Search found 243 matches
- Fri Sep 27, 2019 6:24 am
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13663
Re: Fusion temperatures are getting a little stupid.
WYCI isn't really a solution for gamebreaking issues like this. Everyone knows the problem, and you've even proposed a solution, yet none of the contributors or maintaners seem to want to implement it. Maybe it's time for a feature freeze so that the codebus works on bugfixes, optimization, and sol...
- Tue Sep 24, 2019 7:57 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79979
Re: Cobbychem: A Separate Thread
Thanks for the suggestion.Timonk wrote:We need a chem that slowly heals organ damage round start with no repercussions
From this suggestion, I have decided to retroactively implement it into the game via meme magic. Organs now self heal over time slowly, and will do this as of in the game right now.
- Tue Sep 17, 2019 1:23 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43635
Re: Serial tiders
Moodlets just cause not eating to be punished twice. Once with the hunger meter and once with the mood meter. If you're going to complain about features, at least understand how they work so you don't look like a complete moron. Hunger only interacts with mood if its enabled. The bar does nothing b...
- Sat Sep 14, 2019 6:16 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042623
Re: ITT: We make shitty suggestions and come up with poor ideas.
Wow, you're fucking hilarious, please post more.
- Sat Sep 14, 2019 6:12 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43635
Re: Serial tiders
?TheMythicGhost wrote:Not the point, stop strawmanning.
- Fri Sep 13, 2019 2:50 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43635
Re: Serial tiders
This happens because someone decided to balance the game in such a way that allows the lowest job on the station to hack into a maximum security area and steal a locker full of high value items and an all access ID, all within the first minute of the round Try to take the tider toys and you get eve...
- Tue Sep 10, 2019 2:55 am
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 13785
Re: Escalation against security falsely arresting you
It's almost like this is a game built on limited information, misdirection, and trying to make the most of what information you have. Mistakes happen.
Losing is part of the game.
Losing is part of the game.
- Wed Sep 04, 2019 9:07 am
- Forum: Coding Feedback
- Topic: It's faster to disassemble a reinforced wall than a reinforced window
- Replies: 16
- Views: 3985
Re: It's faster to disassemble a reinforced wall than a reinforced window
Reinforced walls have 7 deconstruction steps not including removing the girder. They take: instant 4 6 10 4 10 10 seconds in that order. This gives a theoretical fastest possible deconstruction of 44 seconds. Most players are not capable of instantly switching tools as soon as each action finishes, ...
- Wed Sep 04, 2019 8:54 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79979
Re: Cobbychem: A Separate Thread
There's a worrying amount of "I think" and not a "We think" as in a collaborative effort regarding the direction of the codebase. Maybe try involving Cyberboss in this too. Hell, maybe try involving your contributor population in this. Maybe involve the maintainers in this. Do y...
- Sun Sep 01, 2019 11:14 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79979
Re: Cobbychem: A Separate Thread
Skeletons not processing reagents and being unable to heal predates cobby's changes by a couple months.
- Sun Aug 25, 2019 4:50 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14643
Re: Poll to revert the medical changes.
but the piecemeal implementation of this change to sudden, full-blown implementation (fully merged with no warning/testmerge) is my biggest bête noire. I'll accept the blame for this part, it was a fuckup on my part. I was under the impression that it had been testmerged for a couple of days but I ...
- Mon Aug 19, 2019 7:21 am
- Forum: Ideas
- Topic: Make Only Chest and Head Damage Crit.
- Replies: 5
- Views: 1248
Re: Make Only Chest and Head Damage Crit.
This is a really interesting concept I'm going to need to remember.
- Fri Aug 16, 2019 11:48 pm
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17674
Re: Giving botany a mutagen dispenser
Even after the removal of seperated chems botany is still one the single highest concentration places of overpowered bullshit in the game.Botany is such an overlooked and underplayed department I'm surprised at the level of hostility towards giving it better access to chems.
- Thu Aug 15, 2019 6:00 am
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17674
Re: Giving botany a mutagen dispenser
that is literally what mutagen shrooms/blumpkins are.wesoda25 wrote:Just give botanists some intuitive, non meta strat at getting mutagen thats ingrained in the job.
If a botanist doesn't understand the concept of premixing chems within plants then why should we coddle them even more.
- Sun Aug 11, 2019 5:12 am
- Forum: General Chat
- Topic: i fucking love ss13
- Replies: 34
- Views: 12381
Re: i fucking love ss13
nah it sucks
- Fri Aug 09, 2019 8:40 am
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17674
Re: Giving botany a mutagen dispenser
I never see this in-game. This is yet another case of expectations vs. reality. Most people don't know about this strategy. And why should they have to to enjoy the perks of the job? It's just stupid. I don't even know what all this anti-botany sentiment is based on. When I still mained botanist I ...
- Thu Aug 08, 2019 8:36 am
- Forum: Ideas
- Topic: Add gender to hairstyles
- Replies: 9
- Views: 2226
Re: Add gender to hairstyles
Just make it less likely to get random shit opposite the matched gender, not impossible.
- Thu Aug 08, 2019 3:48 am
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17674
Re: Giving botany a mutagen dispenser
even with a chem dispenser it's a struggle to reach your goal before the shift ends. not sure why you think hydroponics should have to resort to these obscure meta strats to get the chemicals they need. ??? Making plants that produce chems is literally the entire reason people play botany, how is s...
- Wed Aug 07, 2019 4:55 am
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17674
Re: Giving botany a mutagen dispenser
Do none of you realize that botany already can produce mutagen in facility without a chem dispenser at all?
If you're impatient you need some mutagen to get blumpkins but the rest is roundstart for the needed chems.
If you're impatient you need some mutagen to get blumpkins but the rest is roundstart for the needed chems.
- Wed Aug 07, 2019 4:53 am
- Forum: Ideas
- Topic: Make wizard spawn more wizards after the first wizard dies
- Replies: 13
- Views: 2678
Re: Make wizard spawn more wizards after the first wizard dies
because wizard is terrible
- Sat Aug 03, 2019 6:48 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79979
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
That would be good but murderboning isnt against the rules here screemonster There is no disincentive for a murderboner to piss off everyone they see and leave them crippled thanks to changes like these. Murderboners dont need to rely on lame healy gimmicks like these. Wand of Restoration, Healing ...
- Tue Jul 30, 2019 2:12 am
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17056
Re: ITT: We list admin only items that we're aware of
Tesla revolver I thought you could get the tesla resolver? isn't it a tech node? Here's one I didn't know about until recently, and seems like a lot of others don't as well: administrative cybernetic jumpsuit It's a jumpsuit with the sprite of the syndisuit that makes you completely immune to all s...
- Tue Jul 23, 2019 9:58 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12754
Re: Chemistry, more like ChemFactory
Move it to science, there's a big unused lab on every station that could be expanded.
- Sun Jul 21, 2019 4:27 am
- Forum: Coding
- Topic: I will no longer be updating Assimilation
- Replies: 8
- Views: 3073
Re: I will no longer be updating Assimilation
As much as I hate a lot of people here, I gotta say I would much rather have 30 shadowflames than 30 of some of the cancerous dipshits that shit up any discussion about the game's direction.Shadowflame909 wrote:actionninja u better stop the nerf prs
stop it reeeeeeeeeeeeeeee
- Sat Jul 20, 2019 10:20 am
- Forum: Coding
- Topic: I will no longer be updating Assimilation
- Replies: 8
- Views: 3073
Re: I will no longer be updating Assimilation
Other open source codebases aren't this consistently toxic.
If I didn't find negative attention so funny I would have left half a year ago.
If I didn't find negative attention so funny I would have left half a year ago.
- Wed Jul 17, 2019 12:49 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40961
Re: Github Merging
I love how we have people going"The majority is dumb and dont have good ideas" when that same attitude has torpedoed a lot of games. Such as? Like I understand you think you know whats best for the game more then the people that actually interact with the game and the community, but ive a...
- Tue Jul 16, 2019 3:51 am
- Forum: General Chat
- Topic: Admins versus rulebreaking Simple-Mobs
- Replies: 9
- Views: 2574
Re: Admins versus rulebreaking Simple-Mobs
seems like more a public service than rule breaking to meShadowflame909 wrote:A monkey picked up a randomly spawned Super-Matter sword. (No Idea how this got on station) and is now instant deleting an assistant
- Thu Jul 11, 2019 10:27 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438749
Re: Memorable Quotes
Malkraz told me one time he slipped a guy and the guy just yelled "EPCI!!!!"
I think about it a lot.
I think about it a lot.
- Thu Jun 20, 2019 6:05 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40961
Re: Github Merging
Look the fact is, communities have very often taken things that were bugs, oversights, or obviously bad and simply ignored it and made it work. One of the biggest disasters examples of this backfiring to the developers, Absolute Virtue, also caused such a massive ruckus that it created echoes in th...
- Thu Jun 20, 2019 2:15 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40961
Re: Github Merging
Funny how PR determines how you talk to customers and you don't have the option of telling people to fuck off. Also funny how natural/dynamic design has created new concepts entirely from mistakes or bad design that the community policed and iterated on absent of the developer (which the designer t...
- Wed Jun 19, 2019 11:13 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40961
Re: Github Merging
This is a historic problem among game dev that the generally agreed upon solution is to tell players to fuck off because they don't know what the hell they're talking about.
That large companies want to have good PR is a completely different matter.
That large companies want to have good PR is a completely different matter.
- Wed Jun 19, 2019 8:28 am
- Forum: Coding Feedback
- Topic: Codeword highlighting was a ridiculous mistake.
- Replies: 36
- Views: 8478
Re: Codeword highlighting was a ridiculous mistake.
>steal someone else's pda or buy agent ID >wait for highlighted words to appear in chat >PM HoS "hey that guy is a traitor he used codeword" >2 people dead (that guy and pda owner) with 0 effort You could do this before by just knowing what the code words are are you stupid or something
- Wed Jun 19, 2019 8:24 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40961
Re: Github Merging
Seems like shadowflame is buttblasted as hell about unintended design consequences. There has not been a rebalance/rework PR of mine merged that had major unintended design consequences. I was fully aware of every major ramification at the time of their merging, and nothing completely unexpected has...
- Tue May 21, 2019 7:27 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 22181
Re: Antag Rolling
Double posting without an edit on purpose, this is where my opinion comes in. I think It's pretty obvious from Kor's phrasing that he was referring to any kind of antag rolling behavior. I don't see how you can interpret "yes, it should probably be bannable if you're not going to take your turn...
- Tue May 21, 2019 7:15 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 22181
Antag Rolling
So this PR has brought to light that the only precedent ever for antag rolling is a 4 year old thread where Kor said it should be bannable for repeated roundstart suicide So let's just get what "antag rolling" is out of the way first, let's just agree that antag rolling is doing anything t...
- Wed May 08, 2019 9:54 pm
- Forum: General Chat
- Topic: whats your favorite lobby music?
- Replies: 15
- Views: 4173
Re: whats your favorite lobby music?
The arrangement is a little different as well too.
- Sun Apr 07, 2019 6:40 am
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 15921
Re: Hivemind is completely unfair with no redeeming qualities
lolconfused rock wrote:I don't see you considering reworks to monkey, meteor, or gang, which are all far more solid modes.
- Fri Apr 05, 2019 10:21 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
- Replies: 7
- Views: 2115
Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
Some dumbass argument started in discord over this, and quite shockingly even with how horrendously byzantine silicon policy is there is nothing about it. Is changing someone involuntarily to a nonhuman form human harm under Asimov Law 1? On a most basic level, it's not technically harming a human s...
- Sun Mar 24, 2019 8:23 am
- Forum: General Chat
- Topic: Goodbye Im Quitting (until we meet again)
- Replies: 44
- Views: 13058
Re: Goodbye Im Quitting (until we meet again)
TORONTO NOOOOOOO
- Tue Mar 19, 2019 4:46 am
- Forum: General Chat
- Topic: What do you think of the current gamemode odds?
- Replies: 19
- Views: 4298
Re: What do you think of the current gamemode odds?
It should be at least double that.Man_Shroom wrote:oranges wrote:if you find traitor boring frankly that's because you lack imagination and probably are a loser in life
Yes, yes, we're all terrible, but should this mode really be 26.7% of all rounds?
- Thu Mar 14, 2019 10:30 am
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 127254
Re: he locked the thread
Isn't this just hippie?MisterPerson wrote:The extreme long con. Fuck, why not run a singulo server to REALLY contain those shitters? Whitelist only, only people banned from regular /tg/station can play.
You can even trialmin people so they can be admined instantly when the ban duration is up to speed up the process.
- Wed Mar 13, 2019 4:06 am
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 8659
Re: Your first ever SS13 round.
It was on goon. I picked bartender for a midround join. Walked out into the bar and it was completely full of mice. I tried getting rid of them but there was way too many. I remember everything bursting into flames but I don't really remember why. I remember running away on fire, going into crit, an...
- Mon Mar 11, 2019 3:43 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042623
Re: ITT: We make shitty suggestions and come up with poor ideas.
Have AI still be one entity IC but be controlled by 5-7 players at the same time.
- Sun Mar 03, 2019 9:46 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 68029
Re: Donutstation
I think you should experiment with it. Do a depressurized cooling loop or something crazy like that.
- Fri Mar 01, 2019 10:21 am
- Forum: Coding
- Topic: Directional windows and dealing with them
- Replies: 6
- Views: 2196
- Fri Mar 01, 2019 9:58 am
- Forum: Ideas
- Topic: Give elances only a chance to trigger on a thrown hit
- Replies: 12
- Views: 2546
Re: Give elances only a chance to trigger on a thrown hit
Wrong, the intended use was as a melee-based kamikaze weapon. Kor added it after seeing it get used as such in Fury Road and even added a message you can set by alt clicking the lance that you'll cry out when hitting somebody with it (I believe it defaults to WITNESS ME"). Thrown hits triggeri...
- Fri Mar 01, 2019 9:23 am
- Forum: Coding
- Topic: Directional windows and dealing with them
- Replies: 6
- Views: 2196
Directional windows and dealing with them
Is there any non nightmare hellcode way of dealing with directional windows and movement? So far they've proven to be a fucking insane mess.
- Sun Feb 24, 2019 8:22 am
- Forum: Ideas
- Topic: Replace the Beach Bums...
- Replies: 4
- Views: 1061
Re: Replace the Beach Bums...
I'm working on a cooking rework right now actually, this would make a good "tutorial area" for it even if chef is already pretty low risk. I don't know if it needs to replace beach bums thuogh.
- Sat Feb 23, 2019 12:14 am
- Forum: Ideas
- Topic: Make it so you can't put C4 onto a bomb.
- Replies: 17
- Views: 4103
Re: Make it so you can't put C4 onto a bomb.
Make ttvs impossible to instant open first and then you have an argument.
- Thu Feb 21, 2019 7:59 am
- Forum: Ideas
- Topic: Roundstart Engine Selection
- Replies: 2
- Views: 914
Re: Roundstart Engine Selection
Fuck this, I don't want to have to deal with the singularity and tesla on even more maps.