Search found 4521 matches

by Vekter
Tue Mar 26, 2024 3:47 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2823

Re: Wasting points during Nuke Ops = Immediate Kill?

I dont think the threshold for "fuck around and find out" is loose. I had an issue where a near ascended heretic that wiped out the entire sec team and heads of staff and made them into his zombie thralls. This was an existential threat that caused the shuttle to be called and one of the ...
by Vekter
Tue Mar 26, 2024 3:37 am
Forum: Closed Policy Discussion
Topic: Is Adolf an acceptable name?
Replies: 11
Views: 667

Re: Is Adolf an acceptable name?

MooCow12 wrote: Tue Mar 26, 2024 2:27 am Can i play Amoth Lampler? A peaceful lamp loving moth that amasses lamps.
As long as your moth looks and acts nothing like Hitler, sure.
by Vekter
Tue Mar 26, 2024 1:56 am
Forum: Closed Policy Discussion
Topic: Is Adolf an acceptable name?
Replies: 11
Views: 667

Re: Is Adolf an acceptable name?

Adolf -is- a perfectly regular name.

Naming yourself Adolf and giving yourself black hair and a pencil mustache is bannable.
by Vekter
Mon Mar 25, 2024 8:37 pm
Forum: Closed Policy Discussion
Topic: Apply the security using contraband ruling on LRP
Replies: 16
Views: 1126

Re: Apply the security using contraband ruling on LRP

I like this from the perspective that it makes no sense that Security would use contraband because it's Syndicate gear and they wouldn't be permitted to do that unless they need to. I also like it from the perspective of power scaling, because I feel like one antag dying shouldn't screw over all the...
by Vekter
Mon Mar 25, 2024 2:58 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2823

Re: Wasting points during Nuke Ops = Immediate Kill?

Okay, here's the problem: The ruling would have to be worded something like "It's okay to kill someone who's wasting research points on something that's not useful or helpful to the war effort". How do you define that? Is it okay if someone researches something that's not directly related...
by Vekter
Mon Mar 25, 2024 2:52 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2823

Re: Wasting points during Nuke Ops = Immediate Kill?

The rules on Sybil and Terry are identical. rules and players dont collide exactly the same, I dont think you walk around in sybil doing the same thing as you do in terry. Server culture is a thing, nobody walks on manuel like they waltz on sybil or run around like ten rats out of a bag on terry. W...
by Vekter
Mon Mar 25, 2024 2:33 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2823

Re: Wasting points during Nuke Ops = Immediate Kill?

theres a pretty huge difference between, mining research, and clown modsuits. But hey maybe im fucking insane! This is the loony bin where we discuss whether or not someone is in the wrong getting CLOWN FUCKING MODSUITS! DURING WAR OPS! Okay, here's the problem: The ruling would have to be worded s...
by Vekter
Mon Mar 25, 2024 2:24 am
Forum: Player's Club
Topic: shotgun github codenut: share your 2 tap kill chemicals here!
Replies: 24
Views: 1064

Re: shotgun github codenut: share your 2 tap kill chemicals here!

I used the shotgun. You know why? Cause the shot gun doesn’t miss: and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang: bang: and they’re fucking done. I use four shots just to make damn sure. Because: once again: I’m not there to coddle a buncha criminal scum su...
by Vekter
Mon Mar 25, 2024 2:11 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2823

Re: Wasting points during Nuke Ops = Immediate Kill?

I have zero issue with someone fighting someone else over this or starting an IC conflict. I do have issue with someone immediately jumping to lethals over it. I see this far more as "What exact situations can I kill someone because I want valids" than I do "that person did something ...
by Vekter
Fri Mar 22, 2024 1:42 am
Forum: Closed Policy Discussion
Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Replies: 21
Views: 1475

Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?

On one hand it would really stifle revs, like a lot - it'd kill a lot of the freedom and chaos of the antag if they all had to report to their nearest leader and ask for orders. I think it's worth noting that I don't think any of us would consider "Follow the head rev's orders" as looking...
by Vekter
Thu Mar 21, 2024 1:45 pm
Forum: Closed Policy Discussion
Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Replies: 21
Views: 1475

Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?

I feel like someone really needs a good IC reason to go against what their head revs want them to do. A good example: We had someone on Manuel a while back who disobeyed a head rev's orders to exile the last member of command and just killed them instead. They claimed they did this strictly because ...
by Vekter
Tue Mar 19, 2024 9:17 pm
Forum: Admin Feedback
Topic: Dunham
Replies: 8
Views: 1060

Re: Dunham

Nerd
by Vekter
Tue Mar 19, 2024 8:30 pm
Forum: Town Hall
Topic: Trialmin Review: DarkenedEarth
Replies: 9
Views: 963

Re: Trialmin Review: DarkenedEarth

I haven't had much experience with them in-game but they've been lovely to talk to in Discord. +1.
by Vekter
Tue Mar 19, 2024 4:42 pm
Forum: Closed Policy Discussion
Topic: should slimepeople remain enabled
Replies: 28
Views: 1870

Re: should slimepeople remain enabled

confused rock wrote: Tue Mar 19, 2024 4:10 pm If we still have catgirls, then it can't really get worse than that. therefore, slimepeople are fine. If ur balls are already on fire it won't be any worse if u dip them in sulfuric acid, so to speak.
DAE hate catgirls?!?!!?!!?!?! :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
by Vekter
Tue Mar 19, 2024 3:48 pm
Forum: Closed Policy Discussion
Topic: Remove Acting-Captain Antagonists
Replies: 6
Views: 702

Re: Remove Acting-Captain Antagonists

No, because you shouldn't be able to use meta reasoning to determine who is and isn't an antag beyond what we already have. Additionally, there isn't really a way to reasonably do this even in code because you'd have to somehow indicate to the game who is and isn't "acting captain". You co...
by Vekter
Mon Mar 18, 2024 3:31 pm
Forum: Closed Policy Discussion
Topic: should slimepeople remain enabled
Replies: 28
Views: 1870

Re: should slimepeople remain enabled

Leave them in, it's funnier this way.
by Vekter
Sat Mar 16, 2024 4:46 am
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1839

Re: Fortifying departments w/o provication

What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
by Vekter
Fri Mar 15, 2024 9:23 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1839

Re: Fortifying departments w/o provication

What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
by Vekter
Fri Mar 15, 2024 6:02 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1839

Re: Fortifying departments w/o provication

What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
by Vekter
Fri Mar 15, 2024 4:32 am
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 845

Re: VipeRman1

Since this isn't actually a ban appeal, I'm gonna go ahead and send it off.
by Vekter
Thu Mar 14, 2024 4:59 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1839

Re: Fortifying departments w/o provication

As long as “Sometimes I want to make engineering Fort Knox because it’s cool” is a valid reason then I think it’s fine. If people are fortifying roundstart once in a while just to test their building skills or whatever we should let them do that. I don't think I'd balk too much at this tbh, as long...
by Vekter
Thu Mar 14, 2024 5:56 am
Forum: Closed Policy Discussion
Topic: Let's add an extra prisoner slot.
Replies: 11
Views: 816

Re: Let's add an extra prisoner slot.

I really don't like the idea of us using prisoner as an "overflow slot" job. It's not there for people to have a job slot for when they don't want to do a job or can't get their preferred one, it's there for RP purposes.
by Vekter
Thu Mar 14, 2024 5:34 am
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1839

Re: Fortifying departments w/o provication

My litmus test for anything along these lines is, "Does the person involved have a valid in character reason to be fortifying their department to the degree they're doing so?". Cargo's replacing every window with reinforced plasma ones and the airlock with a vault door solely because it's ...
by Vekter
Tue Mar 12, 2024 8:17 pm
Forum: Player's Club
Topic: HOT and SPICY ADMINBUS LEAKS from FAILMIN
Replies: 22
Views: 1098

Re: HOT and SPICY ADMINBUS LEAKS from FAILMIN

Dax Dupont wrote: Tue Mar 12, 2024 8:06 pm
Nabski wrote: Tue Mar 12, 2024 7:19 pm
Dax Dupont wrote: Tue Mar 12, 2024 4:58 pm Key holder is an unfortunate role name, just like the job title ERP Specialist
What's wrong with Key holder?
It's a bdsm related term
The term originated in reference to someone who has keys to open and close a business.
by Vekter
Tue Mar 12, 2024 7:43 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1241

Re: Disable space dragon on mrp

Not all RP has to be reciting poetry to one another. Some things should be big and dangerous and threatening with actual consequences for ignoring it. And sentient disease should stay simply so I can give them silly names like hysterical pregnancy. 1) A good antagonist on MRP should not only provid...
by Vekter
Tue Mar 12, 2024 7:26 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 845

Re: VipeRman1

DATAxPUNGED wrote: Tue Mar 12, 2024 7:17 pm You can wait until a server doesn't have that symbol on https://tgstation13.org/, or may go to the discord #help channel and ask an admin to lower the panic bunker so you're able to play.
If you ping me in #help I'll either do it or get someone else to do it.
by Vekter
Tue Mar 12, 2024 2:39 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1241

Re: Disable space dragon on mrp

I do agree with the premise that you are basically never going to RP with a dragon, but I think the occasional unambiguous threat showing up is fine I feel like the lack of direct RP is made up for by how big of a threat it is and how people will be distracted handling it. It's not that the dragon ...
by Vekter
Tue Mar 12, 2024 2:14 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1241

Re: Disable space dragon on mrp

Could we disable sentient disease on mrp instead? I've been tempted to just wholesale remove it. It sucks, it's extremely binary (you either get cucked early on by masks or ruin the round for a large chunk of the station) and there's zero actual meaningful interaction between the disease and crew.
by Vekter
Tue Mar 12, 2024 3:20 am
Forum: Player's Club
Topic: headmin takes offense to nutter's server tribalism
Replies: 41
Views: 1605

Re: headmin takes offense to nutter's server tribalism

Extremely based thread, server tribalism is awful.
by Vekter
Tue Mar 12, 2024 2:44 am
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1241

Re: Disable space dragon on mrp

Technically, the least fun midround is Sentient Disease.

Anyway, no. It's interesting and fun and provides a distraction for antags to do their shit.
by Vekter
Mon Mar 11, 2024 8:18 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 845

Re: VipeRman1

VipeRman1 wrote: Mon Mar 11, 2024 7:27 pm VipeRman1 is my username, thanks for the help.
Yeah, you're not even in our system. Try to join either Sybil or Manuel and see if you get the same message, preferably some time in the afternoon when there's not already a lot of people on.
by Vekter
Mon Mar 11, 2024 4:07 pm
Forum: Resolved Appeals
Topic: [Iain0] Frank troy - server ban
Replies: 5
Views: 688

Re: [Iain0] Frank troy - server ban

Alright, shuffling this thread off this mortal coil then.
by Vekter
Mon Mar 11, 2024 12:39 am
Forum: Resolved Appeals
Topic: [Iain0] Frank troy - server ban
Replies: 5
Views: 688

Re: [Iain0] Frank troy - server ban

Hey gamer, given that there hasn't been a response to this I'm going to go ahead and move it on if nothing is said by tomorrow.
by Vekter
Sun Mar 10, 2024 11:46 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 845

Re: VipeRman1

Hi gamer, you're probably not actually banned. We're currently not accepting new players due to an influx of grief accounts. Can you give me your BYOND username? I'll check and see if you're banned or if you're somehow limited from joining.
by Vekter
Sun Mar 10, 2024 4:24 am
Forum: Coding Feedback
Topic: Shovestun Removal Testmerge Feedback
Replies: 20
Views: 2405

Re: Shovestun Removal Testmerge Feedback

I'm copying this from the PR because I know people don't read. THIS IS NOT INTEND TO BE MERGED INTO THE GAME. THIS IS A TEST. MERGING THIS INTO THE GAME WOULD ALMOST CERTAINLY CAUSE A NUMBER OF PROBLEMS. THAT IS THE POINT OF THE TEST. TO SEE WHAT THOSE PROBLEMS ARE WITHOUT COMMITTING TO ITS REMOVAL....
by Vekter
Sat Mar 09, 2024 6:25 pm
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 1980

Re: Update the policy on antag tokens.

So to me they're a bit shit. Promote more positive notes and promote more types of tokens that are actually worth redeeming for the average player (usable any time even when they don't want to be antag) and are worth redeeming for the admin (basically any shifts chaotic or quiet). what sorts of thi...
by Vekter
Sat Mar 09, 2024 5:55 am
Forum: Player's Club
Topic: Antag Token Policynut
Replies: 17
Views: 740

Re: Antag Token Policynut

I just don't want us getting in situations where players go "HEY! (x) HAPPENED! WHERE'S MY ANTAG TOKEN?!". They already do this, it's just rare and I don't want it becoming common. E: I also don't want to be in a situation where I'm forced to give somebody one, mostly because I don't like ...
by Vekter
Sat Mar 09, 2024 3:30 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 1980

Re: Update the policy on antag tokens.

My only requirements for an antag token policy would be:

1) They are never guaranteed, only ever a potential and are completely up to the admin in question.
2) Admins are permitted and encouraged to give them out as rewards for very special events but should do so sparingly.
by Vekter
Fri Mar 08, 2024 10:31 pm
Forum: Resolved Appeals
Topic: [brotherbeyond] thegoodgoo
Replies: 4
Views: 671

Re: [brotherbeyond] thegoodgoo

Hi gamer, BrotherBeyond has been notified. Can you do us a favor and list out all of your alts? If your ban appeal is accepted, it will make the process of unbanning you a lot easier.
by Vekter
Fri Mar 08, 2024 9:09 pm
Forum: Admin Feedback
Topic: Higgin
Replies: 12
Views: 1429

Re: Higgin

Still a nerd but also doing an exceptional job.
by Vekter
Fri Mar 08, 2024 3:24 pm
Forum: Closed Policy Discussion
Topic: Streaming Check-In: Roundstart Revs and Cult?
Replies: 8
Views: 1049

Re: Streaming Check-In: Roundstart Revs and Cult?

We already have a pretty significant issue with people willingly allowing themselves to be converted and I'm a little concerned that this will continue via stream viewers. I feel like if people are using a stream as a way to willingly convert themselves, that's something we solve in the same way as...
by Vekter
Thu Mar 07, 2024 4:47 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2346

Re: Disable early map voting

I don't know how better to explain to you that it's more fair that the people who intend on playing next round are the ones who pick the map. I understand your point. I think you are not understanding my point about a) the fact that few more people vote for the good maps a ka Metastation and Deltas...
by Vekter
Thu Mar 07, 2024 3:25 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2346

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Thu Mar 07, 2024 2:15 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2346

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Thu Mar 07, 2024 2:53 am
Forum: Closed Policy Discussion
Topic: Implementatiopn of voting bans.
Replies: 16
Views: 1017

Re: Implementatiopn of voting bans.

I do think the currently-proposed alternative of just disabling at-will map votes is the better play here. The only reason I would support some form of voting ban would be to deal with people abusing restart votes, but that hasn't been an issue recently as far as I can tell.
by Vekter
Thu Mar 07, 2024 2:52 am
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2346

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Wed Mar 06, 2024 6:51 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2346

Re: Disable early map voting

I don't think this is totally solvable via config due to the blob issue. I looked at it briefly recently relating to *cough* another PR and decided that I didn't understand what was going on sufficiently to implement it as part of that PR. I could try it now but fuck if I know what to do about non-...
by Vekter
Wed Mar 06, 2024 3:20 am
Forum: Policy Discussion
Topic: Refresh the anti-validhunting ruling for asimov ai
Replies: 6
Views: 964

Re: Refresh the anti-validhunting ruling for asimov ai

Yeah, this seems like it's working as intended. It allows for a fair bit of freedom while still limiting AIs to the actual rules.
by Vekter
Wed Mar 06, 2024 3:14 am
Forum: Closed Policy Discussion
Topic: Streaming Check-In: Roundstart Revs and Cult?
Replies: 8
Views: 1049

Re: Streaming Check-In: Roundstart Revs and Cult?

We already have a pretty significant issue with people willingly allowing themselves to be converted and I'm a little concerned that this will continue via stream viewers.
by Vekter
Tue Mar 05, 2024 10:20 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 3128

Re: Captain, Security and RSR 4 (and RSR 9)

I really don't know why captain players have such an obsession with needing to kill/hunt antags. Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any unchec...