Search found 2984 matches
- Sat May 30, 2015 8:46 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953172
Re: Minor Suggestions
Cutting the Ai control wire on hacked apc's during malf should turn it back to green, since the mode is about the AI using them to you know..... gain control of the stations systems.
- Sat May 30, 2015 8:38 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539104
Re: Simple Questions Thread
Thats kinda stupid in a mode that uses apc's to give the AI control of the station.bandit wrote:Cutting the AI wire is not enough, you have to totally disassemble the APC
- Sat May 30, 2015 6:47 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539104
Re: Simple Questions Thread
when does a malf AI APC count as destroyed? Is cutting the AI control wire enough? They are still deep blue then.
- Fri May 29, 2015 4:54 pm
- Forum: Coding Feedback
- Topic: Bring back bluespace slimes
- Replies: 18
- Views: 2907
Re: Bring back bluespace slimes
PKPenguin321 wrote:I recall the old bluespace translocation event once taking all of the windows from atmos and making a wall in the arrivals shuttle whilst exposing atmos to space
Readd it it was great
Or the entire armory suddenly appearing on the mining outpost during a rev round.
- Wed May 27, 2015 2:15 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31978
Re: GOONCHEM FEEDBACK 2.0
Wasn't that something that should have been thought out BEFORE overhauling the complete system? They weren't useless before.iamgoofball wrote:When the freeze ends I have plans to fix Mediborgs, Medibots, and the problem of injections and droppers, sleepers being useless, etc.
- Wed May 27, 2015 2:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539104
Re: Simple Questions Thread
How do I make a normal text announcement as AI?
- Wed May 27, 2015 1:49 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675818
Re: Little things you learned that are game changing
Quicktabling is back. Turn on hotkeys, grab someone, spam Z, spamclick table. The Atmos firefighting backpack has 3 modes: water (high-capacity fire extinguisher), metal foam (quickly drops a metal foam wall), and a nanofreeze burst (3x3 targeted blast of supercooled chemicals, causes any burning p...
- Mon May 25, 2015 9:48 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51749
Re: AI Feedback: Constructive Edition
Only allow auto tracking of people with maxed out suit sensors.
- Fri May 22, 2015 7:31 pm
- Forum: Video Games
- Topic: Flappy Clown
- Replies: 13
- Views: 3168
- Fri May 22, 2015 4:14 pm
- Forum: Ideas
- Topic: SEC HUD and Security Records Changes
- Replies: 18
- Views: 4006
Re: SEC HUD and Security Records Changes
You wouldn't be surprised by the amount of times I've said someone is kos and some sec officer has seen them and gone "is X still wanted?" without even detaining them Having a KoS icon wouldn't help with that. You HAVE to ask, otherwise its just too easy for a traitor HoP/capt/AI to just ...
- Fri May 22, 2015 4:12 pm
- Forum: Video Games
- Topic: Flappy Clown
- Replies: 13
- Views: 3168
- Fri May 22, 2015 3:06 pm
- Forum: Ideas
- Topic: SEC HUD and Security Records Changes
- Replies: 18
- Views: 4006
Re: SEC HUD and Security Records Changes
A KoS icon would not be effective without communication anyway. I am not going to kill someone with a KoS symbol without having ANY idea of what he did. Detain, yes. Kill, no.
- Fri May 22, 2015 1:42 pm
- Forum: Ideas
- Topic: SEC HUD and Security Records Changes
- Replies: 18
- Views: 4006
Re: SEC HUD and Security Records Changes
Just remove the minor/major division entirely. Its way easier to just read the offense than to fill in/ look at was this a minor/major/capital/Idontcare crime.
Also KoS targets are virtually always well known.
Also KoS targets are virtually always well known.
- Fri May 22, 2015 1:27 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51749
Re: AI Feedback: Constructive Edition
Of course the problem is going to be to select a package of measures that is not overkill but is still effective in toning down the AI's power. There are pretty good suggestions in this thread. I would suggest the following and see how it plays out: 1. Add a delay to AI bolting doors (4 seconds or s...
- Thu May 21, 2015 10:14 pm
- Forum: Coding Feedback
- Topic: Plasmapeople
- Replies: 54
- Views: 13086
Re: Plasmapeople
So why is this a good idea again? I sounds like the plasma man are barely able to function as normal crew members. Also the number one method of assassination will be simply pulling of their suit.
- Thu May 21, 2015 12:52 pm
- Forum: Ideas
- Topic: traitor item - portable gap generator (camera blocker)
- Replies: 18
- Views: 3438
traitor item - portable gap generator (camera blocker)
Something to get spied on a little less by that pesky all seeing AI. I feel there are currently few options to reduce the camera coverage the AI has over the station. So my idea is the portable gap generator: cost 4(?) TC Activate and place somewhere on the ground, blocks all camera viewing in an x ...
- Thu May 21, 2015 12:42 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51749
Re: AI Feedback: Constructive Edition
One of the things that I feel gives the AI way too much influence over how the game progresses is the abillity to instantly call the shuttle. Even if an AI has lost all physical control it will just call the shuttle and deny the situation. This makes more a more open destructive traitor approach wit...
- Tue May 19, 2015 9:53 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43732
Re: Abduction [Gamemode]
So what does everyone think of the gamemode? Personally I find it lacking, it just feels one-dimensional in what the abductors do. Its virtually always just find an isolated guy, bag him and bring him up. there is never the WHAT WILL THEY DO NEXT most other gamemodes have. Personally I think abducto...
- Tue May 19, 2015 8:35 am
- Forum: Ideas
- Topic: SEC HUD and Security Records Changes
- Replies: 18
- Views: 4006
Re: SEC HUD and Security Records Changes
I use discharged all the time, it prevents me from having to go "did we already bring x in?" every time. A suspect or search/detain mode would be really nice. Lots of situations in which clues point to a culprit being an engineer/scientist etc. In such a situation I want to mark those peop...
- Mon May 18, 2015 10:34 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 29020
Re: Locked Nukeop Hardsuits
>treat cheridan like shit >why don't you listen to me anymore Should've got a coderbus prime subscription losers. Seriously, stop acting like its completely normal to ignore the entire playerbase because some people talk shit. There is MORE than enough constructive talk on why this should be revert...
- Mon May 18, 2015 10:28 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80505
Re: Traitor Ideas you wanna pull off.
I so want to replace the captain as a traitor/ling/wizard with hijack, get a buddy as HoS, subvert the AI and then feed the entire station population to the electric chair while they are screaming shitcurity.
- Wed May 13, 2015 10:52 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 29020
Re: Locked Nukeop Hardsuits
I have to say this is also extremely annoying when dealing with regular traitors who ordered the suit by uplink, you kill them but can't check their identity in any way.
- Tue May 12, 2015 12:03 pm
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 12595
Re: Little things you do for your fellow crewmates
I dispose of corpses properly so people don't have the futile hope of being found and cloned, thus not wasting their time.
- Sun May 10, 2015 11:53 pm
- Forum: Closed Policy Discussion
- Topic: Increase the bombcap? [POLL]
- Replies: 40
- Views: 8405
Re: Increase the bombcap? [POLL]
I feel that currently any semi-decent mix already gets you a 3/7/14 bomb. I would love it if the bomb cap was slightly increased, but making a 4/8/16 bomb should require a mix that is REALLY good.
- Wed May 06, 2015 11:41 am
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4605
Re: Antagonist assigment and excluded jobs
Well that was fast.Incoming wrote:For anyone who likes playing both antags and security this one's for you.
https://github.com/tgstation/-tg-station/pull/9364
- Tue May 05, 2015 6:56 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6635
Re: New newling feedback thread
I really lack a detailed explanation of WHY this would be a good change (as with a saddening amount of changes proposed), what are the goals and how does this change achieve those goals?
All this seems to do is make lings gimped unless they murderbone.
All this seems to do is make lings gimped unless they murderbone.
- Tue May 05, 2015 4:36 pm
- Forum: Ideas
- Topic: gang mode victory condition -> station hack
- Replies: 26
- Views: 4954
Re: gang mode victory condition -> station hack
Ohw and ordering the hacking console should come with a crate containing some Tommy guns.
Cause Tommy guns are sadly lacking from the gangwar mode.
Cause Tommy guns are sadly lacking from the gangwar mode.
- Tue May 05, 2015 3:59 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31978
Re: GOONCHEM FEEDBACK 2.0
I feel despite the time since goonchem has been introduced the discussion is still as relevant as ever. Goonchem delivered on nothing that could not be just as easily added to oldchem. Instead of a basic robust (albeit sometimes boring) basis, we now have a clusterfuck of random chemicals into which...
- Tue May 05, 2015 11:45 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953172
Re: Minor Suggestions
change power outage from pulsing apc's from 2 minutes to 30 seconds. It makes attaching signalers for creating specific power outages a lot more interesting.
- Tue May 05, 2015 11:38 am
- Forum: Ideas
- Topic: gang mode victory condition -> station hack
- Replies: 26
- Views: 4954
gang mode victory condition -> station hack
One thing that bothers me about the gang gamemode is that the victory condition of tagging 50/60% of the station feels completely artificial. In certain rounds the gangs just never use violence and just spray graffiti everywhere. It causes the rounds to end abruptly, without any feeling of an endgam...
- Mon May 04, 2015 6:37 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4605
Re: Antagonist assigment and excluded jobs
Currently this is who gets to roll for each antagonist type Everyone: Wizard, Nuke Op, Malf, Abduction All humans: Blob All humans except those with implants: Everything else So yeah you're sacrificing some opportunities to gain antag by setting your settings up in such a way as to give preference ...
- Mon May 04, 2015 5:15 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4605
Re: Antagonist assigment and excluded jobs
I sent this as a PM after the sec thread was locked to Sometinyprick: How about the antags that take you out of your job role? Like wizard, to my understanding, job roles are picked first, antag second, But with wizard, and even blob (I think, never been one) it doesn't matter for shit what your jo...
- Mon May 04, 2015 3:09 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4605
- Mon May 04, 2015 2:08 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4605
Antagonist assigment and excluded jobs
I usually play on a tg based server and I have a question regarding start of round antagonist assignment. The tg wiki states this: Antagonist Assignment Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a ...