Search found 8836 matches
- Fri Mar 13, 2015 1:02 am
- Forum: Ideas
- Topic: things that need hotkeys
- Replies: 12
- Views: 3298
Re: things that need hotkeys
The only rational people who don't use hotkey mode are people who don't know it exists. hahaha but seriously go fuck yourself i can do everything you can with hotkey mode by using the arrows and the insert through the page down buttons, and i can use ctrl+whatever for anything else like intent sele...
- Thu Mar 12, 2015 3:30 am
- Forum: Coding Feedback
- Topic: Loyalty Pin Addtion PR
- Replies: 22
- Views: 5384
Re: Loyalty Pin Addtion PR
Then why put them in RND designs in the first place? Admin events? Never heard of an admin messing with research levels have you? I would think spawning it would be easier really. it was put in for future changes, such as this which was not the original PR's goal the original PR was more focused on...
- Wed Mar 11, 2015 12:02 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052820
Re: ITT: We make shitty suggestions and come up with poor id
wrong thread you nerdMiauw wrote:hat slots for monkeys really needs to happen tbh.
it works for drones so i dont see why it shouldnt work for monkeys.
that is the best idea
- Thu Feb 12, 2015 6:10 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052820
Re: ITT: We make shitty suggestions and come up with poor id
CAN YOU SURVIVE HARDCURITY? Hardcurity is a total security overhaul that seeks to make security a harder and more realistic job . Hardcurity is not for pussies or faggots, if you wanna make it in hardcurity you better MAN THE FUCK UP BECAUSE YOUR GONNA BE SHOOTING SHITHEADS IN THE FUCKING FACE. Now...
- Sun Feb 08, 2015 5:24 am
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
PR is up, made by the one and only based xhuis
https://github.com/tgstation/-tg-station/pull/7610
https://github.com/tgstation/-tg-station/pull/7610
- Sun Feb 08, 2015 5:22 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052820
Re: ITT: We make shitty suggestions and come up with poor id
Remove arm blade from botanist changelings. Give them a grass blade instead. While active, it replaces floor tiles below them with grass tiles, and when you hit someone, it injects 100 units of space drugs into them. Only if the Cap gets to grow an arm-whip. And the Warden gets an armchair. and the...
- Fri Feb 06, 2015 12:21 am
- Forum: Ideas
- Topic: Only the Chaplain Can Pray
- Replies: 58
- Views: 17727
Re: Only the Chaplain Can Pray
Sorry but no, this is not an idea I want backed. Let's look at an example story, fresh off of singulo.io. >be on away mission >gateway on station is blown up by tator >three of us trapped >look for ways of escape, rendezvous >find cult-looking room with rune in the center >bring goats from the kitch...
- Tue Feb 03, 2015 1:26 am
- Forum: Ideas
- Topic: Stuffing bodies in bags of holding
- Replies: 6
- Views: 1959
Re: Stuffing bodies in bags of holding
>be nuke op >go stealth, team waits behind >science is doing serious work >ask for bluespace bodybag as a "joke" >stuff rest of ops team into bag, keep them in pocket >find captain >they leap out of my pocket like clowns out of a clown car >obliterate the captain and secure disk >sneak the...
- Mon Feb 02, 2015 1:07 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 845296
Re: Stories of rage, tears and regret
>be ling >absurd fucking amount of objectives >have to kill like 3 people, one is the HoS, have to steal the AI, steal RD's armor, 8 genomes >much, much later, emergency shuttle has been called >somehow managed to do everything except steal AI >fly out to AI satellite >consider that if i had a syndi...
- Mon Feb 02, 2015 12:41 am
- Forum: Coding Feedback
- Topic: Change availability of AI's VOX words
- Replies: 42
- Views: 10713
Re: Change availability of AI's VOX words
I really don't see an issue with vox besides how lengthy and heavily worded voxtest2 is. It wouldn't hurt to add more words to make it a better utility, but I believe in other threads it was mentioned that the method for creating the vox voice we have now has long since been lost. But I mean so what...
- Mon Feb 02, 2015 12:13 am
- Forum: Ideas
- Topic: Librarian's arcane research
- Replies: 42
- Views: 10707
Re: Librarian's arcane research
check this out: https://github.com/tgstation/-tg-station/pull/7498 it's a wizard event that changes the stats (damage, throwforce, etc) of weapons on the station, then gives them suffixes and prefixes which imply if the item is better or worse what if we let the librarian/chaplain enchant things kin...
- Sun Feb 01, 2015 4:10 am
- Forum: Coding Feedback
- Topic: Megacarp add nothing to the game.
- Replies: 7
- Views: 2158
Re: Megacarp add nothing to the game.
I've seen people kill them singlehandedly pretty much every time one shows up, I've even done it myself one time.
They add nothing to the game by not being strong enough to be any different than a normal carp, if anything.
They add nothing to the game by not being strong enough to be any different than a normal carp, if anything.
- Sun Feb 01, 2015 4:06 am
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
Honestly I think it comes to this. Cultist mcculter has some scrub he wants to convert. He cannot (for whatever reason) get two other cultists to help him. He now has two choices. A: Slow conert over a minute + B: beat to death and sac in 10 seconds. Hm, I wonder which option people will pick. Ther...
- Sat Jan 31, 2015 2:22 am
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
Anyway, if you make people able to one person convert (slowly) they're just going to stun paper, cuff, remove headset, and drag into some hidey hole while they convert. Well that's a bit of the point, but see, converting with 3 people has every advantage over converting people by yourself. Like som...
- Fri Jan 30, 2015 3:43 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15542
Re: Hippie Station?
fuck the playerbase administration feels nonexistent and act extremely immature in ooc they have a looser definition of rp, sometimes feels like grief is allowed to some extent the codebase is actually really great in a lot of places but in a lot of places it also feels really unfinished (plus it's ...
- Thu Jan 29, 2015 1:09 am
- Forum: Ideas
- Topic: Beer goggles
- Replies: 9
- Views: 2630
Beer goggles
From this github thingamagoo: https://github.com/tgstation/-tg-station/pull/7402 An0n3 commented an hour ago Bartender should have an item called "beer goggles" so he can keep an eye on his drink mixes (for the terrible bartenders who can't just remember). If these could also somehow measu...
- Wed Jan 28, 2015 11:33 pm
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
Xhuis, why are so based?
That sounds perfect. If it turns out to still be an issue despite it taking a full minute, we can always change it later.
That sounds perfect. If it turns out to still be an issue despite it taking a full minute, we can always change it later.
- Wed Jan 28, 2015 11:30 pm
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 37769
Re: Post Your Notes Here!!!
23-May-2014 | Warned for minor ic in ooc. ooc muted for the rest of the round. ~mrstonedone I don't remember what this was for, I assume this was one of my very early rounds from when I started playing. I do know that this isn't my only instance of IC in OOC, but the second time was never recorded a...
- Wed Jan 28, 2015 10:46 pm
- Forum: General Chat
- Topic: How do you open the safe in the vault?
- Replies: 28
- Views: 11844
Re: How do you open the safe in the vault?
The obvious solution is to hide all the tables so the knives wont work.Xhuis wrote:Eswords can too so the Syndies can just order their own knives.DemonFiren wrote:I was briefly considering that, but setup time, man.
Not to mention, hatchets, circ-saws, etc can also be used afaik.
- Wed Jan 28, 2015 10:40 pm
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
Bumping. I'd like some actual criticism or feedback on my thoughts for the 1-3 person conversion system. If it's a shit idea that won't ever be implemented, at least tell me why.
- Wed Jan 28, 2015 10:39 pm
- Forum: Ideas
- Topic: Lysogenic Viruses for Virology
- Replies: 10
- Views: 2843
Re: Lysogenic Viruses for Virology
Its possible to make invisible viruses, but the system is so broken that you cant get any decently lethal invisible virus. I think you can if you're creative enough, it's not intended to be easy. One of those "easy to learn hard to master" things, plus the added need for a little RNG. Vir...
- Wed Jan 28, 2015 10:36 pm
- Forum: Ideas
- Topic: "Give" command
- Replies: 28
- Views: 6058
Re: "Give" command
While stealin focus is annoying, it can certainly lead to some funny shenanigans. Offer your fellow employee an item with one hand and smash their head in via toolbox with the other. The ol bait and switch yeah but this is exactly what we don't want, abusing out of game mechanics to gain advantages...
- Wed Jan 28, 2015 2:12 am
- Forum: Coding Feedback
- Topic: blood, bleeding, etc
- Replies: 25
- Views: 4901
Re: blood, bleeding, etc
why would it change how crit works
i mean it could definitely speed up how fast you die if you manage lose all your blood quicker than you suffocate
but going unconscious and not being able to breathe wont be removed just because spacemen can bleed now
i mean it could definitely speed up how fast you die if you manage lose all your blood quicker than you suffocate
but going unconscious and not being able to breathe wont be removed just because spacemen can bleed now
- Wed Jan 28, 2015 2:02 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68120
Re: Shadowlings (Gamemode suggestion/replacement)
Voting for Other, I think thralls should take the shadowpeople mutant race like Phalanx said
- Tue Jan 27, 2015 12:32 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68120
Re: Shadowlings (Gamemode suggestion/replacement)
I always envisioned it as a mutant race. If it being it's own mob makes this easier to code, however, then go for it since this has been due to be coded for ages. Actually it's not due at all I just really want this because it sounds so cool so the sooner the better you know? I love you for coding t...
- Tue Jan 27, 2015 12:25 am
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9134
Re: One person converting instead of this 3 person bullshit
>Rev with magic Nice "didn't read the thread and handwaved the issue" meme :^) To quote myself from the other thread: How about conversion runes can use 1-3 people, but with two people all chanters and the person on the rune have to stay still for maybe 30 seconds and with one person it t...
- Sun Jan 25, 2015 9:44 am
- Forum: Coding Feedback
- Topic: [POLL] Remove/Keep/Nerf Laser Eyes
- Replies: 34
- Views: 9201
Re: Remove/Keep/Nerf Laser Eyes (POLL)
If genetics has a power that makes you have fire extinguishers (or stunbatons if RNG gives you lots of weaken punches) for hands and stops you from getting stunned, why can't it give you lasers for eyes? Make it more visible (hulk is visible because it makes you green), like making your eyes a very ...
- Sun Jan 25, 2015 1:55 am
- Forum: Ideas
- Topic: Keeping Logs on Cargo Orders
- Replies: 12
- Views: 3371
Re: Keeping Logs on Cargo Orders
QM level ID or higher deletes logsViolaceus wrote:Let QM delete the logs.
But log deletions.
Emags delete the deletion logs
or just make emag delete all logs so tators don't have to kill the qm every time they want to use cargo without getting caught
- Sun Jan 25, 2015 1:49 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68120
Re: Shadowlings (Gamemode suggestion/replacement)
What Danno said. I absolutely love the entire concept for this gamemode, but removing ling feels a little unnecessary since it does function really well. I don't see why it gets so much flak.
- Sat Jan 24, 2015 5:43 am
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5624
Re: Nerf laser eyes
EDIT EDIT EDIT NEVERMIND I JUST DESCRIBED HOW TO DO AN EXPLOIT DO NOT READ laser eyes are an exploit do not use them okay Expect a patch soon tm . This will very very very likely be restricted back to wizards once it's patched, though personally I think it actually works great as it stands (even if...
- Sat Jan 24, 2015 12:13 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 910997
Re: Screenshots General
http://i.imgur.com/T18uZtz.png I got redtext because I managed to hitch a ride on the outside of an escape pod. This happened to me once, too, on the engineering pod. You can't move and won't get thrown off and when it docks at centcomm you're left stranded in that weird pseudo-z-level. Still felt ...
- Thu Jan 22, 2015 1:48 am
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11112
Re: Fly the White Ship to the station
PR is back up and open, we're doin' this baby
Thank you based Steelpoint
Thank you based Steelpoint
- Tue Jan 20, 2015 4:31 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103491
Re: SS13 Remake Source
http://scottlilly.com/learn-c-by-building-a-simple-rpg-index/ Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand. For anyone else getting System.IO.FileNotFoundException you ar...
- Tue Jan 20, 2015 3:52 am
- Forum: Coding Feedback
- Topic: Malf AI and moving the AI core
- Replies: 18
- Views: 3105
Re: Malf AI and moving the AI core
In my opinion, moving the AI core is a legitimate strategy but it is unbalanced as there is no counter and because of the issue of denying access to an alternate z-level the AI might be hiding on. Fixes to this are simple as 1. Add a counter to hiding AIs (like the AI having a camera built into it, ...
- Tue Jan 20, 2015 3:46 am
- Forum: Coding Feedback
- Topic: papbay versus goonbay (poll)
- Replies: 16
- Views: 3301
Re: papbay versus goonbay (poll)
This poll is not very good.
Abstaining since I'd like to be able to resist out of cryo tubes but I still want to keep muh sleepers.
Abstaining since I'd like to be able to resist out of cryo tubes but I still want to keep muh sleepers.
- Tue Jan 20, 2015 3:33 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29265
Re: Goon chem poll
Like I said a while ago when this was being considered, I was all for it thinking we'd get a few fun chems from Goon ported over, but then we got the whole thing without being balanced for /tg/ and then /tg/ chem got completely gutted. I can't stand this change and, as much as it hurts to say becaus...
- Tue Jan 20, 2015 3:19 am
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11112
Re: Fly the White Ship to the station
Well in the screenshot the MD was at the front of the ship by the pilot's computer, apparently after the ship had already been moved, so I assume it does move around mobs. Guess you could ask steelpoint in the PR or right here.
- Mon Jan 19, 2015 8:04 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 32603
Re: Traitor Items
Yeah, pickpocketing already doesn't give a strip message. The gloves remove the strip message from ALL stripping and placing. They also speed up the process. I guess they could remove the "You feel a fumbling in your right pocket!" message for failed pickpockets. All that aside, I'd love t...
- Mon Jan 19, 2015 7:58 pm
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11112
Re: Fly the White Ship to the station
He did, see this image from the PR:
Spoiler:
- Mon Jan 19, 2015 7:44 pm
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11112
Re: Fly the White Ship to the station
PR got shot down for conflicting with some of Carn's changes.
Anybody know if this can be revived once Carn's done, or is fun dead?
Anybody know if this can be revived once Carn's done, or is fun dead?
- Mon Jan 19, 2015 7:23 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103491
Re: SS13 Remake Source
>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
how do i start the spess
i just want to play a broken barebones remake
how do
- Mon Jan 19, 2015 4:44 am
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 32603
Re: Traitor Items
letting normal traitors order explosive implants is something to be considered. pickpocketing gloves sounds cool. You can literally sleepypen-explosive implant a target then toss them out an airlock or something for essentially a parapen+c4 since it gibs the target when they die, pls no Gloves do s...
- Sun Jan 18, 2015 8:17 am
- Forum: Coding Feedback
- Topic: Malf AI and moving the AI core
- Replies: 18
- Views: 3105
Re: Malf AI and moving the AI core
Not to mention, say the AI's hidden on the asteroid and proceeds to destroy the shuttle consoles, preventing people from getting there without z-level transition RNG. On top of that, people that do manage to get to the asteroid will have to deal with the inevitable defenses or borgs that brought the...
- Sun Jan 18, 2015 8:13 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50756
Re: Goon Chem Feedback
Can't we just get some of our stalwarts back, at least? Tricord, bicard, derma, dex? What's wrong with the idea of using Star Trek-themed chemicals? id rather we just have both systems and give each chemical a legitimate unique use instead of just being inferior And to think I was all for adding Go...
- Sun Jan 18, 2015 8:08 am
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11112
Fly the White Ship to the station
Idea from this github issue: https://github.com/tgstation/-tg-station/issues/7153 In compliance with what I can only assume as the old wiki's lore for the White Ship, we should be able to repair it and fly it to the station. Steelpoint said it wouldn't be too hard to make and I find his word reliabl...
- Sat Jan 17, 2015 6:33 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103491
Re: SS13 Remake Source
Wow. So much potential in this, it's kinda hard to comprehend.
- Thu Jan 15, 2015 4:39 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50756
Re: Goon Chem Feedback
At first I hated this idea because I thought it would replace the current chem system, but then I saw it just added on to it. Then I saw another PR that's supposedly the first of many to purge our already very functional chemistry system. https://github.com/tgstation/-tg-station/pull/7074 Goofball, ...
- Tue Jan 13, 2015 5:00 am
- Forum: Ideas
- Topic: Buff Traitor AI
- Replies: 28
- Views: 6524
Re: Buff Traitor AI
Someone in ooc a million years ago suggested traitor AIs should be able to take control of augmented limbs. That'd be a fun, if situational, buff for traitor AIs.
"Quit hitting yourself, human."
"Quit hitting yourself, human."
- Fri Jan 09, 2015 11:47 pm
- Forum: Ideas
- Topic: New stuff/changes for cult
- Replies: 13
- Views: 3900
Re: New stuff/changes for cult
Changeling grab-absorption takes a time of 150 per step (There are 3) to complete and drawing a rune as it currently is takes 50. Putting handcuffs on someone takes 30 seconds. So like 100 seconds for a single man conversion, 50 for a 2 man conversion, and instant for 3? I didn't have any exact num...
- Fri Jan 09, 2015 3:33 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 51268
Re: Your IC has 1 Main / Sub Skill, what is it?
Lauser McMauligan Main: Kamikaze Confidence Absurd self-confidence allows for absurd combat prowess in a risky situation, but makes him significantly more likely to end up in these kinds of life-threatening situations in the first place. He winds up dying a lot, but at the same time, so do the three...