Search found 923 matches
- Sun May 10, 2020 12:14 am
- Forum: General Chat
- Topic: Who is the /TG/ist waifu? [gone wild] [explicit]
- Replies: 98
- Views: 22313
Re: Who is the /TG/ist waifu? [gone wild] [explicit]
You know who I gotta vote for
- Mon Mar 23, 2020 3:55 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
Bro he's getting rid of rad collectors because you can glitch the radiation contamination system to generate like 80MW with pure n2 not because it's "laggy". ...Relax dude :^) Also wtf do you mean "buff rad collectors"? They work perfectly fine? >"radiation is buggy so let'...
- Sun Mar 22, 2020 11:16 pm
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
Read: Nobody is allowed to use anything other than the machine I worked on. Everything else will be removed. I will completely rework the game until only that which I have personally worked on is used. This is because my system is best. If you want variation in engine design, then you can use each ...
- Sat Mar 21, 2020 2:45 am
- Forum: Resolved Appeals
- Topic: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams
- Replies: 4
- Views: 1581
Re: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams
It's worth noting that the sm has had 2 major changes to co2 setups in the last 6 months. The most recent one changed the effects of zaps, this is of little importance here. The second one changed how power loss is calculated, which is what co2 directly effects. That was in November, so depending on...
- Wed Mar 18, 2020 6:10 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
Both tesla coils and rad collectors can be modified to gen research points. This is dumb and should be yeeted at some point.Cobby wrote:teslas do not (to my knowledge), the collectors do which have already been mentioned above.
- Sat Mar 14, 2020 4:32 am
- Forum: Coding
- Topic: BYOND Internal Proc Quirks
- Replies: 2
- Views: 1477
Re: BYOND Internal Proc Quirks
range() returns it's entries in a spiral from the center, ending on the bottom right. The same with view(), except it cuts out the unseen turfs. Source https://i.imgur.com/0NoVlVQ.png The brighter red the tile, the later it was done. This is given by range(5) rather then 8, so we're missing the oute...
- Sat Mar 14, 2020 4:20 am
- Forum: Coding
- Topic: BYOND Internal Proc Quirks
- Replies: 2
- Views: 1477
BYOND Internal Proc Quirks
Hello nerds, you know how the BYOND default procs produce understandable and sane results for all inputs? No? That's what this is here for. This is a place to collect all the insanity or quirks of byond internal procs, for fun, profit, and bugfixing. If you come across something odd, buggy, or just ...
- Fri Mar 13, 2020 6:02 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
Nobody will seriously argue that the Tesla, TEG or singularity even approach the basic simulation depth encountered with the supermatter. The supermatter has this depth because I have applied a relentless focus and commitment to cementing it as the sole engine. This is somewhat true. The main reaso...
- Thu Mar 12, 2020 5:05 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
I don't care what you, or anyone else think about solars. They will die by my hand. (Or at least get debuffed a mite)MisterPerson wrote:Stop worrying about irrelevant stupid shit and focus on the real question at hand:
What about the SOLARS?
- Thu Mar 12, 2020 4:07 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16587
Re: Note on power and engines
I'm happy for the lighting collectors to still exist so you can run the SM at high levels for the anomaly research, they just wont' generate power, although maybe they can generate heat instead as something to balance them out a bit. To be clear, there are 2 types of machines that interface with bo...
- Mon Feb 10, 2020 11:11 pm
- Forum: Former Admins
- Topic: [No Longer Admin] TheMidnightRose
- Replies: 42
- Views: 16543
Re: TheMidnightRose
Shills my pr's on digg, goodmin.
Not sure if this was you or another admeme, or if I'm just dumb, but in any case,
https://i.redd.it/dcf0qjqrj4g41.png
https://tgstation13.download/dip/discordimageproxy.php/attachments/ ... nknown.png
Not sure if this was you or another admeme, or if I'm just dumb, but in any case,
https://i.redd.it/dcf0qjqrj4g41.png
https://tgstation13.download/dip/discordimageproxy.php/attachments/ ... nknown.png
- Mon Feb 10, 2020 8:34 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13377
Re: anomaly slimes need a nerf
Careful how ya go about this. Take into account how good xenobio stuff is, be careful not to cheapen it.
I would also caution you against not removing either sentience or obj damage, as if engi does not farm the slimes we will be in the same position as we are now.
I would also caution you against not removing either sentience or obj damage, as if engi does not farm the slimes we will be in the same position as we are now.
- Wed Jan 22, 2020 7:41 pm
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
Feature, not boog.
A pr is up, dropped the use of your sprites cause my feature was causing crashes, take a look. https://github.com/tgstation/tgstation/pull/48935
A pr is up, dropped the use of your sprites cause my feature was causing crashes, take a look. https://github.com/tgstation/tgstation/pull/48935
- Fri Jan 17, 2020 3:47 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056596
Re: ITT: We make shitty suggestions and come up with poor ideas.
wesoda25 wrote:(yikes)
- Fri Jan 17, 2020 2:07 am
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
Yeah no that's normal, slimes get bumped up spawning rates past a point, at lower powerlevels they should be less of a problem.
- Fri Jan 17, 2020 1:46 am
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
Have you been using the supermatter monitor? That could help ya tell what's changing.
Do you mind if i use some of your sprites for arc related things by the way?
Do you mind if i use some of your sprites for arc related things by the way?
- Fri Jan 17, 2020 1:09 am
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
Nothing about the damage around powerdamage/the teslaloose point should have changed, so as normal. It seems like it's been telephoned around the server as being at 5000 power, but it's had the same damage equation for a long time. About the bug you encountered, A: It might be a good idea to make an...
- Thu Jan 16, 2020 11:00 pm
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
That shit only happens when we go above 9000 power, I'll test singoloth setups, see how high they get. I'd like this to be something you can stumble into with bad/poorly planned setups, but I'd hate to have it ruin a singulo delam.
- Thu Jan 16, 2020 9:24 pm
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
I have the logic together now, holy shit this thing is destructive if not contained.....
https://media.discordapp.net/attachment ... height=681
https://media.discordapp.net/attachment ... height=681
- Thu Jan 16, 2020 9:08 pm
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
sm_arc was recently added as a resprite of the zap, I accidentally reverted it in my original pr, the fix was merged.... yesterday I think? I have an idea for how to use the sprites you've made, not gonna elaborate in case it blows up in my face. The overall plan for now is to implement the more dan...
- Tue Jan 14, 2020 5:47 am
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
I will most likely merge grounding rods and coils, I would like to make them have an upgrade-able range, but that would take precious time from the tesla processing, and I don't want to fuck up the scaling on tesla setups too much. The rest will most likely make its way in, I'm a bit apprehensive ab...
- Mon Jan 13, 2020 8:19 am
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8413
Re: Grounded SM feedback
Hi, I'm glad you like the concept, I agree about the potential damage, that was something I was real worried about messing up, I really didn't want a power level above 5000 to fuck everything up. Thank you for your feedback, I'm just gonna go down point by point. 1.I agree somewhat, I don't like how...
- Fri Dec 13, 2019 9:53 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] SUPER AGGRO CRAG#9424
- Replies: 26
- Views: 6226
Re: [DISCORD] SUPER AGGRO CRAG#9424
Checking the discord, there are no non deleted posts in which crag @'s cynic, ditto for encouraging suicide. As I recall most of the forum ban was caused by the Takov peanut thread. I can't find any of the above in there either, but a forum admeme should check the deleted threads, as I recall it's s...