Search found 1482 matches

by Dr_bee
Wed Oct 02, 2019 2:13 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27304

Re: Assistants and Maint Access

So removing the only thing assistants can do (exploring maint) except for greytide is somehow supposed to reduce greytide? Removing the only reason asisstant mains are drawn to the role (free maint access and nobody to ask who you are or where you are) certainly makes the role less attractive and n...
by Dr_bee
Mon Sep 30, 2019 10:06 pm
Forum: Ideas
Topic: Modular Computer Apps
Replies: 11
Views: 3621

Re: Modular Computer Apps

Just making the power monitor useable on a tablet would be fucking great.
by Dr_bee
Sat Sep 28, 2019 1:17 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

I seem to recall charcoal also working in pill form, and syptic/SS working as pills/injections as well for healing over time instead of the instant patch heal. You recall wrong for syptic and silver sulfide. pills and injections would cause toxin damage and would disgust the patient. Charcoal was a...
by Dr_bee
Sat Sep 28, 2019 3:06 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

I seem to recall charcoal also working in pill form, and syptic/SS working as pills/injections as well for healing over time instead of the instant patch heal. You recall wrong for syptic and silver sulfide. pills and injections would cause toxin damage and would disgust the patient. Charcoal was a...
by Dr_bee
Thu Sep 26, 2019 6:09 pm
Forum: Closed Policy Discussion
Topic: Enforce higher expectations for heads of staff and security roles
Replies: 112
Views: 22799

Re: Enforce higher expectations for heads of staff and security roles

I think changing rev to have security and the captain as targets instead of the heads of staff would be a good way to encourage players to play heads of staff over regular crewmembers. Why would I want to play a head when I have to deal with assholes AND have a target on my back in 10% of rounds. Se...
by Dr_bee
Thu Sep 26, 2019 6:05 pm
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 9435

Re: Radiation is a terrible mechanic

We really need some kind of inverse square law on radiation and make it so that irradiated objects can't have more than a fraction of a nearby radiation source's rads (1/ for 1 tiles away, 1/4 for 2 tiles and so forth). It is getting very tiresome from dumbass engineers walking into medbay, up to t...
by Dr_bee
Wed Sep 25, 2019 6:31 pm
Forum: Closed Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 9711

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

just use your exclusive mining points to buy some now 8) On that note the revert back to mining points was actually a big nerf to ashwalkers since they can't buy as much from the vendors. I had one round where, for some reason the cmo was in the mining base on his own. I killed him and took his bud...
by Dr_bee
Wed Sep 25, 2019 11:16 am
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 3002

Re: Removing most "kill symptoms" from virology

deedubya wrote:Every other department has a method of causing massive destruction and body counts, so why wouldn't virology?
Most other jobs that can do that require a bit more interaction to cause the death than viro, with the possible exception of toxins. Also other methods are more obvious.
by Dr_bee
Wed Sep 25, 2019 11:15 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

I just want something that is useful for when you have about 0-20 damage that is easy to use and make. i have decided to retroactively implement your suggestion through irony magic: you can now quickly heal small amounts of health via eating warm donkpockets with omnizine, healthy foods with vitami...
by Dr_bee
Tue Sep 24, 2019 1:58 am
Forum: Closed Policy Discussion
Topic: Re: Movement Speed
Replies: 15
Views: 3551

Re: Re: Movement Speed

Quite the opposite. The new movespeed is still too fast. A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste hal...
by Dr_bee
Tue Sep 24, 2019 1:57 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

After the buff to cobbychems, people need to chill out because the main brute healing chemical is stronger than bicardine ever was. You only need 7 units to heal someone from critical condition to full health if it was only from brute damage and it causes only 10.2 liver damage which is basically n...
by Dr_bee
Tue Sep 24, 2019 1:55 am
Forum: Closed Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 9711

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

One of my favorite things to do is sneak on and become a janitor. Remember, they do the jobs humans don't want to do! I am totally stealing this gimmick. Ive gone stationside with what few eggs are left after the nest is destroyed before acting as a refugee but stealing jobs is much more hilarious.
by Dr_bee
Mon Sep 23, 2019 5:24 pm
Forum: Closed Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 9711

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

Its better to just take over the mining station and maybe occasionally raid the station for stuff, like stealing the ORM and then taunting the humans about it. Make the sacrifices come to you.
by Dr_bee
Mon Sep 23, 2019 2:17 pm
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 9435

Re: Radiation is a terrible mechanic

Medbay could use a couple of radsuits as well. considering they have to deal with irradiated patients.
by Dr_bee
Sun Sep 22, 2019 8:21 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

Buise packs and ointment need to fucking go if anything is going to change.
by Dr_bee
Sun Sep 22, 2019 8:19 pm
Forum: General Chat
Topic: Non-existent RP
Replies: 62
Views: 31866

Re: Non-existent RP

You 100% cannot effect the change you want with a bunch of forum posts or essays or whatever. You have to be the change you want to see, full stop. It’s sucks, it’s hard, and you’ll wind up on the losing side of a given situation waaaaaay more than you’ll come out okay. Given enough time this MIGHT...
by Dr_bee
Sun Sep 22, 2019 8:14 pm
Forum: Closed Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 17368

Re: Fixing server culture with policy

E S C A L A T I O N. Why bother enforcing your authority when that asshole will spend the rest of the round trying to fucking kill you for it. Why try to keep people out of your department when any attempt to do so gives them a reason to beat you to death. Minor IC crime being normalized has lead to...
by Dr_bee
Fri Sep 20, 2019 6:59 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 722768

Re: SS13 Related Art / Hand Drawn Art

I always knew medbay was full of bimbos but that is ridiculous.
by Dr_bee
Fri Sep 20, 2019 6:30 pm
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 9435

Re: Radiation is a terrible mechanic

Chernokov radiation is just a particular kind of effect. Plus we arent talking realism here, this is purely cartoony for gameplay readability. Also can showers just instantly remove all contamination or at least very rapidly remove it? It would make dealing with radiation actually possible, fuck re...
by Dr_bee
Fri Sep 20, 2019 6:27 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43831

Re: Serial tiders

I don't know if it has been suggested before but... how about force assistants to be race-restricted to non-human races? Basically the opposite of what happens with heads of staff. If your character is human you're changed into a random roundstart non-human race, otherwise you join normally. It's a...
by Dr_bee
Fri Sep 20, 2019 9:46 am
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 9435

Re: Radiation is a terrible mechanic

Chernokov radiation is just a particular kind of effect. Plus we arent talking realism here, this is purely cartoony for gameplay readability. Also can showers just instantly remove all contamination or at least very rapidly remove it? It would make dealing with radiation actually possible, fuck rea...
by Dr_bee
Thu Sep 19, 2019 5:04 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

Well the goal of cobbymed is to make effective healing require someone else treat you instead of being able to self treat. Trophazole and Rhigoxane still suffer from this issue. They are fun to use however. Trophazole's baseline brute healing should probably be baked in fully to the peptides, so it ...
by Dr_bee
Thu Sep 19, 2019 12:12 pm
Forum: Closed Policy Discussion
Topic: Ignoring/looting dead people in medbay
Replies: 50
Views: 12111

Re: Ignoring/looting dead people in medbay

ic issue medical can shoot vultures with lethals or idk there is a sec officer assigned to medical maybe he can do uhhh stuff instead of going into maint and die? Good excuse for chem to make weird poisons or chloral. Shoot vultures with chloral and drag them to sec. No sec. Asshole medicine thieve...
by Dr_bee
Wed Sep 18, 2019 3:59 pm
Forum: Closed Policy Discussion
Topic: Ignoring/looting dead people in medbay
Replies: 50
Views: 12111

Re: Ignoring/looting dead people in medbay

As a doctor I really wish we had more security officers to stop people from coming in and jacking peoples stuff. I cant risk throwing people out myself as I dont have the equipment and doing so just gives them an excuse to make my life even more hell.
by Dr_bee
Tue Sep 17, 2019 12:02 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43831

Re: Serial tiders

Make assistants "passengers" one of the hrp servers "removed assistant" then made an otherwise identical jobless role called "visitor" and tiding went down overnight I dunno if that was just 'cause of the shock of "hey asshole, assistants don't exist here" re...
by Dr_bee
Mon Sep 16, 2019 9:25 am
Forum: Closed Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 10824

Re: Re-Enable Drones

would switching drone laws to /tg/ mommi laws be a good idea? For those who dont know, the laws are as follows. 1. Do not willingly interact with another being, even after their death, besides those beings also in KEEPER mode. 2. Do not impair any other non-KEEPER being's activities. 3. You must mai...
by Dr_bee
Sun Sep 15, 2019 7:42 pm
Forum: General Chat
Topic: Reasonable brig sentences
Replies: 17
Views: 3835

Re: Reasonable brig sentences

I think mandatory pacification surgery should be used in the case of all violent crime, but its sadly hard to do. Security surgical suite when?
by Dr_bee
Sat Sep 14, 2019 10:23 pm
Forum: Closed Policy Discussion
Topic: Enforce higher expectations for heads of staff and security roles
Replies: 112
Views: 22799

Re: Enforce higher expectations for heads of staff and security roles

Maybe we should add something similar to security that says you can't escalate against a superior if they're within their right to do such and that action is "valid"? IE you shouldn't be able to escalate if you get demoted so long as their demote reason was justified. I feel like that sho...
by Dr_bee
Sat Sep 14, 2019 7:36 pm
Forum: Closed Policy Discussion
Topic: Enforce higher expectations for heads of staff and security roles
Replies: 112
Views: 22799

Re: Enforce higher expectations for heads of staff and security roles

Authority is somewhat decentivised by a combination of our ruleset and our game modes. It is actually slightly a power game move both to not be sec or command. The humble greyshirt is truly the most advantageous member of the crew. Nobody expects the maint rat to do all the heavy lifting in the bac...
by Dr_bee
Sat Sep 14, 2019 7:31 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

After https://github.com/tgstation/tgstation/pull/46512 I will be replacing failure with longer time to perform surgeries. This is the single best change you could ever make for medical. Actually being able to do field surgery reliably, even if it takes forever, will be fucking amazing. any chance ...
by Dr_bee
Fri Sep 13, 2019 4:55 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43831

Re: Serial tiders

If you have 1k+ hours and you're flagged to assistant or assistant+(curator, janitor, etc) chaplains are way worse than any of the other service roles you listed janitors are usually chill what are you on about Chaplains at least occasionally have a fun roleplay gimmick. Sure they are usually usele...
by Dr_bee
Fri Sep 13, 2019 4:53 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

Sandshark808 wrote: Styptic has always had an overdose threshold.
Thats where your wrong kiddo. It used to not have one, it just purged from your system very fast.
by Dr_bee
Fri Sep 13, 2019 1:39 am
Forum: Closed Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 6123

Re: Kill and Clone

Better would be to just have the cloner print catatonic bodies that you can use to swap the brain of the dead guy into. This is more a discussion about code than it is about policy. l-l-like empty cloning? Yep, but ONLY empty cloning. Possibly a way to just print the organs themselves using it as w...
by Dr_bee
Fri Sep 13, 2019 12:54 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 618852

Re: Pet Peeves Thread - Little things that REALLY annoy you

Reyn wrote:Doorknob mindset borgs/ai letting people in places they have no good fucking reason to be allowed into.
They literally have to do that on asimov or they get banned. Blame silicon policy.
by Dr_bee
Fri Sep 13, 2019 12:44 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43831

Re: Serial tiders

like honestly holy shit deedubs you're a dent head and yet you've managed to hit this one perfectly. who would want to be a command staff or sec with current tg players, it'd be fucking hell, they're all way mor experienced and therefore robust you can't stop them, so they greytide and make life li...
by Dr_bee
Fri Sep 13, 2019 12:36 am
Forum: Closed Policy Discussion
Topic: Enforce higher expectations for heads of staff and security roles
Replies: 112
Views: 22799

Re: Enforce higher expectations for heads of staff and security roles

Well one of the disadvantages of a head role is that you have an entire game mode where you have a giant fucking target on your back. I would play CMO, RD, and CE more often if it didnt feel like 9 times out of 10 its a rev round and I get wordlessly murdered before I even know whats going on. The e...
by Dr_bee
Thu Sep 12, 2019 9:57 am
Forum: Closed Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 6123

Re: Kill and Clone

Better would be to just have the cloner print catatonic bodies that you can use to swap the brain of the dead guy into. This is more a discussion about code than it is about policy.
by Dr_bee
Thu Sep 12, 2019 2:17 am
Forum: Closed Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 13924

Re: Escalation against security falsely arresting you

Honestly freekills should only be made when you have proof (not someone over radio, etc) that they're an antag or otherwise deserving of lethals. Escalation as a whole really put a damper on actually having to proof before you get your valids. Why bother getting proof they are an antag when you can...
by Dr_bee
Wed Sep 11, 2019 8:08 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

Sandshark808 wrote: You need technology from the R&D techweb to make surgery tools.
Not the baseline ones.
by Dr_bee
Tue Sep 10, 2019 5:34 pm
Forum: Closed Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 10824

Re: Re-Enable Drones

Drones and roles that are specifically not supposed to interact with the crew are anti-SS13 Then let drones be a part of the round. Remove the drone manufacturer, make drones only obtainable via robotics or cargo and let drones have more freedom to repair or interact. Drones would basically be trea...
by Dr_bee
Tue Sep 10, 2019 1:17 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

Right now Omnizine plants are the go-to easy healing. Easy fix would be to make omnizine craftable by chem but require a botany precursor similar to how rezadone is made. Having it take one other chem that only chemistry can easily make would be enough, like copper, or using plasma as a catalyst.
by Dr_bee
Tue Sep 10, 2019 1:09 am
Forum: General Chat
Topic: Makin' some deathtraps
Replies: 20
Views: 3887

Re: Makin' some deathtraps

Just link disposals to the sm pussy It is stupidly easy to do on Deltastation, I have yet to be able to do it well on Meta or Box. Do you just put the output inside the SM airlock? I feel like that would grab everyone's attention and get disassembled in a hot minute. you don't need to put an output...
by Dr_bee
Tue Sep 10, 2019 1:06 am
Forum: Closed Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 13924

Re: Escalation against security falsely arresting you

Prisoners dilemma makes this a race to the bottom in favor of powergamers. People will not suddenly start RPing arrests if it means a consistently higher rate of round removal, because getting round removed during an arrest is almost never a compelling experience. Only way to make this stop would b...
by Dr_bee
Mon Sep 09, 2019 6:44 pm
Forum: General Chat
Topic: Makin' some deathtraps
Replies: 20
Views: 3887

Re: Makin' some deathtraps

wesoda25 wrote:Just link disposals to the sm pussy
It is stupidly easy to do on Deltastation, I have yet to be able to do it well on Meta or Box.
by Dr_bee
Thu Sep 05, 2019 4:30 pm
Forum: Closed Policy Discussion
Topic: War Ops 2, electric boogaloo.
Replies: 31
Views: 8218

Re: War Ops 2, electric boogaloo.

It would be better to rework nuke ops entirely. When I said goon ops is best ops I mean it. Goon already solved the issue of nuke ops being too focused on the captain by making the ops actually have to defend the nuke. This leads to some interesting gameplay.
by Dr_bee
Wed Sep 04, 2019 7:05 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

I don't think eliminating everything is a good idea. On any game, there should be multiple ways to deal with a problem as imperative and important as health, from multiple departments (Specially on low-pop, there won't always be a doctor, so an alternative has to exist) I understand you want to mak...
by Dr_bee
Wed Sep 04, 2019 3:34 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80595

Re: Cobbychem: A Separate Thread

I wonder when the last of the useful medicines are going to be removed. The current non-cobby medicines probably need tiny nerfs TBH. Trop could have its passive healing removed and have its only method of healing being the peptides. This would put it more in line with a virology healing virus in t...
by Dr_bee
Wed Sep 04, 2019 9:42 am
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 10860

Re: ITT: We post exploitable character weaknesses

I rarely carry a weapon, and occasionally run pacifism, so typically I will just stun and run than actually murder you. If I am the RD, CE or CMO and it is a revolution you can literally ask me to head to lavaland and I will, I aint paid enough to deal with revs. If you try to convert me into cult I...
by Dr_bee
Tue Sep 03, 2019 7:35 am
Forum: Closed Policy Discussion
Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
Replies: 21
Views: 5417

Re: Syndicate Lavaland Comms Base Flavor And RP Nuances

I feel like there is a pretty simple fix to the problem and that's removing the GPS tracker in the comms agent's mask. That way, actually finding the base isn't an easy task except on pure accident, and it means confrontations between the station and the base will be significantly lower. Doing so p...