Search found 412 matches
- Wed Jul 15, 2015 6:10 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24511
Re: Head Shaving
Wahhhh he shaved the head of my 2d spessman which would take me 10 seconds to fix bawwww I must kill him wahhhh he's being a jerk to me.
- Wed Jul 15, 2015 12:15 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]Quantity of Rules and Subjective Judgement
- Replies: 28
- Views: 7871
- Wed Jul 15, 2015 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24511
Re: Head Shaving
Or you could stop being the type of people that absolutely must kill everyone the moment they know they won't get banned for it. You have two almost full pages of people defending their right to kill people for a very minor thing.
- Mon Jul 13, 2015 7:15 am
- Forum: Closed Policy Discussion
- Topic: What are the rules on player controlled slimes/aliens?
- Replies: 30
- Views: 7524
Re: What are the rules on player controlled slimes/aliens?
On the countary, if people can kill people whenever, mobs should be able to kill people whenever. Which means that a xenobiologist that would slime themselves is an instant antag.Stickymayhem wrote:If mobs can kill people whenever they people should be able to kill mobs whenever.
- Tue Jul 07, 2015 9:30 pm
- Forum: Ideas
- Topic: Changing the color of command text
- Replies: 48
- Views: 12046
Re: Changing the color of command text
Remind me, how many dial-up players do we have?MrStonedOne wrote:I don't see the point of blacklisting an entire color spectrum because ONE player can't see it.
adjust your monitor to make yellow stand out more, even if your monitor isn't to blame, you can still tweak it to work with your eyes better.
- Tue Jul 07, 2015 9:26 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16542
Re: Ghosting
>Roleplay.
Please. You can't just go and enforce heavy roleplay in this specific instance because "this is a roleplaying game". /tg/ is a very light RP.
Besides
>Being put into perma
>RP
Please.
Please. You can't just go and enforce heavy roleplay in this specific instance because "this is a roleplaying game". /tg/ is a very light RP.
Besides
>Being put into perma
>RP
Please.
- Tue Jul 07, 2015 1:20 pm
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17371
Re: AI has to follow server rules while purged?
So basically an AI has the follow the rules that the antags have to follow. Sounds about right.TheNightingale wrote:As a point of information, AIs already have to follow most server rules. You can't law two an AI to IC-in-OOC, ERP, metacommunicate, et cetera.
- Tue Jul 07, 2015 9:18 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16542
Re: Ghosting
So, when you are thrown into perma, you are supposed to stare at the wall, lest you somehow manage to get back into round because that would be terrible. How about no. Just punish people if they metagame/metagrudge. Don't blanket punish everyone. What if HoS is a shithead and puts people into perma?...
- Mon Jul 06, 2015 10:18 pm
- Forum: Closed Policy Discussion
- Topic: New primary/roleplay rules.
- Replies: 29
- Views: 6089
Re: New primary/roleplay rules.
"Team antagonists can do anything they want as long as it doesn't deliberately harm their team" is a better wording. Thwn again, I don't like these rules, because people can and will do shit that isn't covered by the rules directly, then whine when they get banned for rule 1, then you add ...
- Mon Jul 06, 2015 10:32 am
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7135
Re: The cat-people
ITT: silicons asking for an excuse to murder people.
This fucking mentality is exactly what is wrong with this server.
This fucking mentality is exactly what is wrong with this server.
- Sun Jul 05, 2015 1:15 pm
- Forum: Ideas
- Topic: Changing the color of command text
- Replies: 48
- Views: 12046
Re: Changing the color of command text
Yellow on white is dumb.
Whoever made that is dumb.
Whoever made that is dumb.
- Sat Jul 04, 2015 7:53 am
- Forum: Closed Policy Discussion
- Topic: Ban-Appeal Representatives
- Replies: 32
- Views: 6704
Re: Ban-Appeal Representatives
So why'd you want to let a player who was banned and can't even be bothered to made a decent appeal play?
- Fri Jul 03, 2015 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19091
Re: Do the clothes make the man?
So anyway, on the subject of the topuc. I don't think that sec or anyone with weapons need any sort of special policy that covers personal interactions. If they're dealing with an assistant who broke into robotics, security rules apply, the moment he grabs a toolbox to bash you with it, usual escala...
- Fri Jul 03, 2015 5:24 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7135
Re: The cat-people
Yeah, and then it got filled with 'gotta get muh valids' and 'kill all furries'.firecage wrote:No Kel, the point of the thread was if they could be treated the same as Lizardmen, not for valids.
- Fri Jul 03, 2015 4:44 pm
- Forum: General Chat
- Topic: Should hornygranny remain as headmin?
- Replies: 115
- Views: 33866
Re: Should hornygranny remain as headmin?
HG is literally everything that is right with /tg/.
- Fri Jul 03, 2015 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19091
Re: Do the clothes make the man?
Yeah, but shitlers grabbing the people from security is annoying as fuck.
- Fri Jul 03, 2015 4:24 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7135
Re: The cat-people
This thread is already full of 'gotta get muh valids' and 'kill all furries'.
Disgusting.
Disgusting.
- Wed Jul 01, 2015 1:08 pm
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17371
Re: AI has to follow server rules while purged?
In my experience (granted, that was a long time ago), going ventplasma shockeverything results in asimov being reuploaded very quickly at best, blown borgs and killed AI at worst.
- Wed Jul 01, 2015 1:05 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19091
Re: Do the clothes make the man?
Sounds like we're transferring to a heavy RP Server if this is the direction MSO/Headmins are taking us. It does seem to be heading towards that bay style of restriction where every circumstance has a policy. It's certainly far more than what it was even a year ago. Do you actually play on bay or a...
- Mon Jun 29, 2015 7:08 am
- Forum: Resolved Requests
- Topic: john trustworthy "borgs rogue"
- Replies: 38
- Views: 10166
Re: john trustworthy "borgs rogue"
Platinum case of using 'muh RP' to justify being a complete dick to other players for no reason.Hibbles wrote:From the logs, it's clear he's playing a 'I hate borgs hur hur RP' character, which is perfectly fine
- Wed Jun 24, 2015 4:47 pm
- Forum: Ideas
- Topic: Removing the Head of Personnel
- Replies: 57
- Views: 12329
Re: Removing the Head of Personnel
I remember how people were saying that letting heads modify IDs would make HoP useless.
I remember how people were saying that giving heads ID modification consoles would make HoP useless.
We laughed at them.
They were right.
It fucking happened.
I remember how people were saying that giving heads ID modification consoles would make HoP useless.
We laughed at them.
They were right.
It fucking happened.
- Sat May 30, 2015 6:36 am
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24767
Re: Naming Policy
Well, I got called out for my usual name. So yeah, I think that not allowing mononames is dumb.
- Tue May 12, 2015 7:45 am
- Forum: Successful Complaints
- Topic: [Stickymayhem] Another amazingly awful event
- Replies: 48
- Views: 12167
Re: [Stickymayhem] Another amazingly awful event
I've updated my account just to go to this thread and tell that I've been in that round and it was terrible. A couple of people screaming swears at centcom somehow mean that you can BSA the station, leaving massive holes all over it, and holes in the station are not particularly picky about who they...
- Sat Sep 06, 2014 6:59 pm
- Forum: Ideas
- Topic: Options for Minerals
- Replies: 46
- Views: 8903
Re: Options for Minerals
Space blacksmiths.Scott wrote:Let's keep this space related, or we start adding blacksmiths.
- Sat Sep 06, 2014 5:08 pm
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 32807
Re: Mutantrace Discussion
Come on, lizards in command roles is so much better. One of the greatest lizard rounds I had was with me being lizard captain. How? What does this add? Lizards were nobles and humans were peasants. So good. Restricting it, on the other hand, does nothing but enforce roleplay via code. Which is not ...
- Tue Sep 02, 2014 2:14 pm
- Forum: Closed Policy Discussion
- Topic: [Skorvold] Security micromanagement
- Replies: 83
- Views: 22170
Re: [Skorvold] Security micromanagement
This somehow only ever applies to security.Skorvold wrote:It's clear as crystal what you're trying to do by doing this, which is powergame and make sure you have every ready advantage to win a game that has no win condition.
- Sun Aug 31, 2014 10:44 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56157
Re: Tackling the security problem.
Why can't you take your fucking 'nerf assistants' and shove it somewhere else.
This thread is about security.
There is a 'nerf assistants' thread, stop bringing it everywhere.
This thread is about security.
There is a 'nerf assistants' thread, stop bringing it everywhere.
- Fri Aug 29, 2014 4:48 pm
- Forum: Coding Feedback
- Topic: Balancing blob
- Replies: 39
- Views: 9622
Re: Balancing blob
Unless you wear a maskRemie Richards wrote:The clouds use /toxin/spore which has a toxin power of 0.5, it's not much, but if you stand in the cloud like an idiot it'll build up and poison you quite a bit.
And yes, it makes your vision blurry too.
- Mon Aug 25, 2014 4:35 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30148
Re: Baycode
Baycode still has stungloves, BTW.
They are going to be removed soon but currently they are in.
They are going to be removed soon but currently they are in.
- Mon Aug 25, 2014 11:12 am
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 31967
Re: Sleepy Pens
You're basing your train of thought on an idea that traitors exist to win.
It's incorrect.
It's incorrect.
- Sun Aug 24, 2014 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6780
Re: Confused about silicon laws and identity theft
But
The law says that only X /is/ human.
Is, not are. As in there is only one of them.
The law says that only X /is/ human.
Is, not are. As in there is only one of them.
- Sun Aug 24, 2014 6:21 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70921
Re: [POLL]Should the Assistant role have reduced Antag statu
Forcing people into a role they don't want?
Congratulations, you just made a suggestion that is even worse.
Congratulations, you just made a suggestion that is even worse.
- Sun Aug 24, 2014 4:54 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30148
Re: Baycode
MERGE HEMisterPerson wrote:Might finally get people to shut up about porting Baymed after riding Medbay's Wild Ride for 7 days straight.
- Fri Aug 22, 2014 11:22 am
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6780
Re: Confused about silicon laws and identity theft
But in this particular case, the AI knows the true identity of the masked person.
- Fri Aug 22, 2014 7:28 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673061
Re: Little things you learned that are game changing
Code: Select all
/turf/simulated/mineral/gibtonite/New()
det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
..()
- Thu Aug 21, 2014 10:57 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8407
Re: Crew/Personal Objectives
Objectives shouldn't be completed for the sake of objectives. You accomplish something for it to matter. Who cares that you maxed R&D if nobody ever used it? Who needs your shitty materials if you dumped them in cargo and didn't tell anybody? But see, robotics made a bunch of mechs and gave the...
- Thu Aug 21, 2014 7:41 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8407
Re: Crew/Personal Objectives
It's more than "Did this or did not". I can have million reasons not to make borgs at all, but suddenly it's my objective and instead of building mechs I have build borgs now? That's stupid. People should be doing whatever is most useful in the current situation, not what RNG decided. I c...
- Thu Aug 21, 2014 6:36 am
- Forum: Ideas
- Topic: Thunderdome for ghosts
- Replies: 45
- Views: 10672
Re: Thunderdome for ghosts
Says who?Scott wrote:I think this is a terrible idea. The game is supposed to be played on the station.
- Thu Aug 21, 2014 6:35 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20427
Re: Borgs and names...
So in essence, you are saying 'Borgs are too powerful, they shouldn't choose their names'. Okay then. Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too p...
- Thu Aug 21, 2014 6:22 am
- Forum: Ideas
- Topic: Thunderdome for ghosts
- Replies: 45
- Views: 10672
Re: Thunderdome for ghosts
Just code it so that if you suicide/go catatonic you are ineligible for thunderdome. (And randomize player names to remove meta.) How hard can it be? (serious question) People will jump into space. Edit: That being said, I don't see a problem with this. After a week or so of 'wow new stuff' awe, no...
- Sat Aug 16, 2014 7:18 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70921
Re: [POLL]Should the Assistant role have reduced Antag statu
A lot of experienced players don't want to get real jobs because it's tedious as fuck and annoying, because most of the time you'll be surrounded by a fuckton of incompetent players, and worse, you'll be relying on them. I used to like playing as a medical doctor, but then it was more and more annoy...
- Fri Aug 15, 2014 7:33 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 17637
Re: Cloning backups and memories after scan.
Let's just remove clone backups :V
- Tue Aug 12, 2014 2:14 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948569
Re: Minor Suggestions
I take no credit for this, but I sadly can't recall who first came up with it: Medbay should have a box of lollipops to give to good patients. Make them equippable as face-slot items like cigarettes, except they can also be added as an accessory to clown masks. I'd add this if somebody made sprites...
- Tue Aug 12, 2014 7:46 am
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12045
Re: Of health and safety
This was put on hold for a long while, but a few days ago I started working on it again. Currently, there are new conditions for being put in crit (too much damage to head, too much damage to torso, etc) and dying (same things that put you into crit but harsher, or being in crit for too long). Human...
- Mon Aug 11, 2014 6:31 pm
- Forum: Closed Policy Discussion
- Topic: IC in OOC too sensitive
- Replies: 36
- Views: 9631
Re: IC in OOC too sensitive
I remember that there was some chemist who got a ban for saying in OOC that he was AFK.
So yeah, while this particular example is probably valid, I believe that rules on IC in OOC are too harsh.
So yeah, while this particular example is probably valid, I believe that rules on IC in OOC are too harsh.
- Sun Aug 10, 2014 7:06 pm
- Forum: Ideas
- Topic: Hulk Drug: craziest thing to hit the hallways
- Replies: 13
- Views: 12856
- Sun Aug 10, 2014 6:31 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13297
Re: Improvised Weapons and what's so 'improvised' about them
How about an improvised spacesuit? Take a cardborg helmet and suit, line it with tinfoil, install a space heater, and viola; and instant spacesuit that will protect you on your spacewalks until the battery runs out or the whole thing catches fire and you die a very quick and painful death. Fucking ...
- Sat Aug 09, 2014 8:04 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 619550
Re: Pet Peeves Thread - Little things that REALLY annoy you
Cutting off plasma without a reason is ahelpable.
- Fri Aug 08, 2014 9:43 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13297
Re: Improvised Weapons and what's so 'improvised' about them
Stunrod runs out very quickly, and cablecuffs are removed in 30 seconds. They are already pretty weak.
- Thu Aug 07, 2014 5:22 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10417
Re: C4 Nerf Discussion
Traitors being able to attach C4 to mobs to gib them was not fun for anyone but greentextseekers. So yeah, I'm all for the nerf.
Minibomb costs slightly more, requires a little more time, and is not an instant ggnore the moment it's thrown.
Minibomb costs slightly more, requires a little more time, and is not an instant ggnore the moment it's thrown.