I dunno, perhaps removing the flash protection for a toggle one that also reduces vision?Lo6a4evskiy wrote:What fucking purpose would that serve?
Search found 454 matches
- Wed Jun 04, 2014 12:24 pm
- Forum: Ideas
- Topic: Not being able of wearing a spacesuithelmet alone
- Replies: 30
- Views: 6392
Re: Not being able of wearing a spacesuithelmet alone
- Wed Jun 04, 2014 12:22 pm
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34635
Re: Remove the Gulag
I like the gulag...
And when I am an officer, I give them a ID with the points.
And when I am an officer, I give them a ID with the points.
- Wed Jun 04, 2014 12:19 pm
- Forum: NTStation Ideas
- Topic: Remove 145.9 from headsets
- Replies: 16
- Views: 6641
Re: Remove 145.9 from headsets
But you have a image just for it! That must mean you like it!
Unless you have a set of those for repeat threads...
Unless you have a set of those for repeat threads...
- Wed Jun 04, 2014 12:18 pm
- Forum: Archived/Deleted
- Topic: fabricante de la cara (misión imposible)
- Replies: 13
- Views: 4135
Re: fabricante de la cara (misión imposible)
¿Y cómo funcionaría eso exactamente?
La sugerencia de que es, no los comentarios a continuación se ...
Aunque, que hacen aumentar buenos puntos ...
Hurrah for google translate.
Makes life !!FUN!!. Almost as fun as playing SS13 as someone who only speaks italian.
La sugerencia de que es, no los comentarios a continuación se ...
Aunque, que hacen aumentar buenos puntos ...
Hurrah for google translate.
Makes life !!FUN!!. Almost as fun as playing SS13 as someone who only speaks italian.
- Wed Jun 04, 2014 12:13 pm
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20088
Re: Words you wish VOX had
So... the issue is not with the words, its with people using the words to metagame?
- Wed Jun 04, 2014 12:12 pm
- Forum: NTStation Feedback
- Topic: How satisifed are you with NTstation/Nanobus?
- Replies: 60
- Views: 23568
Re: How satisifed are you with NTstation/Nanobus?
9/10, but thats me nitpicking over seemingly silly things.
- Tue Jun 03, 2014 5:46 pm
- Forum: Ideas
- Topic: Not being able of wearing a spacesuithelmet alone
- Replies: 30
- Views: 6392
Re: Not being able of wearing a spacesuithelmet alone
Howabout it limits vision when welding?
- Tue Jun 03, 2014 5:38 pm
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20088
Re: Words you wish VOX had
They explain why an AI would not have words used in historical documents like "revolutionary" or "traitor".
- Tue Jun 03, 2014 5:36 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 74800
Re: Minor Suggestions Mk. III; Artyom Edition
Engieland can also make flamethrowers to keep them out.
True, that seems offensive, but a contained section of hallway is a deterrent.
True, that seems offensive, but a contained section of hallway is a deterrent.
- Tue Jun 03, 2014 3:58 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 74800
Re: Minor Suggestions Mk. III; Artyom Edition
Perhaps if it was made to be rubber 9mm, but normal 9mm can do alot.
- Tue Jun 03, 2014 2:48 pm
- Forum: Ideas
- Topic: Inverse Double Agents
- Replies: 29
- Views: 7582
Re: Inverse Double Agents
Well, if they are given objectives to protect their counterpart.
- Tue Jun 03, 2014 12:29 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3.0.0d COMPLETE
- Replies: 34
- Views: 9679
Re: Efficiency Station 3.0.0d COMPLETE
Really?
Well, there goes my sense of existing.
Well, there goes my sense of existing.
- Tue Jun 03, 2014 12:26 pm
- Forum: Ideas
- Topic: Inverse Double Agents
- Replies: 29
- Views: 7582
Re: Inverse Double Agents
We need more one-of-a-kind items for this then.
- Tue Jun 03, 2014 12:24 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056679
Re: ITT: We make shitty suggestions and come up with poor id
That sounds amusing...
- Tue Jun 03, 2014 12:23 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18426
Re: Department Budgets
Wow, its gotten that bad?
Im gonna have to be cargo more often then...
Im gonna have to be cargo more often then...
- Tue Jun 03, 2014 12:21 pm
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8322
Re: Cult Conversion Requiring 3
Cargo can order holy water.
- Tue Jun 03, 2014 12:18 pm
- Forum: NTStation Ideas
- Topic: FOOD On a Stick
- Replies: 7
- Views: 5141
Re: FOOD On a Stick
We have kebabs, just use them.
- Tue Jun 03, 2014 12:17 pm
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20088
Re: Words you wish VOX had
Look, the word "traitor" has existed for how many hundreds of years allready? Same with the word "Revolutionary", so why the fuck should they not be in? I mean, fuck. If I am an AI and I see a scientist making top-teir science, I want to SCREAM out that "The science departme...
Re: Crawling
If a MECH can go through, why cant a 2D spessman?
- Mon Jun 02, 2014 5:11 pm
- Forum: Ideas
- Topic: Inverse Double Agents
- Replies: 29
- Views: 7582
Re: Inverse Double Agents
That sounds... Awesome.
For bonus points, the item must survive and they cant kill random people/do random station damage.
For bonus points, the item must survive and they cant kill random people/do random station damage.
- Mon Jun 02, 2014 5:10 pm
- Forum: NTStation Ideas
- Topic: pAI SHELLS! HAVE YOUR ADORABLE LITTLE FRIEND WALK AROUND!
- Replies: 13
- Views: 6880
Re: pAI SHELLS! HAVE YOUR ADORABLE LITTLE FRIEND WALK AROUND
FIFY.kylefiredemon wrote:I mean we have golems and it works -perfectly- mostly fine.
But yah, this sounds like MoMMIs.
- Mon Jun 02, 2014 12:59 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3.0.0d COMPLETE
- Replies: 34
- Views: 9679
Re: Efficiency Station 3.0.0d COMPLETE
I dont see black and red floor tiles in the list...
Ah, the problems with working with heavily modified bay...
Ah, the problems with working with heavily modified bay...
- Mon Jun 02, 2014 12:57 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 46842
Re: Ask the Syndicate
Why haven't you lot ever tried to sabotage the cloning database at NanoTrasen HQ? We do. Ever get assigned as a Caucasian male captian and arrive as a female assistant? No? Pity. But have you ever been assigned to be a mime or a clown and be taller, shorter, fatter or darker/lighter than normal? Go...
- Mon Jun 02, 2014 12:52 pm
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 138600
Re: General Character Discussion
Thats only for the uberrich.WeeYakk wrote:>2554paprika wrote:Enjoy your literal eye cancer weeyakk.
>Not being genetically immune to cancer thanks to genetics magic.
Wear your fucking medhud.
- Mon Jun 02, 2014 12:52 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950700
Re: Minor Suggestions
I /was/ going to point out why that was silly, then realized this is home to ClownCombat!
Add it.
Add it.
- Mon Jun 02, 2014 12:45 pm
- Forum: Ideas
- Topic: Firefighter ripley improvements
- Replies: 19
- Views: 5984
Re: Firefighter ripley improvements
Odys dont look as good, and cant use clamps, can they?
- Mon Jun 02, 2014 12:35 pm
- Forum: NTStation Ideas
- Topic: Table Flippan
- Replies: 8
- Views: 5273
Re: Table Flippan
Just a thing about baytables, you can flip connected ones, but only if they are al in a line and you are next to all of them.
From the tile they are in you can shoot over, I bileve you can melee over them, and they flip in the direction you face.
Oh, and I think you must be facing one to flip it.
From the tile they are in you can shoot over, I bileve you can melee over them, and they flip in the direction you face.
Oh, and I think you must be facing one to flip it.
- Mon Jun 02, 2014 12:27 pm
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20088
Re: Words you wish VOX had
What, no rev, trator or cult? Thats silly.
I can see no changeling, but the others?
I can see no changeling, but the others?
- Fri May 30, 2014 2:30 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18426
Re: Department Budgets
Make it so that if a department gets enough points they can buy some mega-rare thing?
Like the mech teleporter for science?
Like the mech teleporter for science?
- Fri May 30, 2014 2:28 pm
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10108
Re: Out of workplace spawns
Theres always a minute chance that it will.
Also, I think that I had the mistaken idea that paprka was hosting it for some reason.
Now, if I knew why I thought that...
Also, I think that I had the mistaken idea that paprka was hosting it for some reason.
Now, if I knew why I thought that...
- Fri May 30, 2014 2:26 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 44737
Re: Money! Currency! KA-CHING
Allrighty then.
Just watch, its gonna get changed just to spite me now...
Just watch, its gonna get changed just to spite me now...
- Fri May 30, 2014 2:24 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 21835
Re: Speed Discussion/Poll
Yes, but it still confuses me when people make generic statements.
- Fri May 30, 2014 12:23 pm
- Forum: Ideas
- Topic: Firefighter ripley improvements
- Replies: 19
- Views: 5984
Re: Firefighter ripley improvements
I like firefighters as an upgraded RIPLY...
Can we just make them faster with more health and less equipment slots?
Can we just make them faster with more health and less equipment slots?
- Fri May 30, 2014 12:22 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18426
Re: Department Budgets
(analyzer has some uses, mostly telling water temp, gasses, mining...)MisterPerson wrote:I'd remove the "points for crates" part outright and increase the number of things that give points when shipped via Cargo. And some way to figure out if something will give points in-game (a use for the analyzer?!?!?!)
- Fri May 30, 2014 12:16 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 21835
Re: Speed Discussion/Poll
Where? On /TG/ or on NT?
- Fri May 30, 2014 12:12 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86903
Re: "It's silicon policy time!" "No CentCom no!"
I was purged once...
I wasent hunted...
I wasent hunted...
- Fri May 30, 2014 12:07 pm
- Forum: General Chat
- Topic: SS13 Piano thread
- Replies: 4
- Views: 8557
Re: SS13 Piano thread
"Yes we have no bananas" turned out well when I made it, however "Scarborough fair" could have done better and the Benny hill theme (it aint jsut sax, its Sax+) dosent work too well...
I may shove them in here aswell.
I may shove them in here aswell.
- Thu May 29, 2014 2:58 pm
- Forum: Roleplaying
- Topic: Describe Your Character using Another Character
- Replies: 24
- Views: 11224
Re: Describe Your Character using Another Character
*Raises his security uniform clad arm*Higgin wrote:lacks serious qualms with killing in the heat of battle (who doesn't on SS13? it's like a sociopath factory,)
No, really. In about two years I have only worked up the courage to kill a player about five times. (Seven if you also count SSD targets)
- Thu May 29, 2014 1:19 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 271806
Re: Sprite Requests
Yes they do.
- Thu May 29, 2014 1:18 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950700
Re: Minor Suggestions
Or add in baymed, where you can technically take a few rounds and keep going because the silly bugger only hit your arm.
Because unless that sort of thing is added the damage isint goina get buffed, due to balance.
Because unless that sort of thing is added the damage isint goina get buffed, due to balance.
- Thu May 29, 2014 1:15 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68272
Re: Shadowlings (Gamemode suggestion/replacement)
May I suggest checking out the gear presets admins can use? There are a few horror things in there, mostly the welder and the tunnel clown...
- Thu May 29, 2014 1:13 pm
- Forum: Ideas
- Topic: Idea: HoP as Vault Manager
- Replies: 10
- Views: 3479
Re: Idea: HoP as Vault Manager
I actually like this.
For bonus points, make people actually get payed, so that the HoP can spend that on things, gamble it away or simply steal it from the staff.
For bonus points, make people actually get payed, so that the HoP can spend that on things, gamble it away or simply steal it from the staff.
- Thu May 29, 2014 1:11 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18426
Re: Department Budgets
I like this idea, although I dont see the need for the locks, and I think that selling things should just give them to cargo.
- Thu May 29, 2014 1:09 pm
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8322
Re: Cult Conversion Requiring 3
That sounds like meta...Bluespace wrote:Shame most constructs either attack cultists in anger or just walk into the hallways and purposefully die.
Unless they remember their past life...
- Thu May 29, 2014 1:08 pm
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10108
Re: Out of workplace spawns
Make a copy called TESTMETA or something and do it there, test it out and if it dosent kill it, well there you go.
- Thu May 29, 2014 1:07 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 44737
Re: Money! Currency! KA-CHING
Metastation then?
I can never remember these things... Besides, for some reason I thought it rotated for NT...
I can never remember these things... Besides, for some reason I thought it rotated for NT...
- Thu May 29, 2014 1:02 pm
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20088
Re: Words you wish VOX had
I dont think we have "suit", "Sensors" or "please"...
So yah, look at the generic things AIs say and see what of those we dont have as VOX?
So yah, look at the generic things AIs say and see what of those we dont have as VOX?
- Wed May 28, 2014 4:13 pm
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22179
Re: Assistant Overhaul
YES.
Also, make it so that the IDs can be scanned by secPDAs to list access.
Also, make it so that the IDs can be scanned by secPDAs to list access.
- Wed May 28, 2014 4:11 pm
- Forum: Ideas
- Topic: Emergency Spacesuit
- Replies: 18
- Views: 5435
Re: Emergency Spacesuit
Mind if I point you all to Urist McStations firesuits, the bulky as can be, only spawnable in emergency lockers (another Urist thing), dosent work that well in space but is a HELL of a lot better than a firesuit ones?
- Wed May 28, 2014 4:08 pm
- Forum: Ideas
- Topic: Firefighter ripley improvements
- Replies: 19
- Views: 5984
Re: Firefighter ripley improvements
Most stations start with only 5 plastisteel in robotics, so unless you raid engieland/EVA or (ha) get miners to brave the depths and actually give you materials...