Search found 94 matches
- Wed Apr 24, 2019 11:50 pm
- Forum: Off Topic
- Topic: ill give you a wizard name if you post in this thread
- Replies: 7
- Views: 7002
- Tue Apr 16, 2019 12:07 pm
- Forum: Resolved Appeals
- Topic: [Nervere] NDHavch1k - server perma
- Replies: 10
- Views: 3043
Re: [Nervere] NDHavch1k - server perma
What round ID were you banned on? Date? It should be on the ban reason whenever you try to rejoin the server.
- Sun Apr 07, 2019 11:12 am
- Forum: Off Topic
- Topic: PROOF YO HULKAMANIA IS LEGIT INSANE HE IS SABOTAGING THE SERVER PROOF
- Replies: 117
- Views: 60061
Re: PROOF YO HULKAMANIA IS LEGIT INSANE HE IS SABOTAGING THE SERVER PROOF
cedarbridge wrote:This thread sucks.
- Sat Apr 06, 2019 12:31 pm
- Forum: Town Hall
- Topic: Trialmin Review: Gigapuddi420
- Replies: 18
- Views: 6590
Re: Trialmin Review: Gigapuddi420
Broke my heart when they left bagil for terry, but made it up by being an absolute goodmin. Has dealt with more ban appeals than any human should, and should be promoted so we can put their brain into a ban appeal robot.
- Fri Mar 29, 2019 7:30 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44306
Re: 80+ admins yet there arent enough for 2/3 of the day
I feel if people have the supportmin role, they need to accept the responsibility behind it. The Supportmin role has no additional benefits to the admins who take it. Additionally, Supportmins are not hired from within the admins, it's something you opt into to help when pinged. Comparing the two (...
- Thu Mar 28, 2019 7:31 pm
- Forum: Video Games
- Topic: Risk of Rain 2: Electrical boogaloo
- Replies: 19
- Views: 6035
Risk of Rain 2: Electrical boogaloo
good music, good visuals, ported to 3d very well. also b1g1 until the march.
- Sun Mar 24, 2019 10:56 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55010
Re: Imsxz
He poisoned our food, burned down hydroponics and delivered a virus unto our assistants
couldn't be more based
couldn't be more based
- Sun Mar 24, 2019 10:10 pm
- Forum: Ideas
- Topic: Punching/Grabbing Tweaks
- Replies: 2
- Views: 800
Re: Punching/Grabbing Tweaks
Great change tbh. RNG in this sense is much more fun and resemblance of a traditional tabletop game than the instant 25% win old disarms have. Plus if you start losing the fight people will grow a brain for once and actually run instead of fight to the death.
- Sun Mar 24, 2019 12:41 am
- Forum: Roleplaying
- Topic: If all the admins gained powers based on their username, and had to fight in a battle royale...
- Replies: 59
- Views: 25692
Re: If all the admins gained powers based on their username, and had to fight in a battle royale...
JUSTICE goat. One admin may end up victorious, but the capra will get his revenge in the end.
- Mon Mar 18, 2019 10:58 pm
- Forum: General Chat
- Topic: What do you think of the current gamemode odds?
- Replies: 19
- Views: 4327
Re: What do you think of the current gamemode odds?
Imo traitor is the purest form of SS13, the other gamemodes, sans extended, are supposed to be a tossup in flavor. Hivemind is much better than it used to be though, thus: traitor 70% nuclear 10% extended 10% revolution 5% hivemind 3% wizard 2% Secret Extended should still be able to be forced for a...
- Sat Mar 16, 2019 3:14 pm
- Forum: Resolved Appeals
- Topic: [Blargety] rubjellyonme - Permanent
- Replies: 12
- Views: 3848
Re: [Blargety] rubjellyonme - Permanent
https://i.imgur.com/eLE6LK2.png (Lifted from 1 month to permanent, obviously) Rule 8 extends far beyond just ERP. The comments you made were sexual in context for no reason other than you trying to get back at the HoS for jailing you. You used this all just to kill the HoS who, like Nervere said, j...
- Wed Mar 13, 2019 9:29 am
- Forum: Roleplaying
- Topic: Why is technology so backwards if it's 2557?
- Replies: 69
- Views: 30759
Re: Why is technology so backwards if it's 2557?
spessmans still use floppies, it's like how older movies about spess are
- Wed Mar 13, 2019 7:16 am
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 8748
Re: Your first ever SS13 round.
Back in 2014 I was a virologist on boxstation but didn't understand anything. A xeno queen came out from a vent and tackled me then nested me. I was able to get out of the nest and then roamed through maint until I got bored and then suicided and respawned as a detective. This was on my friends priv...
- Tue Mar 12, 2019 3:13 pm
- Forum: Ideas
- Topic: HoS spawns knowing CQC but all damage is stamina damage
- Replies: 8
- Views: 2052
Re: HoS spawns knowing CQC but all damage is stamina damage
Carp makes you immune to range but I agree, HoS needs mallcop-fu
- Thu Mar 07, 2019 2:27 am
- Forum: Ideas
- Topic: Security levels and their effects
- Replies: 3
- Views: 1079
Re: Security levels and their effects
So what you're saying is we toggle red alert at the start of the game to give sec their gear, then lower it to blue immediately after and never touch it until the shuttle is called? Security doesn't even do this currently, especially with the current test merge with the disarm PR and riot armor. Th...
- Wed Mar 06, 2019 5:53 am
- Forum: Ideas
- Topic: Security levels and their effects
- Replies: 3
- Views: 1079
Security levels and their effects
Blue alert is pretty much the standard because it's when you have no threats. At this level, the cargo shuttle will be the fastest (current setting, 2 minutes). Security will only have access to general equipment (disablers, lockers, glasses, ect). Green alert is where it gets spicy, as there are po...
- Wed Mar 06, 2019 5:41 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7487
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
how would this interact with people hitting rest while cuffed though, would it be disallowed? otherwise every tider and antag will instantly hit rest whenever cuffed to slow the grabber Honestly, if this is being coded a cuffing check can be added for resting, but allowing greyshitters to rest soun...
- Wed Mar 06, 2019 3:18 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7487
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
Grabbing anybody standing up should not slow you down, cuffs included. Roller beds should do the same, plus they already stop the bleeding. Dragging anybody horizontal should slow you down, even if they are cuffed-- you are literally dragging a body. Dragging any item above normal should slow you do...
- Fri Mar 01, 2019 10:41 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950563
Re: Minor Suggestions
Using your department's console to call for sec should relay it to all sec bowmans.
- Thu Feb 28, 2019 1:12 pm
- Forum: Coding Feedback
- Topic: Nuke Op Weapon Values
- Replies: 4
- Views: 1728
Re: Nuke Op Weapon Values
Super interesting post btw, not sure why people don't talk about how crazy the SAW with AP is.
- Thu Feb 28, 2019 9:11 am
- Forum: Events Workshop
- Topic: tc trades
- Replies: 42
- Views: 18938
Re: tc trades
I don't mind tc trades if you have a very good gimmick that isn't centralized being a murderboner except with different tools. However, a lot of tc trades from what I've seen are people who want to use OP shit or don't even know what they want (they expect the admin to do their trade entirely for th...
- Fri Feb 22, 2019 9:49 pm
- Forum: Ideas
- Topic: bluespace market
- Replies: 20
- Views: 5117
Re: bluespace market
Paystands have some really good gimmicks, plus the commissaries already have the chip for them. I'm glad the signalers were added too, but nobody seems to care about economy.
- Tue Feb 19, 2019 8:48 pm
- Forum: Ideas
- Topic: Automated ERTs and Deathsquads
- Replies: 23
- Views: 5758
Re: Automated ERTs and Deathsquads
In my experience as an admin ERTs and DS are hardly used because you're generally punishing a player for doing well. Investigators and Chronolegions are similar too in that you award shitters for acting like retards when you could just bwoink them (mainly for chrono though). Mind you, ERTs and DS ha...
- Sat Feb 16, 2019 8:07 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 725225
Re: SS13 Related Art / Hand Drawn Art
she's fucking dead https://tgstation13.download/dip/discordimageproxy.php/attachments/499190983590805504/541764445702193162/jilldeadsouza.png Are you the artist, or did you commission this? Either way, that is a great piece of art and I would be extremely interested in getting in contact with the a...
- Wed Feb 06, 2019 7:58 am
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 26708
Re: Coconutwarrior97
Very very friendly. Took his time to help me on late night bagil tickets (where no other admins are usually on). Always a blessing to newer players who don't know how gameplay mechanics work or them being afraid on antag roles.
- Wed Feb 06, 2019 7:58 am
- Forum: Admin Feedback
- Topic: Hulkamania
- Replies: 51
- Views: 20528
Re: Hulkamania
Looks out for the baby candidates and has hilarious and fun events, all-around fun person to be around. Flexes between all servers roughly equally, mainly staying on the server with the fewest admins.
- Wed Feb 06, 2019 7:58 am
- Forum: Former Admins
- Topic: [No Longer Admin] MortoSasye
- Replies: 74
- Views: 28978
Re: MortoSasye
Based birdmin that will eventually be killed by the catmins. Handles escalation issues very well and tries hard on all of her ahelps, too pure for /tg/
- Wed Feb 06, 2019 7:58 am
- Forum: Admin Feedback
- Topic: Wubli
- Replies: 59
- Views: 24979
Re: Wubli
Helped me along through candidacy-- double checking what I did and providing guidance even though I wasn't her k̶i̶d̶ candidate. Generally friendly and wants to make /tg/ a better place.
- Wed Jan 30, 2019 3:32 pm
- Forum: General Chat
- Topic: Why do you play lizards
- Replies: 25
- Views: 8938
Re: Why do you play lizards
I've only played a lizard for the naming convention, namely hated-by-life, a lizard with all the negative quirks and positive quirks that did little (like spiritual before it was changed).
- Sat Jan 26, 2019 5:18 am
- Forum: Ideas
- Topic: Cargonia's Irrelevance
- Replies: 38
- Views: 8259
Re: Cargonia's Irrelevance
Cargo is pretty irrelevant because there's little you need to actually buy that can't be achieved through other means on the station. Even if you removed all the roundstart mats you only cause an issue with people roundstart rushing to cargo, which means people are going to break in (and under our c...
- Fri Jan 25, 2019 11:43 pm
- Forum: General Chat
- Topic: Why do you play on /tg/Station?
- Replies: 58
- Views: 19261
Re: Why do you play on /tg/Station?
NGL I've been playing on Eris a lot more lately than /tg/ unless TGMC is up. /tg/ was pretty fun because it always seemed like things were happening and you could hop into the events or watch them happen instead. Lately, it's been getting progressively NoRP on bagil or completely murderboney on lowp...
- Thu Jan 24, 2019 7:32 pm
- Forum: Admin Feedback
- Topic: Plapatin
- Replies: 51
- Views: 19408
Re: Plapatin
Wasted my time by dying before I could give them a bottle of degroot rum. 0/10 worst admeme
Jk. Always on and our hero to serve Sybil. I only wish his dad, togopal, could see his son's success today :'(
Jk. Always on and our hero to serve Sybil. I only wish his dad, togopal, could see his son's success today :'(
- Thu Jan 03, 2019 2:33 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21213
Re: Give borgs damage slowdown
I think slowdown is a copout to a more skillful way to handle borgs. You know that stuttering when you're hella drunk? I think that should happen as a borg gets more and more damaged.
- Sun Dec 02, 2018 12:08 am
- Forum: Closed Policy Discussion
- Topic: Arnold pizza and silicon law 1.
- Replies: 28
- Views: 6591
Re: Arnold pizza and silicon law 1.
Hugbox PR but if it'll stop shitter silicons I'm for it. Some old players ate it anyway for the meme [and one round medical actually had a limb regrower economy going on], but if you were new enough to be fooled by arnold pizza you'd probably not call for the AI.
edit: wtf I thought I submitted this
edit: wtf I thought I submitted this
- Sat Dec 01, 2018 12:39 pm
- Forum: Closed Policy Discussion
- Topic: Arnold pizza and silicon law 1.
- Replies: 28
- Views: 6591
Arnold pizza and silicon law 1.
I've been rolling chef a lot lately and my big gimmick has been making Arnold pizza and keeping an arm count for the hilarity. Usually, I'll pop 2-3 pizzas on my tables and let people go for it themselves. However, there's always somebody who gets overly mad about it and starts to complain to the AI...
- Sun Nov 25, 2018 10:45 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15263
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
There's reason for an AI to believe a captain would not jeopardize the lives of their crew, hence why the captain gets the free pass that the RD does. Gameplay may contradict this, but the core logic behind the RD/cap pass is there. my personal implementation of this is: captains and RDs get in for ...
- Sun Nov 25, 2018 7:19 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15263
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
My main complaint and opinion on this matter is the fact that the AI is essentially meta-gaming on the fact that the cap [who can never be antag] is going to upload a harmful law. You impede gameplay by slowing down the captain/RD on their smorgasbord laws. Be more open and let the laws be changed, ...
- Sun Nov 25, 2018 6:54 pm
- Forum: Ideas
- Topic: Damn suicides
- Replies: 6
- Views: 1599
Re: Damn suicides
Suicides are slowly getting more restrictive since they're a DNR action. Lately borgs were made so you couldn't be borged if you suicided, as well as not being able to take posi brains. Also, if a job you want is taken just roll assistant and jobchange at HoP.
- Fri Nov 23, 2018 11:18 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11065
Re: Some Ideas to make hivemind not such a shitty mode.
I'd like to see hivemind retain its pacifism in some ways but offer the ability to buff its hive in order to protect itself. Something along the lines of:
You are overwhelmed with a sense to protect <character name>. Do not, in any way possible, allow them to come under harm.
You are overwhelmed with a sense to protect <character name>. Do not, in any way possible, allow them to come under harm.
- Fri Nov 23, 2018 11:12 pm
- Forum: Ideas
- Topic: Get rid of the Science department.
- Replies: 11
- Views: 3115
Re: Get rid of the Science department.
Yeah lets give medical everything, lets turn this into a fkin medical station! Dont you know toxins is lorewise the most relevant place >lore on tg lol Medical is another disaster of a department, but only because of how easy medical is on tg. Giving lifeform-related and research to medical would i...
- Fri Nov 23, 2018 4:56 am
- Forum: Ideas
- Topic: Get rid of the Science department.
- Replies: 11
- Views: 3115
Get rid of the Science department.
Ever since Sci lost the ability to print guns and circuits being removed the department has been faltering. All of the current roles of Sci could be integrated into both medical and engineering nearly seamlessly, aside from map changes. Generic Scientist => Engineer, if you're not doing xeno, nanite...
- Fri Nov 23, 2018 4:46 am
- Forum: Video Games
- Topic: Fallout 76
- Replies: 61
- Views: 16183
Re: Fallout 76
tfw lower rating than launch no man's sky
- Mon Nov 19, 2018 8:23 pm
- Forum: Ideas
- Topic: buildable shuttles for engineering
- Replies: 9
- Views: 2147
Re: buildable shuttles for engineering
Shuttle is probably the bad word, but I think OP meant things like buildable white ships, not something like the BYOS.
- Mon Sep 10, 2018 11:06 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16570
Re: [PAID CODE] Families Gamemode Feedback Thread
A few QoL changes that I feel would make the game mode a lot more enjoyable for everyone. Security cannot join gangs. It makes no sense and removes the validity for actual arrests. Currently there's no reason to NOT arrest any gang members. Heads cannot join gangs. Heads are under the authority of t...