Search found 371 matches
- Mon Nov 17, 2014 10:44 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 48251
Re: Five Nights at Freddy's
What the fuck did this thread turn into.
- Mon Nov 17, 2014 4:15 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 646632
Re: Stories of Awesome (Or something close to it.)
I'd rather be the Head of Security, Captain, or Chief Medical Officer during a rev round, if I had to be a head.
- Mon Nov 17, 2014 4:09 pm
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10473
Re: [poll] Old armor vs new armor
Yes please, and include clown security suits.Steelpoint wrote:You know what would be amusing, letting the round start Head of Security decide on which uniform option his Officers spawn with.
- Fri Nov 14, 2014 11:44 pm
- Forum: Spriting and Mapping
- Topic: Lizard accessories
- Replies: 21
- Views: 6022
Re: Lizard accessories
Could just take the accessories from Baycode.
- Fri Nov 14, 2014 11:35 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36722
Re: Population Issues
Put Sybil on Ministation for a bit.
But, in all seriousness, perhaps a new map for Badger would be nice. Don't know if it should be box, maybe something more elaborate.
But, in all seriousness, perhaps a new map for Badger would be nice. Don't know if it should be box, maybe something more elaborate.
- Wed Nov 12, 2014 9:14 pm
- Forum: Closed Policy Discussion
- Topic: You can be a good guy antag if you are implanted
- Replies: 39
- Views: 8103
Re: You can be a good guy antag if you are implanted
Killing yourself (Unless you use the suicide command.) would also be against it, since, when you're cloned, you lose the implant.
- Wed Nov 12, 2014 4:05 am
- Forum: Closed Policy Discussion
- Topic: You can be a good guy antag if you are implanted
- Replies: 39
- Views: 8103
Re: You can be a good guy antag if you are implanted
The point of antags are what their objectives tell them to do. However you go about doing those objectives are up to you. There should also be many ways to fail at this. It's not SUPPOSED to be easy, it's not SUPPOSED to be given to you. Siding with security is really no fun for others, really, and ...
- Tue Nov 11, 2014 5:41 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 48251
Re: Five Nights at Freddy's
Golden Freddy in the first game is essentially a wild card enemy who only appears under very specific circumstances. If you know how he appears its really easy to avoid triggering him and even if you do trigger him all you have to do is quickly bring up your security camera monitor to ward him off....
- Tue Nov 11, 2014 4:13 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 48251
Re: Five Nights at Freddy's
I liked the first one.
Up until Golden Fucking Freddy on night three.
Fuck that.
Haven't tried the second one yet.
Up until Golden Fucking Freddy on night three.
Fuck that.
Haven't tried the second one yet.
- Fri Nov 07, 2014 6:38 pm
- Forum: Closed Policy Discussion
- Topic: What does the crew know about antagonists?
- Replies: 69
- Views: 12909
Re: What does the crew know about antagonists?
I think the blue alert specifically says random searches are permitted. Anyone running around as an unknown is always prime for being stopped and searched. Blue alert is not an excuse to power game. If any security officer starts making random searches and confiscating everything at roundstart, you...
Re: Events...
I remember the event that once happened on Artyom where we had to invade CentComm and destroy the RNG. Then the admins rebooted the server. The event as a whole took at least an hour, and it was pretty damn fun, fighting mobs, healing each other, and solving a few small puzzles along the way. The ch...
- Wed Nov 05, 2014 5:11 pm
- Forum: Closed Policy Discussion
- Topic: What does the crew know about antagonists?
- Replies: 69
- Views: 12909
Re: What does the crew know about antagonists?
My issue is, when a door is permanently stuck open everyone says its emagged. If the detective finds prints and arrests someone, then upon searching them finds a Cryptographic Sequencer, everyone says "confirmed traitor" and doesn't think twice about it and no one claims this to be metaga...
- Wed Nov 05, 2014 5:07 pm
- Forum: Closed Policy Discussion
- Topic: What does the crew know about antagonists?
- Replies: 69
- Views: 12909
Re: What does the crew know about antagonists?
My issue is, when a door is permanently stuck open everyone says its emagged. If the detective finds prints and arrests someone, then upon searching them finds a Cryptographic Sequencer, everyone says "confirmed traitor" and doesn't think twice about it and no one claims this to be metaga...
- Wed Nov 05, 2014 4:54 pm
- Forum: Closed Policy Discussion
- Topic: What does the crew know about antagonists?
- Replies: 69
- Views: 12909
Re: What does the crew know about antagonists?
What the flying fuck is this.
Are we turning into an inverted version of Bay?
What the fuck is wrong with roleplaying not knowing what an uplink is?
I mean, if you're a head or something, I can see this.
But, this is just throwing the idea that we enforce powergaming more.
Just stop.
Are we turning into an inverted version of Bay?
What the fuck is wrong with roleplaying not knowing what an uplink is?
I mean, if you're a head or something, I can see this.
But, this is just throwing the idea that we enforce powergaming more.
Just stop.
- Wed Nov 05, 2014 1:23 pm
- Forum: Ideas
- Topic: Ian needs a UI.
- Replies: 17
- Views: 3670
Re: Ian needs a UI.
1. Those bodies cannot be cloned anymore.Violaceus wrote:That would open a huge hole of metagaming.
Ians dragging people to their old bodies for example.
Playing as a pet should be rare and done by admins only.
2. Those people would get a ding dong bannu.
It happens on Paradise occasionally.
- Mon Nov 03, 2014 4:22 pm
- Forum: Ideas
- Topic: Ian needs a UI.
- Replies: 17
- Views: 3670
Re: Ian needs a UI.
Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets. Or just do what Paradise do...
- Mon Nov 03, 2014 4:19 pm
- Forum: Coding
- Topic: This doesn't work anymore
- Replies: 6
- Views: 2031
Re: This doesn't work anymore
This is why you don't use Byond forums for anything.Aranclanos wrote:http://www.byond.com/forum/?post=1711853
- Sun Nov 02, 2014 3:00 pm
- Forum: Closed Complaints
- Topic: (All Admins) Constant button pushing
- Replies: 42
- Views: 11780
Re: (All Admins) Constant button pushing
No, tht's just fine for us.Saegrimr wrote:Does that mean I can't drop guns/non-active grenades at peoples feet for them to use against eachother?
- Tue Oct 28, 2014 4:33 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
- Replies: 61
- Views: 15925
Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone
He probably meant CE.Violaceus wrote:what?Raven776 wrote:Honestly, not enough CMOs carry around their RCD fully loaded...
- Mon Oct 27, 2014 5:11 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907649
- Sun Oct 26, 2014 5:31 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Nayeli Wood - ruining traitor round
- Replies: 21
- Views: 5860
Re: [Saegrimr] Nayeli Wood - ruining traitor round
I've already tested this kind of thing, it lags horribly if you have a hundred hostile mobs running around, even on local. And heaven forbid you have another one hundred of a different type of hostile mob (Ex. Syndicate vs Xenomorphs.) next to the first one hundred. It's horrendous.
- Sat Oct 25, 2014 5:05 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 394269
Re: Mislabeled Filenames
Adminbus_Themesong.avi I hardly think I'm qualified To come across all sanctified I just don't cut it with the playerbase Subtle, what are you talking about!? There again they're on their knees Conspira-cizing is a breeze Which rather suits us in the interim Interim, interim, it's SoS' whim! Fuck t...
- Thu Oct 23, 2014 2:15 pm
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 51491
Re: Headmin Election General
paprika wrote:player vote when
QuartzCrystal wrote:The first round of voting will take place over this weekend (Friday the 24th to Sunday the 26th) a run off vote of the top contenders will then take place immediately after for the next three days.
- Wed Oct 22, 2014 2:10 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
- Replies: 61
- Views: 15925
Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Muderboning is funny the first time you see it/ do it.
After that, it's boring and dull, and contributes nothing.
After that, it's boring and dull, and contributes nothing.
- Thu Oct 16, 2014 11:13 am
- Forum: General Chat
- Topic: [POLL] Arrow keys or WASD?
- Replies: 47
- Views: 10926
Re: [POLL] Arrow keys or WASD?
Get two Eguns, one in each hand, and, while in hotkey mode, use x to swap after firing a shot each time. Good fun.
But I mostly use arrow keys.
But I mostly use arrow keys.
- Mon Oct 13, 2014 11:37 am
- Forum: Closed Policy Discussion
- Topic: Space Law needs to be removed.
- Replies: 33
- Views: 6728
Re: Space Law needs to be removed.
You seriously cry over a minute sentence in the brig?
http://80.244.78.90/wiki/index.php/Space_law
Check this version of Space Law, that HAS to be followed on Paradise.
Then come back and tell me that Space Law here is unfair.
http://80.244.78.90/wiki/index.php/Space_law
Check this version of Space Law, that HAS to be followed on Paradise.
Then come back and tell me that Space Law here is unfair.
- Sun Oct 12, 2014 7:40 pm
- Forum: General Chat
- Topic: Problem with carp meat
- Replies: 10
- Views: 3050
Re: Problem with carp meat
Can you provide some context on this?
When did this happen, where, and what did they exactly do leading up to the knife on the carp.
Also, how many admins were online at the time?
When did this happen, where, and what did they exactly do leading up to the knife on the carp.
Also, how many admins were online at the time?
- Tue Oct 07, 2014 5:04 pm
- Forum: Roleplaying
- Topic: How do we make ss13 more immersive?
- Replies: 38
- Views: 11225
Re: How do we make ss13 more immersive?
Hellafied wrote:Yesrosello wrote:Adding flavour text on examining characters would go a long way. Permanent medical/security records would be cool too.
- Mon Oct 06, 2014 11:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907649
Re: Screenshots General
One of the funner times I've been a Juggernaught.Saegrimr wrote:Autificers.Spoiler:
- Mon Oct 06, 2014 8:52 pm
- Forum: Closed Policy Discussion
- Topic: Recent policy focus on RP
- Replies: 46
- Views: 12393
Re: Recent policy focus on RP
I might mention again that Baystation does allow security to use lethal force on anybody, in any way, who happens to be murderboning/ bombing shit/ etc., provided the admins don't get to said murderboner first.
Utternewbie shouldn't have received shit for this.
Utternewbie shouldn't have received shit for this.
- Mon Oct 06, 2014 1:54 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668771
Re: Little things you learned that are game changing
A PDA will show the identity of whoever it was set to previously until you hit the 'update PDA' button. Makes it really easy to conceal your identity or keep a higher-access ID on you without attracting immediate suspicion. If you have the ID in your PDA and in your ID slot, people with SEChuds wil...
- Sun Oct 05, 2014 10:11 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Creationpro
- Replies: 26
- Views: 8445
Re: Creationpro
From what I've seen he only does it to douchebags who think their opinion is fact so I'm ok with it. As an admin you're hold to high standards of courtesy, respect and professionalism. It's never okay to insult or taunt a player, in private or in public. This is /tg/station. It matters not. Anyways...
- Fri Oct 03, 2014 5:05 pm
- Forum: General Chat
- Topic: Basil name change???
- Replies: 11
- Views: 2738
Re: Basil name change???
Probably to attract more players.
- Fri Oct 03, 2014 4:59 pm
- Forum: Closed Policy Discussion
- Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
- Replies: 149
- Views: 32762
Re: Breaking into rooms, stirring discontent, both NOW BANNA
If what he posts is relevant to the topic at hand, and makes sense, it really doesn't matter.Hornygranny wrote:His input does not matter and to me, he is not part of the community and never has been. He has literally never played the game even semi-regularly, I'm actually perplexed as to why he posts here.
- Fri Oct 03, 2014 4:49 pm
- Forum: Closed Policy Discussion
- Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
- Replies: 149
- Views: 32762
Re: Breaking into rooms, stirring discontent, both NOW BANNA
He is a part it, regardless. His imput still matters. If you don't like it, don't read it.Hornygranny wrote:And damiac's post wasn't ad hominem? He has no ground to stand on, he doesn't play this game and he should not be part of this community.
- Fri Oct 03, 2014 11:27 am
- Forum: General Chat
- Topic: Connection Failed.
- Replies: 4
- Views: 2209
Re: Connection Failed.
Contact ScaredofShadows and give him your IP address, his security setup is very sensitive and can sometimes block people randomly.
- Thu Oct 02, 2014 12:24 am
- Forum: Closed Policy Discussion
- Topic: MUH PETS MUH PETS MUH PETS
- Replies: 54
- Views: 11716
Re: MUH PETS MUH PETS MUH PETS
Why not just make Ian and Runtime be able to fight back, with a decent amount of damage?
At the very least, it'll hold off the killer for a bit.
At the very least, it'll hold off the killer for a bit.
- Wed Oct 01, 2014 3:03 pm
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17342
Re: Public Logs
An0n3 wrote: "I don't expect privacy so nobody should."
I'm glad your comfortable with that but not everyone else is.
- Wed Oct 01, 2014 12:23 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 29967
Re: [POLL] Baycode
Then make a new fucking map or edit Baystation's.paprika wrote:It's not only just baycode
Baycode's map is fucking awful
Everything just reeks of lazy
I'm too autistic to handle baycode
- Mon Sep 29, 2014 11:52 pm
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17342
Re: Public Logs
1) Folks who hope their blind liberalism will endure them to the playerbase. Saying you're for something like this without considering the after-effects is a neat way to get players to like you without having to do any real work. 2) Folks who want this to happen because it'll potentially be a goldm...
- Sat Sep 27, 2014 3:41 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44423
Re: [POLL] Murderbone as antag
Votes aside looks like admins are uninterested in enforcing this. If we begin to Enforce More RP then things get bad, fast. There's many upsides to Bay but there's sure as heck reasons I don't play there regularly, and one of them is that nothing happens . I dare any person who wants to enforce str...
- Fri Sep 26, 2014 2:47 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 43444
Re: New Name Policy
It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks a...
- Thu Sep 25, 2014 11:55 pm
- Forum: General Chat
- Topic: Swap maps for a celebration on October 1st
- Replies: 33
- Views: 7592
Re: Swap maps for a celebration on October 1st
Cipher3 wrote:60 players on MiniStation... hehe... hehehehe....
- Thu Sep 25, 2014 8:54 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 43444
Re: New Name Policy
I don't think we really need this rule.
I mean, the Adolf Hitlers and Stalin's I can see being changed/ forcenamed, but, unless it's something really, extremely stupid (An example of extreme would be something along the lines of 'ShitFace McGee' or 'McGuffin FartWart'.)...
I mean, the Adolf Hitlers and Stalin's I can see being changed/ forcenamed, but, unless it's something really, extremely stupid (An example of extreme would be something along the lines of 'ShitFace McGee' or 'McGuffin FartWart'.)...
- Thu Sep 25, 2014 8:16 pm
- Forum: Former Admins
- Topic: [No Longer an Admin] Saegrimr
- Replies: 213
- Views: 59916
Re: Saegrimr
A little too strict, in my mind. Might help to be friendlier.
- Wed Sep 24, 2014 1:41 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 29967
Re: [POLL] Baycode
Oh, I wasn't aware it was.Remie Richards wrote:You talk like this hasn't been in our codebase for AGES.Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
Scratch that, then.
- Wed Sep 24, 2014 11:00 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 33900
Re: Powergaming, security, and you
people don't really seem to get it It's one thing to gear yourself and your sec team as the situation escalates, but it's quite another to run into the armory at roundstart, barricade every possible entry to the brig barring the double doors, put down tables everywhere, run around with beepsky in t...
- Wed Sep 24, 2014 4:51 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 33900
Re: Powergaming, security, and you
So someone quit cause they were too unrobust to play without relying on beepsky. Big whoop. This doesn't mean we have a powergaming crisis on our hands. It's just the inherent mindset when playing security that you have to play to win instead of play to have fun. If security wasn't so damn frustrat...
- Wed Sep 24, 2014 1:01 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 29967
Re: [POLL] Baycode
Paradise added pods (The ones from Goonstation). Paradise has slime people, which can do many hilarious things. Paradise has Vox available for general crew (Bird people, which are hilarious to watch play.). Paradise allows you to play as an NPC animal, such as Ian, E-N, Runtime, a mouse, SyndiCat, e...
- Tue Sep 23, 2014 11:07 pm
- Forum: Former Admins
- Topic: [No longer admin]Antonkr
- Replies: 26
- Views: 8377
Re: Antonkr
I'd like to see an explanation on this.Kavaloosh wrote:-8/10 pls deadmin literally hitler etc.
Antonkr is one of the better admins here. Answering admin helps, a few events, nothing bad has really come from them.