Search found 2109 matches

by Mothblocks
Wed Mar 22, 2023 12:49 am
Forum: Coding Feedback
Topic: The new fancy tgui say input has too much latency.
Replies: 28
Views: 7591

Re: The new fancy tgui say input has too much latency.

Hmm "enable tgui" on input is supposed to make those normal say boxes. Maybe it only changes the *other* tgui input prompts. I think it should revert it to old chat as well
by Mothblocks
Mon Mar 20, 2023 8:29 am
Forum: Coding Feedback
Topic: The new fancy tgui say input has too much latency.
Replies: 28
Views: 7591

Re: The new fancy tgui say input has too much latency.

i join all the time to run sdql queries
by Mothblocks
Sun Mar 19, 2023 10:36 pm
Forum: Coding Feedback
Topic: The new fancy tgui say input has too much latency.
Replies: 28
Views: 7591

Re: The new fancy tgui say input has too much latency.

the preference i listed does exist because i went into game to find it
by Mothblocks
Sun Mar 19, 2023 10:36 pm
Forum: Coding Feedback
Topic: The new fancy tgui say input has too much latency.
Replies: 28
Views: 7591

Re: The new fancy tgui say input has too much latency.

it uh, I don't think that pref exists. I, like a fool, told shadow that it was cringe and boomerfodder to keep around an old system that's been totally replaced, especially if it can be used to circumvent glorfing. So uh, yeah I'm dumb I guess my earlier post was me remembering the code BEFORE I fu...
by Mothblocks
Sun Mar 19, 2023 6:22 pm
Forum: Coding
Topic: If changeling MMI test is a exploit, what is the solution?
Replies: 39
Views: 11173

Re: If changeling MMI test is a exploit, what is the solution?

also we're not designing around changelings always going loud because we would ideally be incentivizing people to stay stealthy through other means
by Mothblocks
Wed Mar 15, 2023 7:05 am
Forum: Coding Feedback
Topic: The new fancy tgui say input has too much latency.
Replies: 28
Views: 7591

Re: The new fancy tgui say input has too much latency.

setting is game preferences > ui > enable tgui. it works fine for most people and allows us to do more like easily display radio channels to people who havent yet memorized them all. turn off the preference if you do not like it, it's as client side as it can possibly be right now from what i unders...
by Mothblocks
Tue Feb 21, 2023 5:25 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 74228

Re: New Hire Log

zephyrtfa is now a maintainer
by Mothblocks
Tue Feb 14, 2023 7:56 am
Forum: Coding Feedback
Topic: Fire alarms make me want to throttle someone
Replies: 16
Views: 2492

Re: Fire alarms make me want to throttle someone

5. Make the atmosphere easier to return to non alarm thresholds. πŸ‘ yet more proof that reconstruction being bad in ss13 is the root of all problems The actual root of the problem is that calling the shuttle and not bothering with it is always the better solution. I sometimes think fixed length roun...
by Mothblocks
Tue Feb 14, 2023 7:55 am
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 60
Views: 15319

Re: What can we do to prepare for the next tide?

Cobby wrote: ↑Mon Feb 13, 2023 6:53 pm
Mothblocks wrote: ↑Sun Feb 12, 2023 8:51 am if you renamed "admin help" in the escape menu to just "get help" i would want to seeh ow much that solves
wyci
thgeres a freeze
by Mothblocks
Sun Feb 12, 2023 11:03 pm
Forum: Coding Feedback
Topic: Fire alarms make me want to throttle someone
Replies: 16
Views: 2492

Re: Fire alarms make me want to throttle someone

oranges wrote: ↑Wed Feb 08, 2023 9:00 pm 5. Make the atmosphere easier to return to non alarm thresholds.
πŸ‘ yet more proof that reconstruction being bad in ss13 is the root of all problems
by Mothblocks
Sun Feb 12, 2023 11:03 pm
Forum: Coding Feedback
Topic: Restart votes should succeed by default when an admin is on
Replies: 27
Views: 3391

Re: Restart votes should succeed by default when an admin is on

Yes, it is better for people to be stuck on a broken round once while I solidly deduce the issue and make sure it never happens to anyone again than to let it restart and happen to everyone else god knows how many times while they hope to pull in someone who will waste their time independently figu...
by Mothblocks
Sun Feb 12, 2023 8:51 am
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 60
Views: 15319

Re: What can we do to prepare for the next tide?

if you renamed "admin help" in the escape menu to just "get help" i would want to seeh ow much that solves
by Mothblocks
Mon Feb 06, 2023 7:38 am
Forum: Coding Feedback
Topic: Restart votes should succeed by default when an admin is on
Replies: 27
Views: 3391

Re: Restart votes should succeed by default when an admin is on

Yes, it is better for people to be stuck on a broken round once while I solidly deduce the issue and make sure it never happens to anyone again than to let it restart and happen to everyone else god knows how many times while they hope to pull in someone who will waste their time independently figur...
by Mothblocks
Sun Feb 05, 2023 2:23 am
Forum: Coding Feedback
Topic: Restart votes should succeed by default when an admin is on
Replies: 27
Views: 3391

Re: Restart votes should succeed by default when an admin is on

if im trying to investigate a game breaking bug and the round restarts because i didnt click "no" because i was focusing on the bug, you would see a revert pr in the following 20 seconds
by Mothblocks
Tue Jan 31, 2023 4:50 pm
Forum: Ideas
Topic: Obligatory Add Vox Thread
Replies: 16
Views: 3008

Re: Obligatory Add Vox Thread

i love vox but no more species that are just an animal
by Mothblocks
Tue Jan 31, 2023 1:52 am
Forum: Ideas
Topic: Remove all antags from lowpop rounds
Replies: 26
Views: 2552

Re: Remove all antags from lowpop rounds

What about this for a solution then? Anyone playing a non-head, non-security role has the option to disable their chance of becoming a primary/secondary target in the character creation screen. However this will also disable your chance of rolling an antagonist. Anyone who wants the chance to becom...
by Mothblocks
Tue Jan 31, 2023 1:47 am
Forum: Closed Policy Discussion
Topic: Adjust Blob Spawn Rate
Replies: 22
Views: 2251

Re: Adjust Blob Spawn Rate

the point of blob in today's dynamic is that it is a wonderful distraction for antagonistic mischief. it's not a huge threat if people are actively trying to stop it, but people HAVE to be actively trying to stop it. that means there's other stuff they're not doing, like watching the armory, or mayb...
by Mothblocks
Tue Jan 31, 2023 1:44 am
Forum: Closed Policy Discussion
Topic: Adjust Blob Spawn Rate
Replies: 22
Views: 2251

Re: Adjust Blob Spawn Rate

The Blob? If you hear "Blob in Atmos!" then as long as you stay away from Atmos and make sure to get off the station before it hits Round End, you'll face zero problems from it. They're, imo, wasted threat you go out of their way to ignore the thing that you have to fight or else it ends ...
by Mothblocks
Sat Jan 28, 2023 5:18 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3773

Re: Make Stunbatons Bulky

if your idea of improving the game is restraining people into the bespoke uplink more then you have a fat chance of getting your ideas past me
by Mothblocks
Fri Jan 27, 2023 5:06 pm
Forum: Closed Policy Discussion
Topic: Reduce Terry's population limit to 70.
Replies: 12
Views: 1979

Re: Reduce Terry's population limit to 70.

tbf i completely believe that we'd have perf problems at such high pop, i simply think it's a bad reason to reduce pop
by Mothblocks
Fri Jan 27, 2023 10:22 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3773

Re: Make Stunbatons Bulky

If batons just required an extra hit or didnt have knockdown or something then it shouldnt be an issue whatsoever
there is no issue and both of these are things i have blocked in the past for being terrible ham fisted ideas
by Mothblocks
Fri Jan 27, 2023 10:20 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3773

Re: Make Stunbatons Bulky

3000h players guess at the skill of an average player
by Mothblocks
Fri Jan 27, 2023 2:47 am
Forum: Closed Policy Discussion
Topic: Reduce Terry's population limit to 70.
Replies: 12
Views: 1979

Re: Reduce Terry's population limit to 70.

perf shouldn't really be a reason for lowering pop, it should be a reason for charging forwards efforts to make the game more performant. we need to support even higher player counts for things like events, and we need incentive to do it. i'd be much more interested if you had gameplay reasons behin...
by Mothblocks
Fri Jan 27, 2023 2:33 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3773

Re: Make Stunbatons Bulky

Image
by Mothblocks
Fri Jan 27, 2023 2:33 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3773

Re: Make Stunbatons Bulky

no fuck off
by Mothblocks
Fri Jan 27, 2023 2:32 am
Forum: Spriting and Mapping
Topic: No more single-z maps to be added into rotation, more stacked map design.
Replies: 11
Views: 3564

Re: No more single-z maps to be added into rotation, more stacked map design.

this is exactly why the supermatter delam is such dogshit always because engineering is always in some fuck off part of the map that nobody cares about
by Mothblocks
Tue Jan 24, 2023 5:14 am
Forum: Coding Feedback
Topic: Heretics shouldn't need a focus
Replies: 24
Views: 3205

Re: Heretics shouldn't need a focus

that sounds like a more pressing problem then
by Mothblocks
Mon Jan 23, 2023 4:51 pm
Forum: Coding Feedback
Topic: Heretics shouldn't need a focus
Replies: 24
Views: 3205

Re: Heretics shouldn't need a focus

assuming the actual gameplay pre-ascension is still fun anyway
by Mothblocks
Mon Jan 23, 2023 4:51 pm
Forum: Coding Feedback
Topic: Heretics shouldn't need a focus
Replies: 24
Views: 3205

Re: Heretics shouldn't need a focus

5% of people ascending for a fairly common antagonist doesnt sound terrible to me
by Mothblocks
Mon Jan 23, 2023 1:29 pm
Forum: Coding Feedback
Topic: Heretics shouldn't need a focus
Replies: 24
Views: 3205

Re: Heretics shouldn't need a focus

click the image button
by Mothblocks
Thu Jan 12, 2023 9:53 am
Forum: Coding
Topic: Bans That Apply Quirks
Replies: 9
Views: 3596

Re: [Headmin Bounty]Bans That Apply Quirks

you know this already since i believe we agreed on it but for the record this adds no additional obligation for maintainers to keep around quirks used as bans
by Mothblocks
Mon Jan 09, 2023 5:03 am
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5180

Re: Paradox Clone Feedback

Capsandi wrote: ↑Sun Jan 08, 2023 3:55 pm
blackdav123 wrote: ↑Sun Jan 08, 2023 5:12 am You'll probably get banned doing this
Not on a lrp server, and mrp players signed up for ineffective antagonists.
If you think LRP admins are that dumb, wait until they meet you
by Mothblocks
Sun Jan 08, 2023 2:47 am
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 60
Views: 15319

Re: Newbie Cap

I'm trying to remember the circumstances on which I suggested this...but yeah the idea was always it would be a temporary panic bunker like thing that wouldn't be on for too long at any given time (though obviously subject to admin/headmin whims as config)
by Mothblocks
Sat Jan 07, 2023 12:58 pm
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 60
Views: 15319

Re: Newbie Cap

If I was a new player and got hit with something like this I would probably just be confused and move to a different server where I can play immediately and likely just stay there instead. I dont think gatekeeping is the step forward we need to integrate new players faster. not to say one thing or ...
by Mothblocks
Sat Jan 07, 2023 12:57 pm
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 60
Views: 15319

Re: Newbie Cap

this sounds familiar, didnt i suggest this once
by Mothblocks
Tue Jan 03, 2023 11:07 am
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 12277

Re: Talk/type baiting - should it be against the rules?

I'll be honest folks I clicked this thread on accident trying to find a different thread and read none of it, but when asked as head admin last term in Manuel discord I think I answered that it's against the rules, but that admins should be wary about how hard it is to prove. I think Drag or Cheshif...
by Mothblocks
Sat Dec 31, 2022 3:00 am
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5180

Re: Paradox Clone Feedback

We is maintainers. We want more minor antagonists, which is why things like thieves get merged, but it has so far been tricky to find an antagonist that is minor, not complex, and doesn't overwhelm administration. We will keep trying, though. They aren't forced to choose paradox clone, if they selec...
by Mothblocks
Thu Dec 29, 2022 4:16 pm
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5180

Re: Paradox Clone Feedback

That being said if it's true that paradox clones don't copy clothing then that is gonna be pretty nutty. I'm CMO basically every round I play and it's not like they'll be able to get a second set of CMO gear.
by Mothblocks
Thu Dec 29, 2022 4:15 pm
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5180

Re: Paradox Clone Feedback

I have encountered this issue in my own experience were I become Axle Brady and a chemist associated with him asked me "how much is the zaza" and after responding wrong he figured out I wasent the real one and so I was killed If the implication is that this was a meta trick then this is a...
by Mothblocks
Wed Dec 28, 2022 7:21 am
Forum: Video Games
Topic: Wordle
Replies: 1195
Views: 185808

Re: Wordle

Wordle 545 6/6* πŸŸ¨πŸŸ¨β¬›β¬›β¬› πŸŸ©πŸŸ©πŸŸ©β¬›β¬› πŸŸ©πŸŸ©πŸŸ©β¬›β¬› πŸŸ©πŸŸ©πŸŸ©β¬›πŸŸ© πŸŸ©πŸŸ©πŸŸ©β¬›πŸŸ© 🟩🟩🟩🟩🟩 Wordle 546 4/6* πŸŸ¨πŸŸ¨β¬›β¬›β¬› β¬›πŸŸ¨πŸŸ©β¬›β¬› β¬›β¬›πŸŸ©πŸŸ©πŸŸ© 🟩🟩🟩🟩🟩 Wordle 547 3/6* πŸŸ¨β¬›πŸŸ¨β¬›πŸŸ¨ πŸŸ¨πŸŸ©πŸŸ¨πŸŸ¨β¬› 🟩🟩🟩🟩🟩 Wordle 548 3/6* β¬›β¬›πŸŸ©πŸŸ¨πŸŸ¨ πŸŸ©πŸŸ¨πŸŸ©β¬›πŸŸ© 🟩🟩🟩🟩🟩 Wordle 549 3/6* πŸŸ¨β¬›β¬›β¬›πŸŸ¨ πŸŸ©πŸŸ¨πŸŸ©β¬›πŸŸ© 🟩🟩🟩🟩🟩 Wordle 550 4/6* πŸŸ¨β¬›πŸŸ¨β¬›β¬› β¬›πŸŸ¨πŸŸ¨β¬›β¬› β¬›β¬›β¬›πŸŸ©πŸŸ© 🟩🟩🟩🟩🟩 Wordle 551 5/6* ⬛⬛⬛⬛⬛ β¬›β¬›β¬›β¬›πŸŸ¨ πŸŸ¨β¬›πŸŸ¨β¬›β¬› β¬›β¬›πŸŸ©πŸŸ©β¬› 🟩🟩🟩🟩🟩 Wordle 552 2/6* πŸŸ¨πŸŸ©πŸŸ¨β¬›...
by Mothblocks
Wed Dec 28, 2022 7:21 am
Forum: Video Games
Topic: Wordle
Replies: 1195
Views: 185808

Re: Wordle

Wordle 516 4/6* πŸŸ¨β¬›β¬›β¬›πŸŸ¨ πŸŸ©πŸŸ¨β¬›β¬›β¬› 🟩🟩🟨🟨🟩 🟩🟩🟩🟩🟩 Wordle 517 4/6* ⬛⬛⬛⬛⬛ β¬›β¬›β¬›πŸŸ¨β¬› πŸŸ¨β¬›πŸŸ¨πŸŸ¨πŸŸ¨ 🟩🟩🟩🟩🟩 Wordle 518 4/6* πŸŸ¨β¬›πŸŸ¨β¬›πŸŸ© β¬›πŸŸ¨πŸŸ¨πŸŸ¨πŸŸ© β¬›πŸŸ¨πŸŸ©πŸŸ¨πŸŸ© 🟩🟩🟩🟩🟩 Wordle 519 4/6* πŸŸ¨β¬›πŸŸ©β¬›β¬› β¬›πŸŸ©πŸŸ©β¬›β¬› β¬›πŸŸ©πŸŸ©πŸŸ©πŸŸ© 🟩🟩🟩🟩🟩 Wordle 520 4/6* β¬›πŸŸ¨πŸŸ¨β¬›β¬› β¬›β¬›πŸŸ¨πŸŸ¨β¬› πŸŸ©β¬›β¬›πŸŸ©β¬› 🟩🟩🟩🟩🟩 Wordle 521 4/6* πŸŸ¨β¬›β¬›β¬›β¬› πŸŸ©πŸŸ©πŸŸ©β¬›πŸŸ© πŸŸ©πŸŸ©πŸŸ©β¬›πŸŸ© 🟩🟩🟩🟩🟩 Wordle 522 4/6* πŸŸ¨β¬›β¬›β¬›β¬› β¬›πŸŸ©πŸŸ©β¬›πŸŸ© β¬›πŸŸ©πŸŸ©πŸŸ¨πŸŸ© 🟩🟩🟩🟩🟩 Wordle 523 4/6* β¬›β¬›πŸŸ©πŸŸ©...
by Mothblocks
Wed Dec 28, 2022 7:19 am
Forum: Video Games
Topic: Wordle
Replies: 1195
Views: 185808

Re: Wordle

Don't let this drop Wordle 487 4/6* πŸŸ¨β¬›β¬›β¬›β¬› β¬›πŸŸ¨πŸŸ¨β¬›β¬› β¬›πŸŸ©β¬›πŸŸ©β¬› 🟩🟩🟩🟩🟩 Wordle 488 4/6* ⬛⬛⬛⬛⬛ β¬›β¬›πŸŸ¨β¬›πŸŸ¨ β¬›πŸŸ¨πŸŸ©πŸŸ¨πŸŸ¨ 🟩🟩🟩🟩🟩 Wordle 491 3/6* ⬛⬛⬛⬛⬛ β¬›πŸŸ©β¬›β¬›β¬› 🟩🟩🟩🟩🟩 Wordle 492 3/6* β¬›β¬›πŸŸ¨β¬›πŸŸ© β¬›πŸŸ©β¬›β¬›πŸŸ© 🟩🟩🟩🟩🟩 Wordle 493 5/6* β¬›πŸŸ©β¬›β¬›β¬› β¬›πŸŸ©β¬›β¬›β¬› β¬›πŸŸ©β¬›β¬›πŸŸ¨ πŸŸ¨πŸŸ©β¬›πŸŸ¨πŸŸ© 🟩🟩🟩🟩🟩 Wordle 495 3/6* πŸŸ¨β¬›πŸŸ¨β¬›β¬› πŸŸ©β¬›β¬›πŸŸ¨πŸŸ¨ 🟩🟩🟩🟩🟩 Wordle 497 6/6* ⬛⬛⬛⬛⬛ β¬›β¬›β¬›β¬›πŸŸ¨ β¬›πŸŸ¨β¬›β¬›β¬› πŸŸ¨β¬›πŸŸ¨πŸŸ¨β¬› πŸŸ©πŸŸ©β¬›πŸŸ©β¬› 🟩🟩🟩🟩🟩 ...
by Mothblocks
Wed Dec 28, 2022 7:16 am
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5180

Re: Paradox Clone Feedback

editing cost p much never has the effect people think it does. just chanigng weight is fine
by Mothblocks
Fri Dec 23, 2022 4:16 am
Forum: Closed Policy Discussion
Topic: Rule 0-1 (Admins and Assholes)
Replies: 42
Views: 7438

Re: Rule 0-1 (Admins and Assholes)

Bump (Bring Up My Post)
by Mothblocks
Sat Dec 17, 2022 10:45 pm
Forum: Coding Feedback
Topic: Progression Traitor Changes and Suggestions
Replies: 3
Views: 880

Re: Progression Traitor Changes and Suggestions

It seems like most of this suggestion is about removing/neutering the current objectives in place, when we already have an issue of not having enough impactful objectives. We need to like, double our objectives before we even start to consider killing existing ones. Bonus idea one exists on Skyrat a...
by Mothblocks
Sat Dec 17, 2022 10:42 pm
Forum: Coding Feedback
Topic: Not being able to fit even a single gun in a bag is horrible
Replies: 29
Views: 6215

Re: Not being able to fit even a single gun in a bag is horrible

It's not going to change until inventory as a whole changes

Everyone ruined it for everyone
by Mothblocks
Mon Dec 12, 2022 5:35 pm
Forum: Coding Feedback
Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
Replies: 10
Views: 1385

Re: Buff warops (or nerf the crews ability to form a small army on high pop)

Nuke ops being a huge threat that often requires evacuation is orthogonal to having an above 50% winrate. This is proven by the fact that they are already the former without the latter
by Mothblocks
Mon Dec 12, 2022 3:17 am
Forum: Coding Feedback
Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
Replies: 10
Views: 1385

Re: Buff warops (or nerf the crews ability to form a small army on high pop)

Winrates look fine to me, not 50/50 but not a blowout either https://moth.fans/data/nukes-n-flukes/

All while constantly fluctuating as time goes on and different players come in

Image
by Mothblocks
Mon Dec 12, 2022 3:15 am
Forum: Coding Feedback
Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
Replies: 10
Views: 1385

Re: Buff warops (or nerf the crews ability to form a small army on high pop)

I would like to point out it's still a fairly common occurrence for nukies to forget that they can't breathe in space and don't set their internals. UX problem, not player problem What if warops prevented the shuttle from leaving until the (human) ops were dead? Then you would be breaking the only ...