Search found 4769 matches
- Thu Jun 06, 2019 7:21 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do. And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs. It is an actual weakness ...
- Thu Jun 06, 2019 6:45 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs.CPTANT wrote:Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do.
- Thu Jun 06, 2019 5:56 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 207945
Re: Dead By Daylight - Actually good, free DLC edition
Instead its cancelled by players just knowing not to healSaveVatznick wrote:Ghostface is a worse Plague. Plague can stack one-hit downs on multiple people at once and doesn't need to hobble herself to do it, AND her power can't be cancelled by someone seeing the corner of her shoulder for half a second.
- Thu Jun 06, 2019 5:28 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
I notice you left security off the list. There's a reason for that. Yes because securities round dynamic is incomparable to the functioning of the rest of the station. Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on...
- Thu Jun 06, 2019 4:40 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
I notice you left security off the list. There's a reason for that. Yes because securities round dynamic is incomparable to the functioning of the rest of the station. Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on...
- Thu Jun 06, 2019 4:11 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
I notice you left security off the list. There's a reason for that.
- Thu Jun 06, 2019 4:10 pm
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 221223
Re: 2k19 /pol/ - European Spring edition
One would think that the American healthcare system would inevitably teach people to take great care of their own health since they risk going bankrupt if they don't (because money is more important than health in the western world), and yet here we are. Some people burn out their health in the pur...
- Thu Jun 06, 2019 1:38 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5660
Re: Normalize currency and credits/costs/values
This is only gonna be a problem in a small amount of rounds but enough for me to bring it up; if budget cards were nuked there'd need to be a way to make large amounts of money quickly at least at roundstart, because War Ops is a thing. Alternatively restructure the tech web to make ballistic weapo...
- Wed Jun 05, 2019 11:21 pm
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 221223
Re: 2k19 /pol/ - European Spring edition
I paid 40 for my last visit and I got in without an appointment and a 15 minute wait. You got hosed.Super Aggro Crag wrote:they literally show up for work one hour a day 45 minutes late than the time they told you they'd be there to tell you "uhhh i dunno bro you try taking an aspirin? that'll be 5600 dollars"
- Wed Jun 05, 2019 10:23 pm
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 221223
Re: 2k19 /pol/ - European Spring edition
Damn those doctors and their expecting to be paid for things.
- Wed Jun 05, 2019 8:30 pm
- Forum: General Chat
- Topic: The state of grief and its causes.
- Replies: 48
- Views: 10529
Re: The state of grief and its causes.
Quality postShadowflame909 wrote:small majority
- Wed Jun 05, 2019 3:44 pm
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 221223
Re: 2k19 /pol/ - European Spring edition
Insurance costs on their own balloon medical costs in America. There's a reason that most doctor's offices will take sometimes as low as 40% of you pay in cash.
- Wed Jun 05, 2019 5:35 am
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5660
Re: Normalize currency and credits/costs/values
Conceptually we could: Nuke department budgets - They're already huge piles of basically free money that either get gifted to the QM or rides around in the head's wallet (RDs end up with huge piles of creds that they don't really use after the first meaningful test bomb goes off.) This means that ca...
- Wed Jun 05, 2019 12:57 am
- Forum: Closed Policy Discussion
- Topic: Ban drones from going on Shuttle
- Replies: 50
- Views: 14088
Re: Ban drones from going on Shuttle
I've played since 2017 and I've never seen this enforced, so I wouldn't worry about it being relevant today Also drones are disabled (rip) because of admin lazyness and logging limitations, so, again, irrelevant It was enforced. Drones don't exist because players simply couldn't be trusted with nic...
- Tue Jun 04, 2019 7:27 pm
- Forum: General Chat
- Topic: catgirls, why?
- Replies: 30
- Views: 9670
Re: catgirls, why?
tfw no medbay catgirl gf
- Tue Jun 04, 2019 3:07 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
Science has diverse roles that allow scientists to do things. Which is exactly why medbay also needs diverse roles that allows doctors to do things, like a combination of producing and applying medication. Scientists have power over their entire process from RnD to fabrication and distribution (giv...
- Tue Jun 04, 2019 2:08 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51573
Re: Stasis beds are shit.
After dicking around with stasis beds a bit, I'm not sure I like them for reasons entirely unrelated to sleepers. We've positioned medical to be very reliant on chemistry to treatments, but then we added these beds that only really work in conjunction with instant-heal tools like bruise packs and on...
- Tue Jun 04, 2019 2:03 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
I doesn't actually matter anyway, the situation is that scientists have a broad job with plenty of different activities, they can do RnD, toxins, xeno and used to have telescience. Doctors can......wait in medbay until they perform surgery? Alternatively, instead of looking at chemistry and saying ...
- Tue Jun 04, 2019 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
Yes there's 2 different arguments going on People directly responding to Morto who said murderboning itself is a problem Karp and Cedarbridge responding to people by saying "no, murderbone with delaying is bad tho", which isn't the topic A distinction without a difference: one is a produc...
- Mon Jun 03, 2019 9:48 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
I also think the act of doing surgery needs to be more interesting. Having a wiki open on another tab isn't really a skill nor is it fun. Maybe have be sometime more dynamic where the steps aren't exactly the same each time. You could also apply different difficulties to more advanced surgeries, so...
- Mon Jun 03, 2019 8:59 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
It's not actually about rule 4. I'm a big supporter of rule 4 and hate seeing it infringed on, but I see this as something that gives one player enjoyment at the cost of the whole server. Lowpop murderboning isn't a crime, needlessly extending the round while everyone's dead is. It's not a big issu...
- Mon Jun 03, 2019 5:30 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
Being injured is supposed to be something you try to avoid. That's the point.confused rock wrote:hurr durr lifeweb has injuries and it's great
but it's also frustrating
- Mon Jun 03, 2019 4:49 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
I don't actually recall if we already have brute/burn healing surgery. If not, when designing the new surgeries, they should be short, perhaps no more than three or four steps per limb (though the exact steps for brute healing need not match those for burn healing). Its called "reconstruction....
- Mon Jun 03, 2019 4:39 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
It's not actually about rule 4. I'm a big supporter of rule 4 and hate seeing it infringed on, but I see this as something that gives one player enjoyment at the cost of the whole server. Lowpop murderboning isn't a crime, needlessly extending the round while everyone's dead is. It's not a big issu...
- Mon Jun 03, 2019 5:34 am
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
Shouldn't have tried breaking into med storage.Shadowflame909 wrote:I'm forever worried about this new mechanic being abused and leaving me with busted kneecaps.
- Mon Jun 03, 2019 5:06 am
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
Organ damage was discussed in the "what if we removed cloning" thread oranges made as well. Internal damage of different types requiring the appropriate surgery would be nice. It would allow superficial damage from greyshirts slugging it out without having to worry about severe injuries an...
- Mon Jun 03, 2019 5:02 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
And MDs have access to chem on lowpop.Shadowflame909 wrote:They do on Lowpop.
Honk Honk
- Mon Jun 03, 2019 3:12 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
100% the reason why doctors should be merged with chemists. No matter how many times this gets repeated its never going to be true. Yes because years later doctors are totally still not a shit job :roll: There is no good reason why the inconsistency between science and medbay regarding job merging ...
- Mon Jun 03, 2019 3:10 am
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
One major potential problem is how this will interact with murderboners. I believe it's likely to reduce the effect of murderboning, since if each victim deals an injury to the murderboner they'll have to wait for the slower self-treatment methods to work rather than simply using a couple of brute ...
- Sun Jun 02, 2019 7:08 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26889
Re: Doctor is a shit job
No matter how many times this gets repeated its never going to be true.CPTANT wrote:100% the reason why doctors should be merged with chemists.
- Sun Jun 02, 2019 7:04 pm
- Forum: General Chat
- Topic: The state of grief and its causes.
- Replies: 48
- Views: 10529
Re: The state of grief and its causes.
It's simple. We ban the assistant mains.IkeTG wrote:OP doesn't understand the one fundamental rule of online sandbox games
eventually everything becomes a form of cops and robbers and there's literally nothing you can do to stop it
- Sun Jun 02, 2019 6:50 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5742
Re: Injuries (medical system rework)
No GOD no. This shit alredy implemented on other servers its TERRIBLE. You just die or medics heal you half an hour in medbay. So its easy to just kill you and clone. Play and hunt traitors not lay dead in medbay morgue. You wasting players time that they can use to validhunt/greytide on stupid lay...
- Sun Jun 02, 2019 6:48 pm
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5769
Re: Give me your trade goods wishlists
Abductor tools are valuable to science since it unlocks several very useful techs. What's the starting science budget look like? I'm lothe to toss something into the pot that rare/valuable that can just get snatched at roundstart on the cheap. I never consider trading for actual money a good idea, ...
- Sun Jun 02, 2019 5:11 pm
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4494
Re: are fugitives OR the hunters valid or what
Rule 4 strikes again. does this mean "they're antags, so rule 4 is enough policy to cover this situation" or "rule 4 doesn't cover enough situations to be a meaningful rule and should be done away with" Honestly, I was shitposting. My feelings on Rule 4 are already pretty genera...
- Fri May 31, 2019 7:30 pm
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4494
Re: are fugitives OR the hunters valid or what
from the PR: A team of fugitives with a toolbox will spawn in the maintenance with 10 minutes to prepare. After that time, a security team will be selected to land at the station and bring the fugitives back, dead or alive. They are not antagonists in that they can kill anything, but they are allow...
- Fri May 31, 2019 7:28 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51573
Re: Stasis beds are shit.
I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo? I hope so. I won't lie you guys, this is definitely me when my server has an average of 10 minutes per round Which server is that? Unless something magical has changed, server round time averages ...
- Fri May 31, 2019 5:37 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51573
Re: Stasis beds are shit.
I find it highly unlikely on bagil or high pop Sybil. Well it's not. As a normal doctor, I have walked to cargo, asked them to come to the desk on the radio, then asked the tech that shows up to order medical supplies. The only unlikely part is them delivering it to medical, but it's not hard to ju...
- Fri May 31, 2019 4:22 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51573
Re: Stasis beds are shit.
And now with sleepers removed they have something else to buy, and a good reason to do so. Why do you have a problem with this? They wont. they don't. Just because medbay needs medicine doesn't mean Cargo Is going to suddenly give a fuck about them. Nothing works like this. People don't work like t...
- Fri May 31, 2019 4:01 pm
- Forum: General Chat
- Topic: Emoting
- Replies: 22
- Views: 5009
Emoting
Out of curiosity, and I have suspicions, when is the last time you actually used the /me command to "do" something. Obviously mimes do it periodically (when they're not just getting around their vow with their PDA) but I can only think of one or two people who have actually used it for its...
- Fri May 31, 2019 3:26 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51573
Re: Stasis beds are shit.
I hope so.Steelpoint wrote:I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo?
- Thu May 30, 2019 11:27 pm
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4494
Re: are fugitives OR the hunters valid or what
Theoretically I could but that would mean diving through code while I'm supposed to be working.Atlanta-Ned wrote:It would be helpful if we had a way to see flavortexts in one place.cedarbridge wrote:
Also, what text prompts do each of these roles get?
- Thu May 30, 2019 11:22 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5660
Re: Normalize currency and credits/costs/values
3. The New Crate Ordering System: The old cargo order system would be replaced by a "custom order" system. Each item one might be able to order is sorted by category. One tab might offer food items, Another tab might offer weapons et cetera. When making an order, one would add items to th...
- Thu May 30, 2019 11:16 pm
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4494
Re: are fugitives OR the hunters valid or what
What happened to your shift key?
Also, what text prompts do each of these roles get?
Also, what text prompts do each of these roles get?
- Thu May 30, 2019 9:40 pm
- Forum: Coding
- Topic: Code Bounty: £20
- Replies: 10
- Views: 3078
Re: Code Bounty: £20
Nice
- Thu May 30, 2019 9:37 pm
- Forum: Thinking Cap
- Topic: Science is a restricted area (moonlighting is NOT OK)
- Replies: 323
- Views: 75424
Re: Science is a restricted area (moonlighting is NOT OK)
Nobody breaks into xenobio after you lock them into a slime pen.
- Thu May 30, 2019 9:28 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5660
Re: Normalize currency and credits/costs/values
If you're in need of money, consider just going to your current head of staff and asking for some. 99% of the time heads aren't doing anything with their budget aside from throwing it at cargo and if the player isn't shit, they'll probably willingly give you some cash to work with. I have a tendenc...
- Thu May 30, 2019 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
I'm good at forum posts and trimmed off your "you're not going to get empty servers unless" line where you seem to be having trouble understanding that the instance we're discussing /does/ empty servers and would still do so even if there were an ERT potentially sent. Either you're too new...
- Thu May 30, 2019 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Is this OK?
- Replies: 5
- Views: 1135
Re: Is this OK?
But now I'm thinking, is really a bug/glitch and using it is bannable or is a safe to use feature? How is your constructing this contraption negatively influencing the round? If the answer is "Its not" then there's no rules violation here worth discussing. If the answer is some articulabl...
- Thu May 30, 2019 1:28 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
You'd be fucking amazed the shit I've seen over hundreds of hours where people go an entire half hour completely unaware there's even an antagonist. It's no wonder murderbones are even possible when a large portion of the playerbase simply has no sense of what's going on outside a 9 tile radius. If...
- Thu May 30, 2019 2:29 am
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20169
Re: Low pop murderboning
Antag status is not and should not ever be treated as sacred.