Forum: Coding Feedback
Topic: 1.3* damage boost
Replies: 27
Views: 6513

Re: 1.3* damage boost

Someone remove the knockdown on head shit, it does not make the game nor melee fights fun
by paprika
Sat Aug 27, 2016 7:04 am
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

Literally how, you are the first person I've seen say that. There is literally nothing frustrating about them from a sec perspective and if anything they're way easier to balance because metagaming is much less of an issue. 1. it doesn't stop players from being shitheads to sec and others, I'm sure...
by paprika
Sat Aug 27, 2016 7:02 am
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

The detective is replaced by someone having his tool. The HoP is replaced by someone having his ID. Let's remove him too Nice false equivalency, it's almost like an object that you hit things with to antaghunt is way different than a role that has actual responsibility and power since ID access is ...
by paprika
Sat Aug 27, 2016 2:28 am
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

Literally how, you are the first person I've seen say that. There is literally nothing frustrating about them from a sec perspective and if anything they're way easier to balance because metagaming is much less of an issue.
by paprika
Fri Aug 26, 2016 11:40 pm
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

There should be more security but they should be focused on killing shit and saving the crew by flinging themselves at threats like true redshirts, not solving crimes The detective is a problem because as long as he exists, this 'crime solving' shit will exist too I remember when this game had a pla...
by paprika
Fri Aug 26, 2016 4:55 am
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6226

Re: AI upgrades (AKA: Giving the RD an actual job)

>AI power creep

:mrgreen:
by paprika
Fri Aug 26, 2016 4:17 am
Forum: Coding Feedback
Topic: How should space content be handled?
Replies: 43
Views: 11715

Re: How should space content be handled?

Space content is bad. Content should be station focused.
by paprika
Fri Aug 26, 2016 4:16 am
Forum: Ideas
Topic: bring back events
Replies: 19
Views: 4509

Re: bring back events

THIS BOARD IS FOR SPECIFIC INCIDENCES OF IN-GAME ADMIN ABUSE.
Use this template when posting an complaint:

Title:
[admin name] player name - fluff text
ie:
[GeorgeMelons] Pubbie - admin gib me

Post Content:
Byond account and character name:
Admin:
Time incident occured:
Detailed summary:
by paprika
Fri Aug 26, 2016 4:12 am
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

You can choose to keep this game epic mafia in space and have roles for the sake of roles or you can make the game better without relying on people's enjoyment riding on how much 'content' there is. Everyone here knows it as well as I do; gimmicks don't last long enough to warrant them being around....
by paprika
Fri Aug 26, 2016 12:17 am
Forum: General Chat
Topic: wrote a design document for a detective overhaul
Replies: 44
Views: 11937

Re: wrote a design document for a detective overhaul

detective is a role that does not belong in /tg/ ss13, there is zero roleplay and it's incredibly easy to find out who is an antag.

if you dare to use your scanner, you're called a powergaming antag hunter anyway.
by paprika
Wed Aug 24, 2016 2:12 am
Forum: Closed Policy Discussion
Topic: Straight Talk about conversion modes
Replies: 39
Views: 9880

Re: Straight Talk about conversion modes

That's not a very fun fact Malkevin
by paprika
Tue Aug 23, 2016 10:53 pm
Forum: Ideas
Topic: The solution to conversion modes and security.
Replies: 19
Views: 4407

Re: The solution to conversion modes and security.

Remove conversion modes. Problem solved. Seriously why do you think that simple changes will fix anything when they never have and never will, most conversion gamemodes are inherently flawed and designed to keep people 'in the round' even though that just dicks over security by adding more people th...
by paprika
Tue Aug 23, 2016 10:51 pm
Forum: Closed Policy Discussion
Topic: Straight Talk about conversion modes
Replies: 39
Views: 9880

Re: Straight Talk about conversion modes

>Paprika was right: the thread
by paprika
Tue Aug 23, 2016 10:51 pm
Forum: Ideas
Topic: make people projectiles
Replies: 47
Views: 12693

Re: make people projectiles

This is one of those ideas that would be really easy to code so nobody is going to do it, you need to suggest stupid memes like peacekeepers
by paprika
Tue Aug 16, 2016 11:18 pm
Forum: Off Topic
Topic: Music
Replies: 898
Views: 375549

Re: Music

[youtube]GQx5GBjYmYg[/youtube]

HOLY FUCK FINALLY HIS ALBUM HAS A RELEASE DATE

GET FUCKING HYPED

THIS POST NOTES THAT I LIKED HIM BEFORE HE WAS COOL
by paprika
Sun Aug 14, 2016 9:25 am
Forum: Video Games
Topic: Angels Fall First
Replies: 12
Views: 2942

Re: Angels Fall First

This is a game that would absolutely be fun as fuck if we had people to commit to it It's cheap and has a fuckload of content + more coming soon Honestly though, if these kinds of games aren't your thing they're probably gonna do some kinda free weekend after redoing the UI to be easier to understan...
by paprika
Sun Aug 14, 2016 9:14 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78718

Re: So, secborgs re-enabled anytime soon?

I could get a poll in favor of a lot more retarded shit than readding secborgs but that does not mean it will happen

Being passive-aggressive about it like a pubescent teen doesn't really get you anywhere but it does make me laugh
by paprika
Sat Aug 13, 2016 8:28 am
Forum: General Chat
Topic: Virology with Duke
Replies: 13
Views: 3240

Re: Virology with Duke

tl;dr rush stimulant and meme on security
by paprika
Sat Aug 13, 2016 7:50 am
Forum: Video Games
Topic: Angels Fall First
Replies: 12
Views: 2942

Re: Angels Fall First

Well when they saw their playerbase was declining and the servers couldn't handle the stress they did the smart thing and redesigned their netcode Now that it's finally done they're doing things like improving the UI and adding more content like space maps Don't get me wrong this game is janky as fu...
by paprika
Sat Aug 13, 2016 6:31 am
Forum: Video Games
Topic: Angels Fall First
Replies: 12
Views: 2942

Angels Fall First

Seriously why the fuck is nobody playing this Amazing space combat that feels like fucking naval warfare with insane capitol ships and destroyers with crazy fun fighter gameplay, added onto that is real interiors for ships that you can walk around in and repair (very similar to guns of icarus) while...
by paprika
Fri Aug 12, 2016 2:34 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28398

Re: Universal Color Palette(??)

Did bawhoppen change his name or is that someone else
by paprika
Wed Aug 10, 2016 4:11 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28398

Re: Universal Color Palette(??)

Image

Image

hmmm
by paprika
Wed Aug 10, 2016 1:52 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

The sword is missing its grip :lol:
by paprika
Tue Aug 09, 2016 11:57 am
Forum: Closed Policy Discussion
Topic: player reference policy is lame
Replies: 36
Views: 7469

Re: player reference policy is lame

mfw i slipped in a subtle player reference to myself before anyone noticed
by paprika
Mon Aug 08, 2016 12:32 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28398

Re: Universal Color Palette(??)

Bawhoppen is a fucking literal newfag who hasn't had to deal with seeing the game slowly descend into a fucking mess after people started adding the worst quality shit on top of supernorn's generally cohesive style Granted when supernorn did the big resprite before the goon leak it was pretty amateu...
by paprika
Sat Aug 06, 2016 11:09 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

E-trident when
by paprika
Sat Aug 06, 2016 6:17 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

Nice to see eswords looking like swords instead of ripoff lightsabers, would be nice to see them pointed ingame too
by paprika
Fri Aug 05, 2016 12:51 am
Forum: Video Games
Topic: TF3
Replies: 906
Views: 217532

Re: TF3

he has a voice line where he laughs and i bound it to a key and just spam it constantly
by paprika
Fri Aug 05, 2016 12:09 am
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9149

Re: Away Missions Spinoff

Since /tg/ is going through some serious growing pains right now (64x sprites, higher fps, etc) I'm going to wait for those things to be developed before continuing this. /tg/ is still the codebase I'm basing off of and I want to wait for a lot of those big features that might make a lot of this wor...
by paprika
Thu Aug 04, 2016 11:42 pm
Forum: Off Topic
Topic: What do you nerds look like (REDUX)
Replies: 1290
Views: 381290

Re: What do you faggots look like (REDUX)

welp, guess I'm a #hillshill now
by paprika
Thu Aug 04, 2016 6:09 pm
Forum: Coding
Topic: Colonial Marines Code Leak
Replies: 130
Views: 43420

Re: Colonial Marines Code Leak

Just more reason to run your code open source. I believe in honest secrets with coding but there's better ways to do that (serverside) than fucking making your whole codebase closed source. What goes around comes around. This should be a lesson the rest of the downstreams.
by paprika
Thu Aug 04, 2016 6:06 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78718

Re: So, secborgs re-enabled anytime soon?

I hate RNG as much as the next guy but disarm bullshit evens the playing field in a way that no other mechanic in ss13 does except slipping
by paprika
Mon Aug 01, 2016 8:26 am
Forum: Video Games
Topic: Starbound
Replies: 283
Views: 76346

Re: Starbound

>build a tower of saloons to try and start a novakid colony >just saloon things, not even beds >novakid asks me to build a home for a human tenant >plop down a house with just a sleeping bag, toilet, and stool >human moves in and loves it I'm glad it's easy to keep colonists happy but there's liter...
by paprika
Mon Aug 01, 2016 8:24 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

do drones dream of white noise sheep
by paprika
Fri Jul 29, 2016 9:55 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 723265

Re: SS13 Related Art / Hand Drawn Art

is miku 40

she looks like a cougar there lmao
by paprika
Wed Jul 27, 2016 4:45 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78718

Re: So, secborgs re-enabled anytime soon?

Maybe borgs should get the same damage slowdown humans get
by paprika
Wed Jul 27, 2016 11:24 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78718

Re: So, secborgs re-enabled anytime soon?

oh shit i killed this thread lmao
by paprika
Wed Jul 27, 2016 3:25 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78718

Re: So, secborgs re-enabled anytime soon?

Yes, you can disarm deathsquad pulse rifles easily. That's not a good thing . Don't get disarmed. Alternatively, git gud. If you need crutches to defy the base game mechanics that make this game fun and have made it fun for ages you are actively encouraging a playstyle of minmax shittery which is w...