Search found 3596 matches

by paprika
Wed Jul 27, 2016 1:48 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

I now understand your vendetta against stuns dunking you, you just don't want to get dunked ever and want to just effortlessly eat antags for breakfast (not implying you don't already, m'dude) So sorry This idea that a 'hardcore' game means sometimes people just win automatically with better equipm...
by paprika
Wed Jul 27, 2016 1:15 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

But if you want me to talk about fighting a borg *completely* unarmed, what kind of balance retarded hugbaby thinks that things should be balanced around being able to beat someone with absolutely ***ZERO*** gear? If you get caught by ANY antag geared up properly you're supposed to run and chelp to...
by paprika
Wed Jul 27, 2016 12:35 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

CYBORGS HAVE NO COUNTERS LIKE THIS. THERE IS NO SITUATION, NONE, IN WHICH A HUMAN, ONE ON ONE, WILL BEAT A CYBORG IF THEY'RE BOTH 100%. Please, shadowdimentio, try learning about how game balance works. At the very least your arguments won't be as pathetic as your headmin campaign, where I fucking ...
by paprika
Wed Jul 27, 2016 12:21 am
Forum: Coding Feedback
Topic: Space ruins are too hard to find
Replies: 17
Views: 4431

Re: Space ruins are too hard to find

Ur so cool j_mad u looked at the code and made estimations
by paprika
Tue Jul 26, 2016 11:05 pm
Forum: Ideas
Topic: Tarajans, or the equivalent
Replies: 51
Views: 12755

Re: Tarajans, or the equivalent

slippery slope, first it will be like LOL VALIDS then it will be 'm-muh tarajan rights pls ban he' just like what happened with lizards.
by paprika
Tue Jul 26, 2016 10:57 pm
Forum: Coding Feedback
Topic: PR: Adds option to only spawn if antag. #19471
Replies: 27
Views: 5983

Re: PR: Adds option to only spawn if antag. #19471

MMMiracles wrote:
Shaps wrote:I refuse to think that our playerbase is dumb enough to think that it's okay or sustainable for no one to play unless they were antag, this doesn't need a specific rule
I think you need to lower your standards.
this, shaps you are like a sweet puppy
by paprika
Tue Jul 26, 2016 10:55 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

That's also the default code which means it's basically code green
by paprika
Tue Jul 26, 2016 10:54 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21369

Re: Remove space wind.

Image
by paprika
Tue Jul 26, 2016 10:49 pm
Forum: Coding Feedback
Topic: Space ruins are too hard to find
Replies: 17
Views: 4431

Re: Space ruins are too hard to find

Kor wrote:This is why I went through all the trouble of making lavaland to contain the ruins, because exploring space in our game is always going to be dull and frustrating.
Just do what goon did and add autism ships for people to fly around in I guess
by paprika
Tue Jul 26, 2016 10:46 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

cherry-picked slice of combat >You HAVE to have a counter meme >Fails to mention 99% of the time where the unarmed assistant tries to fight sec/traitor they get fucked hard Step one: Equip floor tiles Step two: Throw tiles at borg Step three: Kite as hard as you can Step four: Either get killed by ...
by paprika
Tue Jul 26, 2016 10:38 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Away Missions Spinoff

Better than people asking what codebase I'm working for when I ask them code questions, but yeah, it will probably be sooner than that in any case
by paprika
Tue Jul 26, 2016 9:14 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

Return humanoid cyborgs who can pick up shit but have internal arm module storage that they can't drop instead of 3 hands and also make them stunnable and susceptible to the same shit that humans are (besides atmos) so they can be disarm spammed or stunned like normal Remove these shitty ridiculous ...
by paprika
Tue Jul 26, 2016 8:50 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Away Missions Spinoff

I'm not gonna speculate on WJ or any other coder. It was probably wrong to use him as an example. All I know is that the desire to make interesting custom shit on an easy framework is there (I personally have this desire) so I think this project will facilitate that for a lot of people. My experienc...
by paprika
Tue Jul 26, 2016 8:40 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Away Missions Spinoff

The reason they were halfassed and rushed is because there was no framework to add custom content to make away missions interesting Even one with a ridiculous amount of time put into it like MO13 still was limited as fuck to baseline, var-edited assets. Just ask WJ. Also what Oranges says. The reaso...
by paprika
Tue Jul 26, 2016 2:22 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

Because a poll of 'yes they should come back' or 'no they shouldn't come back' does not fully detail how people think

What if people are not ok with how secborgs are, but they want them back after they've been nerfed more? Ever consider that?

This is why player polls are fucking dogshit.
by paprika
Tue Jul 26, 2016 1:42 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

I'm glad that I'm not the only person who knows the way forward for this game is the end of the station grief lotto. I'm probably gonna be renaming this project to 'away mission' since it's more of a continuation of that and will probably be less confusing to the people who think I'm making a moveab...
by paprika
Tue Jul 26, 2016 1:36 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

I played a lot of secborg. I know they're fun. I would usually suicide if I didn't get assistant and get borged to play secborg instead. Nobody is arguing that secborg wasn't fun. Secborg was removed because it ruins the experience for everyone ELSE. Secborg does not actively contribute to a better ...
by paprika
Tue Jul 26, 2016 1:22 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

I wish byond had the capacity for the kind of events and dynamic ship gameplay that FTL has. It'd make it a lot more fun. The ship is only a glorified shuttle right now and probably will remain that way for quite some time, so don't get your hopes up. I initially wanted something a lot more focused ...
by paprika
Tue Jul 26, 2016 12:45 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

Anyway here's a progress update on what I have done in preparation for working alpha tests. The system I've developed for missions is a lot more modular than I originally had it a few months ago, rather than hardcoding a lot of stuff there's seperate mission datums (much like gamemode datums) that d...
by paprika
Tue Jul 26, 2016 12:38 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

It wasn't a close poll, as I've said gain and again 2/3 of the people who did care want them back, only 1/3 is opposed to it and near as many people don't even care. Why do we even have player polls if the result is just ignored when it's not to the taste of certain people? And I'm sure they wouldn...
by paprika
Tue Jul 26, 2016 12:29 pm
Forum: Off Topic
Topic: What do you nerds look like (REDUX)
Replies: 1290
Views: 380290

Re: What do you faggots look like (REDUX)

Spoken like a true cuckold who can't pick up women
by paprika
Tue Jul 26, 2016 12:23 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

It wasn't a close poll, as I've said gain and again 2/3 of the people who did care want them back, only 1/3 is opposed to it and near as many people don't even care. Why do we even have player polls if the result is just ignored when it's not to the taste of certain people? And I'm sure they wouldn...
by paprika
Tue Jul 26, 2016 12:05 pm
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78542

Re: So, secborgs re-enabled anytime soon?

Secborgs are fucking gone. Get over it.
by paprika
Tue Jul 26, 2016 12:00 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

It's a lot funnier considering I made this thread in celebration of getting unbanned in the first place

Too bad someone's jealous they didn't think of it first
by paprika
Mon Jul 25, 2016 11:09 am
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21369

Re: Remove space wind.

We can always bring back cycling airlocks. When you're in between two airlocks in a cycling chamber you can remove all the pressure & gas from the chamber, then you won't get pulled out into space when the airlock to space opens and you can freely move between the tiles. This creates another pro...
by paprika
Mon Jul 25, 2016 7:16 am
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

Image

Thankfully my passion project doesn't require any approval from you guys

At the very least I can probably manage to do CM better than CM once I finish datum antags
by paprika
Sun Jul 24, 2016 7:18 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

It's large in hand because mob sprites are fucking bad and ss13's perspective is a joke and you're never going to get large guns in the same 32x32 with detail which is why most guns are bullpup or tiny like the shotguns

We could make all items 64x32 and increase the size of the hand slots but meh
by paprika
Sun Jul 24, 2016 5:22 am
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Re: Space Ship 13

No, this is something I've really worked on for the past few months. I've realized that rather than changing ss13 I should just make the version of ss13 I've always wanted to play which is focused around the away missions concept and not antags so much. I think ss13 has a problem with stagnation and...
by paprika
Sun Jul 24, 2016 4:55 am
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9140

Away Missions Spinoff

Edit: This is not a ship-focused game. This is a game where the rounds are built around away missions rather than them being a sidenote feature. Thanks! Presenting the spiritual successor to Space Station 13, this time coded in the classic platform dream maker! http://i.imgur.com/CGo2I2E.gif Three ...
by paprika
Sun Jul 24, 2016 3:38 am
Forum: Resolved Appeals
Topic: [???] Terbs - Breaker of chains father of pugs
Replies: 42
Views: 8844

Re: [???] Terbs - Breaker of chains father of pugs

At least this thread is better than Dante's
by paprika
Sun Jul 24, 2016 3:37 am
Forum: Successful Complaints
Topic: [Jud1c470r] Griefing Players w/ Rods n Meteors
Replies: 23
Views: 7623

Re: [Jud1c470r] Griefing Players w/ Rods n Meteors

Creating an interesting meme round takes time & effort and I can empathize with admins who say that nobody wants to do that shit so button spam is always gonna be a problem until you remove these glorified debug buttons !!!OR!!! give admins some more creative shit to spice up rounds with that do...
by paprika
Sun Jul 24, 2016 3:31 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

They're neither rifle, carbine, nor pistol.

Image

They're PDWs.
by paprika
Sun Jul 24, 2016 3:29 am
Forum: Resolved Appeals
Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
Replies: 66
Views: 13808

Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff

I don't think the wizard thing is relevant at all. I also don't think the high energy shitposting from the Zaross Internet Defense Force is relevant. EDIT: I don't think Dante's "probation" is relevant. The only questions that ARE relevant are 1) Was Zaross violating the rules (being a di...
by paprika
Sat Jul 23, 2016 1:16 pm
Forum: Resolved Appeals
Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
Replies: 66
Views: 13808

Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff

Dante makes 4/5 of his post about a throwaway round ban to try and divert your attention when that is not the reason he is permabanned Dante uses the other fifth of his post to shill off his permaban on "that dirty mean misguided HG" even though way more people in the administration than H...
by paprika
Sat Jul 23, 2016 1:06 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

I find that we go through so many iterations on classic outfits that they get rendered in art and it really sucks because they're probably gonna get changed anyway

The KA for example looks fucking retarded not matched with the colors of the miner hardsuit that we used to have
by paprika
Thu Jul 21, 2016 9:18 pm
Forum: Resolved Appeals
Topic: [???] Terbs - Breaker of chains father of pugs
Replies: 42
Views: 8844

Re: [???] Terbs - Breaker of chains father of pugs

You mean he didn't bribe the soros-funded rigged emu shitter election
by paprika
Sun Jul 17, 2016 5:40 am
Forum: Ideas
Topic: Make gangs great again
Replies: 41
Views: 9441

Re: Make gangs great again

Yeah I don't think gang needs conversion at all, I think you should start with a gang of people and have to deal with that instead of bumrushing whatever player has the low ping and is usually pretty robust so he can win the round for you (this is so fucking retarded lmao)
by paprika
Sun Jul 17, 2016 5:39 am
Forum: Coding Feedback
Topic: Fucking make holy water non-alcoholic
Replies: 57
Views: 10838

Re: Fucking make holy water non-alcoholic

Alcohol is a lot stronger than it used to be though Cheridan, but why would anyone expect you to know how balance changes trickle down huh?
by paprika
Sat Jul 16, 2016 3:13 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

Fire in a space station is fucking ridiculous honestly. It defies all logic to build a space station where that could be a potential threat because of the careful atmospherics system. Air fires are generally boring as fuck and it's hard to convey smoke unless we had a really transparent 'smoke' over...
by paprika
Sat Jul 16, 2016 3:08 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

Plasma fires are usually 'harmless or you're instantly dead' because of the way they work unfortunately, we don't have a very realistic fire system

Which would be kinda lame since the space station isn't very flammable, the air is though
by paprika
Thu Jul 14, 2016 12:08 pm
Forum: Coding Feedback
Topic: 30/60/144 FPS SS13
Replies: 7
Views: 2170

Re: 30/60/144 FPS SS13

Make it a pref or a button in the top left dropdowns (this isnt hard) other than that this is good thx
by paprika
Thu Jul 14, 2016 10:30 am
Forum: Ideas
Topic: Make gangs great again
Replies: 41
Views: 9441

Re: Make gangs great again

Making gamemodes kills coders

See: hand of god
by paprika
Thu Jul 14, 2016 9:28 am
Forum: Former Admins
Topic: [No Longer Admin] Bob Dobbington
Replies: 54
Views: 16575

Re: Bob Dobbington

oranges wrote:This whole thread is retarded, even for an admin who rode MSO's dick to their position
What do we get if we ride your dick oranges
by paprika
Thu Jul 14, 2016 6:42 am
Forum: Video Games
Topic: HELLMoo
Replies: 41
Views: 12327

Re: HELLMoo

Damn dude just go back to lifeweb
by paprika
Thu Jul 14, 2016 3:30 am
Forum: Video Games
Topic: Pokemon GO
Replies: 58
Views: 15276

Re: Pokemon GO

team /v/alor hehe xD we did it guys
by paprika
Thu Jul 14, 2016 3:07 am
Forum: Ideas
Topic: Make gangs great again
Replies: 41
Views: 9441

Re: Make gangs great again

Not sure if anyone has said this yet, but

The reason people loved gangs when it came out is because

1) it's rev with guns
2) it was new
by paprika
Wed Jul 13, 2016 10:57 pm
Forum: Ideas
Topic: Implement Round to Round reasons to live.
Replies: 13
Views: 3280

Re: Implement Round to Round reasons to live.

there is not enough words to describe how retarded you'd have to be to not understand how this game is built on the concept of zero persistence and round wiping the whole point of this game is a slow/fast descent into chaos and hell while being cleaned away the next round and adding persistence is j...
by paprika
Wed Jul 13, 2016 9:12 pm
Forum: Former Admins
Topic: [No Longer Admin] Bob Dobbington
Replies: 54
Views: 16575

Re: Bob Dobbington

Thunder11 wrote:
Shaps wrote:
Skorvold wrote:
MrStonedOne wrote:
TechnoAlchemist wrote:wish he'd followed through tbh
by paprika
Wed Jul 13, 2016 5:44 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

>traitor: circlejerk grief edition

who fucking cares lmao

>tell your metabuddy in sec who your target is
>they kill him and you give sec your uplink in exchange for protection
by paprika
Wed Jul 13, 2016 5:41 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 720909

Re: SS13 Related Art / Hand Drawn Art

Who fucking cares

Nuke op, traitor, and wizard are the only good gamemodes and wizard is a shadow of its former self

Changeling was always objective trash