Search found 628 matches
- Tue Mar 23, 2021 12:15 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but ...
- Thu Mar 18, 2021 8:09 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 28327
Re: ChilledStation: Coming soon to a server near you
I feel like some areas are big and empty and will be desolate because they're not connected to populated areas and thus will never have people in them. Besides that it looks cool
- Thu Mar 18, 2021 11:15 am
- Forum: Closed Policy Discussion
- Topic: Turn "non-human heads" on in the config
- Replies: 58
- Views: 12773
Re: Turn "non-human heads" on in the config
If anything it needs to be more strict, crack down on the admins with their catgirl special ops and lizard commanders Lol. not much you can do when an admin simply wants to spawn in quickly or test something which is 90% of the time, what are you gonna do? reprimand them for not picking a human? yes
- Wed Mar 17, 2021 12:32 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
except those burnt out greytiders like greytiding because they piss off actual people (funny to whoever is doing it)
- Tue Mar 16, 2021 3:30 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 62742
Re: Tramstation (choo CHOO)
this is ironicGhilker wrote: it is an half assed and lazy attempt to create a map to just insert a weird feature that is 90% of the time broken
- Tue Mar 16, 2021 2:46 pm
- Forum: Coding Feedback
- Topic: The bottom left description
- Replies: 11
- Views: 3339
Re: The bottom left description
it being a pref does make sense though
- Tue Mar 16, 2021 2:51 am
- Forum: Coding Feedback
- Topic: The bottom left description
- Replies: 11
- Views: 3339
Re: The bottom left description
we will add this to prefs once you give us the movespeed config back. We will not back down until our demands are met
- Mon Mar 15, 2021 5:53 pm
- Forum: Ideas
- Topic: Replace arrival shuttle with arrival transport center
- Replies: 12
- Views: 2935
- Mon Mar 15, 2021 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Turn "non-human heads" on in the config
- Replies: 58
- Views: 12773
- Mon Mar 15, 2021 12:43 pm
- Forum: Closed Policy Discussion
- Topic: Messing with tourist bots - IC or not IC?
- Replies: 51
- Views: 10979
Re: Messing with tourist bots - IC or not IC?
The actual problems that noone has pointed out are as follows: 1. You can get rare orders that take up a lot of expensive resources. Killing the bot with that order can kill your rounds income because you are now without cash. 2. You can go attack the person griefiing you but it will bait you out of...
- Sun Mar 14, 2021 6:45 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
this thread is just a lamer version of https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2660
- Fri Mar 12, 2021 5:33 pm
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 16961
Re: station traits feedback
whats actually bad about this? it requires some more thinking on the antags part.Not-Dorsidarf wrote:the deathrattle implant one kinda sucks ass when it shows up on rounds with lone antags, since everyone storms thru maint every time it rattles
- Thu Mar 11, 2021 1:49 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
I think he meant I'm a programmer as a job IRL (Which I'm not.)MrStonedOne wrote:No.cacogen wrote:Isn't coding your job?
- Wed Mar 10, 2021 1:30 pm
- Forum: Player's Club
- Topic: Pee Nut Post about fat moth tits
- Replies: 15
- Views: 3818
Re: Pee Nut Post about fat moth tits
the worst part of this thread is that they claim "I'm involved with spriting and coding discussions often"
i have literaly never seen serxule say something useful in coding-general? is it just the timezones?
i have literaly never seen serxule say something useful in coding-general? is it just the timezones?
- Wed Mar 10, 2021 10:44 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but ...
- Wed Mar 10, 2021 10:32 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
As far as I can tell you just code half-assed buggy features for your own gratification, do nothing to fix the bugs reported and ignore any feedback you don't like. Isn't coding your job? If I had that level of skill I'd be doing a lot more. And aren't you a maintainer? I don't think I ever see you...
- Wed Mar 10, 2021 2:31 am
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
Still more work than you docacogen wrote: would rather remove things because it's less work than balancing or improving them
- Wed Mar 10, 2021 1:28 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 62742
Re: Tramstation (choo CHOO)
this is to stop people from playing siliconyeeye wrote:the tcomms relay next to the ai makes a grating noise constantly with no way to get rid of it, ai players are being driven even more insane than normal, please fix
- Tue Mar 09, 2021 8:40 pm
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10063
- Mon Mar 08, 2021 8:12 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24798
Re: What the hell is tg stations design philosophy even?
you weren't even here when cloning was here
- Mon Mar 08, 2021 3:33 pm
- Forum: Off Topic
- Topic: Fikou is an admin now
- Replies: 74
- Views: 13879
- Fri Mar 05, 2021 3:55 pm
- Forum: Closed Policy Discussion
- Topic: For the love of everything holy, Please nuke free golems
- Replies: 51
- Views: 10302
Re: For the love of everything holy, Please nuke free golems
if timber's changes havn't resolved it, I will just start pounding ghost roles with components that prevent them from leaving lavaland.
- Fri Mar 05, 2021 1:07 am
- Forum: Off Topic
- Topic: BREAKING: Chinese coof hits orangestan
- Replies: 41
- Views: 8653
Re: BREAKING: Chinese coof hits orangestan
that just proves our point, your brain has been receiving too little oxygen for all this time.Super Aggro Crag wrote: i'm an essential employee i've been exposed to COVID 10000 times
- Thu Mar 04, 2021 12:18 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
The price of champagne should increase when sold to tourists, but keep in mind that you only need to serve 20 units
- Wed Mar 03, 2021 9:53 am
- Forum: Closed Policy Discussion
- Topic: Remove Rule 11
- Replies: 55
- Views: 12749
Re: Remove Rule 11
in the defense of some admins they made their stance very clear that they were gonna be "overzealous" (depending on who you ask, i imagine they believe its firmly within the scope of the rule because whats common sense is different for everyone) with rule 11 and receive not only 0 pushbac...
- Tue Mar 02, 2021 5:37 pm
- Forum: Player's Club
- Topic: sub-saharan iq peanut
- Replies: 133
- Views: 25337
Re: sub-saharan iq peanut
its pretty clear the admins in that appeal have sub-saharan IQ
- Mon Mar 01, 2021 11:39 am
- Forum: Off Topic
- Topic: Regarding ethereal naming policy.
- Replies: 9
- Views: 2423
Re: Regarding ethereal naming policy.
the format is actually [CELESTIAL BODY] [1-2 CAPITAL LETTERS]
but yes the point is that the celestial body could realistically exist in ss13 too, meme-names are not really following the format in good faith
but yes the point is that the celestial body could realistically exist in ss13 too, meme-names are not really following the format in good faith
- Mon Mar 01, 2021 9:28 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
There was actually already something in the works for this that I requested from Armhulen, the PR for that is open now. https://github.com/tgstation/tgstation/pull/57298 On the note of prices, feel free to open PRs to adjust them, I've had some troubles thinking of the right prices for a lot of thin...
- Sun Feb 28, 2021 2:37 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 115458
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
aslong as I can still call retards retards all is good.
- Sun Feb 28, 2021 2:10 am
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11145
Re: ExperiSci Feedback Thread
I think you raise some valid points and I'll look into ways of letting medical help their own research path instead of having to rely on the powergamer job, but I disagree with the notion that any department /needs/ their tech nodes to function.
- Sun Feb 28, 2021 2:03 am
- Forum: Player's Club
- Topic: not wilchen peanut
- Replies: 229
- Views: 51091
Re: not wilchen peanut
why is noone pointing out that the account is less than a month old? That makes this 10x as sus because they imply they know shezza is a bad player, and seem to know a lot about the game after just a month. Edit: I doubt it's wilchen though, it's probably some random spaz on an alt. So keep the perm...
- Sat Feb 27, 2021 2:47 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 115458
- Fri Feb 26, 2021 11:23 am
- Forum: Roleplaying
- Topic: You are a station engineer, repairing wires in maintenance.
- Replies: 22
- Views: 7075
Re: You are a station engineer, repairing wires in maintenance.
Woody did not appreciate that.NoxVS wrote:collect wood
- Fri Feb 26, 2021 1:51 am
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11145
- Thu Feb 25, 2021 11:13 pm
- Forum: Roleplaying
- Topic: You are a station engineer, repairing wires in maintenance.
- Replies: 22
- Views: 7075
Re: You are a station engineer, repairing wires in maintenance.
i yell "mime talked" on common radio, fully knowing that the mime did not talk.
- Thu Feb 25, 2021 9:57 am
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11145
Re: ExperiSci Feedback Thread
you shouldnt be able to research everything on lowpop in the same way that you shouldnt be able to get every item on lowpop.
- Thu Feb 25, 2021 3:14 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
no no, i meant i removed the light beer, the testmerge should still be on the server
- Wed Feb 24, 2021 6:19 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
Re: bar/restaurant tourists feedback
yeah I removed it, is it still on the server? if so that means the testmerge didnt update
- Wed Feb 24, 2021 4:26 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12915
- Wed Feb 24, 2021 4:24 am
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11145
Re: ExperiSci Feedback Thread
regarding the bore of standing at the RnD console, i would recommend checking out the modular tablet app made by Arcane. it's on the tablet the RD starts with, and the RD can download it to any computer after which anyone with rnd access can use it. it's an awesome way to perform research while on ...
- Wed Feb 24, 2021 4:22 am
- Forum: Player's Club
- Topic: doom2wormsinbrain peanut
- Replies: 106
- Views: 14849
Re: doom2wormsinbrain peanut
why dont we just permban people like this? Like seriously does anyone unironically think this guy is going to improve? i know that if he got permbanned the headmins would just let him appeal because permbanning shit players is the one thing a headmin team will never do unless that player called thei...
- Wed Feb 24, 2021 12:26 am
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11145
Re: ExperiSci Feedback Thread
build x meat furniture build x mineral walls blow up 2 welding fuel canisters have had someone do xenobiology that round have had someone do cytology that round have had someone do nanites that round scan 3 vomit decals I liked research better when nodes were only gated by point regeneration. I'd h...
- Mon Feb 22, 2021 5:17 pm
- Forum: Player's Club
- Topic: poo poo pee pee peanut
- Replies: 32
- Views: 6979
Re: poo poo pee pee peanut
To better understand the context under which this ban was applied, please view and enjoy this selection of comments made in-game by Banana Harm Intent/Ricky Morty during the year of our Lord 2021: [youtube]MFP6rm0fNCw[/youtube] i was kind of iffy about the way the ban was handled but this video jus...
- Sat Feb 20, 2021 4:21 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 82573
Re: Jackrip complaint peenut
this gave me an epic idea: the more people you kill the less chance you have to be an antag in the future. Murderboners don't @ me
- Fri Feb 19, 2021 1:09 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 82573
Re: Jackrip complaint peenut
This thread has completely devolved into discussing murder boning in general when it should probably be geared towards the quite obvious admin abuse case :honkman: *also murderboning is fun as fuck and wont stop being the *thing to do as antag* until antags get less kill shit stuff and more weird s...
- Fri Feb 19, 2021 1:04 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 82573
Re: Jackrip complaint peenut
jackrip sounds like someone that should stick to singleplayer games
- Fri Feb 19, 2021 12:41 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 82573
Re: Jackrip complaint peenut
They're not getting better, considering you've been doing this for months and months. They're leaving . They're leaving to avoid you . pretty sure people are leaving because you pushed out obnoxious game control altering code korol or anyones murderboning can be annoying but people have literally 3...
- Tue Feb 16, 2021 1:37 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 62742
Re: Tramstation (choo CHOO)
As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcin...
- Tue Feb 16, 2021 10:35 am
- Forum: Player's Club
- Topic: >>>CLICK HERE!<<< discord ban appeal peanut (CATGIRLS!!!)
- Replies: 161
- Views: 29680
Re: >>>CLICK HERE!<<< discord ban appeal peanut (CATGIRLS!!!)
why dont we just ban blurbo too and then everything is resolved
- Mon Feb 15, 2021 10:26 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 23810
Re: combat mode feedback
whoever thought of the idea of adding 9 different UI styles can go fck himself tbf. it's made any UI improvements ass to do