Search found 412 matches

by Kelenius
Wed Jul 15, 2015 6:10 pm
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24511

Re: Head Shaving

Wahhhh he shaved the head of my 2d spessman which would take me 10 seconds to fix bawwww I must kill him wahhhh he's being a jerk to me.
by Kelenius
Wed Jul 15, 2015 12:12 pm
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24511

Re: Head Shaving

Or you could stop being the type of people that absolutely must kill everyone the moment they know they won't get banned for it. You have two almost full pages of people defending their right to kill people for a very minor thing.
by Kelenius
Mon Jul 13, 2015 7:15 am
Forum: Closed Policy Discussion
Topic: What are the rules on player controlled slimes/aliens?
Replies: 30
Views: 7524

Re: What are the rules on player controlled slimes/aliens?

Stickymayhem wrote:If mobs can kill people whenever they people should be able to kill mobs whenever.
On the countary, if people can kill people whenever, mobs should be able to kill people whenever. Which means that a xenobiologist that would slime themselves is an instant antag.
by Kelenius
Tue Jul 07, 2015 9:30 pm
Forum: Ideas
Topic: Changing the color of command text
Replies: 48
Views: 12046

Re: Changing the color of command text

MrStonedOne wrote:I don't see the point of blacklisting an entire color spectrum because ONE player can't see it.

adjust your monitor to make yellow stand out more, even if your monitor isn't to blame, you can still tweak it to work with your eyes better.
Remind me, how many dial-up players do we have?
by Kelenius
Tue Jul 07, 2015 9:26 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16542

Re: Ghosting

>Roleplay.

Please. You can't just go and enforce heavy roleplay in this specific instance because "this is a roleplaying game". /tg/ is a very light RP.

Besides

>Being put into perma
>RP

Please.
by Kelenius
Tue Jul 07, 2015 1:20 pm
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17371

Re: AI has to follow server rules while purged?

TheNightingale wrote:As a point of information, AIs already have to follow most server rules. You can't law two an AI to IC-in-OOC, ERP, metacommunicate, et cetera.
So basically an AI has the follow the rules that the antags have to follow. Sounds about right.
by Kelenius
Tue Jul 07, 2015 9:18 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16542

Re: Ghosting

So, when you are thrown into perma, you are supposed to stare at the wall, lest you somehow manage to get back into round because that would be terrible. How about no. Just punish people if they metagame/metagrudge. Don't blanket punish everyone. What if HoS is a shithead and puts people into perma?...
by Kelenius
Mon Jul 06, 2015 10:18 pm
Forum: Closed Policy Discussion
Topic: New primary/roleplay rules.
Replies: 29
Views: 6089

Re: New primary/roleplay rules.

"Team antagonists can do anything they want as long as it doesn't deliberately harm their team" is a better wording. Thwn again, I don't like these rules, because people can and will do shit that isn't covered by the rules directly, then whine when they get banned for rule 1, then you add ...
by Kelenius
Mon Jul 06, 2015 10:32 am
Forum: Closed Policy Discussion
Topic: The cat-people
Replies: 35
Views: 7135

Re: The cat-people

ITT: silicons asking for an excuse to murder people.

This fucking mentality is exactly what is wrong with this server.
by Kelenius
Sun Jul 05, 2015 1:15 pm
Forum: Ideas
Topic: Changing the color of command text
Replies: 48
Views: 12046

Re: Changing the color of command text

Yellow on white is dumb.

Whoever made that is dumb.
by Kelenius
Sat Jul 04, 2015 7:53 am
Forum: Closed Policy Discussion
Topic: Ban-Appeal Representatives
Replies: 32
Views: 6704

Re: Ban-Appeal Representatives

So why'd you want to let a player who was banned and can't even be bothered to made a decent appeal play?
by Kelenius
Fri Jul 03, 2015 10:32 pm
Forum: Closed Policy Discussion
Topic: Do the clothes make the man?
Replies: 87
Views: 19091

Re: Do the clothes make the man?

So anyway, on the subject of the topuc. I don't think that sec or anyone with weapons need any sort of special policy that covers personal interactions. If they're dealing with an assistant who broke into robotics, security rules apply, the moment he grabs a toolbox to bash you with it, usual escala...
by Kelenius
Fri Jul 03, 2015 5:24 pm
Forum: Closed Policy Discussion
Topic: The cat-people
Replies: 35
Views: 7135

Re: The cat-people

firecage wrote:No Kel, the point of the thread was if they could be treated the same as Lizardmen, not for valids.
Yeah, and then it got filled with 'gotta get muh valids' and 'kill all furries'.
by Kelenius
Fri Jul 03, 2015 4:44 pm
Forum: General Chat
Topic: Should hornygranny remain as headmin?
Replies: 115
Views: 33866

Re: Should hornygranny remain as headmin?

HG is literally everything that is right with /tg/.
by Kelenius
Fri Jul 03, 2015 4:32 pm
Forum: Closed Policy Discussion
Topic: Do the clothes make the man?
Replies: 87
Views: 19091

Re: Do the clothes make the man?

Yeah, but shitlers grabbing the people from security is annoying as fuck.
by Kelenius
Fri Jul 03, 2015 4:24 pm
Forum: Closed Policy Discussion
Topic: The cat-people
Replies: 35
Views: 7135

Re: The cat-people

This thread is already full of 'gotta get muh valids' and 'kill all furries'.

Disgusting.
by Kelenius
Wed Jul 01, 2015 1:08 pm
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17371

Re: AI has to follow server rules while purged?

In my experience (granted, that was a long time ago), going ventplasma shockeverything results in asimov being reuploaded very quickly at best, blown borgs and killed AI at worst.
by Kelenius
Wed Jul 01, 2015 1:05 pm
Forum: Closed Policy Discussion
Topic: Do the clothes make the man?
Replies: 87
Views: 19091

Re: Do the clothes make the man?

Sounds like we're transferring to a heavy RP Server if this is the direction MSO/Headmins are taking us. It does seem to be heading towards that bay style of restriction where every circumstance has a policy. It's certainly far more than what it was even a year ago. Do you actually play on bay or a...
by Kelenius
Mon Jun 29, 2015 7:08 am
Forum: Resolved Requests
Topic: john trustworthy "borgs rogue"
Replies: 38
Views: 10166

Re: john trustworthy "borgs rogue"

Hibbles wrote:From the logs, it's clear he's playing a 'I hate borgs hur hur RP' character, which is perfectly fine
Platinum case of using 'muh RP' to justify being a complete dick to other players for no reason.
by Kelenius
Wed Jun 24, 2015 4:47 pm
Forum: Ideas
Topic: Removing the Head of Personnel
Replies: 57
Views: 12329

Re: Removing the Head of Personnel

I remember how people were saying that letting heads modify IDs would make HoP useless.

I remember how people were saying that giving heads ID modification consoles would make HoP useless.

We laughed at them.

They were right.

It fucking happened.
by Kelenius
Sat May 30, 2015 6:36 am
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24767

Re: Naming Policy

Well, I got called out for my usual name. So yeah, I think that not allowing mononames is dumb.
by Kelenius
Tue May 12, 2015 7:45 am
Forum: Successful Complaints
Topic: [Stickymayhem] Another amazingly awful event
Replies: 48
Views: 12167

Re: [Stickymayhem] Another amazingly awful event

I've updated my account just to go to this thread and tell that I've been in that round and it was terrible. A couple of people screaming swears at centcom somehow mean that you can BSA the station, leaving massive holes all over it, and holes in the station are not particularly picky about who they...
by Kelenius
Sat Sep 06, 2014 6:59 pm
Forum: Ideas
Topic: Options for Minerals
Replies: 46
Views: 8903

Re: Options for Minerals

Scott wrote:Let's keep this space related, or we start adding blacksmiths.
Space blacksmiths.
by Kelenius
Sat Sep 06, 2014 5:08 pm
Forum: Closed Policy Discussion
Topic: Mutantrace Discussion
Replies: 143
Views: 32807

Re: Mutantrace Discussion

Come on, lizards in command roles is so much better. One of the greatest lizard rounds I had was with me being lizard captain. How? What does this add? Lizards were nobles and humans were peasants. So good. Restricting it, on the other hand, does nothing but enforce roleplay via code. Which is not ...
by Kelenius
Tue Sep 02, 2014 2:14 pm
Forum: Closed Policy Discussion
Topic: [Skorvold] Security micromanagement
Replies: 83
Views: 22170

Re: [Skorvold] Security micromanagement

Skorvold wrote:It's clear as crystal what you're trying to do by doing this, which is powergame and make sure you have every ready advantage to win a game that has no win condition.
This somehow only ever applies to security.
by Kelenius
Sun Aug 31, 2014 10:44 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56157

Re: Tackling the security problem.

Why can't you take your fucking 'nerf assistants' and shove it somewhere else.

This thread is about security.

There is a 'nerf assistants' thread, stop bringing it everywhere.
by Kelenius
Fri Aug 29, 2014 4:48 pm
Forum: Coding Feedback
Topic: Balancing blob
Replies: 39
Views: 9622

Re: Balancing blob

Remie Richards wrote:The clouds use /toxin/spore which has a toxin power of 0.5, it's not much, but if you stand in the cloud like an idiot it'll build up and poison you quite a bit.
And yes, it makes your vision blurry too.
Unless you wear a mask
by Kelenius
Mon Aug 25, 2014 4:35 pm
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 30148

Re: Baycode

Baycode still has stungloves, BTW.

They are going to be removed soon but currently they are in.
by Kelenius
Mon Aug 25, 2014 11:12 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31967

Re: Sleepy Pens

You're basing your train of thought on an idea that traitors exist to win.

It's incorrect.
by Kelenius
Sun Aug 24, 2014 6:24 pm
Forum: Closed Policy Discussion
Topic: Confused about silicon laws and identity theft
Replies: 33
Views: 6780

Re: Confused about silicon laws and identity theft

But

The law says that only X /is/ human.

Is, not are. As in there is only one of them.
by Kelenius
Sun Aug 24, 2014 6:21 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 70921

Re: [POLL]Should the Assistant role have reduced Antag statu

Forcing people into a role they don't want?

Congratulations, you just made a suggestion that is even worse.
by Kelenius
Sun Aug 24, 2014 4:54 pm
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 30148

Re: Baycode

MisterPerson wrote:Might finally get people to shut up about porting Baymed after riding Medbay's Wild Ride for 7 days straight.
MERGE HE
by Kelenius
Fri Aug 22, 2014 11:22 am
Forum: Closed Policy Discussion
Topic: Confused about silicon laws and identity theft
Replies: 33
Views: 6780

Re: Confused about silicon laws and identity theft

But in this particular case, the AI knows the true identity of the masked person.
by Kelenius
Fri Aug 22, 2014 7:28 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673061

Re: Little things you learned that are game changing

Code: Select all

/turf/simulated/mineral/gibtonite/New()
	det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
	..()
by Kelenius
Thu Aug 21, 2014 10:57 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8407

Re: Crew/Personal Objectives

Objectives shouldn't be completed for the sake of objectives. You accomplish something for it to matter. Who cares that you maxed R&D if nobody ever used it? Who needs your shitty materials if you dumped them in cargo and didn't tell anybody? But see, robotics made a bunch of mechs and gave the...
by Kelenius
Thu Aug 21, 2014 7:41 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8407

Re: Crew/Personal Objectives

It's more than "Did this or did not". I can have million reasons not to make borgs at all, but suddenly it's my objective and instead of building mechs I have build borgs now? That's stupid. People should be doing whatever is most useful in the current situation, not what RNG decided. I c...
by Kelenius
Thu Aug 21, 2014 6:36 am
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10672

Re: Thunderdome for ghosts

Scott wrote:I think this is a terrible idea. The game is supposed to be played on the station.
Says who?
by Kelenius
Thu Aug 21, 2014 6:35 am
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20427

Re: Borgs and names...

So in essence, you are saying 'Borgs are too powerful, they shouldn't choose their names'. Okay then. Wizards are too powerful, they shouldn't choose their names. Nuke ops are too powerful, they shouldn't choose their names. Captains are too powerful, they shouldn't choose their names. AIs are too p...
by Kelenius
Thu Aug 21, 2014 6:22 am
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10672

Re: Thunderdome for ghosts

Just code it so that if you suicide/go catatonic you are ineligible for thunderdome. (And randomize player names to remove meta.) How hard can it be? (serious question) People will jump into space. Edit: That being said, I don't see a problem with this. After a week or so of 'wow new stuff' awe, no...
by Kelenius
Sat Aug 16, 2014 7:18 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 70921

Re: [POLL]Should the Assistant role have reduced Antag statu

A lot of experienced players don't want to get real jobs because it's tedious as fuck and annoying, because most of the time you'll be surrounded by a fuckton of incompetent players, and worse, you'll be relying on them. I used to like playing as a medical doctor, but then it was more and more annoy...
by Kelenius
Fri Aug 15, 2014 7:33 am
Forum: Closed Policy Discussion
Topic: Cloning backups and memories after scan.
Replies: 59
Views: 17637

Re: Cloning backups and memories after scan.

Let's just remove clone backups :V
by Kelenius
Tue Aug 12, 2014 2:14 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948569

Re: Minor Suggestions

I take no credit for this, but I sadly can't recall who first came up with it: Medbay should have a box of lollipops to give to good patients. Make them equippable as face-slot items like cigarettes, except they can also be added as an accessory to clown masks. I'd add this if somebody made sprites...
by Kelenius
Tue Aug 12, 2014 7:46 am
Forum: Ideas
Topic: Of health and safety
Replies: 54
Views: 12045

Re: Of health and safety

This was put on hold for a long while, but a few days ago I started working on it again. Currently, there are new conditions for being put in crit (too much damage to head, too much damage to torso, etc) and dying (same things that put you into crit but harsher, or being in crit for too long). Human...
by Kelenius
Mon Aug 11, 2014 6:31 pm
Forum: Closed Policy Discussion
Topic: IC in OOC too sensitive
Replies: 36
Views: 9631

Re: IC in OOC too sensitive

I remember that there was some chemist who got a ban for saying in OOC that he was AFK.

So yeah, while this particular example is probably valid, I believe that rules on IC in OOC are too harsh.
by Kelenius
Sun Aug 10, 2014 6:31 am
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13297

Re: Improvised Weapons and what's so 'improvised' about them

How about an improvised spacesuit? Take a cardborg helmet and suit, line it with tinfoil, install a space heater, and viola; and instant spacesuit that will protect you on your spacewalks until the battery runs out or the whole thing catches fire and you die a very quick and painful death. Fucking ...
by Kelenius
Sat Aug 09, 2014 8:04 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 619550

Re: Pet Peeves Thread - Little things that REALLY annoy you

Cutting off plasma without a reason is ahelpable.
by Kelenius
Fri Aug 08, 2014 9:43 am
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13297

Re: Improvised Weapons and what's so 'improvised' about them

Stunrod runs out very quickly, and cablecuffs are removed in 30 seconds. They are already pretty weak.
by Kelenius
Thu Aug 07, 2014 5:22 pm
Forum: Coding Feedback
Topic: C4 Nerf Discussion
Replies: 38
Views: 10417

Re: C4 Nerf Discussion

Traitors being able to attach C4 to mobs to gib them was not fun for anyone but greentextseekers. So yeah, I'm all for the nerf.

Minibomb costs slightly more, requires a little more time, and is not an instant ggnore the moment it's thrown.