Search found 1698 matches
- Fri Dec 08, 2023 8:25 am
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7388
Re: make lings not exempt from the RP rule 5 death and destruction rule
I agree with the sentiment, even if not the idea. I've heard stories of Lings using their Ling status as an excuse to just play Unrestricted Traitor so to speak. They're not using their ling powers, they've grabbed the hand-tele and set the beacon to a chasm to instakill/functionally RR people. Or ...
- Fri Dec 08, 2023 12:36 am
- Forum: Player's Club
- Topic: have you guys tried CM
- Replies: 18
- Views: 6332
Re: have you guys tried CM
Why don't they just end the rounds later?
- Thu Dec 07, 2023 5:00 pm
- Forum: Player's Club
- Topic: Signature review thread
- Replies: 67
- Views: 31131
- Thu Dec 07, 2023 8:10 am
- Forum: Player's Club
- Topic: People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
- Replies: 19
- Views: 7547
Re: People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
I didn't have much to work with.DaydreamIQ wrote: ↑Thu Dec 07, 2023 2:14 am I think the saddest thing about Yalp Elor is that its CC page is literally two sentences long and tells me nothing. But hey, be the change you want to see.
- Wed Dec 06, 2023 8:20 pm
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7388
Re: make lings not exempt from the RP rule 5 death and destruction rule
I should note that it is super based to capture a changeling if you can pull it off though
- Wed Dec 06, 2023 6:45 pm
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7388
Re: make lings not exempt from the RP rule 5 death and destruction rule
They are evil shapeshifting horrors who's main goal involve killing people and taking their place. They have no reason to show any restraint. Let them slaughter.
- Wed Dec 06, 2023 6:43 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 8556
Re: Blood brother's flash should work like a regular revhead flash
Yeah, it is consistency breaking. It shouldn't be a flash.
- Wed Dec 06, 2023 7:25 am
- Forum: Player's Club
- Topic: I love objectives. I love the greentext.
- Replies: 2
- Views: 837
I love objectives. I love the greentext.
Codified antagonist objectives rock. Specifically, objectives that represent the core goals of the villain throughout the shift. I'm not talking about the progression objectives of traitor which you take and forget about. I don't even count the heretic sacrifices. Neither of those are core objective...
- Wed Dec 06, 2023 6:57 am
- Forum: Player's Club
- Topic: Everything is worse than it ever has been
- Replies: 50
- Views: 27167
Re: Everything is worse than it ever has been
you did not read the post.SuperNovaa41 wrote: ↑Wed Dec 06, 2023 6:47 am The past is always better
this just sounds like standard issued burnout
- Wed Dec 06, 2023 6:55 am
- Forum: Player's Club
- Topic: have you guys tried CM
- Replies: 18
- Views: 6332
Re: have you guys tried CM
Yeah I like it more than TGMC. Got alot of good ideas, just not what I desire out of space station 13. That said, it is fun as fuck.
- Wed Dec 06, 2023 3:58 am
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
Heres a relevant question, has a blacklist ever been lifted?
- Tue Dec 05, 2023 11:19 pm
- Forum: Player's Club
- Topic: Everything is worse than it ever has been
- Replies: 50
- Views: 27167
Re: Everything is worse than it ever has been
I've seen this rant every holiday time. Every time there is a school holiday people complain about the rulebreaks and all that. Not sure if it is true to be honest... I don't see it as I play low pop when they are all asleep. We should make a graph for how many mentions of bad RP quality there is o...
- Tue Dec 05, 2023 5:26 pm
- Forum: Player's Club
- Topic: People always be mourning Ratvar yet forget our homies U'ruu and Yalp Elor.
- Replies: 19
- Views: 7547
- Tue Dec 05, 2023 7:55 am
- Forum: Player's Club
- Topic: Everything is worse than it ever has been
- Replies: 50
- Views: 27167
- Tue Dec 05, 2023 7:30 am
- Forum: Player's Club
- Topic: Everything is worse than it ever has been
- Replies: 50
- Views: 27167
Everything is worse than it ever has been
Or it least it feels that way sometimes, right? It feels like the new features and balances are all so bad in comparison to the vibe we had back in the day. It feels like all the sprites are worse, we say they have lost souls. It feels like policy is more convoluted and unreasonable than it used to....
- Tue Dec 05, 2023 5:40 am
- Forum: Player's Club
- Topic: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
- Replies: 136
- Views: 79133
Re: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
Oh damn I didn't know that game was like actually a borderline inscest plot, I was under the impression it was just the cannibalisms thing being an allegory for incest. Hot fucking damn. You know, normally I would be compelled to defend this with like "It's a horror game! Uncomfortable themes a...
- Tue Dec 05, 2023 2:34 am
- Forum: Player's Club
- Topic: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
- Replies: 136
- Views: 79133
Re: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
Now that I think about it a cannibal alien antagonist would be pretty dope.
- Tue Dec 05, 2023 2:30 am
- Forum: Player's Club
- Topic: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
- Replies: 136
- Views: 79133
- Tue Dec 05, 2023 2:21 am
- Forum: Player's Club
- Topic: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
- Replies: 136
- Views: 79133
Re: oprussed player struck down by evil admin team for throwing 1 (one) harmless peanut in a time of grief, a thread
Including, but not limited to, harassing other members (including an administrator) for enjoying a game they found objectionable. I'm not going to pull up every instance of it but you can just search their name. looking, its all complaining about the spam (valid, considering the people doing it hav...
- Mon Dec 04, 2023 7:08 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949158
Re: Minor Suggestions
Make lowpop traitors non-progtots.
- Mon Dec 04, 2023 7:07 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949158
Re: Minor Suggestions
Restore the agent ID to its former glory, is there any real reason that a limited in supply traitor item shouldn't be able to have all access?
- Mon Dec 04, 2023 6:54 pm
- Forum: Player's Club
- Topic: We are back.
- Replies: 42
- Views: 16037
- Sun Dec 03, 2023 4:21 am
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
Good riddance. https://tgstation13.download/dip/discordimageproxy.php/attachments/1170758381481508964/1180718318433353739/image.png?ex=657e709f&is=656bfb9f&hm=1e980043dcc2e1e347e83b5cca69d1fecf0094d13874c2f6ca231ffe2b496d58& https://tgstation13.download/dip/discordimageproxy.php/attachm...
- Sat Dec 02, 2023 10:33 pm
- Forum: Ideas
- Topic: What to do with the traitor flavors that don't make sense?
- Replies: 16
- Views: 5895
Re: What to do with the traitor flavors that don't make sense?
The easiest way to make them suddenly matter is to remove the rule (and thus the disclaimer) that these are just roleplay suggestions. Maybe I should pop in real quick and make the gone postal flavor bring the shuttle to deep space? I don't think having them as roleplay suggestions *ruins* everythi...
- Sat Dec 02, 2023 9:06 pm
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 20421
Re: MRP - forbid robotics from making combat mechs FNR
My potential code solution to the proposed problem is: Make some combat mechs require a part that comes from cargo that requires security access. Beepskies are limited in a similar fashion but still get made pretty often.
- Sat Dec 02, 2023 8:51 pm
- Forum: Player's Club
- Topic: I'm Stuff 😳
- Replies: 14
- Views: 2882
Re: I'm Stuff 😳
Yep, this complaint blows. I wish the rules were more clear on it though. The text I quoted from the Prisoner role text is enshrined as a headmin ruling. We could specify that you explicitly can be executed but I'm pretty sure "you may not enjoy the consequences of your actions if you get caug...
- Sat Dec 02, 2023 8:48 pm
- Forum: Player's Club
- Topic: I'm Stuff 😳
- Replies: 14
- Views: 2882
Re: I'm Stuff 😳
Yep, this complaint blows. I wish the rules were more clear on it though, because I can definitely see it being interpreted otherwise.
- Sat Dec 02, 2023 8:06 pm
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
come for the sinful, stay for the bliss
- Sat Dec 02, 2023 7:38 pm
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
I always enjoyed interacting with sinful in game and on discord, I'm going to miss him in this community. I understand and respect that a lot of private and personal information is involved in this and as such it won't be released. I don't need to see it and I didn't ask him to see it for that reas...
- Sat Dec 02, 2023 6:34 am
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
pepper actually got blacklisted for rigging that talent show all those years ago
- Sat Dec 02, 2023 2:33 am
- Forum: Player's Club
- Topic: Sinfulbliss shittalk slips into a sleep slowly.
- Replies: 5
- Views: 4377
Re: Sinfulbliss shittalk slips into a suicide sleep
I thought blacklisted accounts were blocked from the forum
- Sat Dec 02, 2023 1:32 am
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Antagonistic escalation allows killing players for honestly what I'd classify as very flimsy IC justification, but doesn't permit round removal where escalation also wouldn't permit it. You might have missed my previous post, but current escalation policy does not outline any circumstances in which...
- Sat Dec 02, 2023 1:19 am
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
This is one of the reasons I made this thread.Timberpoes wrote: ↑Sat Dec 02, 2023 12:47 am Generally speaking the effect of overly enforcing antag restrictions is... Antags don't do anything.
- Fri Dec 01, 2023 11:28 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
MRP antags can't kill and especially round remove for no reason/a reason so bad it may as well have been no reason. The crew can't just round remove antags merely for being antags. Validhunting more limited. Powergaming more limited. It sort of forcefully resolves a piece of the "prisoner's di...
- Fri Dec 01, 2023 11:19 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Execute an antag on LRP and the reason is usually "Rule 4 says they're valid". Execute an antag on MRP and the reason has to be that it was proportionate to their crimes. So you're drawn out of the rules to and into IC reasons to explain why you did this. This isn't really fair to LRP pla...
- Fri Dec 01, 2023 9:53 pm
- Forum: Player's Club
- Topic: Signature review thread
- Replies: 67
- Views: 31131
Re: Signature review thread
Mine is boring and outdated.
- Fri Dec 01, 2023 8:23 pm
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
- Fri Dec 01, 2023 7:27 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
ironically this is why I use the "IC reasoning" angle. to throw a rule in a player's face oftentimes makes them frustrated because they will say that you're ignoring the nuance of a situation to apply a broad rule to it. in that case, tell me the nuance! i want to know! if i could post my...
- Fri Dec 01, 2023 7:26 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
They're a set of restrictions on player freedoms, with a goal to increase the number of interactions players have. All in the hopes that even RP can bloom on a battlefield. I appreciate your well rounded input timber. I would agree that there are definitely actions an antagonist can take which very...
- Fri Dec 01, 2023 7:05 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Originally, these were explicitly defined as "anti-murderboning" rules. But it seems to me that that has never really been the case throughout the lifecycle of the rule. Murderboning, by all traditional definitions is walking from department to department and wordlessly killing everyone yo...
- Fri Dec 01, 2023 6:42 pm
- Forum: Player's Club
- Topic: Player's Club Dynamic Discussions
- Replies: 46
- Views: 18644
Re: Player's Club Dynamic Discussions
Might be cool to add a greenshift exclusive round end condition.
- Fri Dec 01, 2023 8:46 am
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22145
Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
So our roleplay rules have been through hell (and back?) and I remain deeply skeptical of many of the rules intentions and efficacy. Although I consider myself an avid roleplayer, and would love to see a higher standard of roleplay on the servers I play on, it does not seem like our MRP rules our pr...
- Fri Dec 01, 2023 8:17 am
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 512087
Re: two nutters RR'd from /tg/station community by MSO
You either die a crew member or live long enough to enough to see yourself become an antagonist.
- Wed Nov 29, 2023 10:28 pm
- Forum: Player's Club
- Topic: Monkey Business by Proxy
- Replies: 72
- Views: 31861
- Wed Nov 29, 2023 8:25 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25669
Re: (proposal) forgetting death policy
Interesting I thought that was the other way around. (I havnt been borged in over a year I think This is telling. With the advent of “recover to roundstart freshness” from any ailment or injury with two surgeries and a monkey, there isn’t any reason to borg anyone. Forceborging antags has also been...
- Wed Nov 29, 2023 5:01 am
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 40
- Views: 21178
Re: What makes meta special?
i like meta and dont crave variety
- Tue Nov 28, 2023 8:21 pm
- Forum: Player's Club
- Topic: the brothers are back
- Replies: 8
- Views: 2647
Re: the brothers are back
Im cautiously optimistic.
- Tue Nov 28, 2023 6:53 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25669
Re: (proposal) forgetting death policy
It isn't a two way street. Antagonists maim, murder, torture, grief the crew. The crew get to main, murder, "interrogate", and grief the antagonist. That's rule 4. One (the antag) gets the license to move first and doesn't have to worry about collateral damage/harming non-antags. The crew...
- Tue Nov 28, 2023 6:23 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25669
Re: (proposal) forgetting death policy
I feel like we have kinda lost sight of the core dynamic. which is exactly why we shouldn't be giving one side self-enforced slippers and the other side a free pass to use steel-toe boots when it comes to teeth-kicking - if you're gonna deviate from this dynamic, it has to be in a way that's fair t...
- Tue Nov 28, 2023 2:04 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25669
Re: (proposal) forgetting death policy
Fine, if you think any arbitrary timeframe is going to be too dysfunctional, why not go all out? Why not forgetting everything from the shift? Back to square one. ... Let's throw in borging into this too, because that'd make it ACTUALLY a convenient method for soft player removal. Ungodly based act...