Search found 153 matches

by 4dplanner
Wed Mar 06, 2019 10:08 pm
Forum: Ideas
Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
Replies: 39
Views: 7485

Re: Make grabbing/pulling things and people take up a hand, and add slowdown

>Not enough to be annoying in a real fight

Heavy doubt, especially as it strengthens counterattacks
by 4dplanner
Mon Mar 04, 2019 2:12 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948515

Re: Minor Suggestions

Screemonster wrote: turns out that not letting any other players on the same screen as you in case one of them is a traitor or a hivemind or a changeling or whatever has its downsides
by 4dplanner
Sat Mar 02, 2019 1:10 pm
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10546

Re: Misc. ghost role changes?

who would win: an overpowered invasion of FREE ANTAGS from the hellworld

or

a broken window
by 4dplanner
Fri Mar 01, 2019 12:13 pm
Forum: Coding Feedback
Topic: Stamina regeneration Vs disablers
Replies: 8
Views: 2658

Re: Stamina regeneration Vs disablers

I believe arms and legs do contribute to stamina crit, they just have a multiplier for how much damage they take.
by 4dplanner
Tue Feb 26, 2019 1:16 am
Forum: Ideas
Topic: Complete Mining Overhaul
Replies: 46
Views: 13667

Re: Complete Mining Overhaul

>remove the only fun part of mining

no
by 4dplanner
Sun Feb 24, 2019 2:12 am
Forum: General Chat
Topic: MSO: Give up your host vote for a second player vote.
Replies: 27
Views: 8309

Re: MSO: Give up your host vote for a second player vote.

third vote has to go to a Terrymin

representation
by 4dplanner
Wed Feb 20, 2019 12:23 pm
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 5754

Re: Automated ERTs and Deathsquads

TBH I'm not sure about the ERT part, but summoning the deathsquad seems like a bad idea.
by 4dplanner
Sun Feb 17, 2019 12:00 pm
Forum: Closed Policy Discussion
Topic: Extent of admin complaints forum
Replies: 26
Views: 5990

Re: Extent of admin complaints forum

Do this fast I need to get Dorsidwarf deadminned
by 4dplanner
Sun Feb 17, 2019 1:56 am
Forum: Ideas
Topic: Complete Mining Overhaul
Replies: 46
Views: 13667

Re: Complete Mining Overhaul

Full damage KPA on station would mean a dualwielder with damage mods could instacrit anyone not wearing a bomb suit, more explicitly. 140 damage in an instant, if short-range, burst.
by 4dplanner
Sun Feb 17, 2019 1:55 am
Forum: Ideas
Topic: Complete Mining Overhaul
Replies: 46
Views: 13667

Re: Complete Mining Overhaul

MisterPerson wrote:But like even if the KPA did full damage on the station, it would still suck. So why nerf it?
uh oh
by 4dplanner
Sun Feb 17, 2019 1:29 am
Forum: Coding Feedback
Topic: Disembowelment on living targets is a bad mechanic.
Replies: 41
Views: 9414

Re: Disembowelment on living targets is a bad mechanic.

Pretty sure it'd be easy to just copy + paste for torso, and change the condition if you wanted.
by 4dplanner
Sun Feb 17, 2019 1:28 am
Forum: Coding Feedback
Topic: Disembowelment on living targets is a bad mechanic.
Replies: 41
Views: 9414

Re: Disembowelment on living targets is a bad mechanic.

The bit that stops this for heads:

Code: Select all

/obj/item/bodypart/head/can_dismember(obj/item/I)
	if(!((owner.stat == DEAD) || owner.InFullCritical()))
		return FALSE
	return ..()
by 4dplanner
Sat Feb 16, 2019 7:51 pm
Forum: Ideas
Topic: Petition To Bring Back Drones
Replies: 21
Views: 5046

Re: Petition To Bring Back Drones

Drones are also great for preventing early shuttle calls if you allow them to be built early on, which I think is a good thing.
by 4dplanner
Thu Feb 14, 2019 11:25 am
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24614

Re: Proposed change - Merge chemistry and botany

Why would a head botanist be needed if they're under the qm?
by 4dplanner
Sat Feb 09, 2019 4:33 pm
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 18390

Re: Cult power creep

"5 loyalists vs 10 cultists is a bit easier to handle than 10 loyalists vs 40 cultists."
Cult has a minimum pop of 29

edit: but if cult is so much more fun when it can't snowball TOO far, why not give it a max pop?
by 4dplanner
Sat Feb 09, 2019 10:04 am
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 18390

Re: Cult power creep

stylistic variety is still interesting and worth keeping around you can be reductive and say "oh, it's the same thing with extra steps" but those extra steps look pretty damn cool all flash and no substance rev says, here's a mode, use the entire game to acheive your goal cult says, here'...
by 4dplanner
Sat Feb 09, 2019 9:55 am
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 18390

Re: Cult power creep

subject217 wrote:stylistic variety is still interesting and worth keeping around

you can be reductive and say "oh, it's the same thing with extra steps" but those extra steps look pretty damn cool
by 4dplanner
Fri Feb 08, 2019 10:53 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 17007

Re: Aren't riot shields a bit too strong?

Yeah, don't balance around the top players
by 4dplanner
Fri Feb 08, 2019 11:47 am
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 17007

Re: Aren't riot shields a bit too strong?

wesoda25 wrote:Stop painting things that aren’t an issue as an issue
You should probably give an argument.
by 4dplanner
Tue Feb 05, 2019 10:54 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 62688

Re: Hygiene Removal

Honestly I've not had any problems with hygiene since the latest update, it just forces you to not walk around covered in blood (which ruins my epic miner character)
by 4dplanner
Sun Feb 03, 2019 1:01 am
Forum: Coding
Topic: Weird saltpetre math
Replies: 10
Views: 3932

Re: Weird saltpetre math

Basically this doesn't need changing, it works fine
by 4dplanner
Sun Feb 03, 2019 1:00 am
Forum: Coding
Topic: Weird saltpetre math
Replies: 10
Views: 3932

Re: Weird saltpetre math

I've just tested and 100u definitely does work as intended.
by 4dplanner
Sat Feb 02, 2019 5:28 pm
Forum: Ideas
Topic: epic idea for sleeping carp changes
Replies: 23
Views: 4348

Re: epic idea for sleeping carp changes

sounds good tbh, might code when I have free time (the deflect part, at least)
by 4dplanner
Sat Feb 02, 2019 11:51 am
Forum: Closed Policy Discussion
Topic: Metacomm punishments
Replies: 16
Views: 4284

Re: Metacomm punishments

Oh, I thought you meant the catgirl gang, never mind
by 4dplanner
Sat Feb 02, 2019 10:00 am
Forum: Closed Policy Discussion
Topic: Metacomm punishments
Replies: 16
Views: 4284

Re: Metacomm punishments

What's this about bullying? New to me
by 4dplanner
Wed Jan 30, 2019 4:13 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 16018

Re: Ash lizards should not be allowed to actively invade the station

I like both sides of lizard invasions personally - the challenge of fighting as an unga bunga versus people with guns, and the free valids of absolutely fucking them up with whatever tools you've managed to acquire throughout the round.

edit: And part of the fun is that losing is a part of the game
by 4dplanner
Mon Jan 28, 2019 10:08 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13866

Re: New health system needs ideas for traumas and their interactions

"Less instantly deadly"

On what timescale? Will I still be able to beat the shit out of someone before sec arrives, or will I be halfway through breaking their third rib?
by 4dplanner
Sun Jan 27, 2019 12:30 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948515

Re: Minor Suggestions

Yeah, I have basically used up my nerf budget. Going to have to lie low for a bit ;). I do still think this would be a bit of an over-nerf, though.
by 4dplanner
Sat Jan 26, 2019 11:53 pm
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9760

Re: Assistants... actually assisting.

This would 100% just lead to assistants tabling people for access
by 4dplanner
Sat Jan 26, 2019 4:52 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4123

Re: Coding & Community number 991

Wait how can I ded when I don't play the game please to help
by 4dplanner
Sat Jan 26, 2019 4:33 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13739

Re: 4DPlanner + Oranges

I don't know why he bothers denying it it's just obvious by this point
by 4dplanner
Sat Jan 26, 2019 4:00 pm
Forum: Ideas
Topic: Survey to restore objectivity regarding department balance
Replies: 17
Views: 4544

Re: Survey to restore objectivity regarding department balance

Yeah, but if you DON'T move it to google it definitely won't be filled out.
by 4dplanner
Sat Jan 26, 2019 3:51 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13739

Re: 4DPlanner + Oranges

we are all oranges on this blessed day
by 4dplanner
Sat Jan 26, 2019 3:50 pm
Forum: Coding
Topic: Weird saltpetre math
Replies: 10
Views: 3932

Re: Weird saltpetre math

import random import math #for floor, can't remember if you need it def splash(salt): #calculates one addition of a given amount of saltpetre rng = random.randrange(0,100) #we want rng < 100 to be a 100% chance, rng < 1 to be a 1% chance etc if rng < salt%100: rng = 1 else: rng = 0 prod_adj = (-mat...
by 4dplanner
Sat Jan 26, 2019 2:08 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13739

Re: 4DPlanner + Oranges

I too think this thread should be deleted it is too
NSFW:
dangerous
by 4dplanner
Sat Jan 26, 2019 12:53 am
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 16018

Re: Ash lizards should not be allowed to actively invade the station

confused rock wrote:if you get lowpop murderboned by something that's completely outta options if you decon the console on lavaland you need to rethink your experience
golem ship -> teleporter works, doesn't it?
by 4dplanner
Sat Jan 26, 2019 12:15 am
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 7010

Re: Teleporting Directly onto the AI

There's already a way to set tiles as teleport proof I believe, so it's kinda a mapping issue
by 4dplanner
Fri Jan 25, 2019 8:27 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 16018

Re: Ash lizards should not be allowed to actively invade the station

Honestly this sounds like just another lowpop murderbone problem. We don't ban traitors from ebow eswording just because it's annoying on lowpop.
by 4dplanner
Fri Jan 25, 2019 4:41 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 16018

Re: Ash lizards should not be allowed to actively invade the station

Technically if they murder the golems they stand a chance of doing it, but yeah get good lol
by 4dplanner
Fri Jan 25, 2019 11:51 am
Forum: Coding
Topic: Weird saltpetre math
Replies: 10
Views: 3932

Re: Weird saltpetre math

You got the python wrong lol

(Round is the floor operation in byond)
by 4dplanner
Fri Jan 25, 2019 11:17 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13739

Re: 4DPlanner + Oranges

Also if I was oranges who would stop me?
by 4dplanner
Fri Jan 25, 2019 11:08 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13739

Re: 4DPlanner + Oranges

They've found us out, run away
by 4dplanner
Thu Jan 24, 2019 2:30 pm
Forum: Ideas
Topic: Secborgs for malf AIs
Replies: 22
Views: 6188

Re: Secborgs for malf AIs

Not-Dorsidarf wrote:Dont bring back secborgs, add a new blood-red "hunter-killer" borg that the malf AI can summon from the ghost pool for CPU
I would code this if someone made me sprites
by 4dplanner
Thu Jan 24, 2019 2:09 pm
Forum: Ideas
Topic: Secborgs for malf AIs
Replies: 22
Views: 6188

Re: Secborgs for malf AIs

Malf AI can already do hardware, it summons a whole borg factory out of nowhere.
by 4dplanner
Thu Jan 24, 2019 12:46 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 62688

Re: Hygiene Removal

hey guys improve don't remove am I right?
by 4dplanner
Wed Jan 23, 2019 11:39 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 62688

Re: Hygiene Removal

Who made that poll?

edit: ah, nervere
by 4dplanner
Tue Jan 22, 2019 11:36 pm
Forum: Ideas
Topic: Fostering a lacking departmental interaction
Replies: 11
Views: 2389

Re: Fostering a lacking departmental interaction

Botanists trade exactly once, then make blumpkins