Search found 1698 matches
- Tue Nov 28, 2023 1:56 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
I think it's relevant to point out the spirt of rule 1 and 4. Rule 1: Don't seriously negatively impact the round of others without good IC justification. Rule 4: Being an antagonist counts as good IC justification to negatively impact the round of others in however way you please. Someone being an ...
- Tue Nov 28, 2023 1:41 am
- Forum: Player's Club
- Topic: another deadmin wave
- Replies: 152
- Views: 105414
Re: another deadmin wave
spawning yourself in station side to do anything violent (let alone muder boning as ascendant heretic) at all is incredibly lame and a big red flag imo. I never did it once durring my admin stint.
- Tue Nov 28, 2023 1:35 am
- Forum: Player's Club
- Topic: The coffin of borgy and pris pris nut
- Replies: 67
- Views: 31573
Re: The coffin of borgy and pris pris nut
*presents worst take ive heard all year award”
- Mon Nov 27, 2023 5:55 am
- Forum: Player's Club
- Topic: how to deal with dynamic as an antag
- Replies: 11
- Views: 3189
Re: how to deal with dynamic as an antag
Traitor is dead easy in dynamic because 9/10 the station falls into chaos so fast you can walk around and do whatever you want because everyone is worried about the space dragon which showed up for the past 5 shifts in a row, or the wizard, or the revolution, or the 20 other traitors, or whatever it...
- Mon Nov 27, 2023 4:57 am
- Forum: Player's Club
- Topic: Security doesn't have chemistry with an assistant
- Replies: 129
- Views: 75692
Re: Security doesn't have chemistry with an assistant
You know I'd really like to hear cacogen's opinion on this subject. Could we like, bring him back round here? I'm sure that he was just having a bad week, yea thats it. Lets bring cacogen back around here. Yea everyone seems to be agreeing with me, there's WineAllWine, nodding like a sipping bird, ...
- Sun Nov 26, 2023 5:24 pm
- Forum: Player's Club
- Topic: Security doesn't have chemistry with an assistant
- Replies: 129
- Views: 75692
Re: Security doesn't have chemistry with an assistant
That tracks for what I know about wolf
- Sat Nov 25, 2023 10:06 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
As an avid rule 10 follower, I usually DNR.
- Sat Nov 25, 2023 10:00 pm
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
- Sat Nov 25, 2023 3:22 am
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
Re: Forced Felinutification
I need a title ranking.
- Sat Nov 25, 2023 1:52 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
Bombing medbay might get you in trouble with the MRP admins, be careful. Also Without Objectives Mass station sabotage that is likely to kill people is allowed so long as the antagonist does not take any direct and specific personal actions to maximise the bodycount beyond what the sabotage itself ...
- Sat Nov 25, 2023 1:42 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
Bombing medbay might get you in trouble with the MRP admins, be careful. The rules have pretty clear protections for this kind of thing Restricted Antag Death and Destruction: Antagonist objectives are the core of what antagonists are allowed to directly do with no or limited roleplay reasoning. Ac...
- Fri Nov 24, 2023 8:55 pm
- Forum: Player's Club
- Topic: Player's Club Dynamic Discussions
- Replies: 46
- Views: 18676
Re: Player's Club Dynamic Discussions
The crew to antags ratio feels like its been off since the inception of dynamic. The theming feels all over the place, and it all just feels so unbalanced compared to old game modes. The prevalence of midround traitor sleeper agents also drive me mad, but its a little bit better now that they aren'...
- Fri Nov 24, 2023 8:32 am
- Forum: Player's Club
- Topic: Player's Club Dynamic Discussions
- Replies: 46
- Views: 18676
Re: Player's Club Dynamic Discussions
Am I crazy or has Sybil been rolling white dwarf an absurd amount lately? I used to feel like greenshifts were something that popped up once a week-ish, but I got like 3 greenshifts recently... One of the most unintuitive things about dynamic is threat scale with pop, but the effects of threat (lik...
- Fri Nov 24, 2023 7:47 am
- Forum: Player's Club
- Topic: Player's Club Dynamic Discussions
- Replies: 46
- Views: 18676
Re: Player's Club Dynamic Discussions
The crew to antags ratio feels like its been off since the inception of dynamic. The theming feels all over the place, and it all just feels so unbalanced compared to old game modes. The prevalence of midround traitor sleeper agents also drive me mad, but its a little bit better now that they aren't...
- Fri Nov 24, 2023 2:07 am
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
Re: Forced Felinutification
Schrödinger's bait.
- Fri Nov 24, 2023 1:31 am
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
Re: Forced Felinutification
this note wasn't a punishment, it was just a record of a line toe brother no where in the note you placed did it say anything about toeing the line or “not making a habit” about the behavior at all. you used the words “Should not” “Should not” implies this is not an ic issue but is an administrativ...
- Fri Nov 24, 2023 1:21 am
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
Re: Forced Felinutification
I’m pretty ambivalent to if this was a rulebreak or not, but if you think the behavior was bad at least put your nuts on the table and say “Yes this behavior is undesirable and I noted them for it because it was undesirable” and not this defensive of “You can’t criticize my note because its just a r...
- Fri Nov 24, 2023 1:16 am
- Forum: Player's Club
- Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
- Replies: 52
- Views: 30193
Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
I don’t think any of these rulings encourage or inforce higher levels of roleplay
- Fri Nov 24, 2023 12:29 am
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
Re: Forced Felinutification
yeah this peanut isn’t as spicy as i would like. pretty lukewarm takes all around.
- Thu Nov 23, 2023 9:28 pm
- Forum: Player's Club
- Topic: Forced Felinutification
- Replies: 100
- Views: 250310
- Thu Nov 23, 2023 9:19 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
I think Dalm's angle is more about making things gentler for antags who feel like they have a lot of validhunting pressure on them because of how things work but want to do something slower, more chill, or narrative that might expose them to getting outed as they have dramatic scenes or negotiation...
- Thu Nov 23, 2023 8:10 pm
- Forum: Player's Club
- Topic: The nut of the immortal flying heretic
- Replies: 39
- Views: 16735
Re: The nut of the immortal flying heretic
What a terrible note. This is exactly the kind of thing a disgruntled LRP player would make up as hyperbole to talk shit about MRP. This really sucks. The fact that you can even make the argument that this ban is justified is testament to how much RP rule 6 sucks. RP Rule 6 Restricted antagonists (o...
- Thu Nov 23, 2023 8:02 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
I think Dalm's angle is more about making things gentler for antags who feel like they have a lot of validhunting pressure on them because of how things work but want to do something slower, more chill, or narrative that might expose them to getting outed as they have dramatic scenes or negotiation...
- Thu Nov 23, 2023 7:04 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25817
Re: (proposal) forgetting death policy
I disagree I you have correctly identified the problem that stealth antags get their stealth broken as soon as someone they kill is brought back to life. There are a few solutions to this in game at the moment: Solution 1: Disguise yourself. Changeling's shapeshift, and the agent ID, chameleon kit, ...
- Wed Nov 22, 2023 6:02 am
- Forum: Player's Club
- Topic: Security doesn't have chemistry with an assistant
- Replies: 129
- Views: 75692
Re: Security doesn't have chemistry with an assistant
It may be true that Sun Catton is a dick and an unfun security officer both to play alongside and against. However this is still a bad note, as their actions here are explicitly protected. If you wanted to note them for being a dick, you should have just noted them for being a dick. i did though. Y...
- Wed Nov 22, 2023 3:15 am
- Forum: Player's Club
- Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
- Replies: 52
- Views: 30193
Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
I'm not enjoying it. I'm especially put off by some of the forum conduct.
- Wed Nov 22, 2023 3:12 am
- Forum: Player's Club
- Topic: Security doesn't have chemistry with an assistant
- Replies: 129
- Views: 75692
Re: Security doesn't have chemistry with an assistant
It may be true that Sun Catton is a dick and an unfun security officer both to play alongside and against.
However this is still a bad note, as their actions here are explicitly protected. If you wanted to note them for being a dick, you should have just noted them for being a dick.
However this is still a bad note, as their actions here are explicitly protected. If you wanted to note them for being a dick, you should have just noted them for being a dick.
- Wed Nov 22, 2023 2:01 am
- Forum: Player's Club
- Topic: playtime posting
- Replies: 45
- Views: 19537
Re: playtime posting
Whoops.
- Tue Nov 21, 2023 8:19 pm
- Forum: Player's Club
- Topic: Security doesn't have chemistry with an assistant
- Replies: 129
- Views: 75692
Re: Security doesn't have chemistry with an assistant
I think these actions were completely undeserving of a ban and justifiable within the rules.
That said, this should be denied because its a felinid security main.
That said, this should be denied because its a felinid security main.
- Tue Nov 21, 2023 6:10 am
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6825
Re: Definitive SS13 job tier list
Yes but the gameplay sucks.TheLoLSwat wrote: ↑Tue Nov 21, 2023 4:38 am Scientist should be in S or at the top of A, the entire point of the station is to mess around with plasma and see what happens!
- Tue Nov 21, 2023 2:39 am
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6825
Re: Definitive SS13 job tier list
Its in C. It would be higher if the job had any purpose.
- Tue Nov 21, 2023 1:58 am
- Forum: General Chat
- Topic: when tts is fixed can you make it sound like mortis
- Replies: 1
- Views: 1903
Re: when tts is fixed can you make it sound like mortis
Mortis uses SAM (i think)
https://discordier.github.io/sam/
I think this is based off of a speak and spell which is the same process used to generate the malfunctioning AI welcome jingle.
https://discordier.github.io/sam/
I think this is based off of a speak and spell which is the same process used to generate the malfunctioning AI welcome jingle.
- Tue Nov 21, 2023 1:13 am
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6825
Re: Definitive SS13 job tier list
Single metric rankings are too boringdatorangebottle wrote: ↑Mon Nov 20, 2023 9:32 pmbro that's like three different tier lists.Itseasytosee2me wrote: ↑Mon Nov 20, 2023 7:56 pm The rankings are based on experience playing, how well they fit into the setting, and how good the idea for their implementation is.
- Tue Nov 21, 2023 1:12 am
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6825
- Mon Nov 20, 2023 7:56 pm
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6825
Definitive SS13 job tier list
The rankings are based on experience playing, how well they fit into the setting, and how good the idea for their implementation is.
- Mon Nov 20, 2023 6:04 pm
- Forum: Player's Club
- Topic: Fourm Mad Libs
- Replies: 67
- Views: 18224
Re: Fourm Mad Libs
[EXPLICATIVE PLURAL] COCKSUCKERS
- Mon Nov 20, 2023 6:02 pm
- Forum: Player's Club
- Topic: The Players Club Corner
- Replies: 1151
- Views: 185811
Re: The Gupta Corner
hi gupta
- Fri Nov 17, 2023 5:35 am
- Forum: Ideas
- Topic: MODsuit antag?
- Replies: 3
- Views: 1826
Re: MODsuit antag?
I'm sorry no one else got your fnaf reference.
- Wed Nov 15, 2023 8:25 am
- Forum: Off Topic
- Topic: Insane individuals
- Replies: 20
- Views: 7430
Re: Insane individuals
Most of the individuals who i seem to suffer from this issue (woman and man, young and old, libreal or conservative) seem to fall into these categories: Substance abuse Poor quality of education (usually as a result of poverty or untreated behavioral disorders) Overly authoritarian and abusive paren...
- Mon Nov 13, 2023 9:06 am
- Forum: Off Topic
- Topic: Insane individuals
- Replies: 20
- Views: 7430
Re: Insane individuals
hope he gets help i just wonder how people function with this insane amounts of paranoia Hes actually a pretty cheerful dude. I guess the global demon worshiping cult thay controls the world doesn’t get him down too much. I dont know how you help a man like that. Its not like you can forcibly medic...
- Mon Nov 13, 2023 8:07 am
- Forum: Off Topic
- Topic: Insane individuals
- Replies: 20
- Views: 7430
Re: Insane individuals
I forgot to add that Dwaine "The Rock" Johnson and Taylor Swift have both been killed and replaced with actors.
- Mon Nov 13, 2023 7:37 am
- Forum: Off Topic
- Topic: Insane individuals
- Replies: 20
- Views: 7430
Insane individuals
I recently had a conversation with a conversation with my fiancée's uncle, a man I up into this point new very little about. The things I heard leave his mouth were perhaps the most wild, unfounded, fantastical, and over all insane beliefs that I have ever heard uttered from an individuals mouth. Th...
- Sun Nov 12, 2023 10:18 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Rework - High Risk, High Impact, High Reward
- Replies: 10
- Views: 3608
Re: Progression Traitor Rework - High Risk, High Impact, High Reward
Prog tot still has some kinks but i'm glad it's getting better.
- Sat Nov 11, 2023 6:40 pm
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21163
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
That statement isn’t relevant to the question posited in the titular issue posted. Which is using knowledge about a particular person’s playstyle to intuit that they are an an antagonist when something specific anatagonist action happens that they are known to do and then working with that informati...
- Sat Nov 11, 2023 7:53 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21163
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
I hate statics we should be forced to randomize every shift. What if I told you that this doesn't solve anything at all, and that there was a period of people using the randomized name/body feature to try and make it less obvious that it was them before they used their repeat gimmicks more reliably...
- Fri Nov 10, 2023 6:30 pm
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21163
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
I hate statics we should be forced to randomize every shift. This isn't the solution; people will see the random name running around doing antag things and figure out who it is based on what they're doing. I thought the problem was using information about someone's static to intuit what they would ...
- Fri Nov 10, 2023 2:33 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21163
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
I hate statics we should be forced to randomize every shift.
- Wed Nov 08, 2023 10:28 pm
- Forum: Ideas
- Topic: Organ wounds.
- Replies: 2
- Views: 1492
Re: Organ wounds.
would only be worth adding if they added more readily-accessible ways to heal your organs. anything that adds more reasons to get surgery, or can't be fixed by yourself, is just unnecessary tedium it's why i absolutely despise bone injuries to this day I entirely entirely agree that wounds should b...
- Wed Nov 08, 2023 7:42 pm
- Forum: Ideas
- Topic: Organ wounds.
- Replies: 2
- Views: 1492
Organ wounds.
Changing the organ damage system to be away from damage numbers to a wound like system would be a cool change. Unlike current wounds, they would be tracked on the organ and not the mob. Effects that currently damage organs would instead inflict organ specific wounds, which have different effects dep...
- Mon Nov 06, 2023 5:52 am
- Forum: Ideas
- Topic: new quirk concept: Caffiend
- Replies: 15
- Views: 7499
Re: new quirk concept: Caffiend
pretty sure caffine addiction already existsEmpressMaia wrote: ↑Sun Nov 05, 2023 9:50 am I could look into this. I also might add a caffeine addiction