Search found 433 matches
- Thu Jul 14, 2016 3:27 pm
- Forum: Off Topic
- Topic: TURN ON CNN NEW BERSERK ANIME
- Replies: 23
- Views: 5690
Re: TURN ON CNN NEW BERSERK ANIME
People whining about CGI is funny. I think if they lived way back when, they would also have whined when Colour television came out and whined how Black and White televisions and shows were far superior. Or even how dial pad phones are ridiculious and how rotary dial phones were superior. Get with t...
- Wed Jul 13, 2016 10:39 pm
- Forum: Coding Feedback
- Topic: Repairing bomb damage no longer a real option.
- Replies: 47
- Views: 10489
Re: Repairing bomb damage no longer a real option.
Well, we can remove the singularity and add a counter to the Tesla to disable a rogue Tesla. We can also make revert the chances to construction which made it painfully slow.
- Wed Jul 13, 2016 10:08 am
- Forum: Coding Feedback
- Topic: HG DOES IT AGAIN: NORMAL SIZED EMERGENCY OXY TANKS
- Replies: 4
- Views: 1099
Re: HG DOES IT AGAIN: NORMAL SIZED EMERGENCY OXY TANKS
Kor, yesterday it was testmerged I think.
- Fri Jul 08, 2016 4:28 pm
- Forum: Coding Feedback
- Topic: Repairing bomb damage no longer a real option.
- Replies: 47
- Views: 10489
Repairing bomb damage no longer a real option.
These days, people trying to repair bomb damage almost never happens anymore, even when it is a single bomb somewhere. These days people just tend to instantly call the shuttle, partly due to construction(and thus repairing) just taking so much longer these days, and also because the air just drains...
- Sun Jul 03, 2016 6:42 am
- Forum: Successful Complaints
- Topic: [Hornygranny] Silently deadminned
- Replies: 64
- Views: 19656
Re: [Hornygranny] Silently deadminned
Honestly, atleast during the times I am on I have been BGO adminning more frequently than I see HG adminning. So that seems kinda shitty to deadmin someone over pseudo-inactivity. Besides, the other headmins should probably weigh in on this and HG should, no offence, probably leave this matter alone...
- Thu Jun 30, 2016 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10591
Re: Multiple antag types and conversions within the same rou
I dunno, i think it would be most interesting to force traitors and stuff to still cooperate with their team as much as they can, but allow them to complete their objectives even if it interferes with the team. So murdering your entire cult for lulz is not okay, but quietly assassinating one of the...
- Thu Jun 30, 2016 6:38 am
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10591
Re: Multiple antag types and conversions within the same rou
And then when we go back to traitors. What if the traitor cults objectives are to escape alone, the same can be said with changelings. Or they have objectives to kill another member of said gang/cult/rev/whatever. You can't just say that "Oh, the brainwashing of Revs/Cults/Gangs/Whatever is str...
- Sun Jun 26, 2016 8:34 pm
- Forum: Coding Feedback
- Topic: Rename mindshield implants back to loyalty implants
- Replies: 9
- Views: 1730
Re: Rename mindshield implants back to loyalty implants
There was no reason to rename them to mindshield implants in the first place, unless you count nitpicking over every little detail a big issue. This only serves to confuse people, and it definitely confused a lot of people. Besides, mindshield sounds....retarded.
- Sun Jun 26, 2016 6:45 am
- Forum: Resolved Appeals
- Topic: [Bob Dobbington] darwin wins, flawless victory
- Replies: 36
- Views: 7144
Re: [Bob Dobbington] darwin wins, flawless victory
Was the mime the only one who was directly affected by the bombing? While blowing up the mime along with you was in poor taste, given that it didn't kill them and indeed they stood back up and retaliated against you, I'd say it was just a source of IC conflict between the two of them that didn't ne...
- Thu Jun 23, 2016 9:44 pm
- Forum: Ideas
- Topic: Upgrade for mining hardsuits to make them ashstorm proof
- Replies: 13
- Views: 3259
Re: Upgrade for mining hardsuits to make them ashstorm proof
Just implant a legion heart into you and you will be ashstorm proof.
- Mon Jun 20, 2016 11:40 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4579
Re: [Shadowlight213] Blocking Captain Slot pregame
Now, whether this is complaint worthy or not was partially invalidated by Franz rage quitting 3 minutes after ahelping due to not being captain and making a thread during the round with IC info. So I don't think this thread serves much point, since as the admins themselves said. They were about to r...
- Fri Jun 17, 2016 6:23 am
- Forum: Resolved Appeals
- Topic: [Cheridan] Laughing Rabbit
- Replies: 21
- Views: 6122
Re: [Cheridan] Laughing Rabbit
So, did laughing actually do anything ban-worthy? Or was all he did act like a douchebag/shitler in deadchat/OOC? If so, then he is kinda acting perfectly normal.
- Thu Jun 16, 2016 7:27 pm
- Forum: Former Admins
- Topic: [No longer admin] Sawucalls
- Replies: 11
- Views: 3295
Re: Sawucalls
Mixed feelings. He has goofed up now and then, and does act stubborn.
On the other hand, normally he does act friendly and handles Ahelps well. Normally I do have enjoyable experiences with him as admin. But as I said, he does cause trouble aswell.
I recommend he stays as trialmin, just my 2 cents.
On the other hand, normally he does act friendly and handles Ahelps well. Normally I do have enjoyable experiences with him as admin. But as I said, he does cause trouble aswell.
I recommend he stays as trialmin, just my 2 cents.
- Wed Jun 15, 2016 5:45 pm
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4389
Re: OPERATIVES INBOUND Alert
You know. There's prob an even better idea if the Ops are winning to much. Why don't we just remove the fucking syndicate firing pins so the crew can pick up the guns Ops drop and use them against the Ops again? That will definitely SLIGHTLY scale it in the crews favor.
- Tue Jun 14, 2016 7:45 am
- Forum: Coding Feedback
- Topic: BLOB THE *SUICIDE ROUND
- Replies: 63
- Views: 17882
Re: BLOB THE *SUICIDE ROUND
Cheridan. Eh, another issue might be the whole Chem Blob thing. Honestly, yes, you can switch Chems, but either the Chem is such a huge meme the crew rapidly crushes a blob, or it is so god damn OP the blob doesn't even need player blobbernauts to kill the crew. I miss old pre-chem blob. Anywho, pla...
- Mon Jun 13, 2016 9:57 am
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4389
Re: OPERATIVES INBOUND Alert
Well something has to give, I don't think its acceptable to allow a game mode with a near 100% win rate to continue as such. Unless you force Ops to only happen when there's more than 70 people on the server then something needs to change. I think this suggestion is one of the better one's I've hea...
- Mon Jun 13, 2016 9:15 am
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4389
Re: OPERATIVES INBOUND Alert
Besides. the majority of the time, the crew gets alerted almost immediatly to the OPs, and real Stealth Ops are rare enough as it is. Like a few days ago I got assassinated as the captain by a nuke op disguised as an assistant after the armory got bombed. Fun times. If they had to buy going in by st...
- Mon Jun 13, 2016 5:40 am
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4389
Re: OPERATIVES INBOUND Alert
No thanks. If I want the crew to with a loud booming message know that I am coming as a nuke OP, I will declare war.
- Mon Jun 13, 2016 4:32 am
- Forum: Ideas
- Topic: Whitelist nukeops
- Replies: 38
- Views: 8065
Re: Whitelist nukeops
Whitelisting anything is a bad idea. If someone is really that bad, we already have a solution for said person, blacklisting.
- Sun Jun 12, 2016 8:00 am
- Forum: Coding Feedback
- Topic: HG Wants to Remove Standard Borgs
- Replies: 73
- Views: 15129
Re: HG Wants to Remove Standard Borgs
On a serious note though, can we remove peacekeeper borgs instead of standard borgs? Standard borgs are decent, not OP, and I don't even see the problem at all. Just people needlessly whining. Not even secborgs were that OP, they were could be easily dealt with. Peacekeeper borgs on the other hand, ...
- Sat Jun 11, 2016 3:52 pm
- Forum: Coding Feedback
- Topic: HG Wants to Remove Standard Borgs
- Replies: 73
- Views: 15129
Re: HG Wants to Remove Standard Borgs
You know what? I don't even care anymore. This will get removed whether people want it to or not, whether people complain a lot, or fully support it. Heck, even if everyone opposes it, not like it will matter. So why even bother making this thread?
- Mon Jun 06, 2016 5:22 am
- Forum: Coding
- Topic: why i code the way I code
- Replies: 56
- Views: 15886
Re: why i code the way I code
Goof, well, because you do tend to completely churn out a bugridden mess with zero sense of game balance at all and then scream at the top of your lungs like a 2 year old when anyone mentions something bad about it. Like Goofchem was for the first few weeks, which took a fuckload of PR's afterwards ...
- Thu Jun 02, 2016 4:31 am
- Forum: Coding Feedback
- Topic: Holy Water Making You Drunk
- Replies: 13
- Views: 2724
Re: Holy Water Making You Drunk
Well, yah, the chaplain is a raging drunk. Thats why is holy water is secretly alchohol.
- Wed May 25, 2016 4:50 pm
- Forum: Coding Feedback
- Topic: Zombies on Lavaland
- Replies: 19
- Views: 3852
Zombies on Lavaland
So, can we remove these yet? It was a horrible idea to add zombies to Lavaland in the first place, and Zombie Apocalypse rounds are getting fairly annoying.
- Mon May 23, 2016 10:06 am
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27339
Re: manual crafting removal
Well...to be fair though, technically its not adding a new feature.Super Aggro Crag wrote:codesteins should have to follow their own fucking rules of not changing shit during a freeze.
- Fri May 20, 2016 3:17 pm
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6785
Re: Medbay Access
Good, look at these two parts carefully... Can I kill the shit out of assistants who react to "i got kicked out of medbay" with "i'm going to build a fucking all access door in the side of medbay and use it to get in and steal all the supplies for personal use" and not get bwoin...
- Fri May 20, 2016 6:41 am
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6785
Re: Medbay Access
Is medbay supposed to be treated as an all access public area or a medical staff area? Can I kick people out of medbay as the sec guard for the area when they trespass or can I expect an bwoink? Can I kill the shit out of assistants who react to "i got kicked out of medbay" with "i'm...
- Wed May 18, 2016 10:14 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45016
Re: Peacekeeper Borgs
Sooo...when are we getting secborgs back?
- Mon May 09, 2016 11:10 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54779
Re: Security uniforms have been ruined once again.
Did Techno really have to start this shit up again...seriously, we went over this last time. The Grey sec jumpsuit theme looks retarded. The sec armour is ugly aswell.
- Wed Mar 30, 2016 10:02 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15466
Re: Test 5: 2 DEADLY 4 U
This is my opinion. Either making it much easier to die, or making things more lethal(for example 30% more damage on weapons), doesn't make the game more fun. Instead it makes the game more annoying, makes that people avoid each other even more, and, frankly, makes you want to play less. Sure, its a...
- Thu Mar 24, 2016 5:59 pm
- Forum: Resolved Appeals
- Topic: [Shaps] - Ban evasion
- Replies: 25
- Views: 5778
Re: [Shaps] - Ban evasion
I don't know what to tell you, getting banned from doing something and then going back and doing it again is the definition of ban evasion. The reason you got such a harsh ban though was because you said an admin okay'd you doing so, and almost a full week later no one has backed you up. Shaps. As ...
- Sun Mar 13, 2016 5:01 am
- Forum: Closed Policy Discussion
- Topic: racism
- Replies: 38
- Views: 9796
Re: racism
Oh grow a spine and stop thinking everything has to be PC.
- Sun Mar 06, 2016 7:56 pm
- Forum: Closed Policy Discussion
- Topic: racism
- Replies: 38
- Views: 9796
Re: racism
Ah, so this isn't actually about racism, but more people greytiding? Got it. Would be silly if we began banning people for saying shit like Nigger, Chink, Cracker, Raghead, etc.
- Fri Mar 04, 2016 4:19 pm
- Forum: General Chat
- Topic: Test 2: Policy Boogaloo
- Replies: 32
- Views: 9525
Re: Test 2: Policy Boogaloo
PAS. HG disabled silicon policy the moment he made the thread. He didn't wait for votes.
- Fri Mar 04, 2016 6:39 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32649
Re: Space Law
Fuuuuuck
- Fri Mar 04, 2016 6:19 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32649
Re: Space Law
HG. Honestly. What is the point of you rushing to do these crap load of things before your headmin term ends? The no AI thing, no Silicon Policy thing, removing Space law. Are you only doing it since you are hoping to get re-elected or something? And holy fuck are you doing to leave a bunch of hate ...
- Mon Feb 29, 2016 6:24 pm
- Forum: Closed Policy Discussion
- Topic: application of "IC OOC" when the game glitches
- Replies: 19
- Views: 4895
Re: application of "IC OOC" when the game glitches
Or, you know. People can actually read the rules, not IC in OOC, and not get banned.ShadowDimentio wrote:IC OOC is overpoliced and stupid.
- Mon Feb 29, 2016 11:24 am
- Forum: General Chat
- Topic: Test 2: Policy Boogaloo
- Replies: 32
- Views: 9525
Re: Test 2: Policy Boogaloo
So, my question is. Why did you use the vote, which was barely in yes, as an excuse to remove the AI for a week, but this vote, which is barely in the no to removing silicon policy for a week, doesn't matter shit and you went ahead with removing silicon policy for a week? Kinda seems inconsistent.
- Sat Feb 27, 2016 9:30 am
- Forum: General Chat
- Topic: How Not to Be a Cock When Asking for a TC Trade
- Replies: 54
- Views: 14299
Re: How Not to Be a Cock When Asking for a TC Trade
For some reason it feels like this thread is very specifically directed towards me.
- Fri Feb 26, 2016 5:27 am
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13590
Re: engineering needs more shit to do
For those who suggested it. No, taking away the shit one job does and giving it to another job to give them more to do, is both a bad idea and bad design. Give Engineering new stuff instead.
- Fri Feb 26, 2016 3:42 am
- Forum: Resolved Appeals
- Topic: [not sure] Tonto - 3 year ban
- Replies: 68
- Views: 18886
Re: [not sure] Tonto - 3 year ban
Tonto, you say you never ban evaded, perhaps you never successfully did it on the servers. But I recall you frequently ban evading on the previous forums, and spamming it to hell and back.
- Mon Feb 22, 2016 4:35 pm
- Forum: Coding Feedback
- Topic: Removed Round Start cloning
- Replies: 32
- Views: 7014
Re: Removed Round Start cloning
My god Steelpoint, can you for ONCE in your life shut the fuck up about your auto rifles? Since you keep fucking mentioning them.
Re: Map Vote
Now you know how I feel when I have to spend 5 hours on BoxShit
- Sat Feb 20, 2016 4:43 pm
- Forum: Coding Feedback
- Topic: Anchored Gavel Block
- Replies: 10
- Views: 1888
Anchored Gavel Block
Seriously, why was the Gavel Block manually edited on the map to be Anchored? Thats just shit. Whats more shit, it was apparently a stealth edit in a PR, since not any mention of it can be found anywhere. The closest I could come with git-blame was that it was Steelpoint who did it, yet the PR makes...
Re: fix cryo
Go code an actual medical system then, goofball, you obsequious dogcunt. Considering you changed medical to be "slap synthflesh and call it a day", you have as much of a right to criticize people for not being doctors as Japan has the right to criticize people for war crimes. Fuck no Sac....
- Wed Feb 17, 2016 9:10 am
- Forum: Ideas
- Topic: give me ideas for new emag functions
- Replies: 38
- Views: 6287
Re: give me ideas for new emag functions
Didn't we previous decide that we will stop adding new bloody features to the emag since it is already way to OP and overused?
Re: fix cryo
Fucking fix cryo. And no Iamgoofball, this is retarded.
- Tue Feb 16, 2016 3:25 pm
- Forum: Coding Feedback
- Topic: Oldcult vs Newcult: The Poll
- Replies: 42
- Views: 7940
Re: Oldcult vs Newcult: The Poll
Kor. Why remove conversation from cult though....when it was one of the two original ones, and one which was actually fun. Well, it did get less fun though and people kept changing cult and doing overhauls with no general direction.
It's not fun anymore. Not at all.
It's not fun anymore. Not at all.
- Sat Feb 13, 2016 12:26 pm
- Forum: Closed Policy Discussion
- Topic: Disallow murder sprees on Basil.
- Replies: 92
- Views: 20340
- Thu Feb 11, 2016 5:45 pm
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20084
Re: Robotocists making unslaved borgs fnr
"Oh look, that unslaved borg was able to open a door! BLOW IT! ITS ROGUE!" And so borgs will basically be useless when there's no AI? And you are giving an awful lot of exceptions. I guess we might as well remove making unsynced borgs then and massively buff the AI, considering we are maki...