Search found 8836 matches

by PKPenguin321
Fri Mar 13, 2015 1:02 am
Forum: Ideas
Topic: things that need hotkeys
Replies: 12
Views: 3298

Re: things that need hotkeys

The only rational people who don't use hotkey mode are people who don't know it exists. hahaha but seriously go fuck yourself i can do everything you can with hotkey mode by using the arrows and the insert through the page down buttons, and i can use ctrl+whatever for anything else like intent sele...
by PKPenguin321
Thu Mar 12, 2015 3:30 am
Forum: Coding Feedback
Topic: Loyalty Pin Addtion PR
Replies: 22
Views: 5384

Re: Loyalty Pin Addtion PR

Then why put them in RND designs in the first place? Admin events? Never heard of an admin messing with research levels have you? I would think spawning it would be easier really. it was put in for future changes, such as this which was not the original PR's goal the original PR was more focused on...
by PKPenguin321
Wed Mar 11, 2015 12:02 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052820

Re: ITT: We make shitty suggestions and come up with poor id

Miauw wrote:hat slots for monkeys really needs to happen tbh.
it works for drones so i dont see why it shouldnt work for monkeys.
wrong thread you nerd
that is the best idea
by PKPenguin321
Thu Feb 12, 2015 6:10 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052820

Re: ITT: We make shitty suggestions and come up with poor id

CAN YOU SURVIVE HARDCURITY? Hardcurity is a total security overhaul that seeks to make security a harder and more realistic job . Hardcurity is not for pussies or faggots, if you wanna make it in hardcurity you better MAN THE FUCK UP BECAUSE YOUR GONNA BE SHOOTING SHITHEADS IN THE FUCKING FACE. Now...
by PKPenguin321
Sun Feb 08, 2015 5:22 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052820

Re: ITT: We make shitty suggestions and come up with poor id

Remove arm blade from botanist changelings. Give them a grass blade instead. While active, it replaces floor tiles below them with grass tiles, and when you hit someone, it injects 100 units of space drugs into them. Only if the Cap gets to grow an arm-whip. And the Warden gets an armchair. and the...
by PKPenguin321
Fri Feb 06, 2015 12:21 am
Forum: Ideas
Topic: Only the Chaplain Can Pray
Replies: 58
Views: 17727

Re: Only the Chaplain Can Pray

Sorry but no, this is not an idea I want backed. Let's look at an example story, fresh off of singulo.io. >be on away mission >gateway on station is blown up by tator >three of us trapped >look for ways of escape, rendezvous >find cult-looking room with rune in the center >bring goats from the kitch...
by PKPenguin321
Tue Feb 03, 2015 1:26 am
Forum: Ideas
Topic: Stuffing bodies in bags of holding
Replies: 6
Views: 1959

Re: Stuffing bodies in bags of holding

>be nuke op >go stealth, team waits behind >science is doing serious work >ask for bluespace bodybag as a "joke" >stuff rest of ops team into bag, keep them in pocket >find captain >they leap out of my pocket like clowns out of a clown car >obliterate the captain and secure disk >sneak the...
by PKPenguin321
Mon Feb 02, 2015 1:07 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 845296

Re: Stories of rage, tears and regret

>be ling >absurd fucking amount of objectives >have to kill like 3 people, one is the HoS, have to steal the AI, steal RD's armor, 8 genomes >much, much later, emergency shuttle has been called >somehow managed to do everything except steal AI >fly out to AI satellite >consider that if i had a syndi...
by PKPenguin321
Mon Feb 02, 2015 12:41 am
Forum: Coding Feedback
Topic: Change availability of AI's VOX words
Replies: 42
Views: 10713

Re: Change availability of AI's VOX words

I really don't see an issue with vox besides how lengthy and heavily worded voxtest2 is. It wouldn't hurt to add more words to make it a better utility, but I believe in other threads it was mentioned that the method for creating the vox voice we have now has long since been lost. But I mean so what...
by PKPenguin321
Mon Feb 02, 2015 12:13 am
Forum: Ideas
Topic: Librarian's arcane research
Replies: 42
Views: 10707

Re: Librarian's arcane research

check this out: https://github.com/tgstation/-tg-station/pull/7498 it's a wizard event that changes the stats (damage, throwforce, etc) of weapons on the station, then gives them suffixes and prefixes which imply if the item is better or worse what if we let the librarian/chaplain enchant things kin...
by PKPenguin321
Sun Feb 01, 2015 4:10 am
Forum: Coding Feedback
Topic: Megacarp add nothing to the game.
Replies: 7
Views: 2158

Re: Megacarp add nothing to the game.

I've seen people kill them singlehandedly pretty much every time one shows up, I've even done it myself one time.
They add nothing to the game by not being strong enough to be any different than a normal carp, if anything.
by PKPenguin321
Sun Feb 01, 2015 4:06 am
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9134

Re: One person converting instead of this 3 person bullshit

Honestly I think it comes to this. Cultist mcculter has some scrub he wants to convert. He cannot (for whatever reason) get two other cultists to help him. He now has two choices. A: Slow conert over a minute + B: beat to death and sac in 10 seconds. Hm, I wonder which option people will pick. Ther...
by PKPenguin321
Sat Jan 31, 2015 2:22 am
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9134

Re: One person converting instead of this 3 person bullshit

Anyway, if you make people able to one person convert (slowly) they're just going to stun paper, cuff, remove headset, and drag into some hidey hole while they convert. Well that's a bit of the point, but see, converting with 3 people has every advantage over converting people by yourself. Like som...
by PKPenguin321
Fri Jan 30, 2015 3:43 am
Forum: Off Topic
Topic: Hippie Station?
Replies: 50
Views: 15542

Re: Hippie Station?

fuck the playerbase administration feels nonexistent and act extremely immature in ooc they have a looser definition of rp, sometimes feels like grief is allowed to some extent the codebase is actually really great in a lot of places but in a lot of places it also feels really unfinished (plus it's ...
by PKPenguin321
Thu Jan 29, 2015 1:09 am
Forum: Ideas
Topic: Beer goggles
Replies: 9
Views: 2630

Beer goggles

From this github thingamagoo: https://github.com/tgstation/-tg-station/pull/7402 An0n3 commented an hour ago Bartender should have an item called "beer goggles" so he can keep an eye on his drink mixes (for the terrible bartenders who can't just remember). If these could also somehow measu...
by PKPenguin321
Wed Jan 28, 2015 11:33 pm
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9134

Re: One person converting instead of this 3 person bullshit

Xhuis, why are so based?
That sounds perfect. If it turns out to still be an issue despite it taking a full minute, we can always change it later.
by PKPenguin321
Wed Jan 28, 2015 11:30 pm
Forum: General Chat
Topic: Post Your Notes Here!!!
Replies: 130
Views: 37769

Re: Post Your Notes Here!!!

23-May-2014 | Warned for minor ic in ooc. ooc muted for the rest of the round. ~mrstonedone I don't remember what this was for, I assume this was one of my very early rounds from when I started playing. I do know that this isn't my only instance of IC in OOC, but the second time was never recorded a...
by PKPenguin321
Wed Jan 28, 2015 10:46 pm
Forum: General Chat
Topic: How do you open the safe in the vault?
Replies: 28
Views: 11844

Re: How do you open the safe in the vault?

Xhuis wrote:
DemonFiren wrote:I was briefly considering that, but setup time, man.

Not to mention, hatchets, circ-saws, etc can also be used afaik.
Eswords can too so the Syndies can just order their own knives.
The obvious solution is to hide all the tables so the knives wont work.
by PKPenguin321
Wed Jan 28, 2015 10:40 pm
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9134

Re: One person converting instead of this 3 person bullshit

Bumping. I'd like some actual criticism or feedback on my thoughts for the 1-3 person conversion system. If it's a shit idea that won't ever be implemented, at least tell me why.
by PKPenguin321
Wed Jan 28, 2015 10:39 pm
Forum: Ideas
Topic: Lysogenic Viruses for Virology
Replies: 10
Views: 2843

Re: Lysogenic Viruses for Virology

Its possible to make invisible viruses, but the system is so broken that you cant get any decently lethal invisible virus. I think you can if you're creative enough, it's not intended to be easy. One of those "easy to learn hard to master" things, plus the added need for a little RNG. Vir...
by PKPenguin321
Wed Jan 28, 2015 10:36 pm
Forum: Ideas
Topic: "Give" command
Replies: 28
Views: 6058

Re: "Give" command

While stealin focus is annoying, it can certainly lead to some funny shenanigans. Offer your fellow employee an item with one hand and smash their head in via toolbox with the other. The ol bait and switch yeah but this is exactly what we don't want, abusing out of game mechanics to gain advantages...
by PKPenguin321
Wed Jan 28, 2015 2:12 am
Forum: Coding Feedback
Topic: blood, bleeding, etc
Replies: 25
Views: 4901

Re: blood, bleeding, etc

why would it change how crit works
i mean it could definitely speed up how fast you die if you manage lose all your blood quicker than you suffocate
but going unconscious and not being able to breathe wont be removed just because spacemen can bleed now
by PKPenguin321
Wed Jan 28, 2015 2:02 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68120

Re: Shadowlings (Gamemode suggestion/replacement)

Voting for Other, I think thralls should take the shadowpeople mutant race like Phalanx said
by PKPenguin321
Tue Jan 27, 2015 12:32 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68120

Re: Shadowlings (Gamemode suggestion/replacement)

I always envisioned it as a mutant race. If it being it's own mob makes this easier to code, however, then go for it since this has been due to be coded for ages. Actually it's not due at all I just really want this because it sounds so cool so the sooner the better you know? I love you for coding t...
by PKPenguin321
Tue Jan 27, 2015 12:25 am
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9134

Re: One person converting instead of this 3 person bullshit

>Rev with magic Nice "didn't read the thread and handwaved the issue" meme :^) To quote myself from the other thread: How about conversion runes can use 1-3 people, but with two people all chanters and the person on the rune have to stay still for maybe 30 seconds and with one person it t...
by PKPenguin321
Sun Jan 25, 2015 9:44 am
Forum: Coding Feedback
Topic: [POLL] Remove/Keep/Nerf Laser Eyes
Replies: 34
Views: 9201

Re: Remove/Keep/Nerf Laser Eyes (POLL)

If genetics has a power that makes you have fire extinguishers (or stunbatons if RNG gives you lots of weaken punches) for hands and stops you from getting stunned, why can't it give you lasers for eyes? Make it more visible (hulk is visible because it makes you green), like making your eyes a very ...
by PKPenguin321
Sun Jan 25, 2015 1:55 am
Forum: Ideas
Topic: Keeping Logs on Cargo Orders
Replies: 12
Views: 3371

Re: Keeping Logs on Cargo Orders

Violaceus wrote:Let QM delete the logs.

But log deletions.
QM level ID or higher deletes logs
Emags delete the deletion logs

or just make emag delete all logs so tators don't have to kill the qm every time they want to use cargo without getting caught
by PKPenguin321
Sun Jan 25, 2015 1:49 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68120

Re: Shadowlings (Gamemode suggestion/replacement)

What Danno said. I absolutely love the entire concept for this gamemode, but removing ling feels a little unnecessary since it does function really well. I don't see why it gets so much flak.
by PKPenguin321
Sat Jan 24, 2015 5:43 am
Forum: Coding Feedback
Topic: Nerf laser eyes
Replies: 23
Views: 5624

Re: Nerf laser eyes

EDIT EDIT EDIT NEVERMIND I JUST DESCRIBED HOW TO DO AN EXPLOIT DO NOT READ laser eyes are an exploit do not use them okay Expect a patch soon tm . This will very very very likely be restricted back to wizards once it's patched, though personally I think it actually works great as it stands (even if...
by PKPenguin321
Sat Jan 24, 2015 12:13 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 910997

Re: Screenshots General

http://i.imgur.com/T18uZtz.png I got redtext because I managed to hitch a ride on the outside of an escape pod. This happened to me once, too, on the engineering pod. You can't move and won't get thrown off and when it docks at centcomm you're left stranded in that weird pseudo-z-level. Still felt ...
by PKPenguin321
Thu Jan 22, 2015 1:48 am
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11112

Re: Fly the White Ship to the station

PR is back up and open, we're doin' this baby
Thank you based Steelpoint
by PKPenguin321
Tue Jan 20, 2015 4:31 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103491

Re: SS13 Remake Source

http://scottlilly.com/learn-c-by-building-a-simple-rpg-index/ Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand. For anyone else getting System.IO.FileNotFoundException you ar...
by PKPenguin321
Tue Jan 20, 2015 3:52 am
Forum: Coding Feedback
Topic: Malf AI and moving the AI core
Replies: 18
Views: 3105

Re: Malf AI and moving the AI core

In my opinion, moving the AI core is a legitimate strategy but it is unbalanced as there is no counter and because of the issue of denying access to an alternate z-level the AI might be hiding on. Fixes to this are simple as 1. Add a counter to hiding AIs (like the AI having a camera built into it, ...
by PKPenguin321
Tue Jan 20, 2015 3:46 am
Forum: Coding Feedback
Topic: papbay versus goonbay (poll)
Replies: 16
Views: 3301

Re: papbay versus goonbay (poll)

This poll is not very good.
Abstaining since I'd like to be able to resist out of cryo tubes but I still want to keep muh sleepers.
by PKPenguin321
Tue Jan 20, 2015 3:33 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29265

Re: Goon chem poll

Like I said a while ago when this was being considered, I was all for it thinking we'd get a few fun chems from Goon ported over, but then we got the whole thing without being balanced for /tg/ and then /tg/ chem got completely gutted. I can't stand this change and, as much as it hurts to say becaus...
by PKPenguin321
Tue Jan 20, 2015 3:19 am
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11112

Re: Fly the White Ship to the station

Well in the screenshot the MD was at the front of the ship by the pilot's computer, apparently after the ship had already been moved, so I assume it does move around mobs. Guess you could ask steelpoint in the PR or right here.
by PKPenguin321
Mon Jan 19, 2015 8:04 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32603

Re: Traitor Items

Yeah, pickpocketing already doesn't give a strip message. The gloves remove the strip message from ALL stripping and placing. They also speed up the process. I guess they could remove the "You feel a fumbling in your right pocket!" message for failed pickpockets. All that aside, I'd love t...
by PKPenguin321
Mon Jan 19, 2015 7:58 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11112

Re: Fly the White Ship to the station

He did, see this image from the PR:
Spoiler:
Image
by PKPenguin321
Mon Jan 19, 2015 7:44 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11112

Re: Fly the White Ship to the station

PR got shot down for conflicting with some of Carn's changes.
Anybody know if this can be revived once Carn's done, or is fun dead?
by PKPenguin321
Mon Jan 19, 2015 7:23 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103491

Re: SS13 Remake Source

>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
by PKPenguin321
Mon Jan 19, 2015 4:44 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32603

Re: Traitor Items

letting normal traitors order explosive implants is something to be considered. pickpocketing gloves sounds cool. You can literally sleepypen-explosive implant a target then toss them out an airlock or something for essentially a parapen+c4 since it gibs the target when they die, pls no Gloves do s...
by PKPenguin321
Sun Jan 18, 2015 8:17 am
Forum: Coding Feedback
Topic: Malf AI and moving the AI core
Replies: 18
Views: 3105

Re: Malf AI and moving the AI core

Not to mention, say the AI's hidden on the asteroid and proceeds to destroy the shuttle consoles, preventing people from getting there without z-level transition RNG. On top of that, people that do manage to get to the asteroid will have to deal with the inevitable defenses or borgs that brought the...
by PKPenguin321
Sun Jan 18, 2015 8:13 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50756

Re: Goon Chem Feedback

Can't we just get some of our stalwarts back, at least? Tricord, bicard, derma, dex? What's wrong with the idea of using Star Trek-themed chemicals? id rather we just have both systems and give each chemical a legitimate unique use instead of just being inferior And to think I was all for adding Go...
by PKPenguin321
Sun Jan 18, 2015 8:08 am
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11112

Fly the White Ship to the station

Idea from this github issue: https://github.com/tgstation/-tg-station/issues/7153 In compliance with what I can only assume as the old wiki's lore for the White Ship, we should be able to repair it and fly it to the station. Steelpoint said it wouldn't be too hard to make and I find his word reliabl...
by PKPenguin321
Sat Jan 17, 2015 6:33 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103491

Re: SS13 Remake Source

Wow. So much potential in this, it's kinda hard to comprehend.
by PKPenguin321
Thu Jan 15, 2015 4:39 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50756

Re: Goon Chem Feedback

At first I hated this idea because I thought it would replace the current chem system, but then I saw it just added on to it. Then I saw another PR that's supposedly the first of many to purge our already very functional chemistry system. https://github.com/tgstation/-tg-station/pull/7074 Goofball, ...
by PKPenguin321
Tue Jan 13, 2015 5:00 am
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6524

Re: Buff Traitor AI

Someone in ooc a million years ago suggested traitor AIs should be able to take control of augmented limbs. That'd be a fun, if situational, buff for traitor AIs.
"Quit hitting yourself, human."
by PKPenguin321
Fri Jan 09, 2015 11:47 pm
Forum: Ideas
Topic: New stuff/changes for cult
Replies: 13
Views: 3900

Re: New stuff/changes for cult

Changeling grab-absorption takes a time of 150 per step (There are 3) to complete and drawing a rune as it currently is takes 50. Putting handcuffs on someone takes 30 seconds. So like 100 seconds for a single man conversion, 50 for a 2 man conversion, and instant for 3? I didn't have any exact num...
by PKPenguin321
Fri Jan 09, 2015 3:33 am
Forum: Roleplaying
Topic: Your IC has 1 Main / Sub Skill, what is it?
Replies: 105
Views: 51268

Re: Your IC has 1 Main / Sub Skill, what is it?

Lauser McMauligan Main: Kamikaze Confidence Absurd self-confidence allows for absurd combat prowess in a risky situation, but makes him significantly more likely to end up in these kinds of life-threatening situations in the first place. He winds up dying a lot, but at the same time, so do the three...