Search found 3596 matches
- Fri Sep 16, 2016 2:43 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
mimes should be gender restricted to girls and clowns should be gender restricted to men, a rivalry only porn authors could properly describe just imagine them fucking, and the mime still makes no sound and the clown just makes bike horn noises, i mean anyone passing by the door would just think the...
- Wed Sep 14, 2016 7:20 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21974
Re: Security and antag-hunting
Roleplay how I fucking want you to roleplay or I will report you to the admins for FAILRP
- Tue Sep 13, 2016 3:46 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
- Tue Sep 06, 2016 4:32 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
We actually fucking do not
- Sun Sep 04, 2016 2:57 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
Free donte
- Fri Sep 02, 2016 9:29 pm
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
My proposed balance change for flashes is that they stun you instead of confusing you, but you keep the things in your hands.They wouldn't be effective as a 100% disarm tool and would simply stun people in place and blind them for a few seconds rather than making them drop to the ground after someon...
- Fri Sep 02, 2016 10:33 am
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
ask cheridan or goofball to do it, they hate stuns more than me and can handle the heat better
it is a really simple change though, just have to make the 'on back' sprites
it is a really simple change though, just have to make the 'on back' sprites
- Fri Sep 02, 2016 6:18 am
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
The crew need an easily accessible stun weapon for modes such as cult, clock cult, Rev etc etc the list goes on. >this shitty unbalanced stun melee combat needs to exist because conversion gamemodes Ok if you don't think these gamemodes are complete and utter cancer yet you are beyond saving. It's ...
- Fri Sep 02, 2016 4:19 am
- Forum: Video Games
- Topic: Field of Battle 5 - we "World War 1" now.
- Replies: 137
- Views: 33274
Re: Field of Battle 5 - we "World War 1" now.
Ok germans and british having 1 single white guy as one of the classes is pretty hilarious, even if it's tied into the 'alternate history' campaign it's probably the most hilarious thing about this game, you can put people in stupid arenas and have prototype tanks everywhere but I guess I'm a turbo ...
- Fri Sep 02, 2016 4:15 am
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
"PEOPLE WHO DISLIKE STUNPRODS ARE POWERGAMERS ALSO I'M GAY AND RETARDED"
jesus christ shadow I get it man but do you really have to beat yourself up in every post like this??
jesus christ shadow I get it man but do you really have to beat yourself up in every post like this??
- Fri Sep 02, 2016 3:36 am
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
...BUH.... GOTTA HAVE A STUN MELEE WEAPON LIKE SEC... GUH I'M BAD AT THE GAME... I'M UNROBUST... HOW DO I PLAY... I NEED 1 CLICK KILL.... HHHHH... /TG/ CULTURE...
- Fri Sep 02, 2016 3:26 am
- Forum: General Chat
- Topic: making stunprods for no reason
- Replies: 92
- Views: 22210
Re: making stunprods for no reason
>Spears >made the same way as stun prods >can't put them in backpacks >can put stun prods in backpacks Why not make stun prods a back item like spears instead of a concealed grief weapon? Allow them to stun if thrown at people like a spear to compensate for this as well, at least you'll be able to r...
- Sat Aug 27, 2016 7:21 am
- Forum: Coding Feedback
- Topic: 1.3* damage boost
- Replies: 27
- Views: 6513
Re: 1.3* damage boost
Someone remove the knockdown on head shit, it does not make the game nor melee fights fun
- Sat Aug 27, 2016 7:04 am
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
Literally how, you are the first person I've seen say that. There is literally nothing frustrating about them from a sec perspective and if anything they're way easier to balance because metagaming is much less of an issue. 1. it doesn't stop players from being shitheads to sec and others, I'm sure...
- Sat Aug 27, 2016 7:02 am
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
The detective is replaced by someone having his tool. The HoP is replaced by someone having his ID. Let's remove him too Nice false equivalency, it's almost like an object that you hit things with to antaghunt is way different than a role that has actual responsibility and power since ID access is ...
- Sat Aug 27, 2016 2:28 am
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
Literally how, you are the first person I've seen say that. There is literally nothing frustrating about them from a sec perspective and if anything they're way easier to balance because metagaming is much less of an issue.
- Fri Aug 26, 2016 11:40 pm
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
There should be more security but they should be focused on killing shit and saving the crew by flinging themselves at threats like true redshirts, not solving crimes The detective is a problem because as long as he exists, this 'crime solving' shit will exist too I remember when this game had a pla...
- Fri Aug 26, 2016 4:55 am
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6226
Re: AI upgrades (AKA: Giving the RD an actual job)
>AI power creep
- Fri Aug 26, 2016 4:17 am
- Forum: Coding Feedback
- Topic: How should space content be handled?
- Replies: 43
- Views: 11715
Re: How should space content be handled?
Space content is bad. Content should be station focused.
- Fri Aug 26, 2016 4:16 am
- Forum: Ideas
- Topic: bring back events
- Replies: 19
- Views: 4509
Re: bring back events
THIS BOARD IS FOR SPECIFIC INCIDENCES OF IN-GAME ADMIN ABUSE.
Use this template when posting an complaint:
Title:
[admin name] player name - fluff text
ie:
[GeorgeMelons] Pubbie - admin gib me
Post Content:
Byond account and character name:
Admin:
Time incident occured:
Detailed summary:
Use this template when posting an complaint:
Title:
[admin name] player name - fluff text
ie:
[GeorgeMelons] Pubbie - admin gib me
Post Content:
Byond account and character name:
Admin:
Time incident occured:
Detailed summary:
- Fri Aug 26, 2016 4:12 am
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
You can choose to keep this game epic mafia in space and have roles for the sake of roles or you can make the game better without relying on people's enjoyment riding on how much 'content' there is. Everyone here knows it as well as I do; gimmicks don't last long enough to warrant them being around....
- Fri Aug 26, 2016 12:17 am
- Forum: General Chat
- Topic: wrote a design document for a detective overhaul
- Replies: 44
- Views: 11937
Re: wrote a design document for a detective overhaul
detective is a role that does not belong in /tg/ ss13, there is zero roleplay and it's incredibly easy to find out who is an antag.
if you dare to use your scanner, you're called a powergaming antag hunter anyway.
if you dare to use your scanner, you're called a powergaming antag hunter anyway.
- Wed Aug 24, 2016 2:12 am
- Forum: Closed Policy Discussion
- Topic: Straight Talk about conversion modes
- Replies: 39
- Views: 9880
Re: Straight Talk about conversion modes
That's not a very fun fact Malkevin
- Tue Aug 23, 2016 10:53 pm
- Forum: Ideas
- Topic: The solution to conversion modes and security.
- Replies: 19
- Views: 4407
Re: The solution to conversion modes and security.
Remove conversion modes. Problem solved. Seriously why do you think that simple changes will fix anything when they never have and never will, most conversion gamemodes are inherently flawed and designed to keep people 'in the round' even though that just dicks over security by adding more people th...
- Tue Aug 23, 2016 10:51 pm
- Forum: Closed Policy Discussion
- Topic: Straight Talk about conversion modes
- Replies: 39
- Views: 9880
Re: Straight Talk about conversion modes
>Paprika was right: the thread
- Tue Aug 23, 2016 10:51 pm
- Forum: Ideas
- Topic: make people projectiles
- Replies: 47
- Views: 12693
Re: make people projectiles
This is one of those ideas that would be really easy to code so nobody is going to do it, you need to suggest stupid memes like peacekeepers
Re: Music
[youtube]GQx5GBjYmYg[/youtube]
HOLY FUCK FINALLY HIS ALBUM HAS A RELEASE DATE
GET FUCKING HYPED
THIS POST NOTES THAT I LIKED HIM BEFORE HE WAS COOL
HOLY FUCK FINALLY HIS ALBUM HAS A RELEASE DATE
GET FUCKING HYPED
THIS POST NOTES THAT I LIKED HIM BEFORE HE WAS COOL
- Sun Aug 14, 2016 9:25 am
- Forum: Video Games
- Topic: Angels Fall First
- Replies: 12
- Views: 2942
Re: Angels Fall First
This is a game that would absolutely be fun as fuck if we had people to commit to it It's cheap and has a fuckload of content + more coming soon Honestly though, if these kinds of games aren't your thing they're probably gonna do some kinda free weekend after redoing the UI to be easier to understan...
- Sun Aug 14, 2016 9:14 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78718
Re: So, secborgs re-enabled anytime soon?
I could get a poll in favor of a lot more retarded shit than readding secborgs but that does not mean it will happen
Being passive-aggressive about it like a pubescent teen doesn't really get you anywhere but it does make me laugh
Being passive-aggressive about it like a pubescent teen doesn't really get you anywhere but it does make me laugh
- Sat Aug 13, 2016 8:28 am
- Forum: General Chat
- Topic: Virology with Duke
- Replies: 13
- Views: 3240
Re: Virology with Duke
tl;dr rush stimulant and meme on security
- Sat Aug 13, 2016 7:50 am
- Forum: Video Games
- Topic: Angels Fall First
- Replies: 12
- Views: 2942
Re: Angels Fall First
Well when they saw their playerbase was declining and the servers couldn't handle the stress they did the smart thing and redesigned their netcode Now that it's finally done they're doing things like improving the UI and adding more content like space maps Don't get me wrong this game is janky as fu...
- Sat Aug 13, 2016 6:31 am
- Forum: Video Games
- Topic: Angels Fall First
- Replies: 12
- Views: 2942
Angels Fall First
Seriously why the fuck is nobody playing this Amazing space combat that feels like fucking naval warfare with insane capitol ships and destroyers with crazy fun fighter gameplay, added onto that is real interiors for ships that you can walk around in and repair (very similar to guns of icarus) while...
- Fri Aug 12, 2016 2:34 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28398
Re: Universal Color Palette(??)
Did bawhoppen change his name or is that someone else
- Wed Aug 10, 2016 4:11 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28398
- Wed Aug 10, 2016 1:52 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
The sword is missing its grip
- Tue Aug 09, 2016 11:57 am
- Forum: Closed Policy Discussion
- Topic: player reference policy is lame
- Replies: 36
- Views: 7469
Re: player reference policy is lame
mfw i slipped in a subtle player reference to myself before anyone noticed
- Mon Aug 08, 2016 12:32 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28398
Re: Universal Color Palette(??)
Bawhoppen is a fucking literal newfag who hasn't had to deal with seeing the game slowly descend into a fucking mess after people started adding the worst quality shit on top of supernorn's generally cohesive style Granted when supernorn did the big resprite before the goon leak it was pretty amateu...
- Sat Aug 06, 2016 11:09 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
E-trident when
- Sat Aug 06, 2016 6:17 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
Nice to see eswords looking like swords instead of ripoff lightsabers, would be nice to see them pointed ingame too
- Fri Aug 05, 2016 12:51 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 217532
Re: TF3
he has a voice line where he laughs and i bound it to a key and just spam it constantly
- Fri Aug 05, 2016 12:09 am
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9149
Re: Away Missions Spinoff
Since /tg/ is going through some serious growing pains right now (64x sprites, higher fps, etc) I'm going to wait for those things to be developed before continuing this. /tg/ is still the codebase I'm basing off of and I want to wait for a lot of those big features that might make a lot of this wor...
- Thu Aug 04, 2016 11:42 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 381290
Re: What do you faggots look like (REDUX)
welp, guess I'm a #hillshill now
- Thu Aug 04, 2016 6:09 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 43420
Re: Colonial Marines Code Leak
Just more reason to run your code open source. I believe in honest secrets with coding but there's better ways to do that (serverside) than fucking making your whole codebase closed source. What goes around comes around. This should be a lesson the rest of the downstreams.
- Thu Aug 04, 2016 6:06 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78718
Re: So, secborgs re-enabled anytime soon?
I hate RNG as much as the next guy but disarm bullshit evens the playing field in a way that no other mechanic in ss13 does except slipping
- Mon Aug 01, 2016 8:26 am
- Forum: Video Games
- Topic: Starbound
- Replies: 283
- Views: 76346
Re: Starbound
>build a tower of saloons to try and start a novakid colony >just saloon things, not even beds >novakid asks me to build a home for a human tenant >plop down a house with just a sleeping bag, toilet, and stool >human moves in and loves it I'm glad it's easy to keep colonists happy but there's liter...
- Mon Aug 01, 2016 8:24 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
do drones dream of white noise sheep
- Fri Jul 29, 2016 9:55 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723265
Re: SS13 Related Art / Hand Drawn Art
is miku 40
she looks like a cougar there lmao
she looks like a cougar there lmao
- Wed Jul 27, 2016 4:45 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78718
Re: So, secborgs re-enabled anytime soon?
Maybe borgs should get the same damage slowdown humans get
- Wed Jul 27, 2016 11:24 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78718
Re: So, secborgs re-enabled anytime soon?
oh shit i killed this thread lmao
- Wed Jul 27, 2016 3:25 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78718
Re: So, secborgs re-enabled anytime soon?
Yes, you can disarm deathsquad pulse rifles easily. That's not a good thing . Don't get disarmed. Alternatively, git gud. If you need crutches to defy the base game mechanics that make this game fun and have made it fun for ages you are actively encouraging a playstyle of minmax shittery which is w...