Search found 264 matches
- Sun Aug 23, 2015 7:03 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25752
Re: Gameplay Is Laggy To Hell
MSO we may have to move providers then. Apart from this calls to remove fastmos wont stop the lag. I am hoping we get a net rework on how they are made and reconstructed. This is the cause of the lag. Another can bad qdel stuff of which phil has recently discovered one where a item went into a infin...
- Thu Aug 20, 2015 8:20 pm
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37346
Re: [POLL] Map rotation
Its on the todo list for MSO i suggest the maps like eff3 gets updated and maintained again if people want them. Might be a while though.
- Thu Aug 20, 2015 7:57 pm
- Forum: Ideas
- Topic: Assistant as a priority job
- Replies: 14
- Views: 3541
Re: Assistant as a priority job
Its the last job to be handed out anyone in the list at that point can only get assistant.
- Thu Aug 20, 2015 7:53 pm
- Forum: Coding Feedback
- Topic: Security Roundstart Population
- Replies: 64
- Views: 13194
Re: Security Roundstart Population
Why dont we create a deputy system of people getting picked from simple jobs to be extra officers?
More officers the less deputies there are.
More officers the less deputies there are.
- Thu Aug 20, 2015 6:07 pm
- Forum: Ideas
- Topic: Assistant as a priority job
- Replies: 14
- Views: 3541
Re: Assistant as a priority job
That is difficult under our current setup.
- Thu Aug 20, 2015 6:04 pm
- Forum: Coding Feedback
- Topic: Security Roundstart Population
- Replies: 64
- Views: 13194
Re: Security Roundstart Population
Just for clarification Alpha 20 Me was the cyborg and probably less than 10-20 mins later i was subverted by the robotocist who had to kill the lizard that joined sec i failed at killing them. But all borgs got taken out of that round.
- Sun Aug 16, 2015 9:24 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46258
Re: Do we really need Basil?
Yes we do if sybil crashes people need their TG SS13 mix its just got a slightly different chemical mix that they sniff up.
Seriously though 2 are better than one.
Seriously though 2 are better than one.
- Sun Aug 16, 2015 5:29 pm
- Forum: Ideas
- Topic: Remove the need for nobe blobs to power resource and factory
- Replies: 17
- Views: 2737
Re: Remove the need for nobe blobs to power resource and fac
I do read the wiki ages ago i read about the blob only recently ever played one got stomped because i didnt remember specifics. This aint read the wiki or read the text shit to solve issue the issue is by the time you need to know you are in the round and you already have to multitask and the admins...
- Sat Aug 15, 2015 12:21 am
- Forum: Ideas
- Topic: Departmental Aassitants/student roles
- Replies: 20
- Views: 5066
Re: Departmental Aassitants/student roles
I would say let this be a thing for people who have played less than x hours as this job role. And only can be reenabled for certain people if admins specify so.
Edit also would be a great way to have a setup for allowing experienced players to teach new ones if it can be setup for that.
Edit also would be a great way to have a setup for allowing experienced players to teach new ones if it can be setup for that.
- Sat Aug 15, 2015 12:15 am
- Forum: Coding Feedback
- Topic: Making patches not work on corpses
- Replies: 11
- Views: 2762
Re: Making patches not work on corpses
https://github.com/tgstation/-tg-statio ... 2131/files
Just search code/game/machinery/cloning.dm for the relevant file. Goofball made some changes since but i dont think it changed much at all apart from adding a extra level.
Just search code/game/machinery/cloning.dm for the relevant file. Goofball made some changes since but i dont think it changed much at all apart from adding a extra level.
- Fri Aug 14, 2015 11:44 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667637
Re: Little things you learned that are game changing
There are about 43-45 crates on board the station and primary mining outpost.
- Tue Aug 11, 2015 11:49 pm
- Forum: Ideas
- Topic: If shuttles engines are destroyed or aten it shouldnt launch
- Replies: 8
- Views: 2527
Re: If shuttles engines are destroyed or aten it shouldnt la
I would rather have shuttles that are actually piloted first so you can make custom crashes into the station as the syndicates.
"Just dont aim for their engineering Mr Scotty" Famous last words of the nuie op commander.
"Just dont aim for their engineering Mr Scotty" Famous last words of the nuie op commander.
- Tue Aug 11, 2015 11:46 pm
- Forum: Coding Feedback
- Topic: Blob should start different
- Replies: 21
- Views: 4983
Re: Blob should start different
You shoupd know that one really bad aspect is that the blob nodes control how fast factories and other stuff for the blob works making you have to think more about placement rather than deal with the actual crew breaking down your defences. That is not right and just makes busywork for no reason.
- Mon Aug 10, 2015 6:21 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20563
Re: FUCKING ADS
Good news if you have android firefox can have the ad block plus addon
- Fri Aug 07, 2015 11:22 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905515
Re: Screenshots General
I was the leader of that gang we lost but so did all the other gangs we had lots of people defending engineering though.
- Mon Aug 03, 2015 12:00 am
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 17664
Re: What are the best ways to kill a rogue AI?
The best way to kill a rogue AI is have the majority of people try to reset the AI and have a small group of engineers break in with the captain from the bottom it will work if no comms communication
- Sun Aug 02, 2015 11:47 pm
- Forum: Coding Feedback
- Topic: Toxins
- Replies: 25
- Views: 3729
Re: Toxins
I have to say that for this short term we have to make things cheaper and also make changelings and others able to use R&D weapons the emag excuse is bad. Toxins is caused by the compounding issue of balance we need a overhaul for how bombs can be made. Long term we need the datum antag to remov...
- Thu Jul 23, 2015 9:30 am
- Forum: Ideas
- Topic: Buff Traitor Coefficient
- Replies: 2
- Views: 768
Re: Buff Traitor Coefficient
This is a config talk to the head admins and Mr Stonedone about it
https://github.com/tgstation/-tg-statio ... uration.dm
https://github.com/tgstation/-tg-statio ... uration.dm
- Thu Jul 02, 2015 5:54 pm
- Forum: General Chat
- Topic: Returning Admins (Vote)
- Replies: 55
- Views: 14989
Re: Returning Admins (Vote)
I vote no because I would rather they go through the proper process like any new admins.
No one should really get special treatment on coming back by getting everything they had before especially if they have weight attached to them.
No one should really get special treatment on coming back by getting everything they had before especially if they have weight attached to them.
- Thu Jul 02, 2015 5:47 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25490
Re: Can we change how coderbus operates?
That is what I would prefer but if it gets out of hand while one of the mods aren't active I dont want to delete a whole page at that point it would be better to lock and make a new thread after a short while.
- Thu Jul 02, 2015 5:44 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25490
Re: Can we change how coderbus operates?
I want to lock this thread because of rule 7: 7.Please be respectful of other users. You can disagree with someone without being a hostile douchebag. But I wont as long as after this post no more personal attacks or hostilities occur I want this discussion. Although if anyone is really delivering an...
- Wed Apr 22, 2015 3:48 pm
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Re: Election 2015 Commentary Thread
I rember Kor from when i was starting about here tbh kor had too many fans of how he acted but it appears to me back then he was a good admin and did great events but then again a lot of issues back then werent addressed vigorously. Like standards of code and issues. We have gone a long way in some ...
- Wed Apr 22, 2015 3:43 pm
- Forum: Closed Policy Discussion
- Topic: Asimov Borg's
- Replies: 19
- Views: 3830
Re: Asimov Borg's
This is the wrong section of the forum please go to policy discussion i shall ask someone to loci this thread when i get home. Coders cant regulate how players act that is something for admins. The only IC way is lock down the borg. Coders are able to create tools to allow IC regulation though. If t...
- Wed Apr 15, 2015 7:55 pm
- Forum: General Chat
- Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
- Replies: 201
- Views: 69107
Re: HEADMIN ELECTION 2: RETURN OF THE VOTE
I would like to know
- Wed Apr 15, 2015 7:52 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 15729
Re: What would you do if you were our Dictator?
Merge the SS13 together communities where possible and help to create a more inclusive enviroment so when a good feature is added to one place it can easily be known about. Seriously though it would probably mainly mean admins are shared across more servers and mainly a lot of small servers get link...
- Fri Apr 10, 2015 11:31 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103268
Re: SS13 Remake Source
Its nice to see how everything is developing smoothly. There is also a community version of visual studio 2013 i believe.
- Wed Apr 08, 2015 6:24 pm
- Forum: Archived/Deleted
- Topic: POLL: Headmin term limits
- Replies: 5
- Views: 2466
Re: POLL: Headmin term limits
Only thing I would like is monthly reports or something of what has been done to make it easy for anyone who missed anything to know what has occured which can be told publicly. e.g. new admins, policy changes.
- Sat Apr 04, 2015 11:26 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103268
Re: SS13 Remake Source
Artists are waiting or doing their own thing for now much of the main content is not there yet its near a beta stage now really.
- Sun Mar 29, 2015 10:32 pm
- Forum: Town Hall
- Topic: Fascist Work Station 13 (event discussion)
- Replies: 53
- Views: 16939
Re: Fascist Work Station 13 (event discussion)
Idea If there is enough people in a department and they have the material they could try a uprisimg to become the new heads of staff and sec. If this works they just take over those places if not you got a new opening for a loyal underling who gave away the plan. Having this in unison of normal work...
- Sat Mar 28, 2015 9:29 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22768
Re: Security helmet Camera Vote Or Die Edition
^^^^ this is my idea that i mentioned on irc i think having a networked camera like the librarians that post on a special newscaster to have pictures of the wanted person told to all sec would be useful while making it a active means of camera usage that can be used later on as evidence while still ...
- Thu Mar 26, 2015 12:51 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12698
Re: Helmet cameras on security officers
https://github.com/tgstation/-tg-station/pull/8439 The pull request that added it. To be honest I think the camera bit should be made a config and voted on if people do believe it is that far out of balance then it could be disabled. But until then it should wait while we see if there is more usage...
- Thu Mar 26, 2015 12:39 am
- Forum: Ideas
- Topic: Engineering rewards for high power, structures that need it
- Replies: 21
- Views: 3996
Re: Engineering rewards for high power, structures that need
Powernets are so simple but obsuficated its literally on or off we really do need to overhaul it at somepoint.
- Sun Mar 15, 2015 11:32 pm
- Forum: Coding
- Topic: Thoughts on a new idea: Powered Hardsuits
- Replies: 28
- Views: 7128
Re: Thoughts on a new idea: Powered Hardsuits
Edit: removed what I said first we are kinda bikeshedding with the movement adding any sort of progression that can give perks and downsides would be a good thing. Maybe suits can be made powered as a very simple add on then a lot of science stuff and maybe ghetto stuff can upgrade it. The speed cha...
- Sun Mar 15, 2015 11:24 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32017
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
At this point really medical and science layout needs a overhaul if chemistry wants access to testing lab and genetics stay connected while keeping the morgue in a good place. While not making one tiny area of the station a huge bomb target again like we used to way back when chemistry was left of R...
- Sun Mar 15, 2015 6:15 pm
- Forum: Coding
- Topic: Thoughts on a new idea: Powered Hardsuits
- Replies: 28
- Views: 7128
Re: Thoughts on a new idea: Powered Hardsuits
This could be used as a way to make space suits upgradeable really because all space suits could use a little tinkering.
- Sun Mar 15, 2015 6:06 pm
- Forum: General Chat
- Topic: [Global] Shit got hacked bro.
- Replies: 51
- Views: 20710
Re: [Global] Shit got hacked bro.
Or that a sensitive one was stored on github?
Edit: did anyone admit to hacking the forum anywhere?
Edit: did anyone admit to hacking the forum anywhere?
- Wed Mar 11, 2015 10:33 am
- Forum: Ideas
- Topic: Ingame Movement: Choppy Edition
- Replies: 7
- Views: 2827
Re: Ingame Movement: Choppy Edition
This should be a issue report. This is not a idea but a potential issue...
- Wed Mar 11, 2015 10:32 am
- Forum: General Chat
- Topic: [Global] Shit got hacked bro.
- Replies: 51
- Views: 20710
Re: [Global] Shit got hacked bro.
This is why we need more backups...
- Sun Feb 08, 2015 6:19 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103268
Re: SS13 Remake Source
I think we are all forgetting the most important questions: 1. When is Metastation going to be remapped for this? TBC 2. Where is Ians sprite? In the post beta pipeline 3. Will there be ERP verbs? (ERP animations?) probably not 4. Is the clown going to be in 4k resolution? If no, why not? Impossibr...
- Sun Feb 08, 2015 6:13 pm
- Forum: Coding Feedback
- Topic: Sec Borg change
- Replies: 55
- Views: 12120
Re: Sec Borg change
Disablers have their benefits yes but a adv taser was the best of both worlds for a sec borg. (disabler + taser)
- Sat Feb 07, 2015 11:36 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 22848
Re: MetaStation (v40B 07/02/15) and Mapping Help
Could we have less uniform specific maint rooms e.g. if possible a limited spawning of machines across the maint instead of one set place? To suggest people were vying to build their own places seperately inside already half built areas?
- Sat Feb 07, 2015 11:33 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 84822
Re: Lack of player input on changes
I agree pretty much with what you said dezzmont the reality though is we dont really have anyone suited to manage it. The artist issue is how all coding is. We cant manage it like we do with admins what must be done to do it better? Some coders infact need almost zero management and are more self he...
- Sat Feb 07, 2015 3:02 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 84822
Re: Lack of player input on changes
Fixed.Incomptinence wrote:I do think of coderbus as a grouping as a grouping but not a harmonious one.
Sort of like gladiators were a group of people but their job was fighting and sometimes killing each other.
Guess in this set up SoS is the roman emperor. And the head coders/admins are the generals
- Sat Feb 07, 2015 2:58 pm
- Forum: Coding Feedback
- Topic: Sec Borg change
- Replies: 55
- Views: 12120
Sec Borg change
I honestly don't agree with what Steelpoint has been pushing for. If a secborg is rogue its because something else happened one person should not be almost impossible to take down. We need secborgs to be strong for malf and for when the AI is subverted and everything else its important to have a str...
- Sat Feb 07, 2015 11:47 am
- Forum: Site, Forums, And Wiki
- Topic: Old errowiki
- Replies: 13
- Views: 3270
Re: Old errowiki
The only way is towait it out for our SEO and pull of users to it changes the ranking.
- Sat Feb 07, 2015 11:41 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 84822
Re: Lack of player input on changes
I do not object to that we have infact been on a IamGoofball freeze until this is sorted some of these issues have even been due to how Byond needs to be reworked itself. Almost all of those issues are now solved. The majority are now feature requests about 6 pages into the issue list. If there are ...
- Sat Feb 07, 2015 12:26 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 84822
Re: Lack of player input on changes
The thing is sometimes changes go through teething problems when they occur other times people think that just getting in a new system thats better but a bit broken is better than the status quo. Everyone is defining coderbus a solid group in the sense of common will to code for SS13 yes. Any furthe...
- Fri Feb 06, 2015 1:16 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 84822
Re: Lack of player input on changes
All this thread did was to point out the flaws in our openness. We are way more open than EA or Ubisoft or any other huge games company nobody on this forum gets paid anything yet people complain we arent open as a community.... We have almost everything open. IRC and forum usage together is forever...
- Sun Jan 25, 2015 9:05 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 210403
Re: Site ideas
I don't know if this goes here, but I can't see [youtube] stuff, both when I post them and when other people post them. Yes, I know to only use the ID dealie, not the full url. Browser is Chrome, and I've got that one Magic Actions addon dealie. This is a security thing i need to get around to fixi...
- Sat Jan 24, 2015 11:00 pm
- Forum: Town Hall
- Topic: Roundtable discussion.
- Replies: 41
- Views: 11137
Re: Roundtable discussion.
I wont be there too late and not warned in enough time. We really should of had better pre warning.
Main points I would like to know are mentioned:
How will better management of feedback occur?
E.g. Will there be more focus on removing empty posts?
How will more focus on the bad posters be done?
Main points I would like to know are mentioned:
How will better management of feedback occur?
E.g. Will there be more focus on removing empty posts?
How will more focus on the bad posters be done?