Search found 3596 matches
- Wed Jul 27, 2016 1:48 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
I now understand your vendetta against stuns dunking you, you just don't want to get dunked ever and want to just effortlessly eat antags for breakfast (not implying you don't already, m'dude) So sorry This idea that a 'hardcore' game means sometimes people just win automatically with better equipm...
- Wed Jul 27, 2016 1:15 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
But if you want me to talk about fighting a borg *completely* unarmed, what kind of balance retarded hugbaby thinks that things should be balanced around being able to beat someone with absolutely ***ZERO*** gear? If you get caught by ANY antag geared up properly you're supposed to run and chelp to...
- Wed Jul 27, 2016 12:35 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
CYBORGS HAVE NO COUNTERS LIKE THIS. THERE IS NO SITUATION, NONE, IN WHICH A HUMAN, ONE ON ONE, WILL BEAT A CYBORG IF THEY'RE BOTH 100%. Please, shadowdimentio, try learning about how game balance works. At the very least your arguments won't be as pathetic as your headmin campaign, where I fucking ...
- Wed Jul 27, 2016 12:21 am
- Forum: Coding Feedback
- Topic: Space ruins are too hard to find
- Replies: 17
- Views: 4431
Re: Space ruins are too hard to find
Ur so cool j_mad u looked at the code and made estimations
- Tue Jul 26, 2016 11:05 pm
- Forum: Ideas
- Topic: Tarajans, or the equivalent
- Replies: 51
- Views: 12755
Re: Tarajans, or the equivalent
slippery slope, first it will be like LOL VALIDS then it will be 'm-muh tarajan rights pls ban he' just like what happened with lizards.
- Tue Jul 26, 2016 10:57 pm
- Forum: Coding Feedback
- Topic: PR: Adds option to only spawn if antag. #19471
- Replies: 27
- Views: 5983
Re: PR: Adds option to only spawn if antag. #19471
this, shaps you are like a sweet puppyMMMiracles wrote:I think you need to lower your standards.Shaps wrote:I refuse to think that our playerbase is dumb enough to think that it's okay or sustainable for no one to play unless they were antag, this doesn't need a specific rule
- Tue Jul 26, 2016 10:55 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
That's also the default code which means it's basically code green
- Tue Jul 26, 2016 10:54 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21369
- Tue Jul 26, 2016 10:49 pm
- Forum: Coding Feedback
- Topic: Space ruins are too hard to find
- Replies: 17
- Views: 4431
Re: Space ruins are too hard to find
Just do what goon did and add autism ships for people to fly around in I guessKor wrote:This is why I went through all the trouble of making lavaland to contain the ruins, because exploring space in our game is always going to be dull and frustrating.
- Tue Jul 26, 2016 10:46 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
cherry-picked slice of combat >You HAVE to have a counter meme >Fails to mention 99% of the time where the unarmed assistant tries to fight sec/traitor they get fucked hard Step one: Equip floor tiles Step two: Throw tiles at borg Step three: Kite as hard as you can Step four: Either get killed by ...
- Tue Jul 26, 2016 10:38 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Away Missions Spinoff
Better than people asking what codebase I'm working for when I ask them code questions, but yeah, it will probably be sooner than that in any case
- Tue Jul 26, 2016 9:14 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
Return humanoid cyborgs who can pick up shit but have internal arm module storage that they can't drop instead of 3 hands and also make them stunnable and susceptible to the same shit that humans are (besides atmos) so they can be disarm spammed or stunned like normal Remove these shitty ridiculous ...
- Tue Jul 26, 2016 8:50 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Away Missions Spinoff
I'm not gonna speculate on WJ or any other coder. It was probably wrong to use him as an example. All I know is that the desire to make interesting custom shit on an easy framework is there (I personally have this desire) so I think this project will facilitate that for a lot of people. My experienc...
- Tue Jul 26, 2016 8:40 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Away Missions Spinoff
The reason they were halfassed and rushed is because there was no framework to add custom content to make away missions interesting Even one with a ridiculous amount of time put into it like MO13 still was limited as fuck to baseline, var-edited assets. Just ask WJ. Also what Oranges says. The reaso...
- Tue Jul 26, 2016 2:22 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
Because a poll of 'yes they should come back' or 'no they shouldn't come back' does not fully detail how people think
What if people are not ok with how secborgs are, but they want them back after they've been nerfed more? Ever consider that?
This is why player polls are fucking dogshit.
What if people are not ok with how secborgs are, but they want them back after they've been nerfed more? Ever consider that?
This is why player polls are fucking dogshit.
- Tue Jul 26, 2016 1:42 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Space Ship 13
I'm glad that I'm not the only person who knows the way forward for this game is the end of the station grief lotto. I'm probably gonna be renaming this project to 'away mission' since it's more of a continuation of that and will probably be less confusing to the people who think I'm making a moveab...
- Tue Jul 26, 2016 1:36 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
I played a lot of secborg. I know they're fun. I would usually suicide if I didn't get assistant and get borged to play secborg instead. Nobody is arguing that secborg wasn't fun. Secborg was removed because it ruins the experience for everyone ELSE. Secborg does not actively contribute to a better ...
- Tue Jul 26, 2016 1:22 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Space Ship 13
I wish byond had the capacity for the kind of events and dynamic ship gameplay that FTL has. It'd make it a lot more fun. The ship is only a glorified shuttle right now and probably will remain that way for quite some time, so don't get your hopes up. I initially wanted something a lot more focused ...
- Tue Jul 26, 2016 12:45 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Space Ship 13
Anyway here's a progress update on what I have done in preparation for working alpha tests. The system I've developed for missions is a lot more modular than I originally had it a few months ago, rather than hardcoding a lot of stuff there's seperate mission datums (much like gamemode datums) that d...
- Tue Jul 26, 2016 12:38 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
It wasn't a close poll, as I've said gain and again 2/3 of the people who did care want them back, only 1/3 is opposed to it and near as many people don't even care. Why do we even have player polls if the result is just ignored when it's not to the taste of certain people? And I'm sure they wouldn...
- Tue Jul 26, 2016 12:29 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 380290
Re: What do you faggots look like (REDUX)
Spoken like a true cuckold who can't pick up women
- Tue Jul 26, 2016 12:23 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
It wasn't a close poll, as I've said gain and again 2/3 of the people who did care want them back, only 1/3 is opposed to it and near as many people don't even care. Why do we even have player polls if the result is just ignored when it's not to the taste of certain people? And I'm sure they wouldn...
- Tue Jul 26, 2016 12:05 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78542
Re: So, secborgs re-enabled anytime soon?
Secborgs are fucking gone. Get over it.
- Tue Jul 26, 2016 12:00 pm
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Space Ship 13
It's a lot funnier considering I made this thread in celebration of getting unbanned in the first place
Too bad someone's jealous they didn't think of it first
Too bad someone's jealous they didn't think of it first
- Mon Jul 25, 2016 11:09 am
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21369
Re: Remove space wind.
We can always bring back cycling airlocks. When you're in between two airlocks in a cycling chamber you can remove all the pressure & gas from the chamber, then you won't get pulled out into space when the airlock to space opens and you can freely move between the tiles. This creates another pro...
- Mon Jul 25, 2016 7:16 am
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
- Sun Jul 24, 2016 7:18 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
It's large in hand because mob sprites are fucking bad and ss13's perspective is a joke and you're never going to get large guns in the same 32x32 with detail which is why most guns are bullpup or tiny like the shotguns
We could make all items 64x32 and increase the size of the hand slots but meh
We could make all items 64x32 and increase the size of the hand slots but meh
- Sun Jul 24, 2016 5:22 am
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Re: Space Ship 13
No, this is something I've really worked on for the past few months. I've realized that rather than changing ss13 I should just make the version of ss13 I've always wanted to play which is focused around the away missions concept and not antags so much. I think ss13 has a problem with stagnation and...
- Sun Jul 24, 2016 4:55 am
- Forum: General Chat
- Topic: Away Missions Spinoff
- Replies: 33
- Views: 9140
Away Missions Spinoff
Edit: This is not a ship-focused game. This is a game where the rounds are built around away missions rather than them being a sidenote feature. Thanks! Presenting the spiritual successor to Space Station 13, this time coded in the classic platform dream maker! http://i.imgur.com/CGo2I2E.gif Three ...
- Sun Jul 24, 2016 3:38 am
- Forum: Resolved Appeals
- Topic: [???] Terbs - Breaker of chains father of pugs
- Replies: 42
- Views: 8844
Re: [???] Terbs - Breaker of chains father of pugs
At least this thread is better than Dante's
- Sun Jul 24, 2016 3:37 am
- Forum: Successful Complaints
- Topic: [Jud1c470r] Griefing Players w/ Rods n Meteors
- Replies: 23
- Views: 7623
Re: [Jud1c470r] Griefing Players w/ Rods n Meteors
Creating an interesting meme round takes time & effort and I can empathize with admins who say that nobody wants to do that shit so button spam is always gonna be a problem until you remove these glorified debug buttons !!!OR!!! give admins some more creative shit to spice up rounds with that do...
- Sun Jul 24, 2016 3:31 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
- Sun Jul 24, 2016 3:29 am
- Forum: Resolved Appeals
- Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
- Replies: 66
- Views: 13808
Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff
I don't think the wizard thing is relevant at all. I also don't think the high energy shitposting from the Zaross Internet Defense Force is relevant. EDIT: I don't think Dante's "probation" is relevant. The only questions that ARE relevant are 1) Was Zaross violating the rules (being a di...
- Sat Jul 23, 2016 1:16 pm
- Forum: Resolved Appeals
- Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
- Replies: 66
- Views: 13808
Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff
Dante makes 4/5 of his post about a throwaway round ban to try and divert your attention when that is not the reason he is permabanned Dante uses the other fifth of his post to shill off his permaban on "that dirty mean misguided HG" even though way more people in the administration than H...
- Sat Jul 23, 2016 1:06 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
I find that we go through so many iterations on classic outfits that they get rendered in art and it really sucks because they're probably gonna get changed anyway
The KA for example looks fucking retarded not matched with the colors of the miner hardsuit that we used to have
The KA for example looks fucking retarded not matched with the colors of the miner hardsuit that we used to have
- Thu Jul 21, 2016 9:18 pm
- Forum: Resolved Appeals
- Topic: [???] Terbs - Breaker of chains father of pugs
- Replies: 42
- Views: 8844
Re: [???] Terbs - Breaker of chains father of pugs
You mean he didn't bribe the soros-funded rigged emu shitter election
- Sun Jul 17, 2016 5:40 am
- Forum: Ideas
- Topic: Make gangs great again
- Replies: 41
- Views: 9441
Re: Make gangs great again
Yeah I don't think gang needs conversion at all, I think you should start with a gang of people and have to deal with that instead of bumrushing whatever player has the low ping and is usually pretty robust so he can win the round for you (this is so fucking retarded lmao)
- Sun Jul 17, 2016 5:39 am
- Forum: Coding Feedback
- Topic: Fucking make holy water non-alcoholic
- Replies: 57
- Views: 10838
Re: Fucking make holy water non-alcoholic
Alcohol is a lot stronger than it used to be though Cheridan, but why would anyone expect you to know how balance changes trickle down huh?
- Sat Jul 16, 2016 3:13 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
Fire in a space station is fucking ridiculous honestly. It defies all logic to build a space station where that could be a potential threat because of the careful atmospherics system. Air fires are generally boring as fuck and it's hard to convey smoke unless we had a really transparent 'smoke' over...
- Sat Jul 16, 2016 3:08 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
Plasma fires are usually 'harmless or you're instantly dead' because of the way they work unfortunately, we don't have a very realistic fire system
Which would be kinda lame since the space station isn't very flammable, the air is though
Which would be kinda lame since the space station isn't very flammable, the air is though
- Thu Jul 14, 2016 12:08 pm
- Forum: Coding Feedback
- Topic: 30/60/144 FPS SS13
- Replies: 7
- Views: 2170
Re: 30/60/144 FPS SS13
Make it a pref or a button in the top left dropdowns (this isnt hard) other than that this is good thx
- Thu Jul 14, 2016 10:30 am
- Forum: Ideas
- Topic: Make gangs great again
- Replies: 41
- Views: 9441
Re: Make gangs great again
Making gamemodes kills coders
See: hand of god
See: hand of god
- Thu Jul 14, 2016 9:28 am
- Forum: Former Admins
- Topic: [No Longer Admin] Bob Dobbington
- Replies: 54
- Views: 16575
Re: Bob Dobbington
What do we get if we ride your dick orangesoranges wrote:This whole thread is retarded, even for an admin who rode MSO's dick to their position
- Thu Jul 14, 2016 6:42 am
- Forum: Video Games
- Topic: HELLMoo
- Replies: 41
- Views: 12327
Re: HELLMoo
Damn dude just go back to lifeweb
- Thu Jul 14, 2016 3:30 am
- Forum: Video Games
- Topic: Pokemon GO
- Replies: 58
- Views: 15276
Re: Pokemon GO
team /v/alor hehe xD we did it guys
- Thu Jul 14, 2016 3:07 am
- Forum: Ideas
- Topic: Make gangs great again
- Replies: 41
- Views: 9441
Re: Make gangs great again
Not sure if anyone has said this yet, but
The reason people loved gangs when it came out is because
1) it's rev with guns
2) it was new
The reason people loved gangs when it came out is because
1) it's rev with guns
2) it was new
- Wed Jul 13, 2016 10:57 pm
- Forum: Ideas
- Topic: Implement Round to Round reasons to live.
- Replies: 13
- Views: 3280
Re: Implement Round to Round reasons to live.
there is not enough words to describe how retarded you'd have to be to not understand how this game is built on the concept of zero persistence and round wiping the whole point of this game is a slow/fast descent into chaos and hell while being cleaned away the next round and adding persistence is j...
- Wed Jul 13, 2016 9:12 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Bob Dobbington
- Replies: 54
- Views: 16575
Re: Bob Dobbington
Thunder11 wrote:Shaps wrote:Skorvold wrote:MrStonedOne wrote:TechnoAlchemist wrote:wish he'd followed through tbh
- Wed Jul 13, 2016 5:44 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
>traitor: circlejerk grief edition
who fucking cares lmao
>tell your metabuddy in sec who your target is
>they kill him and you give sec your uplink in exchange for protection
who fucking cares lmao
>tell your metabuddy in sec who your target is
>they kill him and you give sec your uplink in exchange for protection
- Wed Jul 13, 2016 5:41 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720909
Re: SS13 Related Art / Hand Drawn Art
Who fucking cares
Nuke op, traitor, and wizard are the only good gamemodes and wizard is a shadow of its former self
Changeling was always objective trash
Nuke op, traitor, and wizard are the only good gamemodes and wizard is a shadow of its former self
Changeling was always objective trash