Search found 243 matches

by actioninja
Fri Sep 27, 2019 6:24 am
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13663

Re: Fusion temperatures are getting a little stupid.

WYCI isn't really a solution for gamebreaking issues like this. Everyone knows the problem, and you've even proposed a solution, yet none of the contributors or maintaners seem to want to implement it. Maybe it's time for a feature freeze so that the codebus works on bugfixes, optimization, and sol...
by actioninja
Tue Sep 24, 2019 7:57 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79979

Re: Cobbychem: A Separate Thread

Timonk wrote:We need a chem that slowly heals organ damage round start with no repercussions
Thanks for the suggestion.

From this suggestion, I have decided to retroactively implement it into the game via meme magic. Organs now self heal over time slowly, and will do this as of in the game right now.
by actioninja
Tue Sep 17, 2019 1:23 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43635

Re: Serial tiders

Moodlets just cause not eating to be punished twice. Once with the hunger meter and once with the mood meter. If you're going to complain about features, at least understand how they work so you don't look like a complete moron. Hunger only interacts with mood if its enabled. The bar does nothing b...
by actioninja
Sat Sep 14, 2019 6:16 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1042623

Re: ITT: We make shitty suggestions and come up with poor ideas.

Wow, you're fucking hilarious, please post more.
by actioninja
Sat Sep 14, 2019 6:12 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43635

Re: Serial tiders

TheMythicGhost wrote:Not the point, stop strawmanning.
?
by actioninja
Fri Sep 13, 2019 2:50 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43635

Re: Serial tiders

This happens because someone decided to balance the game in such a way that allows the lowest job on the station to hack into a maximum security area and steal a locker full of high value items and an all access ID, all within the first minute of the round Try to take the tider toys and you get eve...
by actioninja
Tue Sep 10, 2019 2:55 am
Forum: Closed Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 13785

Re: Escalation against security falsely arresting you

It's almost like this is a game built on limited information, misdirection, and trying to make the most of what information you have. Mistakes happen.

Losing is part of the game.
by actioninja
Wed Sep 04, 2019 9:07 am
Forum: Coding Feedback
Topic: It's faster to disassemble a reinforced wall than a reinforced window
Replies: 16
Views: 3985

Re: It's faster to disassemble a reinforced wall than a reinforced window

Reinforced walls have 7 deconstruction steps not including removing the girder. They take: instant 4 6 10 4 10 10 seconds in that order. This gives a theoretical fastest possible deconstruction of 44 seconds. Most players are not capable of instantly switching tools as soon as each action finishes, ...
by actioninja
Wed Sep 04, 2019 8:54 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79979

Re: Cobbychem: A Separate Thread

There's a worrying amount of "I think" and not a "We think" as in a collaborative effort regarding the direction of the codebase. Maybe try involving Cyberboss in this too. Hell, maybe try involving your contributor population in this. Maybe involve the maintainers in this. Do y...
by actioninja
Sun Sep 01, 2019 11:14 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79979

Re: Cobbychem: A Separate Thread

Skeletons not processing reagents and being unable to heal predates cobby's changes by a couple months.
by actioninja
Sun Aug 25, 2019 4:50 am
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 14643

Re: Poll to revert the medical changes.

but the piecemeal implementation of this change to sudden, full-blown implementation (fully merged with no warning/testmerge) is my biggest bête noire. I'll accept the blame for this part, it was a fuckup on my part. I was under the impression that it had been testmerged for a couple of days but I ...
by actioninja
Mon Aug 19, 2019 7:21 am
Forum: Ideas
Topic: Make Only Chest and Head Damage Crit.
Replies: 5
Views: 1248

Re: Make Only Chest and Head Damage Crit.

This is a really interesting concept I'm going to need to remember.
by actioninja
Fri Aug 16, 2019 11:48 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

Botany is such an overlooked and underplayed department I'm surprised at the level of hostility towards giving it better access to chems.
Even after the removal of seperated chems botany is still one the single highest concentration places of overpowered bullshit in the game.
by actioninja
Thu Aug 15, 2019 6:00 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

wesoda25 wrote:Just give botanists some intuitive, non meta strat at getting mutagen thats ingrained in the job.
that is literally what mutagen shrooms/blumpkins are.
If a botanist doesn't understand the concept of premixing chems within plants then why should we coddle them even more.
by actioninja
Sun Aug 11, 2019 5:12 am
Forum: General Chat
Topic: i fucking love ss13
Replies: 34
Views: 12381

Re: i fucking love ss13

nah it sucks
by actioninja
Fri Aug 09, 2019 8:40 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

I never see this in-game. This is yet another case of expectations vs. reality. Most people don't know about this strategy. And why should they have to to enjoy the perks of the job? It's just stupid. I don't even know what all this anti-botany sentiment is based on. When I still mained botanist I ...
by actioninja
Thu Aug 08, 2019 8:36 am
Forum: Ideas
Topic: Add gender to hairstyles
Replies: 9
Views: 2226

Re: Add gender to hairstyles

Just make it less likely to get random shit opposite the matched gender, not impossible.
by actioninja
Thu Aug 08, 2019 3:48 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

even with a chem dispenser it's a struggle to reach your goal before the shift ends. not sure why you think hydroponics should have to resort to these obscure meta strats to get the chemicals they need. ??? Making plants that produce chems is literally the entire reason people play botany, how is s...
by actioninja
Wed Aug 07, 2019 4:55 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

Do none of you realize that botany already can produce mutagen in facility without a chem dispenser at all?
If you're impatient you need some mutagen to get blumpkins but the rest is roundstart for the needed chems.
by actioninja
Sat Aug 03, 2019 6:48 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79979

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

That would be good but murderboning isnt against the rules here screemonster There is no disincentive for a murderboner to piss off everyone they see and leave them crippled thanks to changes like these. Murderboners dont need to rely on lame healy gimmicks like these. Wand of Restoration, Healing ...
by actioninja
Tue Jul 30, 2019 2:12 am
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17056

Re: ITT: We list admin only items that we're aware of

Tesla revolver I thought you could get the tesla resolver? isn't it a tech node? Here's one I didn't know about until recently, and seems like a lot of others don't as well: administrative cybernetic jumpsuit It's a jumpsuit with the sprite of the syndisuit that makes you completely immune to all s...
by actioninja
Tue Jul 23, 2019 9:58 am
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12754

Re: Chemistry, more like ChemFactory

Move it to science, there's a big unused lab on every station that could be expanded.
by actioninja
Sun Jul 21, 2019 4:27 am
Forum: Coding
Topic: I will no longer be updating Assimilation
Replies: 8
Views: 3073

Re: I will no longer be updating Assimilation

Shadowflame909 wrote:actionninja u better stop the nerf prs

stop it reeeeeeeeeeeeeeee
As much as I hate a lot of people here, I gotta say I would much rather have 30 shadowflames than 30 of some of the cancerous dipshits that shit up any discussion about the game's direction.
by actioninja
Sat Jul 20, 2019 10:20 am
Forum: Coding
Topic: I will no longer be updating Assimilation
Replies: 8
Views: 3073

Re: I will no longer be updating Assimilation

Other open source codebases aren't this consistently toxic.
If I didn't find negative attention so funny I would have left half a year ago.
by actioninja
Wed Jul 17, 2019 12:49 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40961

Re: Github Merging

I love how we have people going"The majority is dumb and dont have good ideas" when that same attitude has torpedoed a lot of games. Such as? Like I understand you think you know whats best for the game more then the people that actually interact with the game and the community, but ive a...
by actioninja
Tue Jul 16, 2019 3:51 am
Forum: General Chat
Topic: Admins versus rulebreaking Simple-Mobs
Replies: 9
Views: 2574

Re: Admins versus rulebreaking Simple-Mobs

Shadowflame909 wrote:A monkey picked up a randomly spawned Super-Matter sword. (No Idea how this got on station) and is now instant deleting an assistant
seems like more a public service than rule breaking to me
by actioninja
Thu Jul 11, 2019 10:27 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 438749

Re: Memorable Quotes

Malkraz told me one time he slipped a guy and the guy just yelled "EPCI!!!!"
I think about it a lot.
by actioninja
Thu Jun 20, 2019 6:05 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40961

Re: Github Merging

Look the fact is, communities have very often taken things that were bugs, oversights, or obviously bad and simply ignored it and made it work. One of the biggest disasters examples of this backfiring to the developers, Absolute Virtue, also caused such a massive ruckus that it created echoes in th...
by actioninja
Thu Jun 20, 2019 2:15 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40961

Re: Github Merging

Funny how PR determines how you talk to customers and you don't have the option of telling people to fuck off. Also funny how natural/dynamic design has created new concepts entirely from mistakes or bad design that the community policed and iterated on absent of the developer (which the designer t...
by actioninja
Wed Jun 19, 2019 11:13 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40961

Re: Github Merging

This is a historic problem among game dev that the generally agreed upon solution is to tell players to fuck off because they don't know what the hell they're talking about.
That large companies want to have good PR is a completely different matter.
by actioninja
Wed Jun 19, 2019 8:28 am
Forum: Coding Feedback
Topic: Codeword highlighting was a ridiculous mistake.
Replies: 36
Views: 8478

Re: Codeword highlighting was a ridiculous mistake.

>steal someone else's pda or buy agent ID >wait for highlighted words to appear in chat >PM HoS "hey that guy is a traitor he used codeword" >2 people dead (that guy and pda owner) with 0 effort You could do this before by just knowing what the code words are are you stupid or something
by actioninja
Wed Jun 19, 2019 8:24 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40961

Re: Github Merging

Seems like shadowflame is buttblasted as hell about unintended design consequences. There has not been a rebalance/rework PR of mine merged that had major unintended design consequences. I was fully aware of every major ramification at the time of their merging, and nothing completely unexpected has...
by actioninja
Tue May 21, 2019 7:27 am
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22181

Re: Antag Rolling

Double posting without an edit on purpose, this is where my opinion comes in. I think It's pretty obvious from Kor's phrasing that he was referring to any kind of antag rolling behavior. I don't see how you can interpret "yes, it should probably be bannable if you're not going to take your turn...
by actioninja
Tue May 21, 2019 7:15 am
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22181

Antag Rolling

So this PR has brought to light that the only precedent ever for antag rolling is a 4 year old thread where Kor said it should be bannable for repeated roundstart suicide So let's just get what "antag rolling" is out of the way first, let's just agree that antag rolling is doing anything t...
by actioninja
Wed May 08, 2019 9:54 pm
Forum: General Chat
Topic: whats your favorite lobby music?
Replies: 15
Views: 4173

Re: whats your favorite lobby music?

The arrangement is a little different as well too.
by actioninja
Sun Apr 07, 2019 6:40 am
Forum: Closed Policy Discussion
Topic: Hivemind is completely unfair with no redeeming qualities
Replies: 70
Views: 15921

Re: Hivemind is completely unfair with no redeeming qualities

confused rock wrote:I don't see you considering reworks to monkey, meteor, or gang, which are all far more solid modes.
lol
by actioninja
Fri Apr 05, 2019 10:21 am
Forum: Closed Policy Discussion
Topic: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
Replies: 7
Views: 2115

Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.

Some dumbass argument started in discord over this, and quite shockingly even with how horrendously byzantine silicon policy is there is nothing about it. Is changing someone involuntarily to a nonhuman form human harm under Asimov Law 1? On a most basic level, it's not technically harming a human s...
by actioninja
Sun Mar 24, 2019 8:23 am
Forum: General Chat
Topic: Goodbye Im Quitting (until we meet again)
Replies: 44
Views: 13058

Re: Goodbye Im Quitting (until we meet again)

TORONTO NOOOOOOO
by actioninja
Tue Mar 19, 2019 4:46 am
Forum: General Chat
Topic: What do you think of the current gamemode odds?
Replies: 19
Views: 4298

Re: What do you think of the current gamemode odds?

Man_Shroom wrote:
oranges wrote:if you find traitor boring frankly that's because you lack imagination and probably are a loser in life

Yes, yes, we're all terrible, but should this mode really be 26.7% of all rounds?
It should be at least double that.
by actioninja
Thu Mar 14, 2019 10:30 am
Forum: Thinking Cap
Topic: he locked the thread
Replies: 485
Views: 127254

Re: he locked the thread

MisterPerson wrote:The extreme long con. Fuck, why not run a singulo server to REALLY contain those shitters? Whitelist only, only people banned from regular /tg/station can play.

You can even trialmin people so they can be admined instantly when the ban duration is up to speed up the process.
Isn't this just hippie?
by actioninja
Wed Mar 13, 2019 4:06 am
Forum: General Chat
Topic: Your first ever SS13 round.
Replies: 28
Views: 8659

Re: Your first ever SS13 round.

It was on goon. I picked bartender for a midround join. Walked out into the bar and it was completely full of mice. I tried getting rid of them but there was way too many. I remember everything bursting into flames but I don't really remember why. I remember running away on fire, going into crit, an...
by actioninja
Mon Mar 11, 2019 3:43 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1042623

Re: ITT: We make shitty suggestions and come up with poor ideas.

Have AI still be one entity IC but be controlled by 5-7 players at the same time.
by actioninja
Sun Mar 03, 2019 9:46 am
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 68029

Re: Donutstation

I think you should experiment with it. Do a depressurized cooling loop or something crazy like that.
by actioninja
Fri Mar 01, 2019 9:58 am
Forum: Ideas
Topic: Give elances only a chance to trigger on a thrown hit
Replies: 12
Views: 2546

Re: Give elances only a chance to trigger on a thrown hit

Wrong, the intended use was as a melee-based kamikaze weapon. Kor added it after seeing it get used as such in Fury Road and even added a message you can set by alt clicking the lance that you'll cry out when hitting somebody with it (I believe it defaults to WITNESS ME"). Thrown hits triggeri...
by actioninja
Fri Mar 01, 2019 9:23 am
Forum: Coding
Topic: Directional windows and dealing with them
Replies: 6
Views: 2196

Directional windows and dealing with them

Is there any non nightmare hellcode way of dealing with directional windows and movement? So far they've proven to be a fucking insane mess.
by actioninja
Sun Feb 24, 2019 8:22 am
Forum: Ideas
Topic: Replace the Beach Bums...
Replies: 4
Views: 1061

Re: Replace the Beach Bums...

I'm working on a cooking rework right now actually, this would make a good "tutorial area" for it even if chef is already pretty low risk. I don't know if it needs to replace beach bums thuogh.
by actioninja
Sat Feb 23, 2019 12:14 am
Forum: Ideas
Topic: Make it so you can't put C4 onto a bomb.
Replies: 17
Views: 4103

Re: Make it so you can't put C4 onto a bomb.

Make ttvs impossible to instant open first and then you have an argument.
by actioninja
Thu Feb 21, 2019 7:59 am
Forum: Ideas
Topic: Roundstart Engine Selection
Replies: 2
Views: 914

Re: Roundstart Engine Selection

Fuck this, I don't want to have to deal with the singularity and tesla on even more maps.