Search found 2984 matches

by CPTANT
Sat May 30, 2015 8:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 953172

Re: Minor Suggestions

Cutting the Ai control wire on hacked apc's during malf should turn it back to green, since the mode is about the AI using them to you know..... gain control of the stations systems.
by CPTANT
Sat May 30, 2015 8:38 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539104

Re: Simple Questions Thread

bandit wrote:Cutting the AI wire is not enough, you have to totally disassemble the APC
Thats kinda stupid in a mode that uses apc's to give the AI control of the station.
by CPTANT
Sat May 30, 2015 6:47 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539104

Re: Simple Questions Thread

when does a malf AI APC count as destroyed? Is cutting the AI control wire enough? They are still deep blue then.
by CPTANT
Fri May 29, 2015 4:54 pm
Forum: Coding Feedback
Topic: Bring back bluespace slimes
Replies: 18
Views: 2907

Re: Bring back bluespace slimes

PKPenguin321 wrote:I recall the old bluespace translocation event once taking all of the windows from atmos and making a wall in the arrivals shuttle whilst exposing atmos to space
Readd it it was great

Or the entire armory suddenly appearing on the mining outpost during a rev round.
by CPTANT
Wed May 27, 2015 2:15 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31978

Re: GOONCHEM FEEDBACK 2.0

iamgoofball wrote:When the freeze ends I have plans to fix Mediborgs, Medibots, and the problem of injections and droppers, sleepers being useless, etc.
Wasn't that something that should have been thought out BEFORE overhauling the complete system? They weren't useless before.
by CPTANT
Wed May 27, 2015 2:03 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539104

Re: Simple Questions Thread

How do I make a normal text announcement as AI?
by CPTANT
Wed May 27, 2015 1:49 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 675818

Re: Little things you learned that are game changing

Quicktabling is back. Turn on hotkeys, grab someone, spam Z, spamclick table. The Atmos firefighting backpack has 3 modes: water (high-capacity fire extinguisher), metal foam (quickly drops a metal foam wall), and a nanofreeze burst (3x3 targeted blast of supercooled chemicals, causes any burning p...
by CPTANT
Mon May 25, 2015 9:48 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51749

Re: AI Feedback: Constructive Edition

Only allow auto tracking of people with maxed out suit sensors.
by CPTANT
Fri May 22, 2015 7:31 pm
Forum: Video Games
Topic: Flappy Clown
Replies: 13
Views: 3168

Re: Flappy Clown

Cuboos wrote:
CPTANT wrote:Image
CPTANT IS THE WIZARD KILL HE
EI NATH!
by CPTANT
Fri May 22, 2015 4:14 pm
Forum: Ideas
Topic: SEC HUD and Security Records Changes
Replies: 18
Views: 4006

Re: SEC HUD and Security Records Changes

You wouldn't be surprised by the amount of times I've said someone is kos and some sec officer has seen them and gone "is X still wanted?" without even detaining them Having a KoS icon wouldn't help with that. You HAVE to ask, otherwise its just too easy for a traitor HoP/capt/AI to just ...
by CPTANT
Fri May 22, 2015 4:12 pm
Forum: Video Games
Topic: Flappy Clown
Replies: 13
Views: 3168

Re: Flappy Clown

Image
by CPTANT
Fri May 22, 2015 3:06 pm
Forum: Ideas
Topic: SEC HUD and Security Records Changes
Replies: 18
Views: 4006

Re: SEC HUD and Security Records Changes

A KoS icon would not be effective without communication anyway. I am not going to kill someone with a KoS symbol without having ANY idea of what he did. Detain, yes. Kill, no.
by CPTANT
Fri May 22, 2015 1:42 pm
Forum: Ideas
Topic: SEC HUD and Security Records Changes
Replies: 18
Views: 4006

Re: SEC HUD and Security Records Changes

Just remove the minor/major division entirely. Its way easier to just read the offense than to fill in/ look at was this a minor/major/capital/Idontcare crime.

Also KoS targets are virtually always well known.
by CPTANT
Fri May 22, 2015 1:27 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51749

Re: AI Feedback: Constructive Edition

Of course the problem is going to be to select a package of measures that is not overkill but is still effective in toning down the AI's power. There are pretty good suggestions in this thread. I would suggest the following and see how it plays out: 1. Add a delay to AI bolting doors (4 seconds or s...
by CPTANT
Thu May 21, 2015 10:14 pm
Forum: Coding Feedback
Topic: Plasmapeople
Replies: 54
Views: 13086

Re: Plasmapeople

So why is this a good idea again? I sounds like the plasma man are barely able to function as normal crew members. Also the number one method of assassination will be simply pulling of their suit.
by CPTANT
Thu May 21, 2015 12:52 pm
Forum: Ideas
Topic: traitor item - portable gap generator (camera blocker)
Replies: 18
Views: 3438

traitor item - portable gap generator (camera blocker)

Something to get spied on a little less by that pesky all seeing AI. I feel there are currently few options to reduce the camera coverage the AI has over the station. So my idea is the portable gap generator: cost 4(?) TC Activate and place somewhere on the ground, blocks all camera viewing in an x ...
by CPTANT
Thu May 21, 2015 12:42 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51749

Re: AI Feedback: Constructive Edition

One of the things that I feel gives the AI way too much influence over how the game progresses is the abillity to instantly call the shuttle. Even if an AI has lost all physical control it will just call the shuttle and deny the situation. This makes more a more open destructive traitor approach wit...
by CPTANT
Tue May 19, 2015 9:53 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43732

Re: Abduction [Gamemode]

So what does everyone think of the gamemode? Personally I find it lacking, it just feels one-dimensional in what the abductors do. Its virtually always just find an isolated guy, bag him and bring him up. there is never the WHAT WILL THEY DO NEXT most other gamemodes have. Personally I think abducto...
by CPTANT
Tue May 19, 2015 8:35 am
Forum: Ideas
Topic: SEC HUD and Security Records Changes
Replies: 18
Views: 4006

Re: SEC HUD and Security Records Changes

I use discharged all the time, it prevents me from having to go "did we already bring x in?" every time. A suspect or search/detain mode would be really nice. Lots of situations in which clues point to a culprit being an engineer/scientist etc. In such a situation I want to mark those peop...
by CPTANT
Mon May 18, 2015 10:34 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29020

Re: Locked Nukeop Hardsuits

>treat cheridan like shit >why don't you listen to me anymore Should've got a coderbus prime subscription losers. Seriously, stop acting like its completely normal to ignore the entire playerbase because some people talk shit. There is MORE than enough constructive talk on why this should be revert...
by CPTANT
Mon May 18, 2015 10:28 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 80505

Re: Traitor Ideas you wanna pull off.

I so want to replace the captain as a traitor/ling/wizard with hijack, get a buddy as HoS, subvert the AI and then feed the entire station population to the electric chair while they are screaming shitcurity.
by CPTANT
Wed May 13, 2015 10:52 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29020

Re: Locked Nukeop Hardsuits

I have to say this is also extremely annoying when dealing with regular traitors who ordered the suit by uplink, you kill them but can't check their identity in any way.
by CPTANT
Tue May 12, 2015 12:03 pm
Forum: General Chat
Topic: Little things you do for your fellow crewmates
Replies: 46
Views: 12595

Re: Little things you do for your fellow crewmates

I dispose of corpses properly so people don't have the futile hope of being found and cloned, thus not wasting their time.
by CPTANT
Sun May 10, 2015 11:53 pm
Forum: Closed Policy Discussion
Topic: Increase the bombcap? [POLL]
Replies: 40
Views: 8405

Re: Increase the bombcap? [POLL]

I feel that currently any semi-decent mix already gets you a 3/7/14 bomb. I would love it if the bomb cap was slightly increased, but making a 4/8/16 bomb should require a mix that is REALLY good.
by CPTANT
Wed May 06, 2015 11:41 am
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4605

Re: Antagonist assigment and excluded jobs

Incoming wrote:For anyone who likes playing both antags and security this one's for you.

https://github.com/tgstation/-tg-station/pull/9364
Well that was fast.
by CPTANT
Tue May 05, 2015 6:56 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6635

Re: New newling feedback thread

I really lack a detailed explanation of WHY this would be a good change (as with a saddening amount of changes proposed), what are the goals and how does this change achieve those goals?

All this seems to do is make lings gimped unless they murderbone.
by CPTANT
Tue May 05, 2015 4:36 pm
Forum: Ideas
Topic: gang mode victory condition -> station hack
Replies: 26
Views: 4954

Re: gang mode victory condition -> station hack

Ohw and ordering the hacking console should come with a crate containing some Tommy guns.

Cause Tommy guns are sadly lacking from the gangwar mode.
by CPTANT
Tue May 05, 2015 3:59 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31978

Re: GOONCHEM FEEDBACK 2.0

I feel despite the time since goonchem has been introduced the discussion is still as relevant as ever. Goonchem delivered on nothing that could not be just as easily added to oldchem. Instead of a basic robust (albeit sometimes boring) basis, we now have a clusterfuck of random chemicals into which...
by CPTANT
Tue May 05, 2015 11:45 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 953172

Re: Minor Suggestions

change power outage from pulsing apc's from 2 minutes to 30 seconds. It makes attaching signalers for creating specific power outages a lot more interesting.
by CPTANT
Tue May 05, 2015 11:38 am
Forum: Ideas
Topic: gang mode victory condition -> station hack
Replies: 26
Views: 4954

gang mode victory condition -> station hack

One thing that bothers me about the gang gamemode is that the victory condition of tagging 50/60% of the station feels completely artificial. In certain rounds the gangs just never use violence and just spray graffiti everywhere. It causes the rounds to end abruptly, without any feeling of an endgam...
by CPTANT
Mon May 04, 2015 6:37 pm
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4605

Re: Antagonist assigment and excluded jobs

Currently this is who gets to roll for each antagonist type Everyone: Wizard, Nuke Op, Malf, Abduction All humans: Blob All humans except those with implants: Everything else So yeah you're sacrificing some opportunities to gain antag by setting your settings up in such a way as to give preference ...
by CPTANT
Mon May 04, 2015 5:15 pm
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4605

Re: Antagonist assigment and excluded jobs

I sent this as a PM after the sec thread was locked to Sometinyprick: How about the antags that take you out of your job role? Like wizard, to my understanding, job roles are picked first, antag second, But with wizard, and even blob (I think, never been one) it doesn't matter for shit what your jo...
by CPTANT
Mon May 04, 2015 3:09 pm
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4605

Re: Antagonist assigment and excluded jobs

That sounds like an odd bug, since I don't see why malf, nuke and wizards would have to go through the job selector at all. The rough process should be something like this:

Image
by CPTANT
Mon May 04, 2015 2:08 pm
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4605

Antagonist assigment and excluded jobs

I usually play on a tg based server and I have a question regarding start of round antagonist assignment. The tg wiki states this: Antagonist Assignment Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a ...