Search found 249 matches
- Mon Apr 16, 2018 4:42 pm
- Forum: Coding Feedback
- Topic: printed power cells aren't charged
- Replies: 50
- Views: 10588
Re: printed power cells aren't charged
This is why I just randomly click machines when I'm holding a Bluespace RPED. If you can upgrade it, but don't have the parts, it'll still send out the squiggly blue line. I knew you could upgrade charger shortly after it was made upgradeable because I just ran around clicking machines to see if the...
- Sat Apr 14, 2018 9:33 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 845646
Re: Stories of rage, tears and regret
>"Changelings count as human because they look human that's why I locked you in" What? No. Just no. I've crushed confirmed changelings with doors and didn't get so much as a bwoink before. That AI is a SHIT player, absolute shit. If you know they are a changeling, the AI is allowed to go ...
- Fri Apr 13, 2018 6:09 am
- Forum: Coding Feedback
- Topic: printed power cells aren't charged
- Replies: 50
- Views: 10588
Re: printed power cells aren't charged
Do you not upgrade the cell chargers as well, or get a charged yellow core from Xenobio to cram into the APC and become power independent?
- Mon Apr 09, 2018 2:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053637
Re: ITT: We make shitty suggestions and come up with poor ideas.
Shitty craftables ideas: Coilgun Materials needed:- 1x surgical drill 1x wooden rifle stock 1x pipe 10x package wrapping 1x light tube frame 60x lengths of cable 4x capacitors 1x APC circuit board Tools required:- Screwdriver Wrench Wirecutters Welding tool Multitool Must be loaded with power cells...
- Fri Apr 06, 2018 5:36 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 864675
Re: What are you faggots playing?
>Playing something that's gimmick is countered by a tier three O2 generatorDemonFiren wrote:>playing anything but lanius
>Not playing a rock, and cackling as the entire ship is engulfed in flames, chasing the wounded crew as they try to avoid fiery death
- Fri Apr 06, 2018 1:27 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 864675
Re: What are you faggots playing?
Rock ship B with teleporter, a fire bomb, a fire beam, and two burst Mk2s to drop shields. Just teleport into the various gun control rooms, while dropping bombs and fire lines all over the ship, casually strolling through the burning wreckage of the enemy flagship wrecking shit. Feels good man. Sti...
- Thu Apr 05, 2018 1:52 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 864675
Re: What are you faggots playing?
Been rocking out with Stellaris, although I still lack the Apocalypse pack. The Iron Blooms are a technocratic society, dedicated the making ALL the robots, and eventually turning themselves into robots. So far my closest neighbors are: Fanatical Spiritual Authoritarians (First on the chopping block...
- Wed Mar 28, 2018 4:13 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723577
Re: SS13 Related Art / Hand Drawn Art
GLORIOUS.Okand37 wrote:Many eons have passed, but a shaft miner has finally been done (with variants this time, wow!)Kel-the-Oblivious wrote:Neat. Any chance you could do a shaft miner?
- Wed Mar 21, 2018 5:05 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108078
Re: Clockwork Cult 2.0
Despite all its flaws, I have enjoyed Clock Cult quite thoroughly, both as the cultists and as the crew. Yes, there have been a few boring rounds, where one side crushed the other overwhelmingly, but it can be said the same for every round, there are always great rounds and terrible rounds. I am sor...
- Fri Mar 16, 2018 7:37 pm
- Forum: Coding Feedback
- Topic: Why are there medical supply vendors in mining pods?
- Replies: 9
- Views: 2298
Re: Why are there medical supply vendors in mining pods?
As a miner, I say REMOVE THIS. While the sleeper was always kind of useless, since most miners fuck off in their own direction to hunt/mine on their own without having to split the loot, the point value for all that medical supplies is through the roof. Maybe replace it with a machine that injects 5...
- Fri Mar 16, 2018 3:28 am
- Forum: Events Workshop
- Topic: [EVENT] The Warzone
- Replies: 19
- Views: 9235
Re: [EVENT] The Warzone
The various non-combat crew are the simple mobs controlled by the commander, with a handful of player controlled guards who have access to the various tools and defense structures. Give the simple mobs things like E-Daggers, maybe a pistol for the ranged mobs. With that no FF modifier, just for safe...
- Wed Mar 14, 2018 11:38 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267404
Re: Watercooler/Slowchat 2: Son of Watercooler
Well, fuck. He was one of the great minds of our time. He will be remembered among the likes of Einstein, Darwin, and Newton.
- Sun Mar 11, 2018 6:16 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52490
Re: Moodlets
Shaft Miners should get a mood boost for scooping up diamond or bluespace ore, and get a much larger boost for killing megas or tendrils.
- Fri Mar 02, 2018 2:50 am
- Forum: Closed Policy Discussion
- Topic: Why have loot you can't use?
- Replies: 9
- Views: 2475
Re: Why have loot you can't use?
As a miner, I ask this constantly. Two of the three Bubblegum items are pretty much antag only. Gives miners very little reason to hunt bubblegum. The HECK armor is pretty good, but ash drake armor is nearly as good, easier to get, and has better rewards tied to it. That fistful of diamonds is a pre...
- Fri Feb 23, 2018 5:48 pm
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 7911
Re: Crew/Non-antagonist objectives.
Security: kill all the antags Unlikely but I'm considering a counter for arrests in the shuttle brig/on the gulag. Security gets points based on how many ALIVE traitors they bring with them in the security section of the escape shuttle, or how many of the crew remains uncoverted/alive during team a...
- Fri Feb 16, 2018 3:49 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948489
Re: Minor Suggestions
Cyborgs should have HUD icons on the right that give a rough a display of temperature/pressure/O2 content, possibly represented by a thermometer, a pressure gauge and an O2 symbol. Readouts would be the same for cyborgs as Humans (blue thermometer is too cold, green for safe and yellow/red for warm...
- Tue Jan 30, 2018 10:39 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21188
Re: Can we nerf miners now?
There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible. The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then yo...
- Tue Jan 30, 2018 3:08 pm
- Forum: Coding Feedback
- Topic: Fireball.
- Replies: 10
- Views: 2630
Re: Fireball.
Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you. You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit). The...
- Mon Jan 29, 2018 1:08 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948489
Re: Minor Suggestions
Replace the Lavaland Syndicate Base self destruct bomb with a chasm. The lag surge from it blowing up can freeze rounds to a halt. Just have it all turn into chasm space.
- Thu Jan 25, 2018 4:44 pm
- Forum: Thinking Cap
- Topic: Science is a restricted area (moonlighting is NOT OK)
- Replies: 323
- Views: 76107
Re: Science is a restricted area (moonlighting is NOT OK)
Oh, it's alive again. Good.
UPGRADE THE FUCKING ORM IF YOU WANT MINERS TO STAY OUT OF RND YOU DUMB CUNTS.
There, that's all.
UPGRADE THE FUCKING ORM IF YOU WANT MINERS TO STAY OUT OF RND YOU DUMB CUNTS.
There, that's all.
- Wed Jan 24, 2018 7:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948489
Re: Minor Suggestions
Reduce the effect of cramming BoHs together. Back to back rounds of traitors gutting the station 10 minutes into the game has gotten very old. Worse when they have an auto cloner hidden somewhere safe, and just rush to make another pair and bomb somewhere else. Given how easy they are to make with a...
- Tue Jan 23, 2018 1:39 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14563
Re: Persistent (cosmetic) unlocks
Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system. if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban them I believe the game ke...
- Tue Jan 23, 2018 10:16 am
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14563
Re: Persistent (cosmetic) unlocks
Whatever we choose, if we choose something, will be abused no doubt by many. I frankly don't see how we can't make an unabusable automated system. if someone is acting in bad faith (eg. beating someone up just to throw them into a sleeper, then repeating) just talk to/ban them I believe the game ke...
- Thu Jan 18, 2018 7:47 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948489
Re: Minor Suggestions
Remove xenobrain from the tendril loot table. Its only use was to get that sweet Bio Tech level 7. Now, it has no purpose, what so ever. I'd rather get a Dark Blessing, or even a sord, than the xeno brain. Maybe replace it with something that gives you an imaginary friend, but it has lost what littl...
- Wed Jan 17, 2018 1:30 am
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14563
Re: Persistent (cosmetic) unlocks
Minor, mostly useless items that spawn at the start. The British flag cup is one such item. Was made originally for one of the best medics on station. It's just a cup, but it shows a dedication to the server. Little department trinkets for people who play a lot of X department, survivor trinkets for...
- Sat Jan 13, 2018 11:57 pm
- Forum: Ideas
- Topic: Hands up, don't shoot!
- Replies: 8
- Views: 2059
Re: Hands up, don't shoot!
I quite like this idea, and it should be added. Have a visual indicator that they have surrendered, like a little white flag hovering over their head, with a visual progress bar if they start to get up. This could be useful in plenty of situations. Find yourself in the wrong place at the wrong time?...
- Sat Jan 13, 2018 11:18 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6652
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
It might happen if there will be maps. I have idea of model of interdimensional jumps. Figure all the pocket dimensions would be on an inaccessible z-level, much like the Syndicate base/wizard shuttle, with the only entrance to each dimension being the proper portal (Maybe an unstable portal can se...
- Fri Jan 12, 2018 10:20 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6652
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
Use the EXPERIMENTOR and Strange objects found in maint for this. Instead of having them be little novelties and gimmick items, ( Or out right useless hazards that out weigh the potential benefits of discovering them item's use), they are the various anomaly resource. The experimentor is fucking sh...
- Fri Jan 12, 2018 4:29 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723577
Re: SS13 Related Art / Hand Drawn Art
While it is not quite expert level, I enjoy making pixel art sometimes and present a batch of the heads of staff fresh out of the oven! Chief Medical Officer: https://tgstation13.download/dip/discordimageproxy.php/attachments/326969900059066370/392639171077865484/SpriteSS13CMO.png Research Director...
- Thu Jan 11, 2018 9:47 am
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13909
Re: Does the posession of Mapspawn traitor items make one va
Jesus christ this is how far we've come. IF YOU SEE AN ILLEGAL ITEM, AND DON'T WANT TO BE ARRESTED OR EXECUTED, REPORT IT TO SECURITY, LEAVE IT WHERE IT WAS OR PICK IT UP AND ACCEPT THE CONSEQUENCES. It's fucking contraband. People are whining about getting fucked up for the highest-level of contra...
- Thu Jan 11, 2018 2:21 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053637
Re: ITT: We make shitty suggestions and come up with poor id
Ever accidentally hit the HoS while trying to help him up due to being on the wrong intent or because you had the wrong hand active? We should totally add a pop-up confirm prompt every time you want to attack somebody/shoot a gun. Actually, a stun baton upgrade that acquires an override to hit peop...
- Wed Jan 10, 2018 11:59 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6652
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
Use the EXPERIMENTOR and Strange objects found in maint for this. Instead of having them be little novelties and gimmick items, ( Or out right useless hazards that out weigh the potential benefits of discovering them item's use), they are the various anomaly resource. Fiddling with it properly can e...
- Wed Jan 10, 2018 11:13 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13909
Re: Does the posession of Mapspawn traitor items make one va
Jesus christ this is how far we've come. IF YOU SEE AN ILLEGAL ITEM, AND DON'T WANT TO BE ARRESTED OR EXECUTED, REPORT IT TO SECURITY, LEAVE IT WHERE IT WAS OR PICK IT UP AND ACCEPT THE CONSEQUENCES. It's fucking contraband. People are whining about getting fucked up for the highest-level of contra...
- Wed Jan 10, 2018 10:32 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7823
Re: Toxins Rework
>2018Nabski wrote:>2018
>Not creating golems to BoH bomb for you.
It's like he doesn't even play.
>Hoping golems will spawn outside of free golem
>Not racing for polymorph magicarp
>Not releasing a horde of free drones to BoH for you
It's like you want people to know exactly who to blame.
- Wed Jan 10, 2018 10:13 pm
- Forum: Ideas
- Topic: Cyborg damage feedback
- Replies: 14
- Views: 2669
Re: Cyborg damage feedback
When an borg dies, let the head detach and move about at a slow pace on little spider legs. Can't interact with anything, but lets them limp back to robotics and request a new body/repairs to their old one.
- Wed Jan 10, 2018 10:11 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7823
Re: Toxins Rework
just increase the size of TTVs to bulky for Christs sake. that would be enough to make mass bombing a bit harder, at least without bags of holding, which oddly enough, science can make. Fucking. This. Those who know the power of the smuggler's satchel can easily reduce the vast majority of the stat...
- Wed Jan 10, 2018 9:44 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6652
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
So more difficult to access away missions? A neat idea, although we've been through the ordeal of away missions and the assorted loot that can be gained from them (A book of recharge, a wand of fireball AND a wand of healing?) So this would need to be a very high risk/reward system, much like mining.
- Tue Jan 09, 2018 6:53 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 619520
Re: Pet Peeves Thread - Little things that REALLY annoy you
If your "Keep Alive" target suicides, you should green text.EagleWiz wrote:Objective 1: Escape with the identity of BadDiggy Bubblegum-Chew-Toy, Shaft Miner
or
Objective 1: Keep Suicides-At-Roundstart alive until round end
- Tue Jan 09, 2018 3:19 am
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13909
Re: Does the posession of Mapspawn traitor items make one va
> running around with traitor gear that sometimes spawns on the map Questionable, but not really "acting like an antag" Main part of that is "acting like an antag" If you are strolling about in your red hardsuit or tactical turtleneck, or maybe keeping your little pistol on your...
- Tue Jan 09, 2018 12:29 am
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13909
Re: Does the posession of Mapspawn traitor items make one va
In the lavaland, there are two possible tator items you can get. The first is a syndie legion, complete with red hardsuit, tactical turtleneck, and mask. No weapons, and the only obvious tator item being the hardsuit. The few times I find it, I openly announce it over the general channel, and carry ...
- Mon Jan 08, 2018 4:01 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 619520
Re: Pet Peeves Thread - Little things that REALLY annoy you
Researchers who don't upgrade the fucking ORM or department protolathes. You can get tier 3 bins and manipulators, tier 2 everything else at round start. If the miners drop off the dock silver, you can get a bluespace RPED within 2 minutes of round start. Almost everyone will open their doors for a ...
- Sun Jan 07, 2018 7:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948489
Re: Minor Suggestions
Minor cooking ideas. Mac and Cheese: Cooked Spaghetti + 2 cheese wedge + 5u milk. Add a sausage for Mac and Franks. Supermatter Rock Candy: 5u water + 10u sugar + Lemon + Bluespace Crystal. Not sure what/if it should have special effects, maybe something like minor radiation damage. If you have spa...
- Sun Jan 07, 2018 5:48 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 864675
Re: What are you faggots playing?
A heavily modded version of Rimworld. My advanced bionic dinosaur riding genetic spliced freaks are the horror of the Rim, laying waste to dozens of pirate bases.
- Sun Jan 07, 2018 5:34 pm
- Forum: Ideas
- Topic: Replace botany with a whack a mole machine
- Replies: 8
- Views: 1989
Re: Replace botany with a whack a mole machine
>he doesnt rush gaia and upgrade all his trays within the first 15 minutes laughingassistants.jpg >He doesn't know the gaia restorative effect isn't instant, and enough damage can still kill anything in a gaia tray Chucklingchemists.gif >he doesnt grow exclusively gaia before anything else guffawin...
- Sun Jan 07, 2018 4:58 pm
- Forum: Ideas
- Topic: Replace botany with a whack a mole machine
- Replies: 8
- Views: 1989
Re: Replace botany with a whack a mole machine
>He doesn't know the gaia restorative effect isn't instant, and enough damage can still kill anything in a gaia trayDeitus wrote:>he doesnt rush gaia and upgrade all his trays within the first 15 minutes
laughingassistants.jpg
Chucklingchemists.gif
- Sun Jan 07, 2018 4:47 pm
- Forum: Ideas
- Topic: Replace botany with a whack a mole machine
- Replies: 8
- Views: 1989
Re: Replace botany with a whack a mole machine
Git Gud. Tator Botany killing your dudes? Make a fuckton of plant-b-gone smoke bombs.
- Sun Jan 07, 2018 4:44 pm
- Forum: Ideas
- Topic: Necropolis Mode: Ashwalker rework + Game mode
- Replies: 14
- Views: 4128
Re: Necropolis Mode: Ashwalker rework + Game mode
1.No,instead of gamemode,I suggest to constantly make Will of Necropolis to be player's role. So miners should be prepared to rage of sentient being,when they loots tendrils. 2.I think,that necropolis and ash walkers magical abilities should correlate with sacrifices. Not binary awake/not awake. To...
- Sun Jan 07, 2018 4:26 pm
- Forum: Ideas
- Topic: Carnivorous Plants and Shambling Mounds
- Replies: 5
- Views: 1373
Re: Carnivorous Plants and Shambling Mounds
A plant golem could be pretty cool for botany, allowing them construct and recruit help from the ghosts. However, it should start off pretty weak and slow, the various stats and traits changing its abilities, while its special power would be healing in light, and gaining additional traits depending ...
- Sun Jan 07, 2018 3:17 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673034
Re: Little things you learned that are game changing
Also, as far as I know they spawn loaded with buckshot. When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with ince...
- Sun Jan 07, 2018 3:11 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053637
Re: ITT: We make shitty suggestions and come up with poor id
The armoury starts unequipped and no sec locker includes a taser. There are no helmets even on spawn, sec hats and berets have reduced or no armour. There is no warden shotgun or HoS special e-gun. On the HoS' desk is a box of Centcom signed cargo point cards. The HoS or someone they order to has t...