Search found 264 matches

by Jalleo
Sun Aug 23, 2015 7:03 pm
Forum: Coding Feedback
Topic: Gameplay Is Laggy To Hell
Replies: 87
Views: 25752

Re: Gameplay Is Laggy To Hell

MSO we may have to move providers then. Apart from this calls to remove fastmos wont stop the lag. I am hoping we get a net rework on how they are made and reconstructed. This is the cause of the lag. Another can bad qdel stuff of which phil has recently discovered one where a item went into a infin...
by Jalleo
Thu Aug 20, 2015 8:20 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37346

Re: [POLL] Map rotation

Its on the todo list for MSO i suggest the maps like eff3 gets updated and maintained again if people want them. Might be a while though.
by Jalleo
Thu Aug 20, 2015 7:57 pm
Forum: Ideas
Topic: Assistant as a priority job
Replies: 14
Views: 3541

Re: Assistant as a priority job

Its the last job to be handed out anyone in the list at that point can only get assistant.
by Jalleo
Thu Aug 20, 2015 7:53 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13194

Re: Security Roundstart Population

Why dont we create a deputy system of people getting picked from simple jobs to be extra officers?
More officers the less deputies there are.
by Jalleo
Thu Aug 20, 2015 6:07 pm
Forum: Ideas
Topic: Assistant as a priority job
Replies: 14
Views: 3541

Re: Assistant as a priority job

That is difficult under our current setup.
by Jalleo
Thu Aug 20, 2015 6:04 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13194

Re: Security Roundstart Population

Just for clarification Alpha 20 Me was the cyborg and probably less than 10-20 mins later i was subverted by the robotocist who had to kill the lizard that joined sec i failed at killing them. But all borgs got taken out of that round.
by Jalleo
Sun Aug 16, 2015 9:24 pm
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46258

Re: Do we really need Basil?

Yes we do if sybil crashes people need their TG SS13 mix its just got a slightly different chemical mix that they sniff up.

Seriously though 2 are better than one.
by Jalleo
Sun Aug 16, 2015 5:29 pm
Forum: Ideas
Topic: Remove the need for nobe blobs to power resource and factory
Replies: 17
Views: 2737

Re: Remove the need for nobe blobs to power resource and fac

I do read the wiki ages ago i read about the blob only recently ever played one got stomped because i didnt remember specifics. This aint read the wiki or read the text shit to solve issue the issue is by the time you need to know you are in the round and you already have to multitask and the admins...
by Jalleo
Sat Aug 15, 2015 12:21 am
Forum: Ideas
Topic: Departmental Aassitants/student roles
Replies: 20
Views: 5066

Re: Departmental Aassitants/student roles

I would say let this be a thing for people who have played less than x hours as this job role. And only can be reenabled for certain people if admins specify so.

Edit also would be a great way to have a setup for allowing experienced players to teach new ones if it can be setup for that.
by Jalleo
Sat Aug 15, 2015 12:15 am
Forum: Coding Feedback
Topic: Making patches not work on corpses
Replies: 11
Views: 2762

Re: Making patches not work on corpses

https://github.com/tgstation/-tg-statio ... 2131/files

Just search code/game/machinery/cloning.dm for the relevant file. Goofball made some changes since but i dont think it changed much at all apart from adding a extra level.
by Jalleo
Fri Aug 14, 2015 11:44 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667637

Re: Little things you learned that are game changing

There are about 43-45 crates on board the station and primary mining outpost.
by Jalleo
Tue Aug 11, 2015 11:49 pm
Forum: Ideas
Topic: If shuttles engines are destroyed or aten it shouldnt launch
Replies: 8
Views: 2527

Re: If shuttles engines are destroyed or aten it shouldnt la

I would rather have shuttles that are actually piloted first so you can make custom crashes into the station as the syndicates.
"Just dont aim for their engineering Mr Scotty" Famous last words of the nuie op commander.
by Jalleo
Tue Aug 11, 2015 11:46 pm
Forum: Coding Feedback
Topic: Blob should start different
Replies: 21
Views: 4983

Re: Blob should start different

You shoupd know that one really bad aspect is that the blob nodes control how fast factories and other stuff for the blob works making you have to think more about placement rather than deal with the actual crew breaking down your defences. That is not right and just makes busywork for no reason.
by Jalleo
Mon Aug 10, 2015 6:21 pm
Forum: Site, Forums, And Wiki
Topic: FUCKING ADS
Replies: 78
Views: 20563

Re: FUCKING ADS

Good news if you have android firefox can have the ad block plus addon
by Jalleo
Fri Aug 07, 2015 11:22 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 905515

Re: Screenshots General

I was the leader of that gang we lost but so did all the other gangs we had lots of people defending engineering though.
by Jalleo
Mon Aug 03, 2015 12:00 am
Forum: General Chat
Topic: What are the best ways to kill a rogue AI?
Replies: 66
Views: 17664

Re: What are the best ways to kill a rogue AI?

The best way to kill a rogue AI is have the majority of people try to reset the AI and have a small group of engineers break in with the captain from the bottom it will work if no comms communication
by Jalleo
Sun Aug 02, 2015 11:47 pm
Forum: Coding Feedback
Topic: Toxins
Replies: 25
Views: 3729

Re: Toxins

I have to say that for this short term we have to make things cheaper and also make changelings and others able to use R&D weapons the emag excuse is bad. Toxins is caused by the compounding issue of balance we need a overhaul for how bombs can be made. Long term we need the datum antag to remov...
by Jalleo
Thu Jul 23, 2015 9:30 am
Forum: Ideas
Topic: Buff Traitor Coefficient
Replies: 2
Views: 768

Re: Buff Traitor Coefficient

This is a config talk to the head admins and Mr Stonedone about it
https://github.com/tgstation/-tg-statio ... uration.dm
by Jalleo
Thu Jul 02, 2015 5:54 pm
Forum: General Chat
Topic: Returning Admins (Vote)
Replies: 55
Views: 14989

Re: Returning Admins (Vote)

I vote no because I would rather they go through the proper process like any new admins.
No one should really get special treatment on coming back by getting everything they had before especially if they have weight attached to them.
by Jalleo
Thu Jul 02, 2015 5:47 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25490

Re: Can we change how coderbus operates?

That is what I would prefer but if it gets out of hand while one of the mods aren't active I dont want to delete a whole page at that point it would be better to lock and make a new thread after a short while.
by Jalleo
Thu Jul 02, 2015 5:44 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25490

Re: Can we change how coderbus operates?

I want to lock this thread because of rule 7: 7.Please be respectful of other users. You can disagree with someone without being a hostile douchebag. But I wont as long as after this post no more personal attacks or hostilities occur I want this discussion. Although if anyone is really delivering an...
by Jalleo
Wed Apr 22, 2015 3:48 pm
Forum: General Chat
Topic: Election 2015 Commentary Thread
Replies: 25
Views: 6393

Re: Election 2015 Commentary Thread

I rember Kor from when i was starting about here tbh kor had too many fans of how he acted but it appears to me back then he was a good admin and did great events but then again a lot of issues back then werent addressed vigorously. Like standards of code and issues. We have gone a long way in some ...
by Jalleo
Wed Apr 22, 2015 3:43 pm
Forum: Closed Policy Discussion
Topic: Asimov Borg's
Replies: 19
Views: 3830

Re: Asimov Borg's

This is the wrong section of the forum please go to policy discussion i shall ask someone to loci this thread when i get home. Coders cant regulate how players act that is something for admins. The only IC way is lock down the borg. Coders are able to create tools to allow IC regulation though. If t...
by Jalleo
Wed Apr 15, 2015 7:55 pm
Forum: General Chat
Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
Replies: 201
Views: 69107

Re: HEADMIN ELECTION 2: RETURN OF THE VOTE

I would like to know
by Jalleo
Wed Apr 15, 2015 7:52 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 15729

Re: What would you do if you were our Dictator?

Merge the SS13 together communities where possible and help to create a more inclusive enviroment so when a good feature is added to one place it can easily be known about. Seriously though it would probably mainly mean admins are shared across more servers and mainly a lot of small servers get link...
by Jalleo
Fri Apr 10, 2015 11:31 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

Its nice to see how everything is developing smoothly. There is also a community version of visual studio 2013 i believe.
by Jalleo
Wed Apr 08, 2015 6:24 pm
Forum: Archived/Deleted
Topic: POLL: Headmin term limits
Replies: 5
Views: 2466

Re: POLL: Headmin term limits

Only thing I would like is monthly reports or something of what has been done to make it easy for anyone who missed anything to know what has occured which can be told publicly. e.g. new admins, policy changes.
by Jalleo
Sat Apr 04, 2015 11:26 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

Artists are waiting or doing their own thing for now much of the main content is not there yet its near a beta stage now really.
by Jalleo
Sun Mar 29, 2015 10:32 pm
Forum: Town Hall
Topic: Fascist Work Station 13 (event discussion)
Replies: 53
Views: 16939

Re: Fascist Work Station 13 (event discussion)

Idea If there is enough people in a department and they have the material they could try a uprisimg to become the new heads of staff and sec. If this works they just take over those places if not you got a new opening for a loyal underling who gave away the plan. Having this in unison of normal work...
by Jalleo
Sat Mar 28, 2015 9:29 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22768

Re: Security helmet Camera Vote Or Die Edition

^^^^ this is my idea that i mentioned on irc i think having a networked camera like the librarians that post on a special newscaster to have pictures of the wanted person told to all sec would be useful while making it a active means of camera usage that can be used later on as evidence while still ...
by Jalleo
Thu Mar 26, 2015 12:51 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12698

Re: Helmet cameras on security officers

https://github.com/tgstation/-tg-station/pull/8439 The pull request that added it. To be honest I think the camera bit should be made a config and voted on if people do believe it is that far out of balance then it could be disabled. But until then it should wait while we see if there is more usage...
by Jalleo
Thu Mar 26, 2015 12:39 am
Forum: Ideas
Topic: Engineering rewards for high power, structures that need it
Replies: 21
Views: 3996

Re: Engineering rewards for high power, structures that need

Powernets are so simple but obsuficated its literally on or off we really do need to overhaul it at somepoint.
by Jalleo
Sun Mar 15, 2015 11:32 pm
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

Edit: removed what I said first we are kinda bikeshedding with the movement adding any sort of progression that can give perks and downsides would be a good thing. Maybe suits can be made powered as a very simple add on then a lot of science stuff and maybe ghetto stuff can upgrade it. The speed cha...
by Jalleo
Sun Mar 15, 2015 11:24 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32017

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

At this point really medical and science layout needs a overhaul if chemistry wants access to testing lab and genetics stay connected while keeping the morgue in a good place. While not making one tiny area of the station a huge bomb target again like we used to way back when chemistry was left of R...
by Jalleo
Sun Mar 15, 2015 6:15 pm
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

This could be used as a way to make space suits upgradeable really because all space suits could use a little tinkering.
by Jalleo
Sun Mar 15, 2015 6:06 pm
Forum: General Chat
Topic: [Global] Shit got hacked bro.
Replies: 51
Views: 20710

Re: [Global] Shit got hacked bro.

Or that a sensitive one was stored on github?

Edit: did anyone admit to hacking the forum anywhere?
by Jalleo
Wed Mar 11, 2015 10:33 am
Forum: Ideas
Topic: Ingame Movement: Choppy Edition
Replies: 7
Views: 2827

Re: Ingame Movement: Choppy Edition

This should be a issue report. This is not a idea but a potential issue...
by Jalleo
Wed Mar 11, 2015 10:32 am
Forum: General Chat
Topic: [Global] Shit got hacked bro.
Replies: 51
Views: 20710

Re: [Global] Shit got hacked bro.

This is why we need more backups...
by Jalleo
Sun Feb 08, 2015 6:19 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

I think we are all forgetting the most important questions: 1. When is Metastation going to be remapped for this? TBC 2. Where is Ians sprite? In the post beta pipeline 3. Will there be ERP verbs? (ERP animations?) probably not 4. Is the clown going to be in 4k resolution? If no, why not? Impossibr...
by Jalleo
Sun Feb 08, 2015 6:13 pm
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12120

Re: Sec Borg change

Disablers have their benefits yes but a adv taser was the best of both worlds for a sec borg. (disabler + taser)
by Jalleo
Sat Feb 07, 2015 11:36 pm
Forum: Spriting and Mapping
Topic: MetaStation (Old Thread, Please Lock)
Replies: 69
Views: 22848

Re: MetaStation (v40B 07/02/15) and Mapping Help

Could we have less uniform specific maint rooms e.g. if possible a limited spawning of machines across the maint instead of one set place? To suggest people were vying to build their own places seperately inside already half built areas?
by Jalleo
Sat Feb 07, 2015 11:33 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84822

Re: Lack of player input on changes

I agree pretty much with what you said dezzmont the reality though is we dont really have anyone suited to manage it. The artist issue is how all coding is. We cant manage it like we do with admins what must be done to do it better? Some coders infact need almost zero management and are more self he...
by Jalleo
Sat Feb 07, 2015 3:02 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84822

Re: Lack of player input on changes

Incomptinence wrote:I do think of coderbus as a grouping as a grouping but not a harmonious one.

Sort of like gladiators were a group of people but their job was fighting and sometimes killing each other.

Guess in this set up SoS is the roman emperor. And the head coders/admins are the generals
Fixed.
by Jalleo
Sat Feb 07, 2015 2:58 pm
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12120

Sec Borg change

I honestly don't agree with what Steelpoint has been pushing for. If a secborg is rogue its because something else happened one person should not be almost impossible to take down. We need secborgs to be strong for malf and for when the AI is subverted and everything else its important to have a str...
by Jalleo
Sat Feb 07, 2015 11:47 am
Forum: Site, Forums, And Wiki
Topic: Old errowiki
Replies: 13
Views: 3270

Re: Old errowiki

The only way is towait it out for our SEO and pull of users to it changes the ranking.
by Jalleo
Sat Feb 07, 2015 11:41 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84822

Re: Lack of player input on changes

I do not object to that we have infact been on a IamGoofball freeze until this is sorted some of these issues have even been due to how Byond needs to be reworked itself. Almost all of those issues are now solved. The majority are now feature requests about 6 pages into the issue list. If there are ...
by Jalleo
Sat Feb 07, 2015 12:26 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84822

Re: Lack of player input on changes

The thing is sometimes changes go through teething problems when they occur other times people think that just getting in a new system thats better but a bit broken is better than the status quo. Everyone is defining coderbus a solid group in the sense of common will to code for SS13 yes. Any furthe...
by Jalleo
Fri Feb 06, 2015 1:16 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84822

Re: Lack of player input on changes

All this thread did was to point out the flaws in our openness. We are way more open than EA or Ubisoft or any other huge games company nobody on this forum gets paid anything yet people complain we arent open as a community.... We have almost everything open. IRC and forum usage together is forever...
by Jalleo
Sun Jan 25, 2015 9:05 am
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 210403

Re: Site ideas

I don't know if this goes here, but I can't see [youtube] stuff, both when I post them and when other people post them. Yes, I know to only use the ID dealie, not the full url. Browser is Chrome, and I've got that one Magic Actions addon dealie. This is a security thing i need to get around to fixi...
by Jalleo
Sat Jan 24, 2015 11:00 pm
Forum: Town Hall
Topic: Roundtable discussion.
Replies: 41
Views: 11137

Re: Roundtable discussion.

I wont be there too late and not warned in enough time. We really should of had better pre warning.

Main points I would like to know are mentioned:
How will better management of feedback occur?
E.g. Will there be more focus on removing empty posts?
How will more focus on the bad posters be done?