Search found 371 matches

by Spacemanspark
Mon Nov 17, 2014 10:44 pm
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 48251

Re: Five Nights at Freddy's

What the fuck did this thread turn into.
by Spacemanspark
Mon Nov 17, 2014 4:15 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 646632

Re: Stories of Awesome (Or something close to it.)

I'd rather be the Head of Security, Captain, or Chief Medical Officer during a rev round, if I had to be a head.
by Spacemanspark
Mon Nov 17, 2014 4:09 pm
Forum: Ideas
Topic: [poll] Old armor vs new armor
Replies: 41
Views: 10473

Re: [poll] Old armor vs new armor

Steelpoint wrote:You know what would be amusing, letting the round start Head of Security decide on which uniform option his Officers spawn with.
Yes please, and include clown security suits.
by Spacemanspark
Fri Nov 14, 2014 11:44 pm
Forum: Spriting and Mapping
Topic: Lizard accessories
Replies: 21
Views: 6022

Re: Lizard accessories

Could just take the accessories from Baycode.
by Spacemanspark
Fri Nov 14, 2014 11:35 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36722

Re: Population Issues

Put Sybil on Ministation for a bit.

But, in all seriousness, perhaps a new map for Badger would be nice. Don't know if it should be box, maybe something more elaborate.
by Spacemanspark
Wed Nov 12, 2014 9:14 pm
Forum: Closed Policy Discussion
Topic: You can be a good guy antag if you are implanted
Replies: 39
Views: 8103

Re: You can be a good guy antag if you are implanted

Killing yourself (Unless you use the suicide command.) would also be against it, since, when you're cloned, you lose the implant.
by Spacemanspark
Wed Nov 12, 2014 4:05 am
Forum: Closed Policy Discussion
Topic: You can be a good guy antag if you are implanted
Replies: 39
Views: 8103

Re: You can be a good guy antag if you are implanted

The point of antags are what their objectives tell them to do. However you go about doing those objectives are up to you. There should also be many ways to fail at this. It's not SUPPOSED to be easy, it's not SUPPOSED to be given to you. Siding with security is really no fun for others, really, and ...
by Spacemanspark
Tue Nov 11, 2014 5:41 pm
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 48251

Re: Five Nights at Freddy's

Golden Freddy in the first game is essentially a wild card enemy who only appears under very specific circumstances. If you know how he appears its really easy to avoid triggering him and even if you do trigger him all you have to do is quickly bring up your security camera monitor to ward him off....
by Spacemanspark
Tue Nov 11, 2014 4:13 pm
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 48251

Re: Five Nights at Freddy's

I liked the first one.
Up until Golden Fucking Freddy on night three.
Fuck that.
Haven't tried the second one yet.
by Spacemanspark
Fri Nov 07, 2014 6:38 pm
Forum: Closed Policy Discussion
Topic: What does the crew know about antagonists?
Replies: 69
Views: 12909

Re: What does the crew know about antagonists?

I think the blue alert specifically says random searches are permitted. Anyone running around as an unknown is always prime for being stopped and searched. Blue alert is not an excuse to power game. If any security officer starts making random searches and confiscating everything at roundstart, you...
by Spacemanspark
Fri Nov 07, 2014 4:18 pm
Forum: Town Hall
Topic: Events...
Replies: 129
Views: 34057

Re: Events...

I remember the event that once happened on Artyom where we had to invade CentComm and destroy the RNG. Then the admins rebooted the server. The event as a whole took at least an hour, and it was pretty damn fun, fighting mobs, healing each other, and solving a few small puzzles along the way. The ch...
by Spacemanspark
Wed Nov 05, 2014 5:11 pm
Forum: Closed Policy Discussion
Topic: What does the crew know about antagonists?
Replies: 69
Views: 12909

Re: What does the crew know about antagonists?

My issue is, when a door is permanently stuck open everyone says its emagged. If the detective finds prints and arrests someone, then upon searching them finds a Cryptographic Sequencer, everyone says "confirmed traitor" and doesn't think twice about it and no one claims this to be metaga...
by Spacemanspark
Wed Nov 05, 2014 5:07 pm
Forum: Closed Policy Discussion
Topic: What does the crew know about antagonists?
Replies: 69
Views: 12909

Re: What does the crew know about antagonists?

My issue is, when a door is permanently stuck open everyone says its emagged. If the detective finds prints and arrests someone, then upon searching them finds a Cryptographic Sequencer, everyone says "confirmed traitor" and doesn't think twice about it and no one claims this to be metaga...
by Spacemanspark
Wed Nov 05, 2014 4:54 pm
Forum: Closed Policy Discussion
Topic: What does the crew know about antagonists?
Replies: 69
Views: 12909

Re: What does the crew know about antagonists?

What the flying fuck is this.
Are we turning into an inverted version of Bay?
What the fuck is wrong with roleplaying not knowing what an uplink is?
I mean, if you're a head or something, I can see this.
But, this is just throwing the idea that we enforce powergaming more.
Just stop.
by Spacemanspark
Wed Nov 05, 2014 1:23 pm
Forum: Ideas
Topic: Ian needs a UI.
Replies: 17
Views: 3670

Re: Ian needs a UI.

Violaceus wrote:That would open a huge hole of metagaming.

Ians dragging people to their old bodies for example.

Playing as a pet should be rare and done by admins only.
1. Those bodies cannot be cloned anymore.
2. Those people would get a ding dong bannu.
It happens on Paradise occasionally.
by Spacemanspark
Mon Nov 03, 2014 4:22 pm
Forum: Ideas
Topic: Ian needs a UI.
Replies: 17
Views: 3670

Re: Ian needs a UI.

Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets. Or just do what Paradise do...
by Spacemanspark
Mon Nov 03, 2014 4:19 pm
Forum: Coding
Topic: This doesn't work anymore
Replies: 6
Views: 2031

Re: This doesn't work anymore

This is why you don't use Byond forums for anything.
by Spacemanspark
Sun Nov 02, 2014 3:00 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11780

Re: (All Admins) Constant button pushing

Saegrimr wrote:Does that mean I can't drop guns/non-active grenades at peoples feet for them to use against eachother?
No, tht's just fine for us.
by Spacemanspark
Tue Oct 28, 2014 4:33 pm
Forum: Closed Policy Discussion
Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Replies: 61
Views: 15925

Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone

Violaceus wrote:
Raven776 wrote:Honestly, not enough CMOs carry around their RCD fully loaded...
what?
He probably meant CE.
by Spacemanspark
Mon Oct 27, 2014 5:11 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907649

Re: Screenshots General

Image
A final stand.
I didn't take this, and you can't really see me, because bad timing. Right next to the medbay airlock to the hallway, in a Red Hardsuit.
by Spacemanspark
Sun Oct 26, 2014 5:31 am
Forum: Closed Complaints
Topic: [Saegrimr] Nayeli Wood - ruining traitor round
Replies: 21
Views: 5860

Re: [Saegrimr] Nayeli Wood - ruining traitor round

I've already tested this kind of thing, it lags horribly if you have a hundred hostile mobs running around, even on local. And heaven forbid you have another one hundred of a different type of hostile mob (Ex. Syndicate vs Xenomorphs.) next to the first one hundred. It's horrendous.
by Spacemanspark
Sat Oct 25, 2014 5:05 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 394269

Re: Mislabeled Filenames

Adminbus_Themesong.avi I hardly think I'm qualified To come across all sanctified I just don't cut it with the playerbase Subtle, what are you talking about!? There again they're on their knees Conspira-cizing is a breeze Which rather suits us in the interim Interim, interim, it's SoS' whim! Fuck t...
by Spacemanspark
Thu Oct 23, 2014 2:15 pm
Forum: Archived/Deleted
Topic: Headmin Election General
Replies: 199
Views: 51491

Re: Headmin Election General

paprika wrote:player vote when
QuartzCrystal wrote:The first round of voting will take place over this weekend (Friday the 24th to Sunday the 26th) a run off vote of the top contenders will then take place immediately after for the next three days.
by Spacemanspark
Wed Oct 22, 2014 2:10 pm
Forum: Closed Policy Discussion
Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Replies: 61
Views: 15925

Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone

Muderboning is funny the first time you see it/ do it.
After that, it's boring and dull, and contributes nothing.
by Spacemanspark
Thu Oct 16, 2014 11:13 am
Forum: General Chat
Topic: [POLL] Arrow keys or WASD?
Replies: 47
Views: 10926

Re: [POLL] Arrow keys or WASD?

Get two Eguns, one in each hand, and, while in hotkey mode, use x to swap after firing a shot each time. Good fun.
But I mostly use arrow keys.
by Spacemanspark
Mon Oct 13, 2014 11:37 am
Forum: Closed Policy Discussion
Topic: Space Law needs to be removed.
Replies: 33
Views: 6728

Re: Space Law needs to be removed.

You seriously cry over a minute sentence in the brig?
http://80.244.78.90/wiki/index.php/Space_law
Check this version of Space Law, that HAS to be followed on Paradise.
Then come back and tell me that Space Law here is unfair.
by Spacemanspark
Sun Oct 12, 2014 7:40 pm
Forum: General Chat
Topic: Problem with carp meat
Replies: 10
Views: 3050

Re: Problem with carp meat

Can you provide some context on this?
When did this happen, where, and what did they exactly do leading up to the knife on the carp.
Also, how many admins were online at the time?
by Spacemanspark
Tue Oct 07, 2014 5:04 pm
Forum: Roleplaying
Topic: How do we make ss13 more immersive?
Replies: 38
Views: 11225

Re: How do we make ss13 more immersive?

Hellafied wrote:
rosello wrote:Adding flavour text on examining characters would go a long way. Permanent medical/security records would be cool too.
Yes
by Spacemanspark
Mon Oct 06, 2014 11:09 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907649

Re: Screenshots General

Saegrimr wrote:
Spoiler:
Image
Autificers.
One of the funner times I've been a Juggernaught.
by Spacemanspark
Mon Oct 06, 2014 8:52 pm
Forum: Closed Policy Discussion
Topic: Recent policy focus on RP
Replies: 46
Views: 12393

Re: Recent policy focus on RP

I might mention again that Baystation does allow security to use lethal force on anybody, in any way, who happens to be murderboning/ bombing shit/ etc., provided the admins don't get to said murderboner first.
Utternewbie shouldn't have received shit for this.
by Spacemanspark
Mon Oct 06, 2014 1:54 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668771

Re: Little things you learned that are game changing

A PDA will show the identity of whoever it was set to previously until you hit the 'update PDA' button. Makes it really easy to conceal your identity or keep a higher-access ID on you without attracting immediate suspicion. If you have the ID in your PDA and in your ID slot, people with SEChuds wil...
by Spacemanspark
Sun Oct 05, 2014 10:11 pm
Forum: Former Admins
Topic: [No Longer Admin] Creationpro
Replies: 26
Views: 8445

Re: Creationpro

From what I've seen he only does it to douchebags who think their opinion is fact so I'm ok with it. As an admin you're hold to high standards of courtesy, respect and professionalism. It's never okay to insult or taunt a player, in private or in public. This is /tg/station. It matters not. Anyways...
by Spacemanspark
Fri Oct 03, 2014 5:05 pm
Forum: General Chat
Topic: Basil name change???
Replies: 11
Views: 2738

Re: Basil name change???

Probably to attract more players.
by Spacemanspark
Fri Oct 03, 2014 4:59 pm
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 32762

Re: Breaking into rooms, stirring discontent, both NOW BANNA

Hornygranny wrote:His input does not matter and to me, he is not part of the community and never has been. He has literally never played the game even semi-regularly, I'm actually perplexed as to why he posts here.
If what he posts is relevant to the topic at hand, and makes sense, it really doesn't matter.
by Spacemanspark
Fri Oct 03, 2014 4:49 pm
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 32762

Re: Breaking into rooms, stirring discontent, both NOW BANNA

Hornygranny wrote:And damiac's post wasn't ad hominem? He has no ground to stand on, he doesn't play this game and he should not be part of this community.
He is a part it, regardless. His imput still matters. If you don't like it, don't read it.
by Spacemanspark
Fri Oct 03, 2014 11:27 am
Forum: General Chat
Topic: Connection Failed.
Replies: 4
Views: 2209

Re: Connection Failed.

Contact ScaredofShadows and give him your IP address, his security setup is very sensitive and can sometimes block people randomly.
by Spacemanspark
Thu Oct 02, 2014 12:24 am
Forum: Closed Policy Discussion
Topic: MUH PETS MUH PETS MUH PETS
Replies: 54
Views: 11716

Re: MUH PETS MUH PETS MUH PETS

Why not just make Ian and Runtime be able to fight back, with a decent amount of damage?
At the very least, it'll hold off the killer for a bit.
by Spacemanspark
Wed Oct 01, 2014 3:03 pm
Forum: Closed Policy Discussion
Topic: Public Logs
Replies: 77
Views: 17342

Re: Public Logs

An0n3 wrote: "I don't expect privacy so nobody should."
I'm glad your comfortable with that but not everyone else is.
by Spacemanspark
Wed Oct 01, 2014 12:23 pm
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 29967

Re: [POLL] Baycode

paprika wrote:It's not only just baycode

Baycode's map is fucking awful

Everything just reeks of lazy

I'm too autistic to handle baycode
Then make a new fucking map or edit Baystation's.
by Spacemanspark
Mon Sep 29, 2014 11:52 pm
Forum: Closed Policy Discussion
Topic: Public Logs
Replies: 77
Views: 17342

Re: Public Logs

1) Folks who hope their blind liberalism will endure them to the playerbase. Saying you're for something like this without considering the after-effects is a neat way to get players to like you without having to do any real work. 2) Folks who want this to happen because it'll potentially be a goldm...
by Spacemanspark
Sat Sep 27, 2014 3:41 am
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 44423

Re: [POLL] Murderbone as antag

Votes aside looks like admins are uninterested in enforcing this. If we begin to Enforce More RP then things get bad, fast. There's many upsides to Bay but there's sure as heck reasons I don't play there regularly, and one of them is that nothing happens . I dare any person who wants to enforce str...
by Spacemanspark
Fri Sep 26, 2014 2:47 am
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 43444

Re: New Name Policy

It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks a...
by Spacemanspark
Thu Sep 25, 2014 11:55 pm
Forum: General Chat
Topic: Swap maps for a celebration on October 1st
Replies: 33
Views: 7592

Re: Swap maps for a celebration on October 1st

Cipher3 wrote:60 players on MiniStation... hehe... hehehehe....
by Spacemanspark
Thu Sep 25, 2014 8:54 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 43444

Re: New Name Policy

I don't think we really need this rule.
I mean, the Adolf Hitlers and Stalin's I can see being changed/ forcenamed, but, unless it's something really, extremely stupid (An example of extreme would be something along the lines of 'ShitFace McGee' or 'McGuffin FartWart'.)...
by Spacemanspark
Thu Sep 25, 2014 8:16 pm
Forum: Former Admins
Topic: [No Longer an Admin] Saegrimr
Replies: 213
Views: 59916

Re: Saegrimr

A little too strict, in my mind. Might help to be friendlier.
by Spacemanspark
Wed Sep 24, 2014 1:41 pm
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 29967

Re: [POLL] Baycode

Remie Richards wrote:
Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
You talk like this hasn't been in our codebase for AGES.
Oh, I wasn't aware it was.
Scratch that, then.
by Spacemanspark
Wed Sep 24, 2014 11:00 am
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 33900

Re: Powergaming, security, and you

people don't really seem to get it It's one thing to gear yourself and your sec team as the situation escalates, but it's quite another to run into the armory at roundstart, barricade every possible entry to the brig barring the double doors, put down tables everywhere, run around with beepsky in t...
by Spacemanspark
Wed Sep 24, 2014 4:51 am
Forum: Closed Policy Discussion
Topic: Powergaming, security, and you
Replies: 163
Views: 33900

Re: Powergaming, security, and you

So someone quit cause they were too unrobust to play without relying on beepsky. Big whoop. This doesn't mean we have a powergaming crisis on our hands. It's just the inherent mindset when playing security that you have to play to win instead of play to have fun. If security wasn't so damn frustrat...
by Spacemanspark
Wed Sep 24, 2014 1:01 am
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 29967

Re: [POLL] Baycode

Paradise added pods (The ones from Goonstation). Paradise has slime people, which can do many hilarious things. Paradise has Vox available for general crew (Bird people, which are hilarious to watch play.). Paradise allows you to play as an NPC animal, such as Ian, E-N, Runtime, a mouse, SyndiCat, e...
by Spacemanspark
Tue Sep 23, 2014 11:07 pm
Forum: Former Admins
Topic: [No longer admin]Antonkr
Replies: 26
Views: 8377

Re: Antonkr

Kavaloosh wrote:-8/10 pls deadmin literally hitler etc.
I'd like to see an explanation on this.
Antonkr is one of the better admins here. Answering admin helps, a few events, nothing bad has really come from them.