Search found 227 matches

by OFQ
Thu Jan 16, 2020 11:57 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

The latest master looks bugged . But first the good news! I tested my favorite singuloth speedrun setup (hooking up atmos plasma directly to vents) with the latest master and it all seems good, still under 8 minutes from the round start to the singuloth. Energy goes up to around 6000 so its not a p...
by OFQ
Thu Jan 16, 2020 9:42 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

Hmm. It being so destructive might be a problem in a very strange way. If this level of energy can occur during sabotage/f-up of a non hight energy setup it will remove singuloth delamination from the game since it will always uncorks SM core. It might be hard to balance this out. But maybe instead ...
by OFQ
Thu Jan 16, 2020 9:34 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

holy shit this thing is destructive if not contained.....
As it should be
Spoiler:
Image
by OFQ
Thu Jan 16, 2020 7:45 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I made lightning sprites with different colors for showing different power levels (and destructive potential). At least should be useful as a dev prop. Actually I'm not sure that those are the sprites SM use. It's so distorted. It actually might be the "sm_arc" one, but for some reason it ...
by OFQ
Thu Jan 16, 2020 5:22 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

This is how transducer may look when it's overflown (capacitor is full) and it's about to blow/start zapping the living hell out of everything around. https://i.imgur.com/Kzda1AY.gif - - - - - - - - - - There is a cool looking sprite called sm_arc: https://i.imgur.com/LBGnkQN.gif <- gif export messe...
by OFQ
Thu Jan 16, 2020 4:35 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I made some sprites to illustrate my "erecting" idea: This is how transducer looks when the wire under it is cut/overpowered or there is no wire: https://i.imgur.com/QNLDBsm.png When the wire is properly connected it gets happy: https://i.imgur.com/EiiwLyN.gif <- easy in/easy out to convey...
by OFQ
Thu Jan 16, 2020 3:58 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

Hey! What if on top of casualty stabilization field , the fail safe system also released SM shard automatically so engies had like 30 seconds (before it self destructs) to drag SM into the space, while it irradiates everything, burns, spawns anomalies. Or if you are a tator you could get it deeper i...
by OFQ
Thu Jan 16, 2020 12:29 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

Goes into my signature https://i.imgur.com/RxZ4FeG.jpg :lol:
by OFQ
Thu Jan 16, 2020 12:10 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

So I did quite a lot of testing with co2+n20 setups and it seems that you are right. We don't need higher power delamination limit. It's quite hard to get power delamination with this setup: https://i.imgur.com/Rv2Ym9F.png Actually the problem is in anomaly/slime flood. Slimes keep attacking me wit...
by OFQ
Wed Jan 15, 2020 7:57 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

i'm not settling for green line i want wibble wobbles of sizzle bop Hmm. How about fire sprites but with a toxic green hue. Art like this would look real legit but not universal. Adding outline + changing object's color to toxic green can come close. https://opengameart.org/sites/default/files/radi...
by OFQ
Tue Jan 14, 2020 11:25 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 111210

Re: CLONING REMOVAL FEEDBACK

Bringing people back into the round should be an active process, so a rework that just requires the doctors to stock the cloner with synthflesh / saline / biomass doesn't solve that issue it just makes the doctors to spend two seconds at the chem dispenser pushing a macro button. Revival surgery / ...
by OFQ
Tue Jan 14, 2020 11:04 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I was thinking how to make transducer (rod + coil) more intuitive. And I came up with a neat idea. The device really need some kind of a grid connectivity indicator (like emitters have yellowish glow when they unpowered) My initial idea was to add extra light that will indicate the wire status (gree...
by OFQ
Tue Jan 14, 2020 5:39 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21958

Re: How do we extend average round time?

AI shuttle call is meh mechanic since "monkey son organic abortions" are in constant danger at the station and any self respecting AI should call the shuttle ASAP. Also AIs tend to get bored real fast, especially if nothing happens so they start to bait condom and heads for a shuttle call ...
by OFQ
Tue Jan 14, 2020 3:55 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

Can we like for a moment consider contaminating oxygen so it will turn into Oxygen-13 or Oxygen-15? I bet those gases totally breathable with some tiny side effects. Also nitrogen. Nitrogen-13 and oxygen-15 are produced in the atmosphere when gamma rays (for example from lightning) knock neutrons ou...
by OFQ
Tue Jan 14, 2020 3:43 pm
Forum: Coding Feedback
Topic: Removing Engineer roundstart RCDs added nothing but tedium
Replies: 2
Views: 970

Re: Removing Engineer roundstart RCDs added nothing but tedium

Hey also it makes the briefcase full of cash (syndicate uplink item) useful since with it you can grab all the RCDs from vendomat at the round start to guarantee that only CE has RCD before R&D is done.
by OFQ
Tue Jan 14, 2020 1:53 pm
Forum: Coding Feedback
Topic: Removing Engineer roundstart RCDs added nothing but tedium
Replies: 2
Views: 970

Re: Removing Engineer roundstart RCDs added nothing but tedium

Not true. It makes delaminations easier since the pesky loyalist engies can't make a space hole near SM without them. Which is good since I enjoy blowing SM more than maintaining it.
by OFQ
Tue Jan 14, 2020 1:27 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I think parts can be pretty obvious in the terms of what they contribute to: Capacity Duh! capacitor The size of protected area - matter bin (kinda like better/more conductive antenna) Processing rate Also EZ - Manipulator Efficiency - laser, kinda also makes sense since better lasers need less ener...
by OFQ
Tue Jan 14, 2020 7:53 am
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

There is IMHO even better and easier to implement fix. Give rudimentary Geiger counter that simply crackles to all PDAs. It will be less cheesy than the visible rads, gonna keep it more ominous of a treat and force someone with PDA detector to investigate the source(risking contamination) instead of...
by OFQ
Tue Jan 14, 2020 7:16 am
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 4311

Re: PR discussion thread:alternative to removing cloning #48700

If you are against multiply copies you can add fluff that forbids it on the corporate ethics grounds or something so all the cloning machinery has some kind of DRM that "normally" (emag) prevents creation of multiply copies of the same brain scan and the brain scanning device uses super po...
by OFQ
Tue Jan 14, 2020 6:48 am
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 4311

Re: PR discussion thread:alternative to removing cloning #48700

On the topic of making cloning more engaging, we can take some ideas from "The 6th Day" where cloning dudes SPOILER ALERT maintained a stock of clone blanks and then like morphed them into certain persons that needed to be cloned. After all is done they uploaded an image(brain scan) of a d...
by OFQ
Mon Jan 13, 2020 11:49 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

Hmmm. Not sure that lockers get irradiated at all. Maybe they do. - - - - - - - I noticed that when someone activates an emitter admin gets notification + tracking link. It would be useful if this also happened when someone turns into Chernobyl. Or even better. When Chernobyl walks outside of engine...
by OFQ
Mon Jan 13, 2020 10:03 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

well, we could make highly contaminated people get like a green glow outline or something And items. Can you like attach a glowing smoke/sparkles(similar to trit) sprite to them? So it can be universal for everything. Even if an item is inside a locker the sprite will be visible. You can call the s...
by OFQ
Mon Jan 13, 2020 9:51 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

Removing the contamination that spreads radiation is probably a good first step. But why would you call it radiation then :roll: I'm pretty sure it will be much less of a problem if there was a way to detect(and not let them in) irradiated items and players in critical ares (like in my propose) or ...
by OFQ
Mon Jan 13, 2020 8:13 pm
Forum: Coding Feedback
Topic: Xeno Infestation Random Spawn Locations
Replies: 2
Views: 1460

Re: Xeno Infestation Random Spawn Locations

Or simply spawn inside vents. For bonus points: check that the candidate pipe network connected to at least 5(10?) different areas without movement blocking devices and has at lest couple of unwelded exits. It will guaranty that you gonna spawn outside extra secure areas like xeno or viro on meta an...
by OFQ
Mon Jan 13, 2020 7:33 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230798

Re: Minor Feedback

Reyn wrote:I was on a goddamned high pop round with that fucking combo being used by a guy and he slaughtered the whole fucking station.
Basically normal wiznerd round.
Spoiler:
Fistnerd? Winzerd of fisting?
by OFQ
Mon Jan 13, 2020 5:43 pm
Forum: Coding Feedback
Topic: Predictable atmos circuit calculation
Replies: 0
Views: 779

Predictable atmos circuit calculation

Currently it looks like atmos part calculation subroutine doesn't sort them out. I was told that if you want particular part to calculate at the very end the best bet you have is wrenching it last. I think it meters the most with the stuff like passive vents. The problem is that it's still not a gua...
by OFQ
Mon Jan 13, 2020 5:29 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9878

Re: Radiation sucks

If radiation sucks just make rads spread not only by objects but also by gases so when a plasmameme "forgets" to close SM room door all of the station gets irradiated. Oh wait, you are complaining about it being too stronk? Well then just play plasmamem like true gamers do I mean add rad a...
by OFQ
Mon Jan 13, 2020 4:59 pm
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 4311

Re: PR discussion thread:alternative to removing cloning #48700

It would be pretty good rule for all types of revivals that you need a brain of the person and the brain shouldn't be rotten. Totally dead brain (turned into a ball of slime) should be useless. Somewhat damaged brain can be fixable with mannitol or some cybernetic memes (my be add levels of damage, ...
by OFQ
Mon Jan 13, 2020 4:40 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 111210

Re: CLONING REMOVAL FEEDBACK

Heh it's probably still faster to put dead brain into humanized monkey body and CPR it. It's just more work compered to cloning and causes confusion. Poding even more powerful since you don't need brain. It's basically some agrarian necromancy voodoo BS. So removing cloner changes nothing I guess. I...
by OFQ
Mon Jan 13, 2020 12:05 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I need to find a good way to make them both safe at face value and fallible, any ideas would be much appreciated. Soo how about this. The rods and coils are merged in a singe thingy. The thingy must be hooked to the power network and turned on (just to give a feedback to the player if he/she messed...
by OFQ
Mon Jan 13, 2020 9:46 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

Once I figure out the above, yes so much, There is already a three stage power indicator, I could just steal from that and use it to determine the effects. Same thing minus the predetermined values for damage. Thank you for this, I love this idea so much. Would need different sprites too, and that ...
by OFQ
Mon Jan 13, 2020 8:58 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I'm not sure about the continuous monitoring part, with enough freezers you should be able to run it just above the starting line for bolts stably, might be wrong tho. SM produces o2. It combines with co2 and turns into plox that dilutes the mix or, if you filtering it out, still drops co2 content....
by OFQ
Sun Jan 12, 2020 11:46 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Re: Grounded SM feedback

I managed to store station state in VM snapshot so it can be resumed and reset. This should save a lot of time on setup. It seems to require that you first disconnect all players and close server's port before making the snapshot. Not sure how reliable this is.
by OFQ
Sun Jan 12, 2020 10:14 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8391

Grounded SM feedback

That's primary about this PR https://github.com/tgstation/tgstation/pull/48472 I tested new SM with this plox/co2 setup. https://i.imgur.com/MnUf2wi.png But it was boring. So I (as Oranges suggested) enabled all the zappy zappy mechanics and here is how it ended up looking (one of more interesting ...
by OFQ
Tue Dec 17, 2019 2:25 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1050403

Re: ITT: We make shitty suggestions and come up with poor ideas.

Felinids should be more like anime school girls than regular humans (since this is how they will be in the real world in not so far future)
Also single gender - 14.
by OFQ
Sun Dec 08, 2019 3:25 pm
Forum: Ideas
Topic: clown shoes waddle balancing
Replies: 9
Views: 2739

Re: clown shoes waddle balancing

It's about being so pitiful that HOP gonna give you AA
by OFQ
Sat Dec 07, 2019 3:26 pm
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 8691

Re: Extending the power simulation.

So, a limited energy->matter conversion machine, with some simple rules in place 1) Make it like the grav gen - you cant build it, you can't destroy it, only damage it painfully. So there will only ever be exactly one of them. 2) Figure out the average yields of a miner over the course of a session...
by OFQ
Fri Dec 06, 2019 6:00 pm
Forum: Ideas
Topic: Adapting Azazel from "Fallen" (1998)
Replies: 4
Views: 1084

Re: Adapting Azazel from "Fallen" (1998)

Tarchonvaagh wrote:remove wizard, add predators
just auto-replace "magic" with "nano-machines" and "wizard" with "nano-machinist" and be done with it.

- - - - - - - - -

Hey! Actually this is how holo parasite works :D
by OFQ
Fri Dec 06, 2019 10:37 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22984

Re: Departmental Gameplay Improvements

by OFQ
Fri Dec 06, 2019 8:36 am
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 8691

Re: Extending the power simulation.

On the productive side of things(from someone who spent like 100+ hours on SM: one of my older babies ): 1. This is the biggest party pooper for advanced SM setups https://github.com/tgstation/tgstation/issues/41075 2. Tritium rad collectors are shit. It is hard to get trit and it burns out really f...
by OFQ
Fri Dec 06, 2019 8:34 am
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 8691

Re: Extending the power simulation.

Just add more fun delaminations.
Currently we have:
Moles -> singuloth.
Power -> tesloose.

Can we have heat one? Maybe something like "Resonance Cascade" that opens portal to some kind of space Cthulhu domain and starts to spawn slime all over the station :P
by OFQ
Tue Dec 03, 2019 3:42 pm
Forum: Ideas
Topic: Adapting Azazel from "Fallen" (1998)
Replies: 4
Views: 1084

Adapting Azazel from "Fallen" (1998)

Hey remember this guy? https://youtu.be/563xkXq4duw?t=38 No? Ok zoomers I'll explain. This is a daemon that can control people by possessing them and jump from one person to another. But there are some restrictions and bonus memes: 1. One way to poses someone is a physical contact unless the person ...
by OFQ
Tue Dec 03, 2019 1:15 pm
Forum: Ideas
Topic: Epic TC item for Medbay memers
Replies: 6
Views: 1505

Re: Epic TC item for Medbay memers

the result is that people will just lynch the tot even if it means they eventually die to an addiction withdraw. Actually now that I think about It. You can be more sneaky with this. You can find someone reliable and make the dude addicted. Like HOP, some experienced shitsec or even better - clown....
by OFQ
Tue Dec 03, 2019 12:57 pm
Forum: Ideas
Topic: Epic TC item for Medbay memers
Replies: 6
Views: 1505

Re: Epic TC item for Medbay memers

Sounds like a good way to get tied up, kidnapped, then strapped to a bed while the whole crew drinks your blood. Welp if the organ gonna be activatable (like some implants) and it will die if removed, the crew also gonna robust you repeatedly to encourage lactation. This is some vore station shit :?
by OFQ
Tue Dec 03, 2019 12:45 pm
Forum: Ideas
Topic: Epic TC item for Medbay memers
Replies: 6
Views: 1505

Re: Epic TC item for Medbay memers

A neat idea but probably not meant for our playerbase. Since non-antags won't be allowed to just go murder* "because their drug dealer told them to", the result is that people will just lynch the tot even if it means they eventually die to an addiction withdraw. Validhunting beats self-pr...
by OFQ
Tue Dec 03, 2019 12:43 pm
Forum: Ideas
Topic: Epic TC item for Medbay memers
Replies: 6
Views: 1505

Re: Epic TC item for Medbay memers

*And if we didn't enforce this rule, people would just allow themselves to be slaves for the free antag I think it is the same as with the intimidation case. For example, if you work in robo or xenobio with an antag and he/she say to you "If you won't help me I will kill you" it provides ...
by OFQ
Tue Dec 03, 2019 12:33 pm
Forum: Ideas
Topic: clown shoes waddle balancing
Replies: 9
Views: 2739

clown shoes waddle balancing

I like my clown shoes to waddle and squeak as much as any other self respecting clown. But I think there should be a reason to have this mode on since it slows you down and makes sneaky pranks harder. So what if while waddle mode is one the shoes will provide tiny but really fun (for pranking) buff....
by OFQ
Tue Dec 03, 2019 12:14 pm
Forum: Ideas
Topic: Epic TC item for Medbay memers
Replies: 6
Views: 1505

Epic TC item for Medbay memers

To make medic/chem tators more spicy and get em more RP stuff to do how about adding a role specific uplink goody that is an organ (or parasite) that you implant in yourself (or someone else, like a brain dead clone that will serve as a, well, COW) this organ will produce unique(for the person) pher...
by OFQ
Sat Nov 23, 2019 5:49 am
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 1992

Re: How passive gate works?

Its a passive vent, not gate. That may have caused some wiki confusion. 1: depends where it is in the processing queue. There is no consistent answer to this, but you can try hooking it up last to put it at the bottom. 2: It has no pressure limit, it equalizes the pressure outside and inside the pi...
by OFQ
Fri Nov 22, 2019 10:53 pm
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 1992

Re: How passive gate works?

Actually I also have an image (thingy below SM crystal is a passive gate) Image